General Zombies Discussion
Come here to talk about aspects of Zombies that just don't seem to fit into other sections.
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
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Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
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Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
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Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
Subforums
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3,284 topics in this forum
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Mine is rage-quitting in solo. If I go down and lose a quick revive before round 20 I'm like WTF! Quit. I never rage-quit in co-op cuz it's unfair on other people, but in solo there's nobody else but me. It's a bad habit cuz I can usually get back up and get to the perk machines and carry on, never know how the rest of the game is going to go and it's often the games that I've had bad starts on that get me to some of my highest rounds.
Last reply by MegaAfroMan, -
- 38 replies
- 4.5k views
Personally, I'd love to see the Peacekeeper. I really like it in MP, and I believe it would be on par with the AK74u in terms of power and effectiveness. I'd also really like to see the MSMC and SCAR. Both of those weapons would work very well in Zombies, I believe.
Last reply by Electric Jesus, -
- 25 replies
- 4.5k views
Hello there, good citizens of this wonderful land of Zombies! I am here today to bring you a project of immense proportions! In this thread, we will try and tackle all the unsolved mysteries of Zombies. These can range from little miniature secrets which may hold HUGE relevance in the story (as evidenced by Manhattan Down & the Green Run project & China's Great Leap Forward) to huge unsolved mysteries, such as where are the O4 now (this one will not be attempted though, because unless new information comes to light, we have little to no evidence to deduce a conclusion)? With the advent of Sledgehammer Games' involvement in the Call of Duty development cycle, w…
Last reply by Naitrax, -
- 72 replies
- 4.5k views
I've been thinking recently about both Origins and Mob of the Dead and the popularity of these maps. Both maps have a very distinct and different playstyle compared to other maps. Based on the praise received from the maps, we can expect to see more of them in Black Ops 3:Ghouls (Working title). Does this mean we're slowly drifting away from the more "Traditional" style of maps? I personally think we can have the best of both worlds in the next game. Sometimes I'm in the mood for a quickie match without an intricate 20-step Side Quest to Pack a Punch. Other times I want to have a fun challenge with the spare time on my hands. What's your view on this?
Last reply by TheBSZombie, -
- 13 replies
- 4.5k views
Y'all should really check out Twitter with Jimmy, Reza, and Flyinhaggis. They're hinting at something.
Last reply by Tac, -
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the loading screen image. as you can see, the gum wrapper has the letters uhtl and what appears to be an i. after some research, i stumbled upon Mictlantecuhtli, the aztec god of death. you can read this wiki article. http://en.wikipedia.org/wiki/Mictlantecuhtli basically saying how hes a zombie. now why would his name be on bubble gum? perhaps its like a perk whereyou ingest it and it gives you a super natural power? further confirmation; there is a zombie head on the wrapper that looks just like Mictlantecuhtli. another thing i noticed is it looks like it says 9AF on that wing. hex to bianary translates 100110101111 and breaking it up 1001_10_101_11…
Last reply by Kreative Killah, -
- 37 replies
- 4.4k views
This is list of issues in zombies for Tryearch collected by Zombies community. It will list bugs, glitches, design flaws and common problems most of the community agree. This thread will be updated often. General issues: [*:1pde8mq6]When you look directly down zombies can't hit you. [*:1pde8mq6]Dropping stuff on the Bus is sometimes impossible to pick back up. [*:1pde8mq6]In Theater Mode, one-handed weapons have a floating hand next to them. [*:1pde8mq6]When host migrates on Farm, the air color changes. [*:1pde8mq6]On Nuketown, the green house has a spot where the Zombie can get stuck and walk in place. [*:1pde8mq6]On Nuketown, it is possible to get 1 …
Last reply by Dahniska, -
- 9 replies
- 4.4k views
Hello CoDz, I have been intrigued by the new loading screen for Nuketown Zombies. if the image doesn't go full size, just drag it to you're desktop and zoom in on it. Now,in the middle there's a giant space-age-looking mechanism that appears to be boring a perfect dome into the ground with some sort of electric/plasma beam. I honestly cannot say I have a definite guess on what it could be, as Treyarch likely just made it up But what I can say something about, is the little 'man' in the yellow suit. His helmet appears to resemble the JHMCS, a 5th generation fighter jet helmet. strong resemblance right? But there's ju…
Last reply by Triple Ex, -
- 18 replies
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Hoping I can help new players with this, because I've sure had problems with choosing in the past but I've gotten past them. Ak- Ammo- Clip 20 reserve 160. (un- pap'd) Cost-1200 Firing mode: Full auto Pap value: 7/10. Better sights and more ammo, that's really it. Good for Ascension, Kino (alley strat only), and call of the dead and moon. Not good for: Five. It is too hard to run back and get ammo for, unless you specialize in running through the basement. M16- Ammo: clip 30, reserve 120. (un pap'd) Cost- 1200. Firing mode- 3 round burst, automatic when pack a punched Pap value- 10/10. Full auto, lots of power, and more ammo. Not to me…
Last reply by xFierce_Fighterx, -
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That's right. Richtofen is actually wearing his spacesuit thingy-mi-jig in iOS Kino. It could possibly be to save space so the developers don't have to add his normal attire, but this means he'll be wearing it when Shangri-La comes out. Tank, Nikolai and Takeo's outfit are the same, although they look more like how they do in Ascension, because of all the blood and stuff. What do you all think of this? Something that should be considered in relation to the story or not?
