Five
The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
181 topics in this forum
-
- 2 replies
- 1.5k views
I love Superhands, and many other strategy guys for their contributions. I feel somewhat saddened that most big names like Tom and Eye are no longer available, many others shying away from doing guides that helped me tremendously. I'm doing a dummie's co-op guide for Five, in tribute to those guys, and because I'm bored at work. Rounds 1-3. If you are unable to defend yourselves then my guide will help you as much as ObamaCare. Best to quit and sell the game. Round 4 should have enough points to open the door and debris to go down stairs. Everyone get MP5K. One person stand left of the elevator, top of the steps head shooting any incoming zombies. One…
Last reply by Tom852, -
- 0 replies
- 1.2k views
I recently noticed that JFK never says anything when he goes down, so I looked at cjdog's vid for him and saw that the "missing" quotes aren't even in the voice files. I wonder why they didn't include these quotes for him? A couple other things I noticed was that the "spawn_quad" quotes apparently didn't make the final cut and that the CotD characters have voice files for going down, but they don't say anything either. Any thoughts?
Last reply by thegreatpoopy, -
- 11 replies
- 3.2k views
I was thinking about this yesterday, and noticed that when everyone's dead, (Five only) a small ball of electric is above, as if being teleported? But my question is, who is getting them out of there? In my opinion it's the theif. I know this sounds weird but, he's a technican, so would understand teleporters, he dosn't seem to be zombified, and he probaly dosn't want to kill the player, hence why he runs away after taking your guns. Discuss your theories...
Last reply by RavensFTW, -
- 10 replies
- 2k views
Hey, new here, first post, be nice But anyone know a good, solid, TESTED strategy to get to round 25+ solo on Five? Having trouble getting past round 20. Pentagon Thief is a big obstacle, haha. Any suggestions would be much appreciated :)
Last reply by That Guy You Know, -
- 3 replies
- 1.3k views
Hey guys, I'm trying to do videos for each achievement/trophy involving Nazi Zombies. Achievement guides I haven't really seen much of in CoDz. I know there are some threads about getting the achievements, but some of them I can't find, and I'd like to have a stockpile of them so I can add them to the The Strategy Collection. I will try to add a written guide for the videos for those that don't/can't view them but I think the primary concern is just a video for an actual visual source. So this one revolves around the "Hands Off The Merchandise" Achievement, in which you have to kill the Pentagon Thief/Tech before he can steal your weapon. If he steals your w…
Last reply by Rissole25, -
- 2 replies
- 1.7k views
Hey guys, so I had another go at a no-perks round 50 again today after getting screwed over on 37 last time. I got this horrible glitch that pretty much cancels any spawn-trickery via the teleporters, thus causing the auto-train strategy and my trap strategy to not work as they should as well as making teleporting of any sort a pretty dangerous task. This is the second time I've had the glitch but I found out today what causes it, and died on round 19 as a result. I'll still be trying for 50 again. Put simply, if the Thief takes your gun and teleports you while you're on DEFCON 5, this completely messes with the teleporter respawning system. You can avoid this b…
Last reply by Superhands, -
- 4 replies
- 1.7k views
Hey guys, full gameplay video for you here from a solo game on FIVE with no perks bought, reaching round 37. Auto-train FTW I can definitely improve this and it's a fun challenge, so I'll be going for it again in hope of a 50+ game. Feel like I got a little ripped off here, got an unusually horrible spawn right at the end as I came out of the elevator, thought I'd gotten through it then got a double-slap from behind, seemingly out of nowhere. Enjoy!
