No Mans Land (NML)
Gameplay discussion for the No Man's Land portion of the Zombie map Moon.
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55 topics in this forum
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I want to start this to encourage people to start playing No Man's Land. Not only will your get your record higher, but your skill in zombie slaying will greatly increase while playing this. So feel free to post your records bellow. A 225+ Kill MUST be confirmed by someone. CODZ NML Rankings Rank Player Kills 1 Chopper 360 Kills 2 JLoves2Game 343 Kills 3 5and5 342kills [tr] 4 Ehjookayted 335 kills 5 PerfectLemonade 334 Kills 6 Te55eract23 326 kills 7 MixMasterNut 323 kills 7 Phxntxm 323 kills 8 …
Last reply by Kutmah, -
- 102 replies
- 25.6k views
Hello all, it's me Ehjookayted AKA EyeCntSpel bringing you another strategy-survival guide! I haven't made one for Moon yet and I think it's a great idea to start off with No Man's Land. This will allow you to dominate the Solo Leaderboards and perhaps, with enough coordination, get Juggernog for 2 people at the start. At least I hope that's the result. No Man's Land Survival Guide Brief Overview: So in case you're new to the concept of No Man's Land, you spawn here at the start of every game. Here is the only place to get Speed Cola or Juggernog. There is a 50/50 chance of either one of them spawning at the start. They then alternate every trip down…
Last reply by superstudmuffin, -
- 47 replies
- 6.2k views
Hey guys, so I've been doing a bit of analysis using my own experiences as well as YouTube videos, to work out how many kills you'd need to have by the time you get down to a certain amount of ammo in the earlier-mid stages of the game to get certain amounts of kills on No Man's Land and maybe to point out where you're going wrong in the pursuit of a higher score. I've noticed a little pattern in my own games and in YouTube videos about your ammo:kill amounts in the earlier stages of the game, that shows you whether or not you're on target for the amount of kills you're aiming for. The first stages As a general rule, you'll want 90+ kills before the 3 minu…
Last reply by Superhands, -
- 25 replies
- 5.5k views
Hey guys, so in the ongoing search of methods to get better and better starts on NML, I've created the bastard child of conventional PaP methods and my 90 second method, to maximise kills before PaP. With conventional methods, the last part of the strategy can always be a huge pain in the arse; this method alleviates that tough last part into something much more manageable and just as effective. Normally gets 50-60 kills before PaP, which with good following spawns can easily lead to 100-110 kills with 4 M&S shots by the time you get Jugg at about 2:45; as good a start as you can hope for. 1) Get at least 1670 points before the 1st siren 2) After the s…
Last reply by bbc5791, -
- 35 replies
- 4k views
Hello everybody! I was talking to a user that requested to stay anonymous tonight about No Man's Land. He told me, "Perfectlemonade, I just don't see what's the big deal about No Man's Land. All it basically is kiting and getting your pistols PaP'd quickly. In my opinion, playing the actual game shows way more skill than kiting in No Man's Land" (I paraphrased that). Well, my anonymous conversational buddy, I disagree. I am in no way a good No Man's Land player. It is, undoubtedly, the weakest point of my game. I get pretty decent PackaPunch times, usually between 85-95 seconds, but it's the time between Jug and when I get my pistols that I usually go down. Crazy, ri…
Last reply by Tom852, -
- 20 replies
- 3.9k views
New world record for most amount of kills on No Man's Land, 357 kills. Some slippery knifing at the end for the final result I'm done with NML for a bit now I think... but we'll see ;)
Last reply by perfectlemonade, -
- 16 replies
- 3.6k views
Hey guys, so this here is a ground-breaking game for No Man's Land. In the past, it had been believed that 300 kills was probably the absolute limit for the teleporter pad strategy. I pulled out a 305 game on it last month, setting a new record for this particular strategy. Recently I've been making huge improvements to my starts on No Man's Land, so figured I'd give this another go. 55+ kill PaP, 114 kill Juggernog, very optimal start. Just over 10 minutes later, I pushed boundaries further than before by pulling out a 330 kill game using the telepad strategy. Enjoy! http://www.youtube.com/watch?v=8-2h2jrVc9I
Last reply by Skazizzles, -
- 19 replies
- 3.5k views
Hey guys, so after my WR breaking 357 kill game this week I was messing with some things between PaP and Jugg today, got a nice start so I figured I'd start recording and continue the game. Little did I know what was to come! This could have been a 363 but a couple of crawlers died out. I'll settle for 361
