Zombie Labs
Have some neat ideas for a Zombies map of your own? Got some concepts you'd love to have touched on? Post your own map ideas here!
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Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
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Subforums
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605 topics in this forum
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- 9 replies
- 1.1k views
Here's an Idea I have for the next game: Collectable files. Much like permaperks, these little files spawn randomly, at any point, in any game mode. The difference is: Files once collected do not effect your game, but instead return to one's basic menu, where one can read up on the files they collected. There would be all kinds of files for all kinds of things: Surivers: Marelton Johnson Samuel J. Stulenger Russman Abigail "Misty" Barrington "Tank" Dempsey Nikolai Belinski Takeo Matsaki Doctor Edward Richtofen Controllers: Doctor ludwig maxis Doctor Edward Richtofen Samantha Maxis ??? Drops: Carpenter Double points Nuke …
Last reply by Tasha, -
- 3 replies
- 1.1k views
Game Mode Name - Haunting Players - 5 Players Game type - 4 v 1 Map - Special Haunted House filled with a large study, a demonic basement, a possessed K1tch3n, a dark attic, a hidden cavern, and no way out. ( For full map details wait till Dance of the Dead ). Premise - There is something in this house.....something evil.......4 players must survive an endless hoard of demon zombies in a possessed house. Vanishing staircases, revolving Bookshelves, disappearing perks, and self closing doors....Can you survive this night? New Role The Demon - As the Demon you control the Map...No ...The zombies have a mind of their own but You control everything abo…
Last reply by WolfHeart_99, -
- 2 replies
- 1k views
So this just occurred to me as a little idea: Quick revive 2.0 What it does is make it so when being revived the revive bar goes up, however unlike old QR, the bar doesn't instantly reset after backing away, instead the bar will begin to decrease, but still allow for one to return to the player and revive again, this time taking up less time then the first. Furthermore if a player dies with tombstone, and another player with QR can actually revive the drop too, giving the player their guns, and body back, but no perks. Just a little tidbit I came up with, please discuss.
Last reply by Prince Lolz, -
- 2 replies
- 967 views
Pazuzu - Every 5 rounds a player becomes Possessed by the Demon Pazuzu. During this round the Player will attack other players and will have no control over his characters. The appearance of the character will also be altered similar to Regan from the Exorcist. The only way to beat this Boss is to kill the Possessed Player. There are other ways to Combat the Demon. Find a holy water grenade and toss it at the possessed Player to expel the Demon. Micheal Meyers - A slow moving Serial Killer. Infinite health and one hit downs on players that get too close. The only way to defeat him is to complete the easter egg. Another temporary solution is to light him on fire which …
Last reply by Electric Jesus, -
- 5 replies
- 994 views
Would it not be awesome to have NML as a separate stand alone mode? You could for instance, add screamers, flamer zombies or any mini boss monster in the game, I just think it would be crazy dealing with 20+ mini boss monsters at once, the rounds would be longer of course, but increase the drop rate slightly- or add a stand alone leveling system so you could eventually become strong enough to deal with a mode this hard. Short and sweet, thoughts?
Last reply by Mr. Jay, -
- 2 replies
- 1.3k views
Hey, I wanted to post some ideas of future zombie maps, ideas, game modes, bosses and story ideas on my channel (Link will be at the end). I'm not a big you-tuber and in fact, I am actually quite new. But one thing I should have in common with the people reading this is a love for Zombies. Loved WaW up to Black Ops 2. I always come up with cool ideas with my friend for maps or guns ect and never have anywhere to post them. So Today I got an account on here. And I will start uploading more zombie ideas. Im a fan of photoshop and I wouldnt mind for some ideas to be thrown my way. All the Videos ending with Credit to the person who gave me and Idea or put towards it.…
Last reply by AshMedley, -
- 3 replies
- 1.5k views
https://www.youtube.com/watch?v=U4vgcqKQE3Y Heres an idea for the 2015 zombies menu concept. Designed my self. Shows loading up the game and starting up a classic map (Shangri La). Let me know what you think, Ideas, constructive critism. And if you're feeling nice give it a like;) Love zombies and hopefully will make more stuff based on it
Last reply by Stop Mocking Me0, -
- 0 replies
- 701 views
Description: Welcome to the tomb of the dead, the entrance to hell, and a plethora of secrets. Discover new twists and turns in this crypt where up is down and not everything is what it seems…. This map is set in a MASSIVE lost pyramid, located in the great victorian desert, Australia This massive structure is home to a mass grave of mummies, pharaohs, and alien nano-corpses. Mummies are quite simple to deal with, as they are ordinary zombies. Pharaohs are a bit tougher and can spawn randomly, what makes them more difficult is their casing of solid gold. This makes them SUPER resistant to bullets, however explosions or melting the metal can dispel their tou…
Last reply by Stop Mocking Me0, -
- 4 replies
- 881 views
This is a true masochists dream... Just one room. no perks. boss zombies every 5 rounds, they are random, and no drops. Wall weapons: M14 -1000 Olympia -1000 Bowie Knife -4500 MP5 -2000 Box Weapons: -2000 Only PISTOLS AND TACTICALS Room is the size of bottom room in barn on Farm Obstacles like a b**** 10 windows Announcer beginning quote: "Good luck... (demonic laugh)" GOOD LUCK... YOU'RE GONNA NEED IT!!!
