Zombie Labs
Have some neat ideas for a Zombies map of your own? Got some concepts you'd love to have touched on? Post your own map ideas here!
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Subforums
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605 topics in this forum
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- 8 replies
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The Weapon Modification Device Imagine that in the future, Zombies has changed very much from what it originally was. The once prominent pack a punch machine is gone and instead we receive a new ,yet similar replacement... A small metallic Bench with many tiny metallic hands sits unused for years in the apocalypse. Where did it come from? Was it something used by the government? Or perhaps it was a prototype to a new invention that was never completed.... The machine seems to have a mind of it's own, spurting out random phrases....does it mean anything? or is it just jibberish......A cold voice that breaks the silence in the World of the Dead. The arms above the B…
Last reply by Black Hand Smith, -
- 19 replies
- 2.1k views
So, without the implication of wonder weapons (or power weapons) what are some average every-day-pull of the box or wall weapons you would like to see? Please fill out weapons ideas as such: -*not necessary* -Name- *Image* -Type (Shotgun, SMG, hybrid) -Amo (Express in form of "Max clip/Total max amo) -What the weapon does/Statisitcs -*Attachments* -PAP name/Changes -*PAP attachments* For an example: The Revolve-lutionary Simi-automatic Revolver 6/42 A mid-weight weapon, very powerful. What it lacks in proper accuracy and lightness of a regular pistol, it makes up for in reload time. Technically the amo is never needed to be reloa…
Last reply by Z0M3IE_SLAYA_115, -
- 0 replies
- 640 views
TXT glitch caused my entire thread to look like code, I do not care to re-write it or remove the code. Please delete this thread any viewing moderators.
Last reply by Stop Mocking Me0, -
- 1 reply
- 731 views
Preview: "...Players will be even more stoked by the return of the favorite mode: Zombies in a whole new map we call Deep" "This map takes place on the "S.S. Atlantis", an american research base submarine, a few hundred fathoms under the ocean" "While the map it's self may be tight a close quarters in most areas we give ample opportunity to move the player in ways they've never moved before" "One of the things one may do here is actually flood different parts of the ship, without a mask this can instantly kill the player, however with one the player is free to swim to areas they couldn't normally reach." "Traps, and airlocks around the ship will make running train…
Last reply by Black Hand Smith, -
- 4 replies
- 804 views
So I had this dream last night that the next cod zombies was released and the gameplay was set in a ruined town. The tutorial led players through the town occasionally slaughtering one or two of the undead, the coolest bit was when one was prompted to take out their phone and examine the moon as it actually played a clip of dempsey saying: "Help, we're trapped here!". This led me to think of a whole new way to play zombies and Multiplayer: With one's phones. The smartphone examines the surrounding landscape, then the player is able to walk with their smartphone around the area, slowly creating an image of what it sees, once one has acquired enough space the…
Last reply by Black Hand Smith, -
- 3 replies
- 787 views
So, with the latest released info on advanced warfare we see something that players have DIED to have sense the beginning: SOMETHING to do during player-matching. In AW it looks like we will be given the options of class set up, researching the enemy/teammate including their character's look and set-up, as well they can also enter a "firing range (not the map) and practice shooting their guns. Here is MY interpretation of what this could be used for in zombies. The new zombies screen is now Nact Der untoten, the HELP room is accessible only with XBL or PSN, however one can set up their local class in the main room with a work bench that sits where mule kic…
Last reply by Kyle8957, -
- 13 replies
- 1.4k views
I've always wanted a zombie map that gives the player the ability to use C4 in place of grenades. THAT would be worth the extra 250 points.. SO what do you think? Good idea?
