Research & Development
For those who wish to talk and discuss, or speculate, their ideas for upcoming Zombies maps.
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Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
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Duplicate Posts -
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516 topics in this forum
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- 605 views
A little disappointed this sub forum isn't seeing as much traffic as it could. We know Treyarch look to forums for ideas. If you did not like BO2 Zombies, than post your ideas and threads on what you think should improve and stuff in this sub-forum. Now is the perfect time to post these ideas, they will be developing and forming ideas. You're ideas can help create and form the zombies experience you want. You have to voice your opinion to have it heard, because it's not just going to magically appear in game what you want if you keep quiet. I guess that's all I wanted to say. Just post your ideas and feedback if you want them heard, constructively of course. And yea…
Last reply by Stop Mocking Me0, -
- 19 replies
- 7.1k views
I hope you all know, well should know sometime today,that not only call of duty ghost, but Black Ops 2 is getting new micro dlc as well, with ghosts its the villain packs (Makarov ,Jesse's hazmat suite, Zachaev, and Rorke) well the same day 4 new micro dlc's are being released to black ops 2, one of the names for these camos is "weaponized 115, which is similar to the pap camo from origins,except I believe its blue instead of green, also black ops 2 had a update on the 26th which turned off elete, and fixed some security issues with hacking, along with a new playercard and emblem picture for people who had elite, I think this mght be enough to go on that since we have to …
Last reply by Paintballers, -
- 17 replies
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So Treyarch has now a whole year more time to develop their game and we have hope they will not ship with as half assed map as the Tranzit was. Here is what I think we need and deserve from the next installment of zombies. New engine. Honestly if they don't ditch that dusty idTech 3 egine by the year 2015 they shall be damned. And Treyach should develop the game ONLY to PC, Xbox One and PlayStation 4. We do not want the experience to be hindered by 10 year old consoles. If Activision wants to still support them there would need to be another studio making the old console versions. Map design, Black Ops II showed us bigger is definetly not better. Zombies became…
Last reply by Stop Mocking Me0, -
- 2 replies
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Hi CoDz! I was just wondering what weapons from CoD Ghosts you would like to see implemented into the next zombies installment? I ask because of the few that were brought back in BO2, namely the Barrett, RPD and MP5 (I know it was in BO1 zombies, but it was the MW3 model). A few of the weapons I would like to see in zombies from Ghosts: Chainsaw: This hip-fire only weapon is super fun to use in Extinction, and I feel it would be twice as fun in zombies (since, you know, its zombies). Pack-a-Punched, I could see this gun have a clip size of 100, with a reserve of 200, along with rapid fire and the retaining of its assault rifle mobility. Could be called the Shackleslicer…
Last reply by Prince Lolz, -
- 1 reply
- 607 views
TranZit: Jet Gun Die Rise: Sliquifier MOTD: Blundergat Buried: The Paralyzer Origins: The Staffs(Fire,ice etc) - Bo3 You can combined 2 wonder weapons? The Paralyzer and Sliquifier. * Slows zombies down and fires the purple goo. Ammo: 5/35 What do you think? Any other Ideas? Twitter: @HiddenBlade01 Youtube: Youtube.com/TheHiddenBlade01
Last reply by The Clay Bird, -
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For the final map you should make it a Time Travel map. You go to all the different maps from WaW to all the new maps in Bo3. All the Guns are on that map and all the Wonder Weapons and all the perks. You can also merge all the Wonder weapons together to make the Ultimate Wonder weapon(everybody can have it). Zombie Challenges! - Complete a certain Challenge and call in a Panzer Soldat or something. The Soldat helps you for 5 rounds. - Other things that you can do for Challenges is you can call in maybe an Alien from Extinction to Help you. And if you are unable to complete the challenge Some(NOT ALOT) Aliens attack you and your team. - Some easy challenges are …
Last reply by Stop Mocking Me0, -
- 1 reply
- 5.7k views
to say about the rumors of DLC 5?
Last reply by Stop Mocking Me0, -
- 3 replies
- 635 views
I was watching some Skyrim mods a few days ago and an idea popped into my head, and I wanted to share to see what you all though about it. In the video, a very talented player had created an arena, he would pit in game enemies against each other. The winner could carry on to the next round until he eventually met something that killed him, which that winner would go on ect ect. The idea was, what if there was a mode where we could pit say...40 zombies against a Panzer soldat, or Hell hounds VS Jumping Jacks? They system being, all start with full health, none of the monsters are controlled by players. The rounds carry over like they would in a regular zombie…
Last reply by Stop Mocking Me0, -
- 1 follower
- 11 replies
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So there's this guy on twitter that claims to have worked on cod but quit and also claims to know about bo3 and how zombies is going to have TDM and ffa wat yall think?
