TranZit
Continue the fight against the undead and search for clues to the truth of what lies ahead...
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
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1,377 topics in this forum
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- 20 replies
- 2.7k views
Last night, I decided to play TranZit on a whim. It had been a long time since I played it, so I decided "why not?" However, something strange happened. I was teleporting all around the map, trying to get to the power station. I would keep setting down my turbine, getting a Denizen on me, and then creating the hole. However, right by the corn field, as soon as I set down my turbine, it sunk into the ground and flung across the map. Has this happened to anyone else? GRILL claimed it happened to him also on the same day.
Last reply by Tattoo247, -
- 5 replies
- 2.7k views
Hello people, there is a significant amount of special unlockables in TranZit. I have not confirmed all of them but I am attempting to. You will usually see a green mist. The latest update allows them to be lost. They are permanent under certain conditions. Steel Barriers: ~4 seconds a board for zombies to tear off. Requires you to repair 200 or so barrier boards in one game. Not sure, but could be single player only. You lose it if you don't repair one full barrier every round. Permanent Quick Revive: get 15-20 revives in one game. As long as you're playing TranZit and you're connected to the web, you have Quick Revive. Multiplayer only. You lose this one if you atte…
Last reply by remusVB, -
- 22 replies
- 2.7k views
Our team was playing around in natch looking for anything really, when my friend discovered something. After knifing the "help" door mulpitiple times, a man fraily said ," Help me, please". We attempted to get the man to speak again for a few hours, but with no luck. Upon reviewing the game in theatre mode, the man was not audible. We attempted to recreate the scenario, but with no results. After a while my friend picked up on something else: whispers. Upon turnin the bass all the way down, my treble all the way up, and my volume very high, I started to hear them too. We attempted to find the source, but could not. The whispers seemed to be strongest when in front of the …
Last reply by takosauce21, -
- 19 replies
- 2.7k views
Sorry if this has been mentioned, but I have not seen anyone speak of it yet. When I played a solo match on Tranzit a couple of days back, I head what appeared to be a loud engine when I was entering the tunnel from the Diner. I played solo everyday on Tranzit for over a month, using a Turtle Beach headset, and until the other day, I had never heard this sound before. I had taken a few weeks break from Tranzit, but I know the map like the back of my hand, and have noticed the subtle differences, each time something is changed, and I am sure this is new. It is a strange this to bring up, and it probably means nothing, but why add this sound effect now?…
Last reply by CSAWWWW, -
- 7 replies
- 2.7k views
Hey all, Been having lots of problems with the maxis side of the tranzit easter egg. We have gotten to many different points but never completed it. Basically we all get turbines, turn on and off power, get knuckles and go under the tower in the cornfield. The navigation table is built every time so that's not the issue. When the avogadro spawns, which seems to be difficult to get him to do even when waiting for lightning overhead, he comes towards the tower and we set down our turbines. Now here is where my confusion begins ... 1) When you place down the two turbines underneath the obelisk in the cornfield and you get the maxis qoutes about: A) needing more…
Last reply by bagel_, -
- 14 replies
- 2.6k views
I rarely ever use them... but decided to buy them last night just to play around with them.... It was round 17 or so and I was sticking Semtex to zombies heads and they didn't even lose a limb. For the price of $1,000 I assume they have to have some purpose... I mean Claymore's take out whole hords and we know what role EMP's have in the game... Semtex seems almost useless to me unless they would have something to do with the EE or some other function I just don't know about in Zombies. The guy I was playing with last night said that if you throw them on the ground all the Zombies will run to it like the Monkeys... but that didn't happen...
Last reply by EvilPotato, -
- 23 replies
- 2.6k views
On a few occasions i have played tranzit and ended the game with a maxed out bank only to come back a few days later and have points missing.I went back for about 15pages on the tranzit discussion and didn't see any topic titles with this so i thought i would ask how much is the interest for your points being stored in the bank. I played a solo game of tranzit last night and took roughly 40,000 from the bank later in the game i went to return my points to notice it let my deposit the entire 125,000 i had on me even though my bank was maxed out the game before this one and should of only been missing 40,000. The last time i remembered playing tranzit before this was over a…
Last reply by ETEl2NAL407, -
- 8 replies
- 2.6k views
Along the Maxis side of things: a trichotomous/scalene/obtuse/circumscribed/pyarmid shape, not a far stretch from the treyarch symbol. This meets all of the criteria. After the lamps connect to the pylon, maybe they connect to each other to form the circumscribed portion. RUSH 2112, Misty's hat 2112, RUSh (Rusman), pentagram meaning evil could coincide with Rusman being evil, "stop rus" Let me know what you guys think, anyone tested? any ideas? You may have to right click and save/open in new tab to view full pics, sorry about that!
