No Mans Land (NML)
Gameplay discussion for the No Man's Land portion of the Zombie map Moon.
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55 topics in this forum
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- 2 replies
- 2k views
SORRY THAT IT IS SO LONG also sorry about the cap lock was on MY BEST NO MANS LAND IS TO KNIFE ASS MANY ZOMBIES AS I CAN BEFORE THEY STAR RUNING THEN START RUNING THE CIRCLE MAKE SHURE THAT JUG IS THERE NOT SPEED COLA THEN WHEN ALLOF THE ZOMBIES ARE CHACEING U SHOOT ONE MAG IN TO THE CROWD THEN KEEP RUNING KNIFE THE ZOMBIES IN THE FRONT OF THE CROWED FOR POINTS KEEP SHOOTING TILL U RUN OUT OF BULETS BY THEN U SHOULD HAVE ENOUGH FOR JUG IF NOT THROW UR GRNADES AND GET ENOUGH POINTS NOW U WILL DEFENATLY HAVE ENOGHT FOR JUG WHEN U BUY IT RUN UP JUG AND JUMP BACK DOWN THEE STAIRS BEFORE U GET TRAPED ON THE TOP LEVEL BY THE TELEPORTER NOW U WILL BEABLE TO KNIFE MORE ZOMBIES…
Last reply by ZOMBIE SNIPER21, -
- 2 replies
- 1.9k views
Yesterday, I finished trying a NML run for the first time and got 109 kills. Proof: My name is JUST below EyeCntSpel's (Ehjookayted) AMAZING score. Of course, the game that I did this in had Speed Cola instead of Jugg... Still, gonna try what I originally did but with a few tips from Superhands' thread. Kinda proud of myself for the first try... Platform is PS3. Any tips guys? I'm shooting for 200-250.
Last reply by Vodstok, -
- 9 replies
- 2.4k views
So I decided to record my first try on NML as I approached to play Moon for the first time. Here is the result: O97PKDK7nYo Now I hope you guys can give me tips how to improve mainly how to get 5k :D
Last reply by Matuzz, -
- 10 replies
- 1.7k views
It may only just be but it still is x9NGsMCvU7E
Last reply by Chopper, -
- 18 replies
- 3.1k views
5-6hrs of NML games today, and I've set the WR for being shitted on during that time frame. - 32 speed cola spawns in a row, so I then shut the 360 off, smoked, visited the local pub for a few...... Came back revamped and then.... - 24 speed cola spawns in a row. Ok, this is fucked up, or maybe I'm really danked up, or am I color blind?!??! Wtf so I check my graphic settings, tv is gr8, and found out my vision is all good, Im seeing red and greens.. "All right, let do this.....there she is, that big sexy, FINALLY, JUG!!!!! ......... But, what the? Why can't I find a single zombie in ANY of the mud pits? You give me 56 speed colas in a row, then THEN I am bless…
Last reply by mralways1, -
- 5 replies
- 1.5k views
This just occurred to me... NML is just like DOA. Think about the MDT node in NML, then think about the MDT nodes in DOA. Then think about how the Zombies spawn in DOA than compare it to how they spawn in NML. They are basically the same. Just that DOA is TPS (Third person shooter/Top down) vs NML in FPS (First person shooter) mode. Blah, just thinking out loud again. Regards Alpha.
Last reply by MixMasterNut, -
- 7 replies
- 1.2k views
A vid Tom and myself put on Youtube, both aquiring Juggernog in 57 seconds and arriving at Moon 5 seconds later with a 1:02 teleport time. hmaJ5HgIge8 Tom is the top player, I'm at the bottom. Kind of a funny ending here, we're both on the teleporter and all of the zombies seem to be ignoring Tom and and going for me, I just manage to stop myself from getting down by using him as a human shield :lol:
Last reply by Rissole25, -
- 2 replies
- 1.5k views
Hi, I'm Gaga M Jackson, for those who never seen me. Been playing NML lately, and let me set the scenes for you. You get all the right bounces and get 2200+ before the first buzzer. You get a few more bounces and get 4500+ after the first grenade and clean up, right at the the 3rd buzzer. Do you: A. Bitch I'm on a hot streak, let me be a bit more aggresive because this could potentially be the difference makerten do I get lucky like this? Why play it safe for another 200 game? B. Bitch you got a bit lucky, stay within yourself because you are already ahead. Be a bit more conservative and ride this out. Be greedy and you will end up six feet under.…
Last reply by MixMasterNut, -
- 6 replies
- 1.1k views
Found the motivation, after all the 2ml runs with hands, to try that stuff solo. Well, was worth it, reached 290 after about 100 restarts But what do i need to do differently? So I did hands' 90s pap strat, buy the perk, then I do the circle at this back swamp thing there, which I consider a nice mix between safe and fast. And I end up with 287. I knife a bit till i get bored, land at 290 in the end. So how do I make 300? Or is it in the end just luck if you get 290 or 300+? Here's the vid, it's very low quality without sound and unlisted. Wanna make the 300+ public Damn, NML catched me, shit Just wanna use the opportunity to thank you all guy…
Last reply by Jloves2game, -
- 1 reply
- 1.4k views
So I feel like a bit of a lemon here, but I'll ask anyway. How exactly do you get onto the leaderboards of NML? I load up a game of solo moon, and just don't get into the teleporters, that should still count though right? Or how do I get into a game of NML? I can't even find the solo leaderboards for NML. Its killing me. Any reply would be awesome, as I've googled it, youtubed it, and still can't find an answer. :-(
Last reply by lead_psychopath, -
- 47 replies
- 6.2k views
Hey guys, so I've been doing a bit of analysis using my own experiences as well as YouTube videos, to work out how many kills you'd need to have by the time you get down to a certain amount of ammo in the earlier-mid stages of the game to get certain amounts of kills on No Man's Land and maybe to point out where you're going wrong in the pursuit of a higher score. I've noticed a little pattern in my own games and in YouTube videos about your ammo:kill amounts in the earlier stages of the game, that shows you whether or not you're on target for the amount of kills you're aiming for. The first stages As a general rule, you'll want 90+ kills before the 3 minu…
Last reply by Superhands, -
- 4 replies
- 2.1k views
So this is just a little tip for those moments when you're going for a PaP, a dog has spawned far away from you and you want it to reach you quickly so you have space to knife it safely before zombie spawners reach you. Just one M1911 shot does the trick!
Last reply by Fariko Zomb, -
- 9 replies
- 1.6k views
These starts are far from perfect. You can be as much as 10 kills up on these numbers at the same points in game. The spawns are so erratic which is the biggest issue on a high kill run.
Last reply by MixMasterNut, -
- 11 replies
- 1.8k views
Hey guys, so I on my No Man's Land High Kill Analysis thread that I would go for 300+ kills using the teleporter strategy on No Man's Land, to confirm the effectiveness of quickly killing small groups to get up to 100 kills after a 90 second PaP (using no more than 8 shots). Highest amount of kills ever gained using the telepad strategy, previously 300 by MatoMaster21. This is something I've been trying to achieve for quite a while, the main thing that was needed was a little improvement in my PaP-to-Jugg strategy. From personal experience, getting 300 kills on the telepad is just as difficult as getting about 330-340 using the back pool or side drop. lQMkXHWJ…
Last reply by shirtlesservice, -
- 35 replies
- 4k views
Hello everybody! I was talking to a user that requested to stay anonymous tonight about No Man's Land. He told me, "Perfectlemonade, I just don't see what's the big deal about No Man's Land. All it basically is kiting and getting your pistols PaP'd quickly. In my opinion, playing the actual game shows way more skill than kiting in No Man's Land" (I paraphrased that). Well, my anonymous conversational buddy, I disagree. I am in no way a good No Man's Land player. It is, undoubtedly, the weakest point of my game. I get pretty decent PackaPunch times, usually between 85-95 seconds, but it's the time between Jug and when I get my pistols that I usually go down. Crazy, ri…
Last reply by Tom852, -
- 21 replies
- 3.4k views