Last reply by Kyle8957, -
- 1 reply
- 681 views
The Lurk - A Creature that follows players around. All you can hear is whispers. When the map becomes foggy it means the whisper has spawned. You will never be able to see the Lurk but you will be able to mark it's position by observing the Fog around you. If the fog moves in an unnatural way or you begin to hear whispers it means the lurk is nearby. Once you kill the lurk the fog will go away and you will win a max ammo....What is the Lurk? An experiment gone wrong? or a lost soul..... Toxic Crawlers - A new version of the Nova crawler. Unlike the first and the second models of the Nova crawler, This nova crawler is a bit more green. it has bloody scratch marks over …
Last reply by Electric Jesus, -
- 2 replies
- 774 views
Ok, so one of the coolest bosses I think imaginable would be a slender-man type boss in the next zombies. It wouldn't be insta-death but it would be red-screen-teleport scary. It's just a slow creature that roams the map, you're perfectly fine unless it sees you, then it will hunt you down in every possible way with your only possible hope being to kill it before it gets you. You're running trains through multiple areas… Only to run into the room with the boss…. You crouch and shimmy away from the hordes behind you while skillfully dodge the thing's gaze. Then… Just as you exit the room… BAM the lights around you go gray and red… He has found you… Run… R…
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- 3 replies
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Welcome back....... The future of Zombies is hazy and full of mystery....where will we go from Origins....what new plot twists await us...and what new game mechanics will be added to keep things fresh. Today I would like to Present a new Concept the at will allow players to reach even higher rounds and give players new objectives once you have all your perks. There is also a new adjustment to Zombie AI which will allow for more hectic games that don't result in training for 4 hours straight For starters Imagine that in the Next game there is NO juggernog. Yes, that's right. I would like to get rid of Juggernog and Replace the double hit system with a Health bar syste…
Last reply by Prince Lolz, -
- 10 replies
- 1.3k views
I'm sure somebody has thought of this before, but has anyone considered the idea of a slot machine in zombies? The idea came from My weird space vegas dream (don't ask) and could be rather interesting. So heres the concept.. Around this neon, casino reminiscent map are roped off areas with dark red carpet on the ground. Three squares with question marks in them are burned into the carpet. In one of these spots a beautiful golden slot machine rests, with ornate carvings on the sides and a bright glowing screen. Spinning it costs 1000 points. The three slots line up and make different results such as.... 3 Zombie Heads: 10 zombies are spawned in the surrounding area …
Last reply by CRU_NINJA_575, -
- 29 replies
- 2.9k views
Disclaimer: I did not steal this idea from CRU_NINJA_575. He simply sparked my interest enough to do a full map concept of this. I actually had this idea way back at the end of January this year. Go to topic Returned TranZit - A Map Done Better To many, the disc map of Black Ops 2, Green Run (a.k.a TranZit) was a huge flop. I am in agreement with them to a certain degree. I still think TranZit is one hell of a map, which had so many great ideas that I wish had returned, but which sadly didn't. I am here today to share with you my idea for a large set of improvements which would allow TranZit to reach it's full potential as one of the best maps ever in Zombies. …
Last reply by Stop Mocking Me0, -
- 4 replies
- 759 views
Four players are placed in the map, their goal is to survive 10 random rounds (meaning you could get rounds 1, 5,13, 2… or any other round, but all games start with round 1, likewise no round will be repeated and no round can exceed round 50) , afterwards, the game is over. Everytime one goes down counts as a down, every time one dies counts as two. However players will instantly respawn when they die, and their tombstone is retrievable as tombstone worked in town and tranzit. You do not buy tombstone it comes regularly and does not count as a perk. Of course one does not collect perks off one's dead body, only guns. Your goal is to survive all 10 rounds as one …
Last reply by Stop Mocking Me0, -
- 1 reply
- 641 views
So I just had this idea: What if there was a system in place for keeping track of one's zombie stats with every person that's on one's friends list? Like say me an XXXXXX are playing multiple games, after a while I'm rewarded with "Partner rewards" In which case if XXXXX does down I can recover him .5 seconds faster then an average team mate? Or maybe hitting the box after them will increase the chance of getting better weapons (like the teddy Perma-perk). Nothing major in game changing but a little reward for playing with friends. What do you think?
Last reply by thegoldenspork115, -
- 12 replies
- 1k views
So here's load of words in a row: What if we got the tomahawk from the box. It starts off simple enough, replacing the ballistic knives. Push RT to throw in a line for good damage or melee damage. However when upgraded it becomes the hell's redeemer (double upgraded it becomes the hell's retriever. Not much to this one. Tell me what you think.