Last reply by PINNAZ, -
- 29 replies
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It seemed at the start of BO2 that Treyarch was really trying to push the idea of new zombies game modes to try to expand the zombies world. They almost made it sound as though new game modes would be a big selling point for the game. They talked about Survival (which we thought would basically just be the original zombies mode), Grief, and TranZit (which really is just the original story based zombies we were used to). Then after the community responded how they did to Turned mode, they seemed to ditch the whole idea of adding new modes and new zoned out 'mini maps' for each game mode. My point is, we were basically beta testing the idea of having new game mod…
Last reply by Stop Mocking Me0, -
- 1 follower
- 10 replies
- 3.1k views
No matter your opinion on the Call of Duty series, you can't argue that it has rich and good soundtracks. I would like to see this included with Zombies. Today I want to talk about the Ambience and Background Music in maps. Mob of the Dead, Buried and Origins really bought the ambience and background music to whole new levels, even making two whole soundtracks dedicated to Mob of the Dead and Origins. Treyarch made these maps very thematic in terms of playing experience (which I would like to see also in the future). But these aren't the first ambience and background music has been made for zombies. Call of the Dead has A Cold Wind Blows. You may have heard parts …
Last reply by ThrowAmonkeyBomb, -
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- 743 views
So lysis being my first post, I've been spitballing all sorts of ideas of what to post. Lately I've been going back playing all of the old zombie maps, WAW and BO, and I've come up with the map idea. We could take our top 6 zombie maps and combine them all into one, and set them into different regions, and have roads connecting them like the way tranzit does. In each region, the weather changes and different special zombies. Say we pick shangri-la, we would face shriekers and napalm zombies.
Last reply by Stop Mocking Me0, -
- 10 replies
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Am I the only one who was confused at how (on Black Ops 2) the campaign team zombie maps (Mob of the Dead and Origins) easily beat the zombies team maps (TranZit, Die Rise and Buried) in every way? They were more engaging, challenging but not too challenging, interesting, thought provoking and most of all... Fun! This leads me to think, should the campaign team have more input on future zombies maps? They managed to create fantastic maps while the zombies team failed in that aspect. Your thoughts? (I'm happy to be back )
Last reply by Prince Lolz, -
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Is Eddie, from the Origins ending cutscene, Dr. Edward Richtofen?
Last reply by 83457, -
- 43 replies
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With Black Ops 2 the community was quite divided about the Black Ops 2 it was pretty much love it or hate it game. For me it was latter in both story and game design choices. But this thread is not about BO2 but about the future of zombies. Do you care anymore? Do you hope it goes the path BO2 chose? Do you wish for it to return more to its roots?
Last reply by Dahniska, -
- 3 replies
- 963 views
This post is probably going to be looong, so please bear with me. Timezone: Same as moon, but time travel is also included (for the easter egg) Where: An Ancient Egyptian pyramid. Zombies: Mummy zombies! Who: This is the interesting part, I have an idea for a totally new group, for now, I'll call them 'GWCC group'. A little bit of background story for them. The group are part of an Allies secret service group. The four characters are: Dr. Gavrel Grunwald- a slightly loopy Jewish scientist. Seems to know far too much about everything(scientific and esoteric) and always has a strange air of deja vu about him. Vincent Walker- a British secret …
Last reply by Stop Mocking Me0, -
- 4 replies
- 757 views
Ok this has been a thought that has been floating in my mind and I wanted to write it down here. I was thinking about a time travel map. How it works is that you start out in Nacht Der Untoten and go through up until Origins. It has no impact on the storyline at all, it's just for fun. Lets say at round twenty your screen looks like something like the transporter form Der Reise and you spawn in Verruct and you play off from round twenty till round forty and you transport to the next map.