Last reply by Megaton A, -
- 8 replies
- 2.6k views
Does anyone know what the blue light flickering in that building is? While looking at it earlier, I can't believe I've not noticed it before..to the people that have free cammed and looked inside I'm probably gonna seem like a right lemon now but could it be a teleporter(style of no mans land/area 51?) and what with the whole 'moon' references going on, plus the many hints at the bar playing a significant part in all this. That area also seems suspiciously 'accessible' in that there's no need for a barrier/fence to be there, what with the road seriously protruding out of the ground. Also, picture town survival with the 3 of the crossroads unaccessible; La…
Last reply by applied_science, -
- 14 replies
- 2.6k views
So we just found out that the teddy bear, where the box can appear ocaisionally looks at you, and around the room before looking back at the floor. Did anyone else know about this? Pretty inconsequential, but funny that no-one seems to have noticed it
Last reply by zombieman9, -
So not too long ago, zombies developer Reza Elghazi tweeted saying 12^3, as in 12 x 12 x 12. What happens to be the date tomorrow? 12/12/12. Here's the tweet: https://twitter.com/_rez_/status/278415233675042816 I for one will be keeping a watchful eye on Tranzit tomorrow. What do you guys think?
Last reply by scoop1215, -
- 8 replies
- 2.6k views
Hey guys, I've been thinking about this for a while and I'm ready to present my thoughts on how our new crew are where they are now. Firstly, in Nuketown Zombies, you can hear people in the bunker if you knife the door at the beginning of a round. There are multiple voices, but the person who can be identified clearly is Marlton, our nerdy friend who loves his high-powered guns. It can be assumed that the rest of the crew is in there with him. Also, early on in the game you can hear a bus horn. This bus can be identified as the TranZit bus, as the horn has a very distinct sound. So what exactly happened? Well, here goes: The Nuketown site is an a…
Last reply by Flammenwerfer, -
- 6 replies
- 2.6k views
Hey guys, this is my first post on here, my friend & I are trying to get the achievement for killing the electric zombie without him attacking us, we've obtained the EMP grenades so it's easy as possible, but is there any way to, attract or summon him? we've been playing for ages & he doesn't appear. we're also in need of an extra two players so we can finish the EE (Dr. Maxis line) my XBL GT is Happykillmore93 if anyone is interested in helping us.
Last reply by Jeager1999, -
- 22 replies
- 2.6k views
The sewer holes in Town seem to have a similar pattern to the Aztec Calendar, I haven't seen anything about it on CoDz yet, nor do i think their is any relevance about it, just stating it as it seems out of place. (right click and click 'view image')
Last reply by AlphaSnake, -
- 7 replies
- 2.6k views
I've noticed that different perks are in different locations (speed cola in diner). When the bus leaves (if you cant go back) how would we get those perks agian? What I thought is that you can get them in a little 12-pack . That would be funny. How do you think we will get them (IF we cant go back)?
Last reply by zombieman9, -
- 13 replies
- 2.6k views
Hi. I mostly solo or 2 man this game and hen I do a 4 man game, usually everyone runs solo for best results. Do any of you camp? Do you have any good spots for the long camp? I have camped in the pap area, but i was playing with semiramdoms, so nobody held a specific window or anything, just general chaos. I have considered the bar: upstairs 2 people, 2 on stairs. Or even 4 downstairs; 1 on stairs, 1 on side door, 1 on main door (maybe turret off to the side?), 1 mobile between each as needed. I would love to even hear unchecked ideas. Happy gaming.