Last reply by WolfHeart_99, -
- 42 replies
- 3.5k views
Ok so i know y'all will disapprove, but here i go... so, what if they made an interactive, free roam Zombies map? of course it would have boundaries, but the map would be HUGE... If you're for it post ideas. If not, oh well see ya later!
Last reply by WolfHeart_99, -
- 4 replies
- 1.1k views
So, this thread is going to be ALLL about tactical weapons: From tactical grendades (Monkeybombs, gershes, QEDs) to tactical weapons (Balistic knives, crossbow) I'm going to start with some ideas of my own: The laser gun: We've seen it in AW trailers and looks to be a cool addition to gameplay. I personally don't think it should have too much damage, but should constantly fire. Upgraded it gains a charge feature: Push left, hold RT, release for a large blast, the longer you hold the trigger, the bigger the damage. It also gains width in the beam of the weapon and one of 3 special capabilitys: -Medic: Firing at downed players will actually revive the…
Last reply by Electric Jesus, -
- 9 replies
- 2.2k views
BACKDROP FOR MAP Placing the player in a very cool environment, the Middle Ages during a plague outbreak. A very dark time in history, which included frequent wars, the Black Death, the hight of the Inquisition, the torturing/burning of accused witches/heretics and some advancements in warfare technology. The perfect setting for an action horror game in my opinion. My immediate thought was setting this map in England, however this is already game similar to that titled Hellraider. So, moving it to mainland Europe could allow for some even more exciting environments, weapons and characters. CHARACTERS The idea is to have this set sometime between 1400-…
Last reply by HauserHowl, -
- 4 replies
- 814 views
As I mentioned in another thread (titled "lesser of two evils") every character in zombies is evil in some way. Dempsey killed lots of people as a marine presumably. Takeo killed his family for their dishonor. Nikolai killed his wives. Richtofen was... well, you know. Maxis caused the earth to be destroyed. Samantha ravaged the earth with zombies. Even the TranZit crew have helped Richtofen / Maxis in all of their dirty deeds, albeit blindly. The MotD crew were, well, mobsters. They've all done some bad stuff. Does that make them bad people? not necessarily. They could make up for it if their efforts to repair the damage outweighs their own evils. But alas, no sin goe…
Last reply by Electric Jesus, -
- 7 replies
- 1.4k views
When the pack a punch machine was first introduced it was such a revolutionary concept, and even the way it was stylized made it appealing. Put your gun in a machine and it gets laser-y bullets and sick engravings! It was a pretty basic Idea, (make guns stronger) but the way they did it was clever. In black ops it appeared on every map, and now did a few new nifty things to a handful of weapons. Incendiary rounds, Underbarrel attachments, goofy reticles, turning a single weapon dual-wield, you name it. This was the PaP machine's intro into being a feature that is expected to return on every map. In Black ops 2, people had already started taking the PaP machine for gr…
Last reply by Stop Mocking Me0, -
- 6 replies
- 836 views
This is my idea for a more fast + furious grief. Imagine a full 4 v 4 grief, but in no-man's land. No pause between rounds. Just infinitely spawning zombies with gradual increase in speed and health. People have wanted this as a stand-alone survival mode for a while, but I think it would be better for grief. It would require a lot of training skills and aggression because one wrong move could kill you, but also if you make the enemy slip up once it's GG. Thoughts? I don't mean literally in area 51, but in any small-ish area with the NML mechanics.