Last reply by BlindBusDrivr, -
- 39 replies
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Hey guys. This is Syphillis and today I have got an awesome little thing for us to do! So. Here we will be designing, or redesigning some awesome zombies perk-a-colas. I know it has probably been done before, but, this is your chance to do whatever you want. Make an awesome perk with the information about it and then I’ll do a mock up of the art of the top three! I know it’s not much, but, being new to the forums and all I just want to start the ball rolling with something small. I’ll be working on a much larger story based forum post over the next couple days, might even have it up in the next day if you’re lucky. So yes, go wild and design some awesome perks and then se…
Last reply by Stop Mocking Me0, -
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I've seen this question pop up quite a few times, not only on here but in-game as well. Randoms will say that they're getting the Wonder Weapon on Die Rise, while another "corrects" them in saying that the Sliquifier is not such a weapon. So I ask you all, what defines a Wonder Weapon? To me, I believe any weapon in the game that meets the following criteria is a Wonder Weapon: It is a strange, unique type of weapon that you wouldn't expect to find in real life scenarios. It does a great deal of damage, usually being able to one-shot-kill zombies and other enemies for a good number of rounds. It is "tough" to obtain, either requiring luck with the Mystery Box or o…
Last reply by Stop Mocking Me0, -
- 4 replies
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*Richtofen's Side* Sorry for the misleading title, but i think that once you have done either TranZit, Die Rise or Buried's Easter Eggs, you can't do them again even if you do the join in late trick. Me and my friends assembled a new EE team and two of us(including me) had done all three EEs. Two others hadn't and after completing 'Mined Games' last night we decided to do TranZit for the other two and Die Rise for the other two(and me aswell because i lagged out on the last step although i have the achievement, the box isn't lit up nor is my tower). We started Die Rise and on the first step we were standing on the pads in the elevators and it wouldn't work. We were p…
Last reply by Charles871987, -
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Is there any way to make Juggernog land on NTZ faster than the other perks? I got to round 18 solo and juggernog still hadn't landed by then, Speed cola, Double tap, Quick revive and pack a punch had all came before round 13. How can we make them come faster? I know that the 99 zombies on the welcome to nuketown sign has nothing to do with it but there must be some sort of pattern or sequence that they arrive? And why is there more perk spaces than there is perks? There are 10 spaces and only 5 things that land, unless later on we get Phd Stamin up Deadshot Mulekick and tombstone? On my game i got Quick revive landing first, Then double tap, then Pack a punch and…
Last reply by andykod77, -
- 14 replies
- 4.4k views
http://www.megabloks.com/en-us/collectors COMING SOON A new premium line of Collector Construction Sets featuring a new level of sophistication and detail never before seen. Official launch at New York Comic Con 2013. And yes... there will be zombies!!! http://www.youtube.com/watch?v=nsrtkxvuGes nsrtkxvuGes http://www.youtube.com/watch?v=q11dmy2OAwo q11dmy2OAwo http://www.youtube.com/watch?v=kS026hKt1Xk kS026hKt1Xk Regards Alpha.
