Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/05/2016 in all areas

  1. The latest update for BO3 is now live on Xbox one and PS4 and these are the patch notes for zombies: General Fixed a bug causing loss of functionality when activating a GobbleGum machine. Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client. Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies. Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event onShadows Of Evil. Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum. Implemented various fixes for cases that caused a host migration to fail. Shadows of Evil Fixed a stability issue encountered while completing the Easter Egg. Removed the depletion of Beast mode during a host migration. Fixed an exploit allowing players to leave the playable space. Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum. The Giant Resolved an XP exploit regarding the Fly Trap Easter Egg. Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum. Fixed a rare crash loading The Giant. Der Eisendrache Resolved an issue causing unsmooth movement for clients navigating while in low gravity. Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons. Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire. Zetsubou No Shima Resolved steaming issues on perk machines and spider web walls. Resolved a bug that prevented muting of other players on the scoreboard. Addressed several issues with spider pathing. Fixed various death barriers around the level. Fixed an exploit created by zombies getting caught on spider webs indefinitely. Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning. Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game. Balanced Skull of Nan Sapwe weapon depletion and recharge rates. Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe. Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation. Resolved issue blocking players from buying perks after respawning from an imprint plant. Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient. Removed exploit allowing players to jump on top of plants. Resolved an entity limit crash in split screen. Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene. DOA II Added new Create Public Game option for DOA II in the lobby. ROJ Guardian hitpoints clamped. Silverback movement speed adjustments. Speed reduced 3% Silverback more likely to use/chain special attacks. Siegechicken vehicle time out reduced from 40 to 30. Siegechicken vehicle added to Hangar bonus room. Chicken eggs health boosted. Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0. Nuke pickup added to bonus rooms. Adjusted how enemy selects player targets. Reduced the Spider’s melee range. Reduced electric pole spawn count in a couple of arenas. Made adjustments to how electrical poles are placed and how they spread out. Be interesting to see if they have addressed the issues with the gobblegum machines in SOE, and the game crashing issue that was added to DOA2 in the last update.
    3 points
  2. i did the same and came up with this: I'm pretty sure there are 3 "lenghts" of spaces But i dont know if 1 means 1 space / 2 means 2 or 3 means three And like you said the breaks after each line could be multiple spaces... I looked at the last solved transposition cipher and think that they most likely used here too 1 space 2 spaces and 4 spaces between the words But didnt come further with plain But: If you put all clues together: 5,15, from the solutionletter and the cipher itself (7 newlines) you get the factors... 3x5x5x7 So this could make it clear that we have a grid 15x35 or 35x15? (Could probably be only coincidence or i'm verrückt...) Edit: further i didnt see anyone talking about morsecode...there are two lights which are suspicious: first in the bunker "above the friendly trasher wall" The second is upstairs lab b which blinks .. maybe no morsecode but for the numbers which are there...
    1 point
  3. Not interested in these futuristic Call of Duty games. Another CoD to pass unfortunately.
    1 point
  4. @Nieno69 do you think we should get a frequency analysis of each line, for example "206, 717, 929" or every set of numbers like "206", "717" and "929"? I attached a text file into my previous post with every line of numbers and ran a frequency analysis here http://www.online-utility.org/text/analyzer.jsp This page shows every set of numbers instead of the line, so "206", "717" etc. Warning: long post
    1 point
  5. At first this may look like a jumble of numbers but if you look carefully you'll see each line has their own space and you should be able to seperate them from other lines. Oddly enough some single numbers like "1019" have a comma (,) at the end of them, not sure what's the deal with that. I tried looking already but if you find any numbers I haven't written please tell me and I'll fix it Edit: Text file of every line added below image (right click to show the full resolution picture) paper.txt
    1 point
  6. So after Syndicate tweeted the picture with the Wave Gun, I started wondering where I had seen it before. And it came to me that I had seen the Wave Gun in the CoDZL trailer. Then I remembered who shot the Wave Gun. This man: Now, as many noticed when CoDZL was released, that looks exactly like the man holding the Thundergun on the First Strike Zombies poster. Now that we have both of these pictures here, let's look at the men. They obviously look the same, but that doesn't mean they are the same. There is one feature that makes me say that it is 100% confirmed they are the same. And that is the scar under the left eye. Each of them have it. So I think it's safe to say they are one and the same. Once I decided on this, I had to ask. Who is this? Two places we see this man. We have no answers as to who it is. Also, where is Richtofen? He's nowhere to be seen even though he is one of the most popular characters in the game. Tank, Takeo, and Nickolai are all in their normal attire, so it's safe to say if Richtofen had been on the poster, he would have been in his uniform. But he's not there. So as all these thoughts came into my head, I began to realize that the First Strike poster makes ZERO sense. Look at it. There's no Waffe, Howl, or Nova Crawlers in Ascension. Speaking of crawlers, why are there so many crawlers and monkeys and so few zombies in the picture? The only thing that really makes sense in this picture is the rocket in the background and the Thundergun. Another things to look at. The orange. Does anyone else see a mushroom cloud with the orange paint work? Also, let the rocket play as a divider for you. I see the Black Ops 2 logo. Lastly, we have never gotten another zombie poster for any map pack ever. Why now? Why this one? So there are many questions to answer. Who is this man? Where is Richtofen? Is this supposed to be a depiction of the First Strike zombies or is it actually telling of something else? Could this be a hint toward the future? Could this man be a playable character for Black Ops 2? When did CoDZL happen in the storyline? Could this man be the blank portrait from Kino? What do y'all think? I'm sure there are plenty of other questions that could be asked as well, so bring them up. Let's discuss this because it seems important to me.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .