Zombie Labs
Have some neat ideas for a Zombies map of your own? Got some concepts you'd love to have touched on? Post your own map ideas here!
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
Subforums
-
- No posts here yet
605 topics in this forum
-
Future Trap Ideas
by Guest- 13 replies
- 1.3k views
So today I got bored and decided to come up with Trap Ideas for the next zombies. I am using old maps as a reference for where Traps are. The Siren: This will pop up from the floor shining a red light and making a loud noise. Zombies will be attracted to it and when they get close an EMP like effect will happen and essentially blow them up. Found in more open areas of a map, for example: The puddle where Stamin Up is in Ascension. Cost 1500 Points. Compression Box: Somewhere in a tight path (Like where the spikes in Shangri La area) will be a strange metal roof. When zombies run through it or even players it has a chance of crushing them into the floor. Cost N…
Last reply by thegoldenspork115, -
- 31 replies
- 2.5k views
Ok, so, even with the new wonder fizz machine, we all know we can't be bringing in 10+ perks on every map… can't be done! So which perks, buildables, guns, and other attributes should "survive" black ops 2? Personally I want to see Electric cherry, vulture's aid, and the wonder fizz survive, I could care less about tombstone or who's who... I want to see the shield return, but as for the tramplesteam and turbine, they should stay with bo2… The head chopper should be a returning thing though, LOVED that. I also liked the upgrade-buildables like the acid-gat-kit, and build able vehicles like the plane. I feel like one map in each game should have a build able s…
Last reply by Rissole25, -
- 18 replies
- 1.4k views
I could not find this topic so I decided to start it. I want some good map ideas! Characters, Perks, Guns, Wunder Weapons, Setting, etc. I would love to hear the communities ideas. Sent from my SCH-S738C using Tapatalk
Last reply by Electric Jesus, -
- 1 reply
- 844 views
The Dead will Rise and the living will be consumed…..With our final DLC we have decided to make an all zombies map pack. With this final DLC we wanted to end the zombies season on a high note. You will get 4 brand new zombie maps and a map fans have demanded since world at war. For our 4 zombies maps we wanted to bring back 4 Movies and turn them into special Zombie Maps. The director of course is the Godfather of all Zombies...George Romero…. .Night: Night takes Place in a house in a rural town. This map is a small zombies map with tight spaces. You will play as 4 of the classic characters from the film Night of the living dead. Also as an added bonus you can Ch…
Last reply by Kyle8957, -
- 0 replies
- 693 views
This is the story of yet another horrifying government coverup. Set in Seattle. Players are Samule, Misty, Marelton, and Russman. In desperate hope to free the world of the wrath of horror, the four find themselves inside of a large building, known as what used to be the Seattle Municipal tower. It starts off simple enough, you get the base room and attempt to head up the tower. However, soon after you find yourself falling into the depths (Should have learned from die-rise). You find yourselves stuck in a deep underground base, after solving issue and issue after task after task, you manage to descend down into a large crystal cavern, a wonder crypt ful…
Last reply by Stop Mocking Me0, -
- 2 replies
- 983 views
Call of Duty DLC 2: Inquisition With our brand new DLC we want to bring the past and the future together with 4 brand new multiplayer maps Heist, Thrill Zone, Flashback and Poseidon. We also have 2 new zombie experiences, Bio-Hazard and our Blast From the Past......Destination 935. Everything changes NOW… Heist - Heist takes place in the old west on top of a moving train. Heist is a small, close quarter map which forces players towards each other and promotes head to head combat. Hop from train cart to train cart as you fight for domination. Take the battle through the main carts or through the top of the train. Be warned though carts may become detached and beco…
Last reply by Black Hand Smith, -
- 5 replies
- 974 views