Last reply by ZombieKnight115, -
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This post is to share my ideas for new wonder weapons with the community, if you have any other Ideas leave them below, no idea is to crazy, remember, these are wonder weapons! 1.A minigun that shoots raygun blasts. 2.The Monkey Watch (A wrist watch that shoots 25 monkey bombs when fully loaded). 3.The Hellhounds Howl (The winter's howl only duel wield and it shoots fire). 4.The Power Gauntlets (Gauntlets that you can fire at the zombies or melee with, has an effect similar to the thunder gun). *Those are my ideas, leave yours below and no swearing, because we're all friends here on the forums there's no need to.*
Last reply by Nemesis_96, -
- 3 replies
- 490 views
I had an idea a while back, but didn't post it on codz. Does anyone remember Timesplitters 2? For anyone who doesn't, it was a really really good fps, made by part of the team that made Goldeneye for the N64. At the end of each game, you used to get trophies, they were mostly comical, 'cowardly' for someone who kept running away, 'hypochondriac' for someone who would keep picking up health, even if they weren't that injured etc. Then there were normal ones too, 'most deadly' for the person with the most kills and 'most headshots' for the obvious. What if in the next zombies game there was something similar. A selection of awards/trophies/medals for things you…
Last reply by lead_psychopath, -
- 6 replies
- 617 views
This thread is just something I'm going to be working on indefinitely, just going to post ideas here that don't deserve a thread of their own. Just comment and tell me if you like them or not. Perks: Tele Port Cost: 3500 Use: While you have this perk, each round you will gain what is called a "Marker". You can only have 1 Marker at a time. These points go to the down button on the D-Pad, where you can Use them to place a marker. Once you have placed a marker it will stay for the duration of the game, however you can only have one in use at a time. When you go down with a Marker placed, when you are revived or bleed out, you will appear at the Marker. This will c…
Last reply by The Clay Bird, -
- 25 replies
- 1.6k views
Hey Guys, I have seen a few guys and gals talking about having content as part of DLCs. Guns and stuff. I can't stress how strongly that this is a bad idea. Zombies mode is meant to be simple. Each and every game you start the same way. There should be no way of starting with anything extra, be it via a purchased weapon or as a result of your ranking. The point is that a brand new player, can get to rank 1. If you start introducing different weapons for those that spend, that just goes out the window. If you introduce this, you will ruin zombies for multiple people. Unless it's done within custom matches, maybe that would be fine. I have friends …
Last reply by Stop Mocking Me0, -
- 23 replies
- 1.5k views
So I'm surprised to see no threads regarding the robot zombies in CoD Online. I realize it's only in China, though knowing Activision and their love of making money, I reckon it's only a matter of when we'll get robot zombies. I mean, I know it's just NDU and Verruckt reskinned(With perks added to Nacht) and zombies replaced by zombified terminators. Still though, it feels fresh and it looks pretty cool too. Also introduces 4 new characters, unfamiliar with the names at the moment. All they would have to do is remove the 12 round max obviously since 12 rounds is much too short. For those wondering why China has robot zombies as opposed to actual zombies like we h…
Last reply by minator177, -
- 2 replies
- 984 views
The Editor, A friend of mine and myself made a Zombies map idea. When we were discussing it, we both decided that I would provide some story elements to his discussion, with his own story elements in it as well. Meaning, I don't agree on everything he says in the video- especially the Orgones part. But it really did turn out to be a good map idea. Fairly simple actually if you think about it. It was made last year and didn't come around to thinking of sharing it with you guys until this morning. This idea takes place in year 2459, humanity is nearing extinction with the dead stalking their nights. Some people are set to the Cocoons; blocking off their knowledge of wh…
Last reply by Abel, -
- 12 replies
- 1.6k views
So while zombies is out of season, I decided to give Ghosts a try. I wasn't too impressed with the campaign and multiplayer didn't interest me. Extinction however, is a different story. I played it a few times and wasn't very good but as I kept going and going I started to absolutely love it. It has that zombies survival feel with a mix of interesting challenges and objectives that keeps the game from getting boring and repetitive. Playing all of this Extinction made me think an awful lot about zombies and how what Extinction is doing right could easily work in zombies. So I'd like to break down a few things I think zombies could learn from Extinction. AI: The first …
Last reply by Stop Mocking Me0, -
- 4 replies
- 991 views
Hey everyone this is a map idea I posted on another forum but wanted you guys to see it so I reposted it here enjoy: Tribe of the Dead Game Modes Compatible With: Grief, Tribe of the Dead, and Turned. Setting: A sleep away camp in New York that was hit with a 115 meteor during the time when the 4 main character (old crew) are on the Moon. 4 counselors have to fend off hordes of undead tribesman and Indians that were buried deep in the camps soil. Characters: Eric Samuels: Pro Marksman and counselor for the riflelry activity at the camp. American Jacob Manter: The nephew of the camp owner. Works as a counselor. Was in the army. American …
Last reply by Delta,
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