No Mans Land (NML)
Gameplay discussion for the No Man's Land portion of the Zombie map Moon.
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54 topics in this forum
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- 5 replies
- 1.4k views
Here a quick tip on how to get out of a situation were zombies are on both sides and you are stuck. Just one shot to the ground should do it at least at the start of the game. opdgCjrFlXk
Last reply by Tom852, -
- 9 replies
- 1.6k views
1 - have realistic goals, this will save you controllers, tvs, cats, girlfriends etc. If you have never hit 100 don't have a goal of 150, it leads to too much frustration. Baby steps are important. These steps are almost goals. 2 - learn a consistent yet slow PAP method. 3 - learn to kite the whole area of NML with pistols out, don't worry about shooting. 4 - learn to get Juggs from using the PAD. 5 - complete a game on the PAD, you are now above 200 kills. If you try too copy what you see in various YT videos before doing this you are in for a long and painful road. I've been on that road, it sucks. 6 - speed up the PAP first, move o…
Last reply by shirtlesservice, -
- 5 replies
- 1.5k views
This just occurred to me... NML is just like DOA. Think about the MDT node in NML, then think about the MDT nodes in DOA. Then think about how the Zombies spawn in DOA than compare it to how they spawn in NML. They are basically the same. Just that DOA is TPS (Third person shooter/Top down) vs NML in FPS (First person shooter) mode. Blah, just thinking out loud again. Regards Alpha.
Last reply by MixMasterNut, -
- 11 replies
- 1.8k views
Hey guys, so this is one of my best achievements in zombies to date, so I figured I'd give it it's own thread: jUpinwBQuuo Starts from when I buy Jugg as I wasn't recording, but anyone who follows my work knows my PaP & Jugg strategy anyways. Here I get a 56 kill PaP, 102 kill Jugg at around 2:40-2:45. Could have gone to 350+ as I had some crawlers left that I could have knifed, but I failed at the end there XD Round 100 Shangri la solo vid coming soon!
Last reply by JakeDuck, -
- 22 replies
- 2.7k views
Okay everyone, hello, I'm kind of cranky right now because I've had a very, very rough day in No Man's Land. No scratch that, I've had a very rough experience in No Man's Land altogether. I've had only a couple games over 200 kills, both of which didn't register for some reason, so my leaderboard is stuck at 114 kills. I've mastered Pack a Punch pretty well for the most part. Once every two or three times, I get a solid Pack a Punch time and I'm usually rolling well with my Mustang and Sally. It's easy sailing from there. Right? Well, not in my case. You see, I'm usually golden to start off, got my 5000 and then some most of the time, then when I get my pistols,…
Last reply by Ehjookayted, -
- 8 replies
- 1.5k views
Hey guys, played a little bit earlier and got this PAP. Thought I could make a nice little thread out of it, there's certain things in NML which are just easier to describe whilst speaking compared to writing It may also answer a question that Jay asked me about certain 180 turns. whKNVNVbcFc
Last reply by Superhands, -
- 35 replies
- 4k views
Hello everybody! I was talking to a user that requested to stay anonymous tonight about No Man's Land. He told me, "Perfectlemonade, I just don't see what's the big deal about No Man's Land. All it basically is kiting and getting your pistols PaP'd quickly. In my opinion, playing the actual game shows way more skill than kiting in No Man's Land" (I paraphrased that). Well, my anonymous conversational buddy, I disagree. I am in no way a good No Man's Land player. It is, undoubtedly, the weakest point of my game. I get pretty decent PackaPunch times, usually between 85-95 seconds, but it's the time between Jug and when I get my pistols that I usually go down. Crazy, ri…
Last reply by Tom852, -
- 5 replies
- 1.3k views
So I have been playing the crap out of 2ML trying to get it, and have come close basically game after game. This happened during one such game, no comments, just watch.
Last reply by xFaTaLx RaMpAgE, -
- 11 replies
- 1.7k views
Hey Guys, This is how I try and tackle NML. uY0fi_72vBk
Last reply by Jloves2game, -
- 6 replies
- 1.4k views
lJWpuEVwOzU Vzual Venom's a great player, a friend of our very own ChopperNator as well. I just wanted to show you this as proof of the best way to shoot zombies on No Man's Land. You want to shoot the zombies when they are crescent-shaped; make sure you see an opening in the center with the way they're grouped. This way, your bullets hit the very center of the group, doing the most damage to those clustered, but additionally, the splash damage is maximized. When you're shooting directly at the zombies, kind of like with a direct impact shot, you are losing valuable splash damage. Mustang and Sally do 1200 damage to one zombie, plus 1200 splash damage to z…
Last reply by Superhands, -
- 8 replies
- 1.5k views
Ok so i can get jugg easy but when i do i waste all my g nades and my M1911 ammo. Can someone give me some tips on how to pap my pistol and get jugg?
Last reply by shirtlesservice, -
- 11 replies
- 1.8k views
Hey guys, so I on my No Man's Land High Kill Analysis thread that I would go for 300+ kills using the teleporter strategy on No Man's Land, to confirm the effectiveness of quickly killing small groups to get up to 100 kills after a 90 second PaP (using no more than 8 shots). Highest amount of kills ever gained using the telepad strategy, previously 300 by MatoMaster21. This is something I've been trying to achieve for quite a while, the main thing that was needed was a little improvement in my PaP-to-Jugg strategy. From personal experience, getting 300 kills on the telepad is just as difficult as getting about 330-340 using the back pool or side drop. lQMkXHWJ…
Last reply by shirtlesservice, -
- 9 replies
- 1.6k views
These starts are far from perfect. You can be as much as 10 kills up on these numbers at the same points in game. The spawns are so erratic which is the biggest issue on a high kill run.
