Classic Maps
DLC 4 maps Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese discussion here.
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
274 topics in this forum
-
- 8 replies
- 5.6k views
I've been looking around and it's hard to find a strategy that will work for four people past about Round 20 on these maps. There isn't really any good circuits that I know of on these maps. Does any one have an idea of what to run on these maps in later Rounds?
Last reply by S1ippery Jim, -
- 13 replies
- 5.6k views
I just finished a game of Der Riese and I had to come here and leave a post about it. It was round 16 and I was fully armed. Just got done using the box and got a PPSH (which I call "Fish" for short.) I had the Wonder Waffe, the Bowie Knife, Monkey Bombs, Bouncing Betties, Juggernog, Speed Cola, Double Tap, and I just pack a punched my Fish. I had one crawler left from the previous round so I could get some weapons. As I'm walking off the platform where the PaP is, I encountered the crawler. I was getting ready to kill it when he swung at my legs killing me instantaniously. One shot. I had Juggernog. I don't get it. I was about to stab it with the Bowie Knife but he swung…
Last reply by ZombicidalManiac, -
- 9 replies
- 5.2k views
I was just playing some Der Riese solo, got to 35, but died 2 times because the tele porter not activating when I hit X, and had well more than enough and held it down long enough. Is there some glitch with this on the later rounds because it didn't happen til 30+
Last reply by K1llsteelr, -
- 32 replies
- 4.8k views
i am more than aware of the idiots out there (u know who u are) who think nacht der untoten has something to do with the zombie story. bad news for u guys. IT'S NOT! IT IS JUST A BONUS MAP FOR THE MODE. VERRUCKT IS WHERE IT ALL STARTED. U DONT SEE ANYTHING TO DO WITH 935, ILLUMINATI, MAXIS, SAMANTHA, OR ANYONE IN THE MAP!!! anyway most people should know this by now so for the guys who havent i suggest u listen.
Last reply by HammerFace, -
- 17 replies
- 4.7k views
So here it is ladies and gentlemen, after about 15-16 hours I finally got sick to death of having to recycle the Thundergun each round, so I killed myself on round 80. This isn't all that difficult once you hit round 30 as long as you keep your focus. Vzual Venom's strategy works very nicely at that point and you can start using my strategy at round 40 to speed things up a bit and still keep it safe (take note of the spawn-control tactic found and used in the 70+ rounds of this video, this makes all of the zombies spawn in the first room so they're more compacted as you reach the Thompson room - this would be safe to use at round 40 whereas my previous strategy was a…
Last reply by Timmay, -
- 4 replies
- 4.5k views
Does anyone have one of these, or know where I can find one that has locations of all weapons on it? I've looked in all the usual places, 7sins, Denrikson, google maps but really can't find one. The closest I find is one from google images but then onlineguardian restricts it!