Setting: 1: Middle of the zombie advancement testing facility, 1945, Along the coast of Japan. 2: Middle of the reconstructed zombie holding Island, 2045, along the coast of Japan. Characters: The O4, from both 1945 and 2045. Description: As the O4 materialize long after the events of buried, a reconstructed world lay in colonies across the globe. As the four arrive in this time period their lost memories have begun to seep out from the dormant locked chambers of their minds…. Samantha: Starting to reach the inter workings of richtofen's mind ever sense the days of his madness. Nikolai: With even vodka not being able to repre…
Last reply by Black Hand Smith, -
- 7 replies
- 1.9k views
"Samuel we must hurry... your body is so slow and fat!" Samuels eyes glowed blue and the voice seemed to come from nowhere, "S-...shut up" he panted and replied. Zombies pursued in a huge group behind our crew, closing in fast. They come into a very familiar looking pit with water in the middle, and a broken down pack a punch machine within a cage. They all run up onto the platform, the machine above them began to hum and come to life. "um..we're sorta in a dead end here!" misty yelled sounding panicked. "don't worry, its all part of the plan.." the voice comforted. Lightning sprang from the coils and surrounded them, Richtofen held his breath, preparing for the lack of a…
Last reply by JHock115, -
- 2 replies
- 931 views
E.D.E.N intro: samuel, russman, misty, and marlton are teleported far across the globe to the Persian gulf which has now been dried out due to the effects of the moon missiles. As they search around they discover a trench and deep inside it they find an ancient tablet that reads E.D.E.N. stuhlinger ask richtofen, what is this? meanwhile, thousands of years in the past sometime after humanity first showed up on earth Takeo nikolai samantha and dempsey wake up in a tropical jungle confused as to how they got there. The starting room is a beautiful jungle.....if it weren't for the zombies. The zombies in this map look human but there is always something off about their …
Last reply by thegoldenspork115, -
- 0 replies
- 1k views
Here at Groom Lake we have Scientists from all over the Globe. During this time of crisis our main areas of research are done right here in America’s own Zombie Labs. Here at the Zombie Labs we try to find the Best way to get rid of our Zombie neighbors and the supernatural forces that control them. we have discovered that by using the sirens we are able to attract the undead and get their attention away from us inside. As long as those sirens stay on we should be safe for now... Of course we can not have a safe location without a men to help defend it. Then there’s the man in charge of those men. General White can assure that as long as he is in command nothing will …
Last reply by Black Hand Smith, -
- 0 replies
- 864 views
DLC 3# Salvation We are back and bigger than ever with our Brand new DLC…. Salvation. With salvation we are raising the Bar on Multiplayer and Breaking the boundaries with our most ambitious zombies map to date. Quarantine, Aquarius, Manor, Empire, and the Brand new zombies experience.. Archangel... Quarantine - Quarantine takes Place in a Public High school that has been turned into an evac Zone after a plague hit’s the city. The Football field provides Sniping opportunities while the indoors Provides Close quarters combat. The science labs have bunsen burners inside them which players can turn on. After time goes by if another player shoots their weapon every pl…
Last reply by Black Hand Smith, -
- 4 replies
- 1.2k views
Easter Egg Song, Find the 3 comic book Pages scattered around the Map. https://www.youtube.com/watch?v=Vbk4Z_99kxE Previously on...Zombies… 4 heroes were ejected into the world above as they wandered aimlessly in search of safety from the dead. Dimitri Began having strange dreams led them to the remains of New York City, A land of everlasting snowstorms. During their visit they discovered a secret underground Bunker and inside they met it’s last resident, “The Man”. This mysterious person provided them with the key to Historia, an orb filled with Ethereal Energy. Before “The Man” passed away he left them with a single instruction….Follow the Glow...for the Gia…
Last reply by Black Hand Smith, -
- 2 replies
- 791 views
Welcome back to another exciting Concept.... Today I would like to introduce you to a new Concept of mine called Ethereal Domination. This is a brand new game mode I have designed which i think many people have always wanted. A kind of Free for all mode in which you can control the undead like Samantha or Richtofen. (Not maxis though since he technically never controlled the undead. He just left the world after his take over in buried.) So please enjoy.....Ethereal Domination... Ethereal Domination 4 Players spawn in the Map as well as an open MPD. The MPD spawns randomly within the Map and the first person to enter get’s to control the zombies. The Objective is t…