Last reply by Tom852, -
- 16 replies
- 2.6k views
I've never heard him say this before.. MTI2Bq-13K4
Last reply by Megaton A, -
- 16 replies
- 2.5k views
Place zombie traps on both sets of train tracks near the power station. 2 players with turbines 2 with zombie traps. Maybe this will power the train up and release something. Use turrets to open mack trucks around the map. Picture the one in town by teleporter near the bridge. The back looks alot like the metal doors in the power room that open when you turn power on. I tweeded @ZielinskiJimmy#can the turrent from the farm penetrate the train or other objects? Or the zombie trap be used as a power source? I love tranzit and Im searching for more. He answered me indirectly sayin he wont reveal any secrets in tranzit .. Interesting.... Please gu…
Last reply by Tattoo247, -
- 2 replies
- 2.5k views
Take a look at this from the Green Run map screen: The pylon appears to have text written across it from what i can see. It looks to begin with a W, but i cannot work out the other letters, maybe a Z, I and S? Not sure. At the top there's a question mark, but i cannot figure out what it might say. I could be completely wrong and it might be nothing, but could people please help me to figure out if it says anything? If anyone has photo editing software to manipulate the image to make anything clearer that would be very helpful :)
Last reply by xWarMachine115x, -
- 4 replies
- 2.5k views
I will soon be typing up some weapon guides and guides for traversing TranZit. I was one of the lucky few to play Black Ops 2 zombies at a local GameStop event yesterday and boy, that game is amazing. Without spoiling anything though, once the game is released I'll post all off the wall weapons, their abilities, and locations in TranZit (box weapons I'll do later). After that I'll post some nice ways to traverse TranZit, fast and efficiently so your not getting nom nom nomed on by the undead. Also I'll be giving tips, tricks, and pointers on the new Grief mode (also a very fun gametype). Hope you guys are excited! See you on November 13th! :D
Last reply by xXExpertCoahXx, -
- 18 replies
- 2.5k views
...after a free game update and it's two game modes are TRANZIT and SURVIVAL. Diner Tranzit mode takes place in the past, before the nukes hit. It's during the night, and you start in the garage. There's a bus pulled up outside facing the diner: the night bus travels clockwise around the map. The bus ride is similar to the original Tranzit's bus: the zombies were around before the bombs hit so Green Run is just as overrun, abandoned, and trashed. There's no lava, and the landscape is in its original, unaltered state. First stop is the Bus Depot. The bus station is closed for the night, but you can pay to go in the stores across the street. There's a bus …
Last reply by Kit2Karter, -
- 21 replies
- 2.5k views
This is just a theory but I think the wires have some part to play in the easter egg. All over the map you can see that they are somehow connected whether it be to the tower, the traffic lights, or the sparking wires near all the turbine-openable doors. But when going into theater mode as if to trace the wires, they are all gone! It seems to me that treyarch doesnt want to make it easy for us to find where the wires lead. The only wires that I see that remain in theater mode are the ones that the traffic lights actually hang on, the one that fals from the tower to the ground, and maybe a few around power. I think if someone could noclip during a game and follow these wire…
Last reply by Triple Ex, -
- 15 replies
- 2.5k views
You've put the game into the player... you've downloaded the update & put in your preferences, now you press the zombie button, local, I load TranZit. I put things on a table, open the door, hop on the bus. Game on, I shoot zombies attacking the bus, a nuke drops, I open up the bus doors and jump out, I run towards the nuke. The explosion happens, I then hear screeching... the person says something, I ignore and run towards the lava light, I by a colt M three round burst (something like that ). I've now lost the bus... I hear beeping but can't see anything, I run towards the sound of the bus, screeching returns, something flies towards the screen, a prompt says press …
Last reply by Cyberfire, -
- 26 replies
- 2.5k views
Hey. Everyone just wondering if you could help me out on figuring out why i don't have the shotgun emblem on zambies. Posted below are my stats & rounds TranZit: 1's: Round:50 Kills: 4413 Revives: 2 Headshots: 3148 Downs: 3 2's: Round:35 Kills: 1207 Revives: 2 Headshots: 648 Downs: 1 3's: Round:35 Kills: 1263 Revives: 7 Headshots: 615 Downs: 7 4's: Round:32 Kills: 1419 Revives: 2 Headshots: 785 Downs: 4 Overall: Kills: 51324 Downs:702 Revives:519 Nade Kills: 1518 Headshots: 18434 Deaths: 303 Perks: 600 Doors: 400 Miles: 1000 They're pretty decent stats. could anyone here explain why i have not gotten them yet?
Last reply by zombo187, -
- 9 replies
- 2.5k views
After looking through the scripted audio files that were ripped from the game, I have a few suggestions that may lead to finishing the Easter Egg. We have to keep in mind that there may actually be nothing else to do yet until the DLC's come out. The tower seems to be a teleportation device to transport you to other maps, I could be wrong. Although in all other COD zombies once you earn the achievement that is it for the EE. Quote from Richtofen in the ripped audio files - "Almost. All four must do it simultaneously. Together idiots, together! Must I do everything? Look how much I do for you already, it's the least you could do to save your pathetic planet, I swear s…
Last reply by Megaton A,
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