Last reply by ThrowAmonkeyBomb, -
- 22 replies
- 4.4k views
Hey everyone. So I don't think it is a"glitch" per say, nor can I absolutely "confirm" that this works, but I have tried 5 games without doing it, and 5 games with, and it generated over 6X more power up drops in my controlled testing when i did the step as opposed to playing through without. I was playing with a Random and he asked me if i wanted more power ups, I of course said yes haha - so he told me to do the following. 1. at the beginning of each round, go to the Grate on the ground containing the small note [furthest one towards the barbed wire fence in the main spawn area. 2. crouch and look at the note 3. press the Square "interact"…
Last reply by DJDerp, -
- 7 replies
- 4.4k views
The last time I saw the song 'Undone" on BO Nacht being discussed, we mostly just thought it played randomly. however, someone recently commented on one of my youtube videos about zombies mode, saying that you activate it by blowing up all the barrels outside of the map. now i hardly think a youtube comment section is relieble, less reliable than a wiki imo, but i'm wondering if someone is willing to test this? I would, but i personally don't have the time. (history paper :x )
Last reply by Death_Angel, -
- 16 replies
- 4.4k views
Nacht de untoten is just a classic map. i really liked it on world at war, but the thing is its such a small map. thing i would like to see is that that the could expand it in some kind of way. pherhaps they could make a door out of the building so that you can go outside a bit like SNN. you can walk outside and possible activate some kind of traps, japanees traps such as pits or such. and that you also can enter another building, also big like der riese pherhaps and of course with a teleporter to PaP and perks. i think this would be a really nice addition to Nacht der Untoten just let me know wath you guys think :D
Last reply by Broli95, -
- 23 replies
- 4.3k views
Just what the title says, I was playing some of CoD WaW and decided to play some Zombies (Yes, I did not get the black ops hardened edition ). And I went into a teleporter and I did not pay attention in-till then, well... because at that time I was deciding to play BO zombies or not XD Then I saw it... a weird crawler with its legs attached... As soon as I saw that... my mind was racing (Ive seen it before but I did not pay attention to it ) Here is the picture to it: I think it might be a Prototype or beta of the Gas Zombie *shrugs*
Last reply by RuskieMoneyMan, -
- 15 replies
- 4.2k views
well seeing as how those who already own the original maps would have to redownload the new map pack for the moon map. do you thing treyarch added any new guns or secrets. OR THE PPSH?(no most likely not) but theyre releasing old maps 8 months later and those maps already existed for 2 years before that you would think there would be something new added to them. if not then i will most likely pass since i have all waw maps which have better guns anyways
Last reply by Link40, -
- 5 replies
- 4.2k views
Hey guys, Superhands here with another solo strategy guide for you all, this time for the Black Ops version of Shi No Numa. Easily a 50+ or even round 100+ strategy here, as I mention in the guide getting to round 30 can be the hardest part, from then onwards you'll start using the traps and things just get nice and easy and you can go real far. I've had a couple of half-hearted high round attempts on the Black Ops version of this map, going way over round 50 on both occasions before eventually giving up the game. Gonna attempt a RTR 100 myself at some point. Enjoy! ============================================================== Starting area Round 1 – k…
Last reply by [Zombie]Vader210, -
- 24 replies
- 3.9k views
I Was Playing The Old Maps On BO(I Got The Hardened Edition) The Other Day And Upgraded The WunderWaffe Dg 2 And It Was Gold! It Was Pretty Cool To See It Gold.
Last reply by IHSPatriots2, -
- 4 replies
- 3.7k views
This topic will be discussing the Flamethrower from World at War in all of its awesomeness. These are the things we know about it: it doesn't use ammo, rather it needs to cool down after a short use, and it continues doing damage to any zombies who are on fire. On Nacht, you could hurt yourself and your teammates with it, but not on any later maps. Upgraded, it's range is increased, heat up time is slower, and cool down time is faster. But most importantly, it can kill zombies very quickly into very late rounds. I always just assumed that the flamethrower took a percentage of the zombies' health, and had a minimum damage, which would explain why it was even more effe…
Last reply by Marky, -
- 9 replies
- 3.6k views
Hey all, So I don't really consider this a glitch. I'm not manipulating the gameplay in any way, it just seems to be a flaw in the programming. Let me explain. also, if this is considered a "glitch" that's fine, delete the post and berrate me for being a nasty "glitcher" It boils down to this. if you open up to the power going through the M1/Trench Gun route, you MUST keep the door at the top of the stairs in the THOMPSON room [garage] closed. You also Cannot open up the door to the Teleporter in the room just passed the DOUBLE TAP machine, this is where the "trick" takes place. If you have both of those barriers still in tact [thompson stairs and teleport…
Last reply by yellowmanblack, -
- 12 replies
- 3.6k views
Look at this This is not your average upgrade camo! WAW Was Blue and silver, Black ops is Red & Silver. Thats Silver with Black trimmings: Bad Ass!!!
