Research & Development
For those who wish to talk and discuss, or speculate, their ideas for upcoming Zombies maps.
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
516 topics in this forum
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Separating The Paradox
by Guest- 2 replies
- 1.1k views
There is a main and true storyline. Where it ends is simple if you are able to recognize where similar events meet, but 1 is slightly different. The difference is noticeable and from there you’ll see where we actually are post BO3. Now I want you to forget what you know. Imagine yourself in a frozen forest. Here’s some food for thought: Now go to Zombie Timeline on the site or on the Official Call of Duty site and really look. The desktop view of the timeline is recommended.
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- 3 replies
- 1.1k views
*This is not a section for you to post random maps that there are no clues for. These are potential maps that we have data, proving that this is a potential zombies map. I think after Die Rise, Atlantis may take place. Data: We know that the Sea Gem happened around the time Die Rise takes place. And I believe Russman makes a comment about Atlantis.(Not positive) After Sea Gem, I believe the Paris Map will take place. Data: There is a 935 base located near the Eiffel tower. After Paris, I believe we will be back in Space, for the 4th and final zombies map. This will be where it all ends. Also, around the same time Die Rise takes place, that year…
Last reply by Stop Mocking Me0, -
- 6 replies
- 1.1k views
Like they say treyarch doesn't put things here without a reason. Remember that movie poster we need to knock down in motd? Did anyone by any chance read it or looked at the thing? Well what I saw was a men with an axe and a woman wrapped around his arm. Then I saw a hell hound or the greek dog (in motd) in the poster. But in the background is a castle. Just like kino with movie posters, we get one here. Now there is a castle in the usa. An the funny thing is there is a statue of a guy being attacked by dogs. The castle name is Belcourt Castle. It's a haunted castle which is a prefect target for a new map. In adjusted today dollars, Belcourt Castle cos…
Last reply by BriggzyJ97, -
- 3 replies
- 1.1k views
I want treyarch to make a future future like 5067 version of der riese that would be so cool.
Last reply by Whenwherewhy?, -
- 5 replies
- 1.1k views
Moon was originally Paris as many know however I recently watched Playthegamecentral's A Drowning in Paris and I hope they bring back Moon in Black Ops 2 but retexture the map to recreate the original Paris idea. An example of reskinning a map would be studio, that is a reskinned version of Firing Range! A Drowning in Paris http://www.youtube.com/watch?v=cLFnJsrsiis Like or Dislike? :D
Last reply by SacredRevenge, -
- 6 replies
- 1.1k views
Hi CODZ, so as I'm sitting here, I'm pondering, what could they actually do with the next gen consoles, that they cannot to with current gen? There was a rumour (that may well be true, I'm not 100%) that TranZit only had the fog because there wasn't enough ram to give everything a decent texture, and keep the game running smooth. So in future zombies, would we have an equivalent fog-free TranZit? Could the number of zombies per train be increased dramatically? Double perhaps? 48 solo, 96 4 player? What else can they add? Obviously no G spawn errors would be nice. Could they have multiple leaderboards for things separate from rounds? (such as chall…
Last reply by Stop Mocking Me0, -
- 1 reply
- 1.1k views
http://www.youtube.com/watch?v=C_gGJl-Y ... vA&index=3 what do you guys think? end game in TranZit? or just misinterpreted information?
Last reply by Lenne, -
- 8 replies
- 1.1k views
I know people want old maps back but still you can just put in a disc and play them all (black ops) wink wink but still ill rather have one great map and no old maps but instead a map creator and down loader think about people can recreate maps make maps use the o4 or n4 build weapons make machinery. Wouldn't that be awesome it would be like a infinite maps all in one. Don't know about you but I would love that and I know that the pc version of was you can make maps but what about making them on a console like the far cry 3 map editor then you can also make multiplayer maps too maybe.