Last reply by MixMasterNut, -
- 5 replies
- 1.2k views
I was wondering, do the dogs scale in health indefinately in NML, because in Shi no Numa, Kino and Der Riese they stop scaling at a certain round.
Last reply by Chopper, -
- 11 replies
- 2.1k views
Hi guys, so I devised a strategy here that was more or less derived from my 90 second PaP strategy for solo, modified for 2 players getting Jugg before going to Moon. I collaborated with my partner in crime and fellow CoDz user Tom852 to come up with this split-screen perspective video for you guys; credit goes to him for video editing and commentary. It's a nice consistent strategy, not too difficult... Tom explains everything in-video so I should stop waffling on here and just let you watch non63oOevAg As Tom points out, the last clip shows an alternative strategy we tried out and found that it was inconsistent mainly due to dogs screwing you over freque…
Last reply by Superhands, -
- 6 replies
- 2k views
Hey guys, been messing with some NML this week. Next video on NML will be Can you PAP it 2. SvC2w4LWG2c
Last reply by Phantom, -
- 10 replies
- 1.7k views
It may only just be but it still is x9NGsMCvU7E
Last reply by Chopper, -
- 10 replies
- 1.4k views
Hey guys, I'm really stuck with No Man's Land lately. I'm about to just give it up entirely. I can never get it right, and it's not even stuff I can really control either that's what gets me mad. 1. It's a rare occurrence I even get 1500 points of knifing them at the start, and even then I almost never get Juggernog to spawn, once I had to restart it over a half a dozen times. 2. When I go to knife the crawlers, I always get double/triple hit and die and sometimes when I go to knife the low crawlers and fast one's while standing, it can't reach them. 3. This is the most annoying, I had a group of 24, it's not even the 3rd beep yet, I toss …
Last reply by Silentcrisis, -
- 7 replies
- 1.2k views
A vid Tom and myself put on Youtube, both aquiring Juggernog in 57 seconds and arriving at Moon 5 seconds later with a 1:02 teleport time. hmaJ5HgIge8 Tom is the top player, I'm at the bottom. Kind of a funny ending here, we're both on the teleporter and all of the zombies seem to be ignoring Tom and and going for me, I just manage to stop myself from getting down by using him as a human shield :lol:
Last reply by Rissole25, -
- 13 replies
- 2k views
Enjoy guys, first actual attempt at this challenge! I asked Phxntxm if I could post this here and he will move it after a day or so B9ZzVGC4LwY
Last reply by Superhands, -
- 22 replies
- 2.4k views
As many of you know, Superhands created this awesome 90s solo PAP. It turned out to be one of the safest and easiest way to do it, especially for inexperienced players. So he extended this strategy for a very easy, almost every time working 2ppl Jug strategy, seen here. We then started to try a 2ppl PAP based on the 2ppl Jug strategy. Our first tries didn't deliver proper results in speed, safety and reliability. So I asked myself, how a proper double PAP strategy could look. The main ideas were very basic, such as knifing crawlers is easy and gives you lots of points. So I did some testing, how the crawler amount can be maximized. I found a proper way, and crea…
Last reply by Faust, -
- 6 replies
- 1.1k views
Found the motivation, after all the 2ml runs with hands, to try that stuff solo. Well, was worth it, reached 290 after about 100 restarts But what do i need to do differently? So I did hands' 90s pap strat, buy the perk, then I do the circle at this back swamp thing there, which I consider a nice mix between safe and fast. And I end up with 287. I knife a bit till i get bored, land at 290 in the end. So how do I make 300? Or is it in the end just luck if you get 290 or 300+? Here's the vid, it's very low quality without sound and unlisted. Wanna make the 300+ public Damn, NML catched me, shit Just wanna use the opportunity to thank you all guy…
Last reply by Jloves2game, -
- 12 replies
- 1.3k views
Another take on my 90 second PaP strategy, some players struggle getting the second grenade on-point so I figured I'd show another way to make sure it hits all of the group with full force. To start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. You'll get a few loose zombies coming to the teleporter pad first - duse about 8 chest shots and a knife to kill them. No more than 10 seconds after the first siren, cook and throw a grenade on the telepad. Finish shoot-knifing until the 2nd siren. Let the 2nd siren pass you by as you carry on using all of your…
Last reply by way2g00d, -
- 21 replies
- 2.1k views
Hey guys Superhands here, this is basically a modified version of my 90 second PaP strategy that nets a few more kills and points, suited to high-kill games and I've used it in 3 300+ kill games so far. As you'll see here the spawn isn't amazing, but I still manage to get 5700 points in time for a 90-odd second PaP, and I also got 41 kills. 3Z99-bCj500 To start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. You'll get a few loose zombies coming to the teleporter pad first - duse about 8 chest shots and a knife to kill them. No more than 10 seconds a…
Last reply by Superhands, -
- 7 replies
- 1.2k views
Hey Guys, I finally worked out what Eye was talking about and this clicked for me. All footage was taken in a 1 hour period. It really works. It's not necessarily safe.....there are times when no matter what you do you go down. But the results are incredible. My record PAP is now 69 seconds, with 50 kills at the time. ssq4gKMy7CE
Last reply by MyLittleHellhound,
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