Last reply by AlphaSnake, -
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************* Mustang and Sally ******************* Why is Mustang and Sally my favorite gun. 1. You can use it to clear hordes when you are out of ammo. 2. Combine with Bowie Knife and Sickle and knife all the crawlers if you are looking for points. 3. When you are on your way to revive someone and you have 1-or 2 approaching zombies that surprised you just shoot once or twice depending on round to make them slow crawlers. This helps you revive the player without having to train those zombies. 4. If you are stuck in a corner or about to get stuck just shoot your feet and clear your way out. Remember to jump so you don't get stuck if you made…
Last reply by Jloves2game, -
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- 4.4k views
Well, first I want to say that I´m spanish but I like this forum a lot, so sorry if I made mistakes while I´m writing because I don´t write English very well ^^U I have made a Transit Map using the "Mini-Maps" images that you can see at the new Trailer, so this is what I made: As you can see, TranZit hasn´t got any end, so when you arrive at the Town and you defeat all the Zombies, then you return to the plantations that we can see at the begginning of the video. And I want to say something more: I think that the gun that we can see at the end of the video is a gun that throw fire. I can´t explain this in English, but I think that xD PS:…
Last reply by Pride_J-A, -
- 0 replies
- 4.3k views
Hello. Welcome to Zed-itorial. A new forum Series I am introducing where I talk about Different aspects of Zombies through my own personal opinions. Today I want to ask a question. Did Black Ops 2 Zombies Fail? Many people say the Golden age of Zombies was the Black Ops era. With maps such as Kino der toten, Ascension Call of the dead, Shangri-la and even the Moon. We got much more character development and a much deeper story that not only surprised us but kept us coming back for more. Then after 2 years of waiting we got Tranzit.....and it all went downhill from there. With Shitty map after shitty map we went to Die Rise, Buried and even the Promising Origins turned …
Last reply by Black Hand Smith, -
- 34 replies
- 4.3k views
Just wanted to point out three points which many have overlooked; 1. In Shi no Numa we have the radio explaining the characters time travel, how it was due to the wunderwaffe firing on the teleporter. As far as we know there are no other radios or mentions of this happening again. 2. The characters use Cold war weapons up to moon without any new/modern ones, knowing Treyarch they wouldn't have been lazy enough not to at least include modern weapons if any map was in the present. 3. The only reason for the time travel in Kino was to bring the characters and the plot into the era the game was set in, i.e. cold war, to utilise the weapons and maps of this ga…
Last reply by BlindBusDrivr, -
- 9 replies
- 4.3k views
Edit: I'll leave this post for all the maps once they're finished, for a description of this thread, scroll down to my second post. I have found that I can't find ANY* area plans for any of the maps, so I need to rectify this situation. All maps here are scaled to 1.5 ft to 10 pixels, accurate to 1 foot. Elevation is not accounted for, but all obstacles are. If you see a path, you can move through it. LEGEND: Black: impenetrable wall Grey: Purchasable barrier Red: Zombie breakable window/wall Blue: Purchasable Weapons Green: Perk Machine Yellow: Transition to another floor Cyan: Traps Bright Green: Switches Current maps: Nach…
Last reply by aegisknight, -
- 21 replies
- 4.3k views
I can't believe that I have never noticed this before, but is it true that from the radios on Moon, Sam did not gain control of the MDT until after the events at Verruckt? Excluding the "Sam" version of the demonic voice, there are some things that still baffle me. If Sam isn't the controller than 1. Whose perspective is Lullaby for A Dead Man from? 2. Why do the zombies say "Sam" when the attack you ( They may even in Nacht if I remember correctly)? 3. What about the [her] teddy bear ( I know it was featured in previous CODs)? 4. Why is "Eddy is a liar" is written on the wall?
Last reply by Mattzs, -
- 37 replies
- 4.3k views
Decided to make a little challenge club for those of us that love headshots! In order to qualify for the club you must meet both requirements for the tier you are interested In. To qualify for Bronze you must have at least a 35% headshot ratio and 1,000 kills for your career. -:Members:- RedDeadRiot Tjeerd Trevbo MrGibbs To qualify for Silver you must have at least a 45% headshot ratio and 5,000 kills for your career. -:Members:- lilpiggywiggy To qualify for Gold you must have at least a 55% headshot ratio and 10,000 kills for your career. -:Members:- Ehbunner ---------------------------------…
Last reply by A Drunk Soviet, -
- 17 replies
- 4.3k views
I believe in Black Ops II a map will be made where the location is the outside city area by the Theater know as Kino Der Toten. Why I think this: In the quick sneak peak/trailer we saw for zombie there was a torn up building similar to that of Kino, same texture on walls and similar flooring. Also, we were shown the one picture of this: The tip of the gun that solider is holding looks similar to the tip of the Black Ops style M16. This got me think the M16 is a weapon on the wall on almost every zombie map, if not all of them. But I thought I was missing something. Something obvious. Then I remembered a huge thing. The supposed Secret Ladder on the Stage …
Last reply by FatedTitan, -
Perk-A-Coctail! 1 2 3
by Scoldon- 55 replies
- 4.3k views
Perk bundles and the special features for them: ( A big thanks to MurderMachineX for making the awesome list! You rock MMX!) The machine prop: (Big thanks for Caddy!) Song:It should be like a tense song that makes your blood boil and want to go on an adventure! Sadly Perk-A-Coctail isn't coming to Mob of the Meat. Let's hope that they will add it in the next map! The Perk-A-Coctail is a must! We need Treyarch to add this!
Last reply by Scoldon, -
- 34 replies
- 4.3k views
Treyarch has finally released the World Release Trailer for Nazi Zombies. You'll find this here --> YH_9GzaUW40 This is an image of what the entire layout looks like from a birds-eye view. One of the first things you will notice is the atmosphere. It appears post-apocolyptic. The buildings are scarce and decimated, there are lava rivers flowing through the map, and there are devastating wilda-fires raging through the area- it's clear this area is void of any human inhabitance. If this one area offers any evidence as to what the rest of the planet appears as, it can possibly be safe to assume that this takes place directly after The Crew (Dempsey, Nikolai, T…
Last reply by jeffro_boy,
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