Last reply by Superhands, -
- 7 replies
- 2.3k views
Hey guys, check out these things i found while no clipping on five. if anyone asks, i was playing on the xbox 360. and yes it was modded. but these are some cool finds to make up for it. so here. also, sorry for the crappy quality. also, any finds on 5 are relatively new to me, so im sorry if i accidently stole someone elses find. so, without further adieu, here they are. 1: Dead guy in the staircase. This freaked me out when no clipping. a lot. 2: Chalkboard with ominous stuff on it. I saw this on der riese. so i guess america stole it from germany in operation paperclip 3: NUCLEAR WEAPON SCHEMATICS!! These are really cool! They could be hints to asc…
Last reply by Kakar98, -
- 5 replies
- 1.9k views
"So easy, even the drunk could do it!" A 1-30+ strategy guide for beginner-intermediate players, showing you how to get set up easily and making the following rounds a simple task, reaching 30 in 1-2 hours depending on how long you have to spend hitting the box. I spent lots of points on the box in this run here, hitting the box every other round until round 19. And I still reached 30 in about an hour and a half. So probably just over an hour with good luck on the box, which surpised me as the strategy seems slow. We're implementing a tactic called 'auto-train' here, taking advantage of the mechanics of the PaP room to make gathering trains extremely easy. This …
Last reply by Superhands, -
- 4 replies
- 1.5k views
there is a note that i've found which i dont know what it says it looks similar to the note in Kino. it is in the starting room on one of the podiums. its the podium to the left when facing the clocks. sorry if someone has already found it. can someone back me up on this.
Last reply by Dopey Legend, -
- 2 replies
- 1.4k views
Hey guys, so this is a different take on my trap strategy here, combining elements from my strategy and the other strategy. This is suited to players who like to keep things mixed up rather than using the same rinse-and-repeat over and over. Keeps you on your toes as well as being pretty safe. It's a rough average of a minute per spawn, can be up to 90 seconds or can be as quick as 30 seconds. So from the War Room you hop into the teleporter to the Labs once the zombies start spawning in. Make a dash for the teleporter next to the Power Switch, or if you came through that teleporter and need to wait for the 15-20 second cooldown then wait in the Pig Room and exit…
Last reply by Superhands, -
- 2 replies
- 1.6k views
The Pentagon Tech is the virtual boss equivalent to the Hellhounds or Space Monkeys, just with a different objective. As you all know, he takes your weapon and disappears with it. Some pointers to killing are rather obvious ones, but many overlook them. To make the Thief appear, you must have the power on, the switch of which is in the basement. Once you turn the power on, the thief will usually come within the next two rounds. Once the Tech is activated and takes everyone's weapons, you only have about one minute to kill him. The Thief's hit points increase as the rounds progress, so it'd be best activate time as early as possible so you can get the points. Yo…
Last reply by Rissole25, -
- 9 replies
- 2.6k views
So here it is guys, round 115 suicide and a new world record! 0 downs until suicide, which I more or less expected... I didn't see myself going down with this strategy. Total play time was around 39 hours, that's pretty damn fast for FIVE! How this strategy works So you hoard in the War Room, then take the elevator upstairs. If damaged, even slightly, 20 out of 24 zombies will follow you upstairs via the teleporter, rather respawning in the windows all over the area. If a zombie isn't damaged, it will pretty much always spawn from a window. If you don't shoot your zombies, you'll have a room full of window-spawners to deal with which is very dang…
Last reply by Superhands, -
- 10 replies
- 1.8k views
Just a quick few mins of HD gameplay to let everyone know I've now hit round 100 with 0 downs, and since everyone keeps insisting, I'm going for round 115. Hopefully the game doesn't restart on me! I'll be putting out some full gameplay when the run is over. Getting to 100 took about 27 hours; the strategy everyone else uses results in roughly 40 hours to round 100. *Update* - Currently on round 110, a new world record will have been set upon release of video evidence Gonna do the last 5 rounds tomorrow morning and release a full video. So for those of you that missed yesterday's video, this is my fast-as-it-gets trap strategy: How thi…
Last reply by Superhands, -
- 6 replies
- 1.8k views
This will be my first Topic for you guys on codz, new here so i may post stuff like this from time to time. I would suggest adjustment to this strat depending on your own individual style and a high level of communication between players
Last reply by Sithbas, -
- 17 replies
- 6.8k views
Hey guys, wrote this up for a master zombies guide project Ehjookayted is working on, just a guide on how to get to really high rounds in solo play on FIVE. This strategy has gotten me to round 68, and it's suitable for beginners and experienced zombies players alike, pretty much anyone who wants to get to high rounds: Starting area First round: Knife only. Second round: 8 shots to the chest with the pistol, then knife. Knife 2 times when you run out of ammo. Rebuild all the windows at the end of the round. Third round: Keep knifing the zombies at the windows, holding them off for as long as possible. When they start to pile in, open the door and buy the MPL…
Last reply by way2g00d, -
- 13 replies
- 2.1k views
Hey guys, so a lot of people struggle to get through the first 10 rounds in solo play so I figured I'd create a little strategy guide to point-whore and get the Bowie on round 4 or 5, show you how to deal with the first couple of Pentagon Thief rounds and a general before-round-10 strategy. I'll then demonstrate the strategy I've been using for a while to run the laboratory/basement safely and effectively, a strategy which has multiple benefits and is a great alternative to running the War Room; unbeatable for staying out of the way if your teammates are running around like headless chickens in other areas We'll begin with the starting strategy, I've written a round…
Last reply by Onesiphorus935, -
- 25 replies
- 3.9k views
I recently played Five with a friend, and I had a blast! I looked at the Five part of the forum... The Flies are displeased... Do people really hate Five? Nobody at my school likes it, Hell, I didn't like it until the other night! But come on guys! Do it for Kennedy if not for Me!