Last reply by Ermac29, -
- 20 replies
- 3.6k views
http://www.youtube.com/watch?v=gky6yqE6N9Q There are 3 radios hidden across the map that when activated create static like the 3 radios in the spawn room. There's 1 in the comm room in the easter egg room to the right of the phone past the door on the shelf. Another one in the storage room to the right of when you walk in and its on a box. The last one im pretty sure is in the FIshing hut right before you walk in, on a cart is a machine thing, and under it are 2 radios, hold X on both just in case. You wont hear it start up, but it does. It plays in the main house in the spawn room.
Last reply by sweatybalz, -
- 19 replies
- 3.6k views
I've just got the classic maps for black ops, and I've watched Superhands video on how to run a full map train, but I just can't get up to the levels where the zombies stop spawning in front of you. If I start in the quick revive room, I end up having to run anti-clockwise around the map, and if I wait by the STG, I just get swarmed by a ton of zombies coming in the **** please report this topic, post ****, or get trapped going down the stairs. I normally die on round 7, a few times I've managed to get up to round 11, but I'm obviously doing something wrong. How should I handle the earlier rounds? I normally try and unlock the power room asap, then open up…
Last reply by Jeager1999, -
- 5 replies
- 3.5k views
Simple question, what's your ideal guns for this map? solo or co-op and u can go round by round if you want. Generally for me, first things first I NEED a crossbow. and PAP it as soon as possible. This thing will save your life. You don't even need monkeys although they are a nice luxury but when you get high enough you're going to need to shoot out and arrow just to have enough time to throw a monkey. Other gun, Has to be an RPK or HK21. Preferably HK21, and buy double tap. Need that power gun for points, amo and damage, and the light gun to run around with. Don't like the splash damage of the ray gun. but I'm fine just running around with a Galil until I get…
Last reply by GodOfWarrio, -
- 20 replies
- 3.4k views
I swear the guy in the picture for Rezurrection is holding one, does that mean it will be added or is it just a tease like the attachments on guns in CotD trailer?
Last reply by TehGKBrief, -
- 15 replies
- 3.4k views
What is the best perk-cola. I think it's Juggernog.
Last reply by Markusizr, -
- 7 replies
- 3.3k views
Could someone please give me a list of all the wall weapons that are on the Classic Maps? All I know is that they have the MP40... I think.
Last reply by play2often, -
- 2 replies
- 3.3k views
These are the marines sent to Nacht Der Untoten, which they fought through & survived to then arrive at Verruckt in an attempt to rescue Dempsey after he was captured. neao27bSRW0 (Zombies can be heard groaning faintly) (Lots of zombies start to close in on the abandoned air field building, they sound aggitated) Marine 1: "CONTACT" (The team open fire) Marine 2: "GOT ONE" (A barrel explodes, zombies are gunned down, Browning machine gun fire can be heard) Marine 3: "GEES, THEIR ALL OVER THE PLACE." (Zombie begin breaking into the building ripping boards off windows) Marine 4: "COME ON, GIVE EM HELL" Marine 2: "KEE…
Last reply by Psych0kill3r, -
- 31 replies
- 3.3k views
In your opinion what is the easiest Classic Map? For me, it would be Shi No Numa followed closely by Der Reise.
Last reply by THE ERAYZA NATER, -
- 14 replies
- 3.2k views
Hey guys, so here's the finale video from my run to 120 on the Black Ops version of Verruckt, beating the previous record of 115 by Draculantern Didn't go down until I suicided on round 120, was planning on buying all of the unused Quick Revives to prove that I haven't gone down but as you'll see in the video, didn't quite happen lol. Pretty obvious that I at least tried though, surely From rounds 25-60 I used a fast 2-trap strategy which is shown in the video, it was a bit risky so I started using just the one trap from then onwards. This is the 8th Black Ops map I've been to round 100 on now! Nacht is a possibility but I'm not gonna make it a definite goal…
Last reply by TheeFrenzy,
-
Recently Browsing 0 members
- No registered users viewing this page.