Last reply by SlinkerCoder8, -
- 5 replies
- 1.1k views
Okay, I'm new here, and I didn't see any posts like this, so I apologize in advance if I'm flogging a dead horse. UNKOWN NAME: Similar to the pack-a-punch machine, you place your gun into it, and it randomly transforms your gun into a retro version of your gun, or a futuristic version. Then, you could pack-a-punch the new weapon. This would be cool on the final map, since it could span the entire zombie arsenal through the time period. (Could RANDOMLY change your current wonder weapon into ANY wonder weapon from any map excluding the ray gun, and the jet gun) Nailed Up Cocktail: A person that bought this perk could either repair a window and make it so no more z…
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- 11 replies
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When I first saw the announcement for the Pack-a-Punch camo, I was ecstatic. It looked to be the camo from WaW, which is by far my favourite. However, when I bought the camo today and used it, I noticed something odd about it. For starters, it has gold highlights in it. WaW's camo did not have these. Also, the designs seem random, like the PaP camos for the maps in BOII, and not somewhat symmetrical like WaW's. So, while this camo bears a resemblance to World at War's PaP camo, it does not quite fit the bill. Thus, this got me thinking. Could this "camo" be DLC 4's possible Pack-a-Punch camo? As in, this was just a taste of things to come?
Last reply by The Clay Bird, -
aether Referenced Document
by Guest- 0 replies
- 1.1k views
After I recently scene that you had Tagged me @anonymous I wanted to make sure the proper document was available for others. This was all I had ever recieved from you and I didnt get the chance to really read through it till now. There is alot of things here that are either some what true. However there is quite a bit of revisions need to be done here. Below is a list of things being thrown around as ideas created 5/1/2017 by @anonymous Officially being modified by @RequixEclipse 1:03 Am 8/28/2019. *Unknown Document* Update V.1 Praxis (Ancient Greek: πρᾶξις, Romanized Praxis: is the process by which a theory, lesson, or sk…
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- 5 replies
- 1.1k views
Do your best in imagination of your dream zombies map!!!
Last reply by Stop Mocking Me0, -
- 4 replies
- 1.1k views
Shotgun Wunder-Weapon: Thundergun 2.0. KSG WHAT THE ****?? THAT WAS AWESOME!!!! It’s not like the thundergun where everything in front of you “disappears” but it does have an similar effect. It’s a Pump action slug air shot with a devastating aftermath. Chunks of flesh, arms, legs and heads will be taken off in mere seconds in a ripping motion caused by a vicious, pin point, wind tunnel, slug, shot from high speeds. Ammo: 3/12 single slug reload speed. P-A-P: 5/20 reloads all 5 at once. One shot per 1.2 seconds. (Try jumping off high grounds and shooting at the ground.. No fall damage!! Haha)
Last reply by Stop Mocking Me0, -
- 3 replies
- 1.1k views
(Original Thread) (The following is a transcription of a video by me on the same topic. This was written with permission and in collaboration with Eric and so I feel it is appropriate to give it the same name.) Prior to housing the Alcatraz Federal Penitentiary, Alcatraz Island was held in high regard by the Native American People, and elements of the Aztec mythology permeates the entire map. The most obvious reference, other than the setting of the map itself, is the Hell’s Retriever - a Tomahawk - this being a stereotypical native american hand-axe, however the connections run far deeper than this. First noted by Eric Maynard on May 23 2013…
Last reply by Mattzs, -
- 4 replies
- 1.1k views
Hi, it's the boring guy here. I'm not really a creative or fantasizing guy, but I'm sharing my ray gun ideas. I thought to myself, if one of my ray gun ideas make it into the next game, I would score big time with my son and his friends. These are Ray Gun templates, each with special animations when zombies die. Ray Gun: The Vaporizer Clip/ Mag 10/90 Rate of fire 225 The ray gun vaporizer shoots rays similar to the original but vaporize zombies plus splash damage. It does 1550 damage, good enough to be one hit kill until 15, plus 550 splash damage. Ray Gun: The Evaporator 15/105 450 Once PAPed it becomes the Evaporator. It works much like the or…
Last reply by Stop Mocking Me0, -
- 4 replies
- 1.1k views
Hey everyone this is a map idea I posted on another forum but wanted you guys to see it so I reposted it here enjoy: Tribe of the Dead Game Modes Compatible With: Grief, Tribe of the Dead, and Turned. Setting: A sleep away camp in New York that was hit with a 115 meteor during the time when the 4 main character (old crew) are on the Moon. 4 counselors have to fend off hordes of undead tribesman and Indians that were buried deep in the camps soil. Characters: Eric Samuels: Pro Marksman and counselor for the riflelry activity at the camp. American Jacob Manter: The nephew of the camp owner. Works as a counselor. Was in the army. American …
Last reply by Delta, -
- 8 replies
- 1.1k views
its pretty certain that the next iteration of zombies will have a ranking system of some kind, but shouldnt our ranks reflect what type of player we are? maybe through emblems? heres my general idea. - a medic emblem for players that revive often or even buy quick revive in mp consistently. syringe maybe? - a general team player emblem, this would be for players who buy tons of doors, build things or complete EEs. -high rounder emblems 40+=shotguns, 50+= dual rayguns, 60+=theb wonder weapon from that specific map. -emblems for headshots/accuracy. crosshairs or what not. -strategist embems, there would be 2 types, camper or runner - emblem for players that stay in…
Last reply by Stop Mocking Me0, -
- 7 replies
- 1.1k views
Thanks to Strwrsbob aka NIIK, he reminded us today was the day two years ago. Lets hope history repeats itself.