Last reply by superstudmuffin, -
- 17 replies
- 1.9k views
Alright so, I guess the first question is do we want a zombies only DLC? Or multiple zombies only DLC? Let's be honest trayarch's multiplayer DLC isn't what's really bringing in the dough. But it's disc multiplayer is worth something. And the campaign ends with the disc… Assuming we WANT Z-only DLC, there are two ways of administrating this: A second disc for zombies only. This is good as it could mean a separation: 15$ for a new zombies map set, or 15$ for a new Multiplayer set. It would however cost us the easy swap between MP and zombies (Not that big a deal) Pros: -More DLC content can be registered to zombies (Meaning the entire GB limit c…
Last reply by BestOfAllTime32, -
- 0 replies
- 638 views
We have wanted to choose our attachments on our guns for a long time. Vote which way you want to see your attachments in the next Treyarch game. Attachment machine- like the pack a punch but you choose what attachments you want for 4000 points (can stack up to 3 attachments Attachment mystery box and attachments off walls- simply spend the random attachment box if you don't really care on what to get, by or find attachments off walls Pap add on- You choose what attachment and upgrade you get Same PAP system Customize gun table- you choose your attachments, camo, and special ammo
Last reply by CRU_NINJA_575, -
- 11 replies
- 7.4k views
Tranzit is deemed by many to be the worst zombies map ever. It did have a lot of potential though and it could have been the free roam map everybody wanted. I will tell you my ideas on how to improve Tranzit if it comes back in the future Step 1: Fog and Denizens- if we had tranzit on next gen consoles we could finally say goodbye to the fog and denizens. Take out these two things and there would be so much room for more locations and gameplay elements in tranzit Step 2: Lava- I honestly want the lava to stay, but.... As only a scenery element and not something that effects or burns you and the fire zombies can stay but not blow up because you have to admit they …
Last reply by Kyle8957, -
- 5 replies
- 772 views
So, when the next zombies comes out and we assume it has grief mode, but I thought it would be a good idea to up the pain factor and introduce red drops, that when gotten cause afflictions upon the opposing team: Infinity round: Does what it says, sets the round to infinity for a bit, all zombies are indestructible without either buildables, traps, or insta-kill. Double sale: Everything cost twice as much. Point-Lock: Points are un-spendable for a period of time. Necromancy: Causes 20 zombies to randomly spawn around the other team. Anti-perk: Turns off a players perk for a bit. Life mechanism: Turns enemy teams weapons i…
Last reply by Rissole25, -
- 6 replies
- 1k views
Just a silly story overview I wanted to do, I in no way think this is what will actually happen... just an idea of what could be interesting. I will give a basic description of the map and name for each. Basic Maps: #1: Pyramid Scheme Our green run crew left off in the horn of africa, hiking north under richtofen's instruction they discover mysterious pyramids. From the zombie rising pharaohs, to the sneaky tomb raiders many types of unique zombies and puzzles await you under these sands. #2: D-Day Arriving from a bitter winter in the trenches to a not so peaceful beach, the original crew searches for answers amid one of the most infamous battles of world wa…
Last reply by CRU_NINJA_575, -
- 5 replies
- 741 views
This new game mode I'm bringing to the table is called psycho: How this works in Multiplayer is: One person out of a 12 person lobby is chosen to be the psycho. The psycho looks just like everyone else, with the same issue: Only one clip of amo in their revolver. That's not enough to kill all 11 players. So once the psyco has used his 6 shots, he must resort to knifing. The other players can't knife. Meaning he has to be even more stealthy. The 11 others win if the psycho is killed or the 6 minute time limit is reached, the psycho wins if the other players are killed. Oh and I should mention, if you're killed by the psycho, your dropped from the c…
Last reply by Prince Lolz, -
- 10 replies
- 1k views
It's been put off for quite a while but… Could trayarch implement a swimming mechanic in zombies? There are a few questions with this: -Only certain weapons are capable of being fired from under water. Does this mean our beloved wonder waffle will become the most deadly object imaginable? Or that the death machine would become futile? -The player's own air is an issue, maybe a diver's helmet like in moon? -Should more places be accessible via water travel? (YES!) -Are zombies slower under water? Are players? -Aquatic horrors of the deep? What are your thoughts on the subject?
Last reply by mralways1, -
- 1 follower
- 15 replies
- 1.9k views
I think a DLC 5 COD black ops 2 would be nice electric eel is 2 years of waiting to havezombies and be better zombies collection that wait with tranzit, die rise, mob of the dead, buried and origins and a i think "black ops 3" will be a good game if treyarch create a good map to a new game like kino, and can be a continue of the plan of maxis or what is after to origins (sorry i'm mexican is dificulty write in english but i try)
Last reply by PINNAZ, -
- 4 replies
- 1.2k views
(For the best effect please read the following script like a BO2 reveal trailer, feel free to use vonder's voice even if he will not be returning) One of the biggest things we've added to the game is the completely renovated and pimped out zombie ranking system. Players will forge their own look and image, as well as other players. The base idea is that the player is essentially, a tree, hence the name, tree of tears. Each player starts with their own image, and slowly grows on that. I personally find the best way to explain the new system is just through example. A player comes in, plays their first game and becomes simply mesmerized by the tr…
Last reply by Stop Mocking Me0, -
- 17 replies
- 2.8k views
TranZit: Electric guy Die Rise: Jumping monkeys MOTD: Brutus Buried: Witches Origins: Panzer Soldat I think they should have a boss that comes every 10 rounds and does A lot of damage but has little health and makes the zombies stronger. Once you kill him you get Max ammo and the person who killed him gets a Wonder weapon for 5 minutes. Exact thing for Grief mode BUT... Instead of the Max ammo you get a scavenger perk which makes the zombies drop ammo(like Vulture aid). PS: The wonder weapon that I was talking about, that is the only way to obtain it.
Last reply by MonkeyBomb97,
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