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Showing content with the highest reputation on 04/21/2016 in all areas

  1. @certainpersonio and I, along with help from 96nKsk and @MrRoflWaffles, have just completed the Crossword as well as the Spawn Room Cipher. We expanded upon a twitter post that had many of the solutions already, which can be found here: https://twitter.com/96nKsk So huge thanks to him! This would not have been possible without this start! There were some discrepancies with some of the solutions, so we had to update them a little, but for the most part they had many correct solutions! The final solutions are all compiled here: http://bit.do/bWtnd Finally, we used the solutions from the crossword to input into the Spawn Room Cipher. I initially split up the cipher into A's and D's and was thinking two different polybius squares or something were being used to get the answer. Showed this to @certainpersonio and he apparently had just seen a crossword puzzle and speculated that A was across and D was down and ended up being 100% correct! Spawn Room Cipher - CipherText: [Refer to Image] Spawn Room Cipher - Deciphered [With Stops Included]:
    6 points
  2. Hey guys, Tac here! Zetsubou No Shima is upon us and even now, before the map has launched officially, there is a cipher solved. As more and more rolls outs, like radios, more ciphers, and eventually the quotes, I'll throw them all in here. Please note that this thread will be under constant construction, so be patient if something isn't fixed immediately as it likely will soon. Also note that this thread is a small portion of my much larger transcripts thread, which can be found here. Opening Cinematic Trailer Ending Cutscene Radios Codes/Ciphers Scraps
    3 points
  3. Wow! Y'all keeping Tac busy updating the OP The Expedition Crew? At first I thought it was the Nacht Marines, then I thought it might be the Verruckt Marines? Then I thought it might be the O4 test subjects & that's how they ended up at Shi No Numa? But Brock & Gary? I'm loving all this backstory tie-ins. But like any Treyarch map, we are left with more questions than answers! Awesome work y'all! (You get Brains & you get Brains & you & you & you)
    3 points
  4. Three radios have been added, so here are all five (in no particular order):
    3 points
  5. @Kalinine Oh you're totally right! Swap out "Fight" for "About". Clue- When the boxing match put an "a"? = A-bout EDIT: Final message then is- Urgent Telegram [STOP] We Have Just Received Word That The Private Plane Carrying The Expedition Crew Encountered Freak Atmospheric Event Which Caused It To Crash Killing All On Board Including The Famous Explorers Brock And Gary [STOP] This Comes Weeks After Owner Announcement Fight About The Location Of Shangri-La
    2 points
  6. Wow, the timing on this is really weird. I am currently working on a paper/presentation involving the concept of Satan in Christianity.Personally, I think you are both right. There seems to references to various deities (including cthulhu) in the maps over the course of each game. However, there is a direct reference to Satan in Shadows of Evil. I have not posted on the forums in a while, so I am sorry if what I am about to say was mentioned before. When you start a round in Shadows of Evil, the Shadowman mentions you have been “marked”-noted by the marking etched on your hand. I am assuming this mark is what allows one to become the beast. Therefore, it would make the mark, the mark of the beast. The concept of the "mark of the beast" is heavily associated with Satan and the end times. Furthermore, if you look at the mark it looks like a six. In fact, it looks like three sixes superimposed on one another. The number 666 is also associated with the mark of the beast and Satan. As for the dragons, I wonder if the ones in ZNS are separate from the dragons in DE. For me, the dogs in MotD seem to be the product of a supernatural (possibly demonic) entity. The do not look like the same hellhounds we see in earlier maps which have more scientific origins. Just as fluffy and the hellhounds may be separate from Cerberus in MotD, maybe these dragons are different from the ones in DE. On a side note, we have zombies (including dogs, monkeys, mech-suit zombies, plant monstrosities), hellhounds, robots, “ghosts”, and interdimensional beings. Now we have dragons and giant spiders. I really think it is about time Treyarch finishes this entourage of enemies by adding Dinosaurs. That is all we need. Can we please have a Nazi Zombie Dinosaur army?