Last reply by Superhands, -
- 15 replies
- 3.5k views
The Perfect-Eye Strategy: 300 Kills Made Easy tgCpySin2CA *Author's Note: Apologies for the quality. I have long since learned how to render in high definition using iMovie! Hey guys! Hope everyone's having a wonderful day; I sure am! So about a month ago, Eye decided he would achieve 330 kills on the telepad (for those that don't know, he has since achieved 330 kills with a Sidedrop/Back Pool combo). He asked me what would happen if someone ran the Sidedrop then went up to the telepad once it started taking three shots to kill. And thus, the Perfect-Eye Strategy was born. Jbird requested that I put this on Codz, so here it is! It can get pretty slow…
Last reply by Lenne, -
- 21 replies
- 3.4k views
Hey guys, been playing a bit of No Man's Land lately, not to go for a higher kill record but rather to perfect my starting strategy. Not sure if I'm the first person to use this strategy, but I've come up with something which gives pretty consistent chances of PaPing the M1911 in about 90 seconds, and will take the need for good luck out of everything that happens after the first siren. I've also included a video to demonstrate the strategy. So to start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. Turn and throw a grenade out where the zombies are spawning…
Last reply by Kutmah, -
- 1 follower
- 22 replies
- 3.1k views
Well the day has come. 400 Kills on No Man's Land has finally been achieved. Massive props & congratulations to MatoMaster for his World Record Run. No Man´s Land 400 Kills (Xbox) - World Record - MatoMaster21 No Man´s Land 400 Kills - Full Gameplay Unedited (This should probably be Choppers post)
Last reply by Lenne, -
- 18 replies
- 3.1k views
5-6hrs of NML games today, and I've set the WR for being shitted on during that time frame. - 32 speed cola spawns in a row, so I then shut the 360 off, smoked, visited the local pub for a few...... Came back revamped and then.... - 24 speed cola spawns in a row. Ok, this is fucked up, or maybe I'm really danked up, or am I color blind?!??! Wtf so I check my graphic settings, tv is gr8, and found out my vision is all good, Im seeing red and greens.. "All right, let do this.....there she is, that big sexy, FINALLY, JUG!!!!! ......... But, what the? Why can't I find a single zombie in ANY of the mud pits? You give me 56 speed colas in a row, then THEN I am bless…
Last reply by mralways1, -
- 9 replies
- 2.9k views
Hey guys! I've got a very special thread for yall today! So I was thinking about NML the other day and my thoughts came to the pipe area. I had noticed that the challenge, created by iNightSparks, to successfully kite there wasn't really much of a challenge (no offense, Dan). I then thought to myself if 300 was possible here, if you could really complete not just a horde, but an entire game here. Well, I answered that question. It is not only possible to successfully get 300 kills here, but it is actually not that hard. What I call 'lopsided spawns'—when every zombie spawns on either side of the map—are a nonfactor here. Lopsided spawns can really mess you up a…
Last reply by Fariko Zomb, -
- 8 replies
- 2.8k views
Hey guys, so after a lengthy break from NML, I got back into it the other day - goal of 370 achieved today I still believe it's possible to at least get close to 380 after this run, mostly fast spawns here but some of them were slow. Top tip = don't wait for stragglers for the first few groups after you get Jugg, just shoot for the kill once you have more than half a train (unless the rest are almost at you anyway). http://www.youtube.com/watch?v=gCXg1F0FmhA
Last reply by Tom852, -
- 22 replies
- 2.7k views
Okay everyone, hello, I'm kind of cranky right now because I've had a very, very rough day in No Man's Land. No scratch that, I've had a very rough experience in No Man's Land altogether. I've had only a couple games over 200 kills, both of which didn't register for some reason, so my leaderboard is stuck at 114 kills. I've mastered Pack a Punch pretty well for the most part. Once every two or three times, I get a solid Pack a Punch time and I'm usually rolling well with my Mustang and Sally. It's easy sailing from there. Right? Well, not in my case. You see, I'm usually golden to start off, got my 5000 and then some most of the time, then when I get my pistols,…
Last reply by Ehjookayted, -
- 8 replies
- 2.5k views
Played NML for the first time yesterday in a while and had a really good run, but died on 280. I'd been trying some new stuff out and it kinda finally clicked. Played a few games today and then had my first ever 330, then around an hour later on the next game I had 330 again. The first video is the second run. The start was much better, and the ending was much better. This video is the run which is uploaded to all subs on my channel.
