Zombie Labs
Have some neat ideas for a Zombies map of your own? Got some concepts you'd love to have touched on? Post your own map ideas here!
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Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
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Subforums
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Remastered Zombie Maps My initial idea behind this is to reimagine zombie maps. Some will be very different while others just have added content to be more complex. I started this about a year ago and forgot about it, but now that I have found it again and with the DICE Summit I think this is a good idea for a post as at least some of these changes could happen in the future. I may add onto this with the Black Ops maps at a later date and then the World at War maps, depending on if I feel they could have additional features or if they need improvements. Black Ops 2 maps: Tranzit Changes: Tranzit is the most heavily changed map. Though its layout is the sa…
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Cutscene: The Boat crashes and everyone dies. Easter Egg Song Find the three gold coons. Bonus easter egg Song Spawn: You spawn in the Beach and there are zombies coming in from all directions. All of you are given SMR’s as a starting gun and suddenly everything goes dark.. You then wake up inside davey Jone’s Anus.The walls are moist and you can barely see. But there are zombies everywhere and you need to defend yourself. Once you escape you land in the ocean where you are attacked by the Electric Eel. All the Zombies in this map are Spooky Scary skeleton Pirates. You can swim in this map because you are underwater. This is totally …
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A long time Ago I made a concept for Rescue and Conspiracy. A set of game modes that had you escorting Survivors to a safezone and another that had you search the map for survivor camps and killing them to keep the conspiracy going. In Lockdown 2012 I introduced Quick time events in which survivors would appear when a door is opened and you needed to shoot the zombies around them to save them. One event involving babies got NV russled but also got him theorizing as to why it was important in the long run . And while he was right it was important, I never really gave any in map rewards for saving survivors. Then I saw the New infection trailer that survivors are…
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Treyarch will be releasing a their first next generation zombies on the 3 year cycle. My expectation are high and here is a few things I want in their next zombies chapter. 1) Remade Maps w/All EEs -Basically I want all the maps (or the fan favourites) to return in the next game with all easter eggs and mini easter eggs still in the map. However I do NOT want achievements related to completing these easter eggs. The remade maps should be a fun treat for the player. This should be obvious but they should come with the game and not DLC. Heres a few examples of maps I would want If they could only bring back 5 for example, "Der Reise", "Kino Der Toten", "Mob of the …
Last reply by Stop Mocking Me0, -
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Ok so here's an idea for a new weapon idea I have: What if there's a weapon you get from the box and all it is, is a ball. You get the weapon and you toss it. If it hits a player they grab it and can use it as a melee weapon. If you throw it and it hits a zombie it will die upon contact. The odd thing about this weapon is that once some one gets it, the whole team gets it. You can't throw it out of map, and it doesn't take up a weapons slot. Of course, while holding it, you can't change weapons, but you just got to let go of it to finish that. You could also take this weapon to the PAP to get it electrified. From there it does more damage and can effec…
Last reply by Stop Mocking Me0, -
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We all didn't fully understand what was happening in Black Ops II's Ranking system and we all would want a good system. So here's my solution. Personally I don't a level-up to 50 and prestige idea. Here's how I would do it. I would want a continuous system where long term players are rewarded while new players aren't disadvantaged in comparison. Here's an example of the lobby would be like: -Map Name- Player GT (12) Player GT (11) Player GT (20) Player GT (5) There isn't a prestige, the leveling system just keeps going! How to earn Experience Points: Every Hitmarker on a Zombie: 1XP Every Zombie Kill: 10 XP Every Headshot Kill: 15XP Knife kill: 1…
Last reply by Stop Mocking Me0, -
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I'm starting this off with that fact this is Fake. I've made my own loading screen in photoshop for this map which I will post if it lets me but this topic is to describe my idea. We'll start with a few basics. The Map will be bigger than Transit and not just four/five areas with a road connecting them. It is all detailed and different and NO FOG #LastGenProblems. I'm getting off topic here.. Anyway its a large city/town destroyed in England however its based in the past. You spawn with a blade (like in multiplayer gaming when you choose not to have any weapon) in a safe house and around you is a dark room with a couple of flashing light bulbs hanging from the roof. …
Last reply by AshleyJamesMedley, -
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PRESS START displays on an old Computer screen... You press the start button and the Screen changes to Loading....... Your POV Zooms out revealing Many Video Feeds each broadcasting something. The Giant computer has the Archangel Logo on it and reads the Word ----------. On the Main console you see many Notes and Scribbles even some drawings of the Arcana BluePrints. Every now and then you see a shadow pass by and the sound of Discs moving around. Mechanical Noises. Video Loops that can Occur, Each Loop is different and changes once the Loop is Done. Zombies In bracers jumping around Decayed Zombies Popping out of the Ground A city with a Large Tower The …
Last reply by Uneven Pixel, -
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This map is a collaborative custom map idea that will be discussed and hopefully turned into reality by a custom map maker. Anyone is welcome to submit any ideas they want just as long as it's reasonable. First things first: Where do we want the map? I'll run a poll for this once we've got enough ideas. Some places I'd think would be cool: -A ruined New York. -A London subway system that leads into argartha. -A nuclear testing facility: The goal of the map is to constantly keep the nuke from going off.