    2 points
  7. Good find! This looks like it could be part of a Genome code. Here's an example of what I'm talking about... - Mix
    2 points
  8. *We're coming up on the four year anniversary of this thread (had to repost on new forum) so I've revamped it with new Der Eisendrache information, please read until end as much of the beginning is slightly incorrect now* Shi No Numa and Takeo: The Entwined History In World War II, there was a biological weapons research and human experimentation team known as Unit 731, and they had many compounds. One of the compounds was in the very southern parts of Pingfang, Manchuria, where their excuse for the facility's existence was that it was a lumber mill, so they had logs and wood everywhere. Rumor from around the compound is that they referred to their human specimens as "logs." In the Rebirth intel for the campaign, it states that there was "Japanese biological research in Manchuria on the part of the Imperial Army's covert R&D group Unit 731." The Imperial Army was taking part in it, you say? Seems appropriate, seeing as Takeo Masaki is a Captain in the Imperial Army, judging by the stars on his uniform. Also note that Shi No Numa has wood all throughout the complex, not to mention The Flogger, made from wood. Some of you might say that there was no human experimentation going on inside Shi No Numa and that Takeo Masaki likely had no involvement in it, if it was there. However, I will kill two birds with one stone here and quote something from Takeo's biography, given by Treyarch: That sounds pretty disturbing to me, doesn't seem like a stretch for him to be involved in human experimentation. As noted in the Rebirth intel, it states there was Japanese research in Manchuria. However, some will point out that in Kino der Toten and on the Call of Duty website, quotes reference Shi No Numa as being in Japan, as opposed to where Manchuria was, which was China: "I found another rock. Maybe they stole this from Japan..." - vox_plr_2_egg_pedastool_1 "... we've pinned what sounds like an SOS signal to a remote jungle location in Japan." On the original thread, though, I feel as though AlphaSnake put it very clearly: Then, in a Origins Letter from the Field, Takeo mentions that he fought in the "battle of Muken" and his "leadership & victory" had been brought to the Emperor's attention. Now, there's no such "battle of Muken" in World War I, so what it appears he's talking about is the "Battle of Mukden" that took place between the Japanese and Russians in 1905, which the Japanese coincidentally did get a victory. If you're curious what Mukden is, it was the capital of Manchuria, which puts Takeo in Manchuria. Two counterarguments that I can't reconcile are the sound files of the Kookaburra and Hyena, both of which aren't found in Manchuria, but can be found in New Guinea, as Matuzz points out in his thread (I can't locate the CoDz version). DER EISENDRACHE EDIT New information has recently come to light with Der Eisendrache. In a radio, we heard one Dr. Groph discussing a Division #9's more ambitious weapons designs (prior to discovering Element 115), so it was immediately assumed by me and many others that Division #9 meant Germany's own 9th SS Panzer Division. I mean after all, the SS has heavy Group 935 ties and the division is a Panzer division. Then, we got a cipher (partially) saying that "After the success at the Rising Sun Facility, Division #9 is moving with Phase #2" and that the "island facility" was also operational. Immediately, the frame switched from not a German 9th Division, but a Japanese one. If that wasn't enough, it was found shortly thereafter that scraps of paper were littered through Der Eisendrache, each with Japanese writing on it. The translation is rough (reason in link above), but Takeo is writing to the Emperor and the very end mentions that he is now on the island. Additionally, he makes clear that Division #9 is present. @Matuzz, being the skilled theorist that he is, then went and found the Imperial Army's 9th Division (and wow). Their 9th Division went to both the Battle of Mukden in 1905 and were permanently re-located to Manchuria in 1940. I may have been off about the initial Unit 731 information four years ago, but I seemed to be on the right track with Manchuria! Anyway, I hope you all enjoyed,
    1 point
  9. Hi Guys! Another DLC, another map, another thread on the high round strategies. I'll be cataloging all of the strategies that I can find (or you guys bring to me) that are viable for the higher rounds, starting about 40+ or so. As before, I'll split the strategies into camping and training. So the camping ones first, here is one found by our very own @Doctor Richtofen: Decent for the lower rounds, not sure how it would be for anything higher yet, but good to know if you just want to farm headshots. Here is another I was able to find: As for training spots, this is what I've got so far: That's what I've got so far guys, if you have anything you want to add let me know! Also, I recommend IISteveII, ScottieI3, and TheRelaxingEnd for high round strats. If you guys haven't seen their channels be sure to go have a look. Another good content creator is S1ipperyJim, his high round guide to the map starts here: https://www.youtube.com/watch?v=tYWPGLpctp0 See ya
    1 point
  10. So there is this character in the zombies universe who is being mentioned more and more through cryptic messages and we only know him by the letter M. We know that he has visited Maxis and that his presence, according to the radio on Zetsubou No Shima, "defied logic and reason". Now I believe that this M is Doctor Monty simply because his name is signed at the bottom of the Giant scraps here. You've already heard that before and you might even believe it. But I also think that this M character has also been referred to in previous games like Black Ops 1. Specifically this note in Kino Der Toten. "Be Wary of the Doctor. We are not sure how he arrived in this time and place." This is very similar to the way Maxis describes M's arrival in the radios. There isn't much else to say about this. NaBrZ Hunter has also suggested that this same Doctor could be the figure in the Nacht Der Untoten comic book loading screen which is an interesting idea. Maybe there has always been a mysterious time traveling Doctor who has followed us through out the games and this time the zombies team decided to give him a name and a story.