Last reply by heillingalj, -
- 1 reply
- 1.3k views
While snooping around the labs in Five today 8-) i came across some interesting stuff. We all know that the winters howl can be found sitting on the desk in the room to the left of the elevator to the labs, also theres a thundergun in the shelf next to it, and theres a death machine on top of the shelf next to the box. But i came across some stuff that maybe has gone unnoticed untill now (hopefully). If you look out the only window in this room(sorry for bad picture quality) you can see what im pretty sure is the sexy beast gun from call of the dead :twisted:, the scavenger!! also i found another one of these next to the thundergun on the shelf. The last thing i f…
Last reply by Rissole25, -
- 2 replies
- 1.5k views
People have missed things, whether they be big, small, relevant, or irrelevant, but I am finding things and I want to here all your thoughts on them! While I am fine with comments saying it is nothing, I would appreciate some of you to think about it outside the box and come up with something! This thread is more for me to hear some thoughts on a few different things. In Kino, when you are teleporting place to place to get the different reels to be played, you go a room that is in the Pentagon, which we later see in FIVE. In the office, there is a room: When you go to the actual map FIVE, not from teleporting there, you find this room: If you notice, …
Last reply by K1llsteelr, -
- 2 replies
- 1.4k views
Alright I was playing on five today and as you spawn when you start theres those 6 big tv screens in front of you. Heres a picture of what im talking about idk how to attach the photo in this so heres a link.. http://david470.hubpages.com/hub/Black- ... -Magic-Box Any way you wont be able to tell in that photo but if you play the level youll recognize what im saying. In the bottom left corner tv theres seems to be an airfield with some bases on it that looks like area 51. If someone could verify this it's greatly appreciated. Also I noticed in the upper right hand corner 2 or 3 buildings on a hill in a jungle type environment??? If anyone knows what this co…
Last reply by LILNIG, -
- 15 replies
- 3.8k views
The Real reason we all hate Five is because theirs to meny windows for ZOMBIES!! if the maybe 4 windows then yeah i call it a good map for the first Five ( Five: Solo: 15+ Five: 2 ppl 23+ Five: 3 ppl 28+ Five: 4 ppl 35+ Five: 5 ppl impossible!!!!!
Last reply by aDavenport, -
- 10 replies
- 2k views
Hey everybody. I began to like claymores recently, and now I'm trying out different methods to use them. I thought, one really nice opportunity to use claymores is against the thief. This is as well recommended in lots of strategy guides, but check the video out. iPqR011bfB0 The claymores seem absolutely useless?? Or did I do something wrong?
Last reply by Kutmah, -
- 6 replies
- 2.3k views
I know it increments as levels go on, but where does it begin, and by what algorithm does it increase (i.e x1.1)? I know Duckcall00 has a chart on this, but the chart's too obscure and I question the accuracy of them anyway. Anyone know? Prize is brains.
Last reply by Tom852, -
- 32 replies
- 5.2k views
I think five sucks its way to big and dome with finding the mystery box. its like a giant maze
Last reply by Superhands,
-
Recently Browsing 0 members
- No registered users viewing this page.