Last reply by GRILL, -
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Note: After adventuring the Lost temple of Playthegame I have managed to recover an ancient artifact. I tis a map concept I made sometime before the forums were attacked by the AR3 and the Hurtlocker and Emperor Benn. So without further ado please enjoy this concept which I have managed to salvage. It is called Timeskip and it is one of the things that eventually led to me making the hit game mode concept for AW Cyborg Mode. You are a scientist. You are part of a team who is ready to take the next step in scientific history. The first time travel devices have been produced. So you and your companions in this test are strapped down into these 4 chairs. The ne…
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Ok, I was going to design a map around this for the interactive series, but the way THAT's going, it'll never happen. So here's the idea: Imagine, that after completing one map's easter egg, should your group have all the next DLC available, you are instantly traversed to the next map in the sequence. SO, say you finished transit's easter egg. Well at the end of that, they give you an option to end the game. Should you do so, you're instantly moved to Die rise, then if your team beets that, you're moved to buried. (Not MOTD! That's a different story entirely). Would we want that in a game? Also, lets assume the easter egg will have an ending regardless, the …
Last reply by Stop Mocking Me0, -
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Dead Ops Arcade 3: Alpha – Omega Dead Ops arcade Alpha – Omega is a brand new Arcade styled map. Instead of being 1 Game it is actually 3 Games in one map. You can select which game you want to play and it I endless. GAME 1 Rescue: In rescue you play as an 8 bit Fire fighter. You run across the windowsills of a burning Building. Some of the windows have zombies while other windows have Civilians. Your goal is to save as many civilians as you can before dying 3 times. Enemies: Zombies: Zombies will sometimes appear on the windows instead of Civilians. Touching them will cost you a Life. Try to avoid touching them by finding an alternate path Fire…
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Lockdown 2012 WARNING: The following concept may include content not suitable for sensitive readers and it is suggested that you be prepared or leave for your own peace of mind. Cutscene: “The latest zombie outbreak has occurred within the hospital behind me. The entire building has been put in lockdown as we try to get a hold of the situation. There might still be some survivors inside and we are working as fast as we can.” The Look of the Map” Overall the map is very grim and very dark. Almost like a slaughterhouse. Most of the time you will barely be able to see unless you turn on the power. The map is a more realistic portrayal of a zombie outbreak.…
Last reply by Black Hand Smith, -
Dystopia: Map Concept
by Guest- 8 replies
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Dystopia 100 years ago the plans for humanity's salvation were made…. 100 years later they were finally executed... Dystopia is my idea of giving zombies more long jeopardy. I have made it in such a way that you technically have three maps in one, that all link together through a way of transportation. This is not like Tranzit, the maps are quite large. The idea of the map came to me from a quote Jimmy Zielinski made, I then had the idea of a new version of zombies which was almost like an expansive level to play on that worked like many games where you save and leave. I also wanted to keep the old zombies available so the main map still offers fun survival along …
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After 1 and a quarter years of Postponing I finally got my shit together and completed the Post!! WOOO Game Modes Control: Fight against an army of genetically Enhanced zombies and escape Japan during it’s final hours. Grief: Only one team is getting on that Plane. Who will it be? Turned: Play as Genetically engineered zombies as you try to take down the last human survivor. Brain Grief: Compete 4v4 as you try to control a radio tower. Zombies will not attack the team controlling the tower and will instead attack players on the opposite team. Keep the zombies under your control and eliminate the enemy!. You score points whenever a zombie downs a player…
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Oracle: http://www.callofdutyzombies.com/forum/index.php/topic/178483-the-oracle-data-bank-data-recovered-1/ Easter Egg Song: On Earth- Lifeseeker Name: Village Game Modes Omega: Begin your journey through time at the very furthest we can go. There are no firearms here in this dead future. ( Canon Game Mode ends round 25 ) Sticks and Stones Survival: Survive an infinite wave of Zombies with only your melee weapoms Classic Mode: Survive the future with Weapons from the Past. Lock and Load. Grief: Who will be crowned king of the village? VS MODE!! Turned: The Village is dead. Stay human. Characters: In Omega you Play as 4 …
Last reply by Black Hand Smith, -