    1 point
  11. Just threw scrap pictures in on this thread for the sake of having a complete thread, but @DragonGJY's thread will be having locations and whatnot. Nice work everyone!!
    1 point
  12. Maybe there has always been a mysterious time traveling Doctor who..... i could not stop smiling while reading this ? Back to topic: quite sure we will get further infos after completing zns.... dlc3...and finally in dlc4 we get the solution
    1 point
  13. I think by now most people have guessed monty, and at this moment I have to agree. The one thing that bothers me, is it's such an obvious choice, yet he keeps being referred to as "M". One thing I do hope is they keep explaining how each perk is made, for fear of spoilers I'll leave it at that. We have definitely seen this time traveler feature in lots of lore since BO1, so to have this person be connected to "time/space travelling" perk machines would make sense to a degree, but it's all just so obvious, it almost makes me second guess.
    1 point
  14. @Nieno69 We are the exact same wavelength. These seem to be the keys for some of the ciphers on the map. 5, 25 - ? 15, 5 - ? Mother - Resnov Cipher shinonuma, AMUNOISHZYXWVTRQPLKJGFEDCB - ? 15, AUROBELISCDFGHJKLMNPQSTUVWXYZ- Cryptogram Cipher ASCENSION - Gersh Cipher Known but unmatched ciphers: Crossword Cipher Base64 Cipher in lab A T9 cipher Transposition (Power) Cipher I don't think it's on the list bc the columns went in order. They started in the middle, but then they followed in increasing numerical order until it looped back to the first column. I'm going to keep looking into this though. Binary DNA cipher Chalkboard cipher- no substitution/trickery occurred between numbers and their letters.
    1 point
  15. Omg....ascension, mother is clear..... Maybe 25,5 and 15,5 is the transposition cipher code... So more cipher left? Edit: Shinonuma reversed alphabet and reversed key... dont fit the cryptogramcipher...just checked
    1 point
  16. Comments: Poor explorers. Even in alternate universe, they still died.
    1 point
  17. Thanks @certainpersonio :D But I still don't get it the last sentence. Maybe the plain text is : "Urgent telegram. We have just received word that the private plane carrying the expedition crew encountered freak atmospheric event which caused it to crash killing all on board including the famous explorers Brock and Gary. This comes weeks after their announcement about finding the location of Shangri-La" It makes more sense to me, but who knows?
    1 point
  18. @Doctor Richtofen Thanks! I'll add it, and there are others as well that I forgot about, like relaxingend's camping strategy
    1 point
  19. Yes it is! And it's interesting because one of the ciphers (specifically the underwater cipher in the power room) says : "...l am also sure something is happening on a molecular level as well."
    1 point
  20. Great to see Brock & Gary getting a mention. They got bermuda'd to Shangri-La. (lol how often in life do you get to say that! Love Zombies) Trying to take all this in & apply it retrospectively is daunting. Also just a heads up, Jason told Milo that ALL maps are canon & can't be ignored. I'm loving these answers. Regards Alpha.
    1 point
  21. Awesome work everyone! :D I have a few questions, first where is the underwarter cipher in the power room? It looks liked it's at the back of the underwater part but I don't see it in theater mode after I switched on the main power. There's something else we have to do? Second question is about the spawn cipher. I don't understand that part, can you help me? "... After Owner Announcement Fight Finding The Location Of Shangri-La"
    1 point
  22. @WaterKH. Haha cheers. It's pronounced PINNAZ. lol Just say it as 1 syllable. A lot of Americans say it as Pin-naaazz pm me a link to ya video
    1 point
  23. Nice work everyone...i actually dont had time to play the map itself but i will start at the weekend....i hope we find another one but for now lets go back to der eisendrache
    1 point
  24. How did we get to a biblical level? This post isn't even a page long and we've gotten to discussing the origins of Satin instead of these clearly man-made/man-recreated dragons... What I'm wondering is where these dragons went... After all they are DRAGONS they can't be easy to hide, and they've appeared to escape...