Last reply by Superhands, -
- 22 replies
- 2.4k views
As many of you know, Superhands created this awesome 90s solo PAP. It turned out to be one of the safest and easiest way to do it, especially for inexperienced players. So he extended this strategy for a very easy, almost every time working 2ppl Jug strategy, seen here. We then started to try a 2ppl PAP based on the 2ppl Jug strategy. Our first tries didn't deliver proper results in speed, safety and reliability. So I asked myself, how a proper double PAP strategy could look. The main ideas were very basic, such as knifing crawlers is easy and gives you lots of points. So I did some testing, how the crawler amount can be maximized. I found a proper way, and crea…
Last reply by Faust, -
- 9 replies
- 2.4k views
So I decided to record my first try on NML as I approached to play Moon for the first time. Here is the result: O97PKDK7nYo Now I hope you guys can give me tips how to improve mainly how to get 5k :D
Last reply by Matuzz, -
- 7 replies
- 2.2k views
Shake it, shake it, shake it, shake, shake it like a polaroid picture.
Last reply by ThrowAmonkeyBomb, -
- 4 replies
- 2.1k views
So this is just a little tip for those moments when you're going for a PaP, a dog has spawned far away from you and you want it to reach you quickly so you have space to knife it safely before zombie spawners reach you. Just one M1911 shot does the trick!
Last reply by Fariko Zomb, -
- 21 replies
- 2.1k views
Hey guys Superhands here, this is basically a modified version of my 90 second PaP strategy that nets a few more kills and points, suited to high-kill games and I've used it in 3 300+ kill games so far. As you'll see here the spawn isn't amazing, but I still manage to get 5700 points in time for a 90-odd second PaP, and I also got 41 kills. 3Z99-bCj500 To start with, you'll want to make at least 1670 points (9 kills or more) before the 1st siren. As soon as you hear the 1st siren, haul ass to the teleporter pad. You'll get a few loose zombies coming to the teleporter pad first - duse about 8 chest shots and a knife to kill them. No more than 10 seconds a…
Last reply by Superhands, -
- 11 replies
- 2.1k views
Hi guys, so I devised a strategy here that was more or less derived from my 90 second PaP strategy for solo, modified for 2 players getting Jugg before going to Moon. I collaborated with my partner in crime and fellow CoDz user Tom852 to come up with this split-screen perspective video for you guys; credit goes to him for video editing and commentary. It's a nice consistent strategy, not too difficult... Tom explains everything in-video so I should stop waffling on here and just let you watch non63oOevAg As Tom points out, the last clip shows an alternative strategy we tried out and found that it was inconsistent mainly due to dogs screwing you over freque…
Last reply by Superhands, -
- 6 replies
- 2.1k views
My List [*:28ofjkna]Back Pool- easier to shoot, more consistent spawns, not as dependent on a good start [*:28ofjkna]Side Drop- better when your start is very good, easier to survive, faster spawns b71-WSJTCR4 Ehj~
Last reply by Superhands, -
- 6 replies
- 2k views
Hey guys, been messing with some NML this week. Next video on NML will be Can you PAP it 2. SvC2w4LWG2c
Last reply by Phantom, -
- 13 replies
- 2k views
Enjoy guys, first actual attempt at this challenge! I asked Phxntxm if I could post this here and he will move it after a day or so B9ZzVGC4LwY
Last reply by Superhands,
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