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Hello this thread by me is just a few ideas I have come up with some serious and ones I extremely want others I could live without. 1. Random starting pistol. I commented this on another persons post and have decided to include it here. The idea is that each player gets a different starting pistol just to add that little bit of variety. It doesn't have to be Dempsey always has the M1911 or anything like that. Problems with this is solo players may just keep backing out until they get the M1911 so they can have mustang and sally. 2. Pro-perks I will not go in depth because this is Speed colas idea but it is a very good one which I hope is added into the ga…
Last reply by Stop Mocking Me0, -
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Shi No Numa Revisited Map Description: “Welcome to the Jungle of the Rising Sun……the first taste of Hellhounds and the lightning gun. Little miss maxis watches you as you indefinitely run, turning only momentarily to Re-Murder the Dead ones. This is one of two of your earliest Memories before the horrors that you witnessed in the hallways of Der riese.” – Cornelius Pernell The Map features some more Changes than Verrukt, Both cosmetic and Gameplay wise. Cosmetically the map now has bodies floating in the waters and many bodies are hung from the trees. The Meteor now has Blue Glowing Patches around it. The map no longer takes place during the day and now takes…
Last reply by Black Hand Smith, -
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Easter egg Song FLush the toilet 3 times Nikolai, Takeo, Dempsey and "Richtofen" appear in the asylum wearing their Origins Attire. They still don't quite remember Why they are here or what exactly to do. All they know is that....they have been here before....once...maybe twice...Especially Dempsey who sometimes recalls events that happened once upon a time. However these are not the same walls and these are not the same enemies from before. Players Spawn in the same areas as they did in the original map However something is off. Maybe it's the walls are bloodier, or perhaps it's the sound of voices coming from the walls. Power will reunite you and yo…
Last reply by Black Hand Smith, -
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- 978 views
So here is an old Idea I want to bring on back, this here is a line of weapons you can chose to start off with. All of these weapons have their advantages and drawbacks. Most of these are just adaptations of guns that are useless in the box because their only use is on early rounds when you don't have the box. I'd just like to bring these ideas to mind, tell me which ones you like: M1911: Original and the classic starter weapon, upgraded it becomes the mustang and sally, normal range, normal power. Mauser: The origins weapon, similar to how the M1911 works, but when upgraded it simply fires single, non-exploding shots. Buckshot-20: This here is a small rif…
Last reply by dannyfrog2013, -
- 85 replies
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Welcome to the SECOND fully interactive map by your's truly. Embark with me as we begin the horrors to come. For those who don't know how this works, I give you a scenario, you make a decision, see how long you last... Now, depending on HOW one ended the map "Mist" changes the easter-egg side of this map "81", however, the map it's self should run fine until that point: SO! Without further delay: 81: A government work building in the ruins of Seattle. Eighty one floors of doom, horror, and mystery await. Getting in is easy... Getting out... Is not. Achievements: -Clocking in: In 81, complete his shift. -Ok we were wrong: Die before round 1. -Ins…
Last reply by Stop Mocking Me0, -
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Hello everyone smith here and today I would like to Round up every "Leaked" Loading screen from Black ops 2 that we got. Mostly because I plan to do a little something later on and also because I just love seeing what people came up with. I'll be dumping whatever I find and if you find any please dump so I can " Experiment" later on These are all I have for now. Also does anyone know the program used to create the first 2?
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This post will be updated as the concept comes to completion. Everything about this particular concept will be added to this post. I am testing out a new formula for map concepts. Doing it treyarch style. Small Hints, then Teasers, then a map description, achievements and then finally the concept. 2/15/2015 Concept name: ?????? Location: ??????
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( A strange voice) It began long ago.... The vril were far more advanced than imaginable One day the vril created a new creature It was Man... Man and woman lived in Paradise until "IT" came.. It tempted man and thus they were cast out of paradise. The vril experiment to create a "Pure" life had failed The Ancient Evil ravaged the Earth as Men and women fell under the influence The Vril tried to destroy the evil but it could not be since it had no physical form One day a young girl stood up against the entity,,,and defeated it... by tricking it into a trap The Evil was locked away inside crystal Pyramid....but its evil remained A Young man got too close an…
Last reply by Black Hand Smith, -
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- 992 views
A clash of clan type game. Where you can Be Samantha or Richtofen and build a zombie empire and infect/take over the world. Slowly taking over citys and towns. Raising the dead ect. Could be fun.
Last reply by Black Hand Smith,
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