    1 point
  25. Does this count? I found a Japanese letter in the boss fight room and I haven't seen anyone talk about this yet...
    1 point
  26. TGca Cipher Solved: " Entry 56: Just finished a very long shift. We were awaiting the test subjects arrival from the castle but they never showed. Those group 935 pigs didnt even bother to radio the asylum to let us know they were not coming. I am getting sick of those arrogant scientists. They have given the asylum the nickname Verruckt Asylum. I loathe it. We are as every bit as important to the completion of project as they are." So this was simply binary mapped to DNA codons. Here is a link to the site where I found the connection. (Forgot to add it lol) http://www.extremetech.com/extreme/134672-harvard-cracks-dna-storage-crams-700-terabytes-of-data-into-a-single-gram It has been speculated that this is not the end of this cipher. It could potentially house another meaning which is revealed by the way the TGca pairs are sequenced. Or it could have something to do with the torn up papers strewn across the map.
    1 point
  27. So I'm pretty confident that I solved the underwater cipher by the power turbines: "Richtofen must understand that using these teleporters to jump between dimensions is both dangerous and imprecise. At any point, the fabric of space-time could collapse if the proper amounts of 115 are not maintained. l am also concerned about the unknown effects of trans-dimensional jumps. l have noticed even with my brief travels that new memories and emotions have flooded my mind, suddenly appearing from nowhere. l am also sure something is happening on a molecular level as well." Here is the final cipher text I used: 1u_oeRh_ls_ndpisusu_eaiie5lansiano_h_.rc_mtlsnntmd_dnsecpootae_o_apaauldhe_a_y__hpwdhvflpon_nrry__narc_itteheaef_efdbd_e_emsbeopseonedt_ear_e_l_amyio_lo_lfir__ncm_sittespo_ounlibeenemnot_apmwhvoptbntoanopgn.yetsamapeaemeira_tptto____wi_locretleaoilt_s,hrmo_m_cosueen__trne_hme__tunlimefon-c_uahisfjea_tdes_ned__ttidssin__u_iihartaadm_tcsisii_nghtmunfens__m,oero_memnwg_arpnt__g_um-_rvanoe.ege_fvaskatfetnoasiencf__n_lirev.niharodlluense_cAstlso_e_onebo_eesds_-r1otih._mfllwe_rujrcod_wdn To get to this point I had to "massage" a columnar transposition cipher to get 20 columns made from 19 columns originally. Basically spaces had to be added that aren't readily apparent in the original ciphertext. Then you get a weird wrap-around version of a transposition cipher. I've color coded it for (slightly) easier reading: Start with the green "Richtofen" through the cross-over, and then end with the red "well." I've never heard of this happening with a simple columnar transposition, so I'm not entire sure that it actually is. If someone knows, please fill me in!
    1 point
  28. That is... dont know what to say.... i thought your highest round is 30? If you play normal without saving a zombie you get all 4 bows done till 30..... But back to topic: For the storm bow: I think you have trouble in getting the shots after the urns are filled? I never miss a shot in this step - the trick is to get the correct standing position... try every spot to get the correct position and aimpoint... E.g i take the "shadow" of a cable for the shot at double tap and aim for the highest red firepoint... at the rocket i use this rails(?) To remember the spot and aim that the arrow and the fireplace line up ... If you have trouble filling them take alchemical with you... try to stay safe in this part - e.g. in the clocktower: stand on the stair (first 1-5) and dont in front of the urn so you have all in front of you...by the rocket do a full round to train them or use alchemical... If you die in the last step use alchemical and run around the pyramid and don't stop shooting If you are not able to wall run.... go back in the menu and do the "bonus" mode to learn how to use the game mechanic And if you have trouble for ammo use alchemical.... if u are new and dont have access to it... play,play,play... you will get better every game and will understand how to do all this things.. Hope you understand the things i try to explain....
    1 point
  29. With the completion of the Der Eisendrache EE, I think we need to collect Takeo's soul from Nan Madol, Pohnpei. Pohnpei was under Japenese control during WW2 Black Ops 3 is exciting times for this story.
    1 point
  30. Oh hey, it's the thread that began my internet flame-warring, lol. Regardless, I'm glad that there's a likelihood that we'll be going to some place with connections to shi no numa.
    1 point
  31. Here's the old thread for ya http://callofdutyzombies.com/vBulletin/showthread.php?13906-Shi-No-Numa-is-in-China-Nikolai-was-Captured-There/ @Tac @ZombieOfTheDead - ACTUALLY, here's the old thread for yas (tac's link was broken) http://www.callofdutyzombies.com/forum/index.php/topic/173591-shi-no-numa-is-in-china-nikolai-was-captured-there/
    1 point
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