Last reply by Stop Mocking Me0, -
- 1 reply
- 883 views
Last reply by Black Hand Smith, -
- 4 replies
- 2.5k views
I've been obsessed with those Black Ops 2 theories that a map was going to be set on Mars. So, I've put together some artwork to promote that idea for the future. Even giving them a name to use Red Dust. If that turns out to be main launch map for whatever Treyarch releases in 2015 (World At War 2 or Black Ops 3), or some DLC content down the road. Let me know what you think of my idea of placing Zombie on a Mars colony setup by the Soviet Union (in an alternative reality). Yes, I sourced other artwork. This is more of a manipulation rather than original art. I know people might not like the idea of this hardcore science-fiction environment for Zombies, but Moon was prett…
Last reply by Stop Mocking Me0, -
- 13 replies
- 1.4k views
As much as I hate them, perms-perks are a good idea, just WAY OP. Particularly perma-jug. If there was penalty for using them or an option to select certain ones they would be better. Here are some ideas for some new perms-perks for the next game. Grend-aid: Hold 2 more lethals and tacticals after obtaining mule kick. -Obtained by tossing all your lethals out between rounds 1-5. Lost by dieing Return sale: Refusing to take a weapon from the box earns the player 100 points. Achieved by refusing to take a wonder weapon. Lost by not using the box often enough. Also apples to the wonder fizz but can not be earned by the wonder fizz. Clearance …
Last reply by Stop Mocking Me0, -
- 7 replies
- 1.5k views
The 4 characters look up at the light and then the game ends....... Unknown Girl - As the Gates to Agartha Opened the four heroes were rewarded with riches beyond imagination ( The screen shows what appears to be drawings in a messily made book. The pages are very old and behind the page she is reading you see some of the old comic book pages) Unknown Girl - From that day forward they knew Samantha would keep them safe.....forever ( Screen shows the unknown girl sitting by the fireplace reading the book to a group of younger kids) ( The girl flips through the pages as she closes the book. You catch a glimpse of All the loading screens) ( A boy a bit older than th…
Last reply by Stop Mocking Me0, -
- 32 replies
- 2.9k views
Alright, I'm not asking you to come here and post full map concepts. (*@Stop mocking me0's hand goes down*) Just pick a simple map location you'd like to see. I'll add popular ones to the poll, but I just started it with a few popular ideas that are usually floating around the forums. So yes! post a LOCATION you want. If others get behind it I'll add it to the poll. It might give 3arc some impression of what the community want. For me I'd say a School or Hospital.
Last reply by Undead, -
- 1 reply
- 690 views
Yello, Just came up with an Intro for a Zombies map Concept. It's Just a little something I'm working on for Halloween. None of the characters have been chosen but I really want Famous singers to be main characters. I also want the map to be very campy like a classic haunted house with graveyards, passageways and all sorts of creepy sounds heard mostly in the 70's 80's and 90's. For now here is a Cutscene Concept. Cutscene Justin Bieber is standing on a stage. Behind him there is a House that is said to be built on a Graveyard. The Full Moon is Out and Bats are squeaking as they fly through the night sky. On the road up to the Mansion there are tombstones…
Last reply by Stop Mocking Me0, -
- 2 replies
- 746 views
This game mode focuses around a 3 team basis: Team Red, Team Blue, and Team zombie. Team red has 3 players Team blue has 3 players Team zombie has 2 players Each team goes about killing zombies as predicted, however they will find that one or two zombies are actually players, one red one blue. Team blue wins if they accumulate the most kills by round X (Picked by slot machine between 20 and 10, can be set in custom games), the same for red, team Zombie however doesn't win, ever. However there are ways from leaving zombie mode and returning to the conscious world, two infact. The first is the turned way: Consume teammate (can not eat other team) obtain humanity…
Last reply by Stop Mocking Me0, -
- 3 replies
- 707 views
Alright, so one of the lest liked things in tranzit was the turret, it had to be powered, could down yourself and teammates, and was located at the most inconvenient spot on the map. So, here's my idea for the better turret: After building the turret from 3 parts you can place it anywhere you want, each player can have one. At first, it will need to be powered by a turbine or what I call "Electric spots" where one can place buildables on pads to power them without turbines. After a while, your turret will either break or the red light on it's top will flash, when it does you need to find the canister part, if you do you can build it into the turret (or the tu…
Last reply by Prince Lolz, -
- 3 replies
- 781 views
Prison Break is a brand new Mode I just came up with. Allowing for a whole new Zombies Experience Exclusively to Motd. Players 5 4 v 1 4 Players will act as the inmates, and 1 character will act as Brutus. During the Prison break Mode, Players will have to deal with a meaner Brutus who is player controlled. As the Inmates your main objective is to Escape the Prison before everyone goes down. By this point all of you have probably played Motd and know how to create the plane quickly. However this mode offers a twist, Brutus will spawn immediately when players open the first Door. As Brutus your job is to stop the Prisoners from Escaping by making sure they…
Last reply by Kyle8957, -
- 2 replies
- 708 views
Allow me to introduce my idea of a LITTERALLY timed map. The map literally changes it's self to alter from the time of day. The map takes place in a Russian naval base. It's winter. Should a player log in between 1AM and 5AM they will be met with snowy weather and a dark environment. Should a player get in between 5AM and 9AM They will be met with sunrise and thick snow mounds. 9AM-1PM is a time of wet melted snow. 1pm-5PM is a time of sun set and low snow, this is also the starting time the lake isn't frozen. 5pm-9pm is a time of complete sun set and temperature gradually drops. 9pm-1am is the frigid time with no snow but tons of ice. The lake is no l…
Last reply by Stop Mocking Me0,
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