Last reply by Black Hand Smith, -
- 0 replies
- 1k views
Note: These concepts were originally part of a zombie’s map storyline called the Alpha and omega cycle. The basic concept was that we begin with the end and then make our way backwards over a 1000 year cycle in a parallel world where the zombie apocalypse occurred due to the dimensional rift created after the rockets hit earth. In other words, Worlds were colliding. As the maps went on things that were unexplained would be explained as we discover their origins and how the actions done in one map effected one of the previous maps. However I only got a few maps released before the forums broke down and since then I haven’t had the chance to post this. So please enjoy this …
Last reply by Black Hand Smith, -
- 0 replies
- 666 views
So, with the constant discussion of how the ranking system will work with the next game, I have devised a reward system for the next game, where one's rank is split among five separate totals, each contributing to one's personal worth, abilities, and looks. Area 1: Badassery: Typically this is the KD ratio portion of this system, where one receives a higher rank for kills and a lower rank with downs. Don't worry though, this will be easier to iron-out then before (see "Skill Points") There are seven different aspects to depict your emblem: No-glow-eyes= Noob White eyes= beginner Orange eyes= Average zombie player Purple eyes= Ok zombie player …
Last reply by Stop Mocking Me0, -
- 4 replies
- 1.1k views
Note: This is a post I made back in my old forums a while back when it was still active a few months ago. I have now brought it here and added some new minigames and skins for my new map concepts Arena mode is a brand new concept for zombies. Think about it as a vs mode involving 2 teams of 4. 8 players in total can play at once and compete against each other in a series of minigames. When starting a match you can customize your characters. You can create a brand new character from scratch and even chose their voice style. Choose gender, clothes, accessories, etc. The key to unlocking these new items is through the new level up system which I will go into later. …
Last reply by lead_psychopath, -
- 3 replies
- 1k views
note: This is a DLC reveal that is meant to promote a brand new zombies concept that I have been working on as a sequel to Awakening. There is also a question at the end of this post that may effect one of the zombies map concept I have planned for the future. So enjoy this reveal style DLC concept. Map reveal DLC 1: Revelations Museum- Museum stays true to it’s name. It takes place in a museum in Washington dc. The map design makes it a medium sized map with a dynamic environment. Players can shoot suspended displays and bring them crashing down onto their enemies. Everest - Mt. Everest is the tallest mountain in the world. Take the battle sky high as…
Last reply by Naitrax, -
- 6 replies
- 1.2k views
This map is absolutely fantastic in my mind, it's centered around an abandon beach side in the east china sea. Unlike most other maps in which time keeps still (as seen with the clocks in der reise, MOTD, tranzit, I.. THINK die rise, fairly sure not Origins or verruct, and nuketown) time actually flows forward here making life more difficult, or easier for you depending on the time. -Environmental hazards: 1: Heat- it is summer, and the sun is easy to burn you slightly without protection for long periods of time. The sun exposure goes away at night (past 6) and doesn't exactly hurt you, but it will cause you to heal more slowly. 2: Sleep- After 9 your character…
Last reply by Stop Mocking Me0, -
- 1 reply
- 1.2k views
The following is a map idea however I will be describing it through visuals and story. I’m not really gonna go into specifics about traps or weapon mechanics. However Through this description I will be hinting out at gameplay elements such as traps, perks, and enemies. Also I will be describing the easter egg so read carefully because certain parts are the steps. For those who like to find easter eggs I will be leaving some phrases in this post that hint out what will happen in the course of these 5 map ideas. Now…..Imagine that it has been a very long time since the apocalypse happened. Most of humanity is pretty much dead and there are 2 types of survivors. Those w…
