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Showing content with the highest reputation on 11/29/2015 in all areas

  1. Not publicly in case it's an actual glitch. I'll pm you though mate. As a mod I can't be publicly showing potential glitches. I will however PM anyone who asks me what to do. For the record, I'm moving more and more to it not being a glitch and more being by design. I'd like to get some feedback from others who have tried it first before declaring it as a non-glitch in my mind. It could be considered game breaking, I just consider it makes the map more fun tbh.
    2 points
  2. Honestly my absolute new number one tip on this map is just wait for the WW to do anything pretty much. Maybe grab a Ray Gun. Next, don't PAP until you have completed the swords. Or at least, don't double PAP and find that you can't safely get to the end of a round keeping a zombie or two. Initial rituals excluded, anything to do with the sword is just easier with this. Edit - just wanted to add some more thoughts on this. The more I play this map the more I realise how depressing it is to be on round 8 after 30 minutes. I now play the spawn till end of 3, burning a couple of beasts. But it's much quicker doing these rounds. I then do a perk location towards the end of the next few rounds, grab a shield part in each whilst zombies are still about, or even when a round ends. I'll be updating my solo strategy guide with an entirely new way of playing, which I've found much more satisfying.
    2 points
  3. Just wanted to say thanx to @83457. I now find myself Transmogrifing more Zombies than ever. Mainly because I had no idea what I had done all those times I had 15 Zombies on Round 1. Instead of the 6 that spawn normally. Definitely makes getting Jug or Bowie a lot easier. I can confirm that Transmogrifing Zombies does work on Xbone. The Keepers that spawn in when you pick up an item will if you do the ritual right after. However, I've yet to run away from them & they respawn into Zombies. They always just die off.
    2 points
  4. Take to the streets of Morg City to combat the undead. Embrace the curse to uncover it's mysteries. ================================= Shadows of Evil Map Contents ~ Intel ~ ================================= Shadows of Evil: The Ride https://www.sixflags.com/magicmountain/special-events/festival/fright-fest-presented-by-snickers https://frightfest.sixflags.com/magicmountain/frights/#galleryModal88 http://www.californiacoasterkings.com/six-flags-magic-mountain-update-september-20th-2015/ https://www.sixflags.com/magicmountain/attractions/apocalypse Shadows of Evil: The Ride Official Video From Call of Duty's Snap Chat ================================= Call of Duty: Black Ops III Mountain Dew - Doritos Promotion https://www.fuelupforbattle.com/#/ The Coming Dark The Boxer The Femme Fatale The Detective The Magician Portrait Transformation Zombies Tour Guide Book ~ Video Trailers ~ Loading Screens ~ Location ~ Morg City Map ~ Playable Characters ~ Zombie Characters ~ Perks-A-Cola ~ Gobble Gum ~ Power-Ups ~ Weapons ~ Mystery Box ~ Wünder Weapon ~ Apothicon Swords ~ Lil' Arnie ~ . Rocket Shield ~ PODS ~ Ritual Parts & Sites ~ Pack-A-Punch Margwa Head ~ Ciphers ~ Paper Scraps Picture ~ Credit to @LiamFTWinter . Business Shop Names ~ Wall Writing ~ Pictures & Posters ~ Boxer Photos ~ Telephone Calls ~ Songs ~ Character Quotes ~
    1 point
  5. There are glitches and there are glitches. Zombie cloning is a clever use of the game mechanics, the same as what I always thought about Astro being locked behind an excavator on Moon. A 3rd gun slot isn't a huge deal to me either mate. Sure it saves a perk but I don't think an extra perk is suddenly going to make someone go from say a 40 round player to a 100 round player. I'm sure others disagree. The glitches I personally am against are things like Table on Five, or edge of ship COTD. Sorry for derailing this topic a little bit......so, another tip. I find it much quicker to get the part from the 'monsters' before the part from digging. Every time I've dug first I end up mid 20's before getting the last part. It's rare I don't get the other part on the 3rd boss round if not before then, and I've never then not found it on a map dig sweep on say 15 or 16.
    1 point
  6. I use it at start, is slows PaP down slightly, but who really needs a PaP by round 5 anyway? I use the points to open the map and get BK on 1 or 2, depending on drops. I have gotten BK on round 1, but usually 2 or 3 due to the ridiculous amount of nukes that drop. BK: Solo, use Beast 1 and 2 to clone zombies, grab x2 from start, carefully stab to avoid the bomb(s), open waterfront, use Beast 3 to drop Ritual Belt and open boxing gym. You will need to open the $1250 door, the $1000 door, the ES $500 door, so it isn't always easy to get enough, i probably got a rare game where x2 dropped in lieu of one of the several bombs that usually drop. Stop trolling the game with early nukes, Trollarch. They should not appear before round 10!
    1 point
  7. (360 at least) Beast Mode's left trigger doubles zombies. Zap zombies while running around as beast, when they respawn, they are doubled. It just happens constantly because zapping zombies is the best thing in the game, so you do it as you run around and you get more zombies. Purposefully gather them and zap the crowd, run off, and double the zombies. 32 (nonbeast) kills on round 1 is my highest, but more could be made. Weird note: this part won't give points, but as you turn human, any nearby zombies get blown away. These count as kills, even though the zombies respawn (to kill again, get even higher kill count). If it is a glitch, either it is only on 360, or the community is blind to the fact that zombies double, or somehow you guys aren't zapping the zombies, which is mind boggling. Why play SoE if you don't Odin-spank the zombies?
    1 point
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