Hey guys, been playing a bit of No Man's Land lately, not to go for a higher kill record but rather to perfect my starting strategy. Not sure if I'm the first person to use this strategy, but I've come up with something which gives pretty consistent chances of PaPing the M1911 in about 90 seconds, and will take the need for good luck out of everything that happens after the first siren. I've also included a video to demonstrate the strategy. So to start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. Turn and throw a grenade out where the zombies are spawning…
Last reply by Kutmah, -
- 11 replies
- 2.1k views
Hi guys, so I devised a strategy here that was more or less derived from my 90 second PaP strategy for solo, modified for 2 players getting Jugg before going to Moon. I collaborated with my partner in crime and fellow CoDz user Tom852 to come up with this split-screen perspective video for you guys; credit goes to him for video editing and commentary. It's a nice consistent strategy, not too difficult... Tom explains everything in-video so I should stop waffling on here and just let you watch non63oOevAg As Tom points out, the last clip shows an alternative strategy we tried out and found that it was inconsistent mainly due to dogs screwing you over freque…
Last reply by Superhands, -
- 20 replies
- 3.9k views
New world record for most amount of kills on No Man's Land, 357 kills. Some slippery knifing at the end for the final result I'm done with NML for a bit now I think... but we'll see ;)
Last reply by perfectlemonade, -
- 22 replies
- 2.7k views
Okay everyone, hello, I'm kind of cranky right now because I've had a very, very rough day in No Man's Land. No scratch that, I've had a very rough experience in No Man's Land altogether. I've had only a couple games over 200 kills, both of which didn't register for some reason, so my leaderboard is stuck at 114 kills. I've mastered Pack a Punch pretty well for the most part. Once every two or three times, I get a solid Pack a Punch time and I'm usually rolling well with my Mustang and Sally. It's easy sailing from there. Right? Well, not in my case. You see, I'm usually golden to start off, got my 5000 and then some most of the time, then when I get my pistols,…
Last reply by Ehjookayted, -
- 8 replies
- 2.8k views
Hey guys, so after a lengthy break from NML, I got back into it the other day - goal of 370 achieved today I still believe it's possible to at least get close to 380 after this run, mostly fast spawns here but some of them were slow. Top tip = don't wait for stragglers for the first few groups after you get Jugg, just shoot for the kill once you have more than half a train (unless the rest are almost at you anyway). http://www.youtube.com/watch?v=gCXg1F0FmhA
Last reply by Tom852, -
- 8 replies
- 1.5k views
Ok so i can get jugg easy but when i do i waste all my g nades and my M1911 ammo. Can someone give me some tips on how to pap my pistol and get jugg?
Last reply by shirtlesservice, -
- 1 reply
- 1.8k views
Just curious if others have experienced this or it's just me; I've had some decent 230+ kills games in the last week, and of course as usual I'd look at my kills count all throughout those games; I very specifically recall being at say, 91 kills or so after juggs, then after gathering another horde and blasting em' my kill count would go up exactly 20, not 24. I actually had a couple games where my kills would go 91-111-131-151-171-etc, until I made a mistake and a crawler made it's way into my next bunch. I am fairly certain I left no stragglers on the ground between taking out each group. So is this just me being hasty and missing a few slow zombies, or is the limit (at…
Last reply by shirtlesservice, -
- 12 replies
- 1.3k views
Another take on my 90 second PaP strategy, some players struggle getting the second grenade on-point so I figured I'd show another way to make sure it hits all of the group with full force. To start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. You'll get a few loose zombies coming to the teleporter pad first - duse about 8 chest shots and a knife to kill them. No more than 10 seconds after the first siren, cook and throw a grenade on the telepad. Finish shoot-knifing until the 2nd siren. Let the 2nd siren pass you by as you carry on using all of your…
Last reply by way2g00d, -
- 16 replies
- 3.6k views
Hey guys, so this here is a ground-breaking game for No Man's Land. In the past, it had been believed that 300 kills was probably the absolute limit for the teleporter pad strategy. I pulled out a 305 game on it last month, setting a new record for this particular strategy. Recently I've been making huge improvements to my starts on No Man's Land, so figured I'd give this another go. 55+ kill PaP, 114 kill Juggernog, very optimal start. Just over 10 minutes later, I pushed boundaries further than before by pulling out a 330 kill game using the telepad strategy. Enjoy! http://www.youtube.com/watch?v=8-2h2jrVc9I
Last reply by Skazizzles, -
- 7 replies
- 1.2k views
Hey Guys, I finally worked out what Eye was talking about and this clicked for me. All footage was taken in a 1 hour period. It really works. It's not necessarily safe.....there are times when no matter what you do you go down. But the results are incredible. My record PAP is now 69 seconds, with 50 kills at the time. ssq4gKMy7CE
Last reply by MyLittleHellhound,
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