Last reply by Stop Mocking Me0, -
- 7 replies
- 962 views
So I'm sitting here, listening to beauty of annihilation for some reason, (forgot why) and as I picture multiple mass murders via the wonder waffe I realize: Hey, what would happen if I could wield the wonderwaffe, and I imagined my idea of customizable characters for the next game again and I realized: Why stop with just character customization: What I came up with was the "Die Alleswaffe" Translated it means: The everything weapon. What it does is: In the box, about as rare as the mark 2 (although this can be adjusted), the player is given the space to create their own weapon like so: You're given 10 "points" like the BO2 multipla…
Last reply by Stop Mocking Me0, -
- 5 replies
- 995 views
Alright, so we've all seen the customized characterization stuffs from ghosts, well I would like to see a similar function in zombies. This wouldn't change your stroymode characters however, only the mini-game versions of the maps. Here's how it goes: Everyone starts on level 0: No rank, no nothing and you have the two options of being a CIA or CDC member depending on which you choose when you enter a game. After your first game you'll automatically earn a tally for playing the more tallys you get from either playing a lot (the slower way) or playing to earn tallys through challenges (faster). After a few tallys you'll reach rank 1 and then two and…
Last reply by Stop Mocking Me0, -
- 2 replies
- 838 views
The Temple of the Trinity The One Location: Ether The following is a zombies map idea. Maxis has finally won. The spires are his and he can finally reach Agartha. Maxis will finally be able to reach his dearest Samantha. Richtofen got what he deserved. As the world began to crumble Maxis discovers the horrible truth. Out of the Earth rises a giant orb of light. This orb is the life essence of all living things on the earth. All the undead and all that remains are eradicated as the Orb rises above into the sky until it stops behind the moon. The energy causes a massive disruption in time as the moon turns black and the energy is absorbed by the MPD. The Pyramid opens …
Last reply by Undead, -
- 0 replies
- 823 views
Imagine this: You've gotten home after a long day, you hear the familiar "ding" of your device turning on. You watch as you go through your system and begin to play COD 12… You have your game pre-set to load to zombies first. Epic intro with lots of blood and gore and horrific pain in the background (that you promptly skip through because you've seen it a thousand times) After pushing start you appear in the familiar abandoned house of "Nact" and think: "Home…" There are no zombies of course, and you set out. You walk forward past the options menu, and the archives section, you've read all that, and continue strait into the help room. Your screen l…
Last reply by Stop Mocking Me0, -
- 10 replies
- 1.4k views
As we all know, the BO2 bank idea is WAY too Op. And the Ranking system is just as crude… So I've found a way to kill two birds with one stone: There will now be 7 levels of ranks: Novice (1) ----1 tic Hand coming out of a grave symbol Amateur (2) ---- 20 tics Half a zombie out of a grave symbol Vile (3) ---- 100 tics Zombie at a window symbol Murderer (4) --- 500 tics, and a 5 day streak Head symbol Mad man (5) ---750 tics, and a 7 day streak Knife-in-head symbol Bloodlust (6)--- 950 tics, and a 10 day streak No-head symbol Thing of destruction (7) 1150 ticks, a 10 day streak and…
Last reply by Stop Mocking Me0, -
- 0 replies
- 1.3k views
Now in no way does this mean those of you with somewhat smaller map ideas are having lesser ideas or can't post them. This simply is here to separate what should be put in the custom map idea section and the future zombies section! 1!: Map SIZE! Think about the actual size of your map(s). With next generation technology, it's fairly safe to say we won't be receiving any small maps again. Thus, the map idea needs to be put into the custom section. And again, NO!, your idea is still just as good as anyone else's, but it just belongs to another section. 2: The actual features of the map: With maps to come, expect to see more and more…
Last reply by Stop Mocking Me0,
-
Recently Browsing 0 members
- No registered users viewing this page.