Last reply by Sp33dy89, -
- 7 replies
- 1.1k views
I've been thinking about the Final DLC. Treyarch keeps one-upping themselves when it comes to Zombies. In Black Ops 1, the final DLC was Moon, and included all of the WaW maps. So all that they really did was create 1 new map (albeit a very good map), and packaged a few old maps with it. I believe that the final DLC will be similar to that. I believe that the final DLC will contain 1 new Zombie map, maybe with a few extras like Turned and Grief, or maybe a few small Survival Maps, like Tranzit. But what about the Easter Eggs? They're so different, it would be difficult to have 1 map feature two radically different Easter Eggs. That's why I believe that the…
Last reply by Stop Mocking Me0, -
- 4 replies
- 1.1k views
Do you think that 3arc should put a multiplayer zombies ranking level where you earn XP while slaying some zombies In my opinion it would be great except for the hackers hacking their levels What do you think? Yes Yes Yes or No No No!
Last reply by Stop Mocking Me0, -
- 5 replies
- 1.1k views
Ok, so, basically my idea is that treyarch come up with a complete set of alternate textures for a map, and give us an option on the menu to switch between the traditional textures and a new one. For example, the old texture or traditional one could be of a destroyed area, while the alternate one presents the same map but pristine and undamaged. It's a pretty simple idea, though I don't know how easy it would be to carry out. I personally would love playing on some old maps, fully repaired. Thoughts? Edit: and the textures would in no way alter the layout of the map. It would be like nuketown / nuketown 2025. Exact same layout, just looks different.
Last reply by Taklok, -
- 6 replies
- 1.1k views
Whaddup guys, I've recently been thinking about how we now have a lot of talk that the O4 are returning and that the whole story with the N4 is done. Well, there's reason to believe that with all the hints 3arc has dropped, not to mention that the choices we made finally had an outcome with either Maxis or Richtofen in control. Also, once we finished the final endgame step, all of the Easter Eggs reset. This pretty much means that nothing that we had done really matters past that point. To me, that really seems to correlate with what happened with the Moon Easter Egg in BO1. The story with the O4 sort of ended right there for a while. Well, perhaps that is happening …
Last reply by Stop Mocking Me0, -
- 5 replies
- 1.1k views
Hello Despite this being my first post on the Call of Duty Zombies forums I am certainly not new to the zombie’s community, for one reason or another I decided to stay away from CoDz but now I fancied a post mainly due to boredom and nostalgic zombies feelings. Truth be told I really hate any other game in the Call of Duty series that isn’t made by Treyarch. Mainly because they are responsible for zombies but they also seem to be able to make more rounded enjoyable games. Therefore due to the addition of the Sledgehammer Games Call of Duty, creating a new 3 year cycle for COD games, I have been incredibly frustrated and bored having a summer where I don’t have new zom…
Last reply by Stop Mocking Me0, -
- 1 reply
- 1.1k views
After going through the Verruckt, the video shows the younger Richtofen with his body. He is bringing 2 Blood Samples that can be seen. On the test tubes containing blood samples read: "481B" and "386A" Which, in Mob of the Dead, is the serial number for Sal and Finn respectively. Check it out if you haven't discovered it!
Last reply by Vyhl, -
- 2 replies
- 1.1k views
Salutations reader! As I would hope, many of you have managed to discover and view The Giant's introduction scene, identifying the presence of twice as many Richtofens as we were prepared for. However, one must note the ease with which the Origins crew converses with this altogether strange and different Richtofen, of the warnings of impending doom they thrust upon him. They've obviously gained some form of knowledge as to the results of his nefarious experimentation, yet from who? None of the Origins crew was ever in possession of the information they so readily give in the intro during the course of the Origins map, suggesting that a 5th man, an unknown party, has suppl…
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