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Showing content with the highest reputation on 05/06/2016 in all areas

  1. The latest update for BO3 is now live on Xbox one and PS4 and these are the patch notes for zombies: General Fixed a bug causing loss of functionality when activating a GobbleGum machine. Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client. Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies. Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event onShadows Of Evil. Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum. Implemented various fixes for cases that caused a host migration to fail. Shadows of Evil Fixed a stability issue encountered while completing the Easter Egg. Removed the depletion of Beast mode during a host migration. Fixed an exploit allowing players to leave the playable space. Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum. The Giant Resolved an XP exploit regarding the Fly Trap Easter Egg. Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum. Fixed a rare crash loading The Giant. Der Eisendrache Resolved an issue causing unsmooth movement for clients navigating while in low gravity. Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons. Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire. Zetsubou No Shima Resolved steaming issues on perk machines and spider web walls. Resolved a bug that prevented muting of other players on the scoreboard. Addressed several issues with spider pathing. Fixed various death barriers around the level. Fixed an exploit created by zombies getting caught on spider webs indefinitely. Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning. Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game. Balanced Skull of Nan Sapwe weapon depletion and recharge rates. Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe. Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation. Resolved issue blocking players from buying perks after respawning from an imprint plant. Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient. Removed exploit allowing players to jump on top of plants. Resolved an entity limit crash in split screen. Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene. DOA II Added new Create Public Game option for DOA II in the lobby. ROJ Guardian hitpoints clamped. Silverback movement speed adjustments. Speed reduced 3% Silverback more likely to use/chain special attacks. Siegechicken vehicle time out reduced from 40 to 30. Siegechicken vehicle added to Hangar bonus room. Chicken eggs health boosted. Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0. Nuke pickup added to bonus rooms. Adjusted how enemy selects player targets. Reduced the Spider’s melee range. Reduced electric pole spawn count in a couple of arenas. Made adjustments to how electrical poles are placed and how they spread out. Be interesting to see if they have addressed the issues with the gobblegum machines in SOE, and the game crashing issue that was added to DOA2 in the last update.
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  2. In the most recent update, we Season Pass holders have received something special from Treyarch. The bonus includes: Black Market Bonus: ◦ 1 Weapon Bride - A Supply Drop bribe that guarentees a ranged or melee weapon ◦ Supply Drop Bundle - 10 Rare Supply Drops Dr. Monty's Factory Bonus: ◦ Liquid Divinium - 10 Vials of Liquid Divinium Also with the update comes the return of Contracts, that we previously saw in Black Ops. Completing these Contracts will yield rewards that include: a Bundle of 10 Rare Supply Drops and 1 Weapon Bride. On top of these updates, the Black Market has also been refilled with new ranged and melee weapons. These include: FFAR (FAMAS) Slash N' Burn (Axe) Skull Splitter (Melee Weapon) L4 Siege (Launcher) Several Taunts and Gestures What are your thoughts on these new updates?
    1 point
  3. Definitely the core mate, I've tried both on similar rounds and he dies so much quicker. Was this very recently as well or a while ago? He had much higher health for a while to begin with but one of the patches lowered his health drastically, since then I never ever fail to kill him before the trap runs out regardless of round. Also makes it ridiculously easy if you wait in the power-switch room just inside the doorway at the start of the round, then every time without fail he'll come down right next to the trap so you can run past is as he's landing and switch it on before the zombies start spawning in, always gets you nice and close as well :)
    1 point
  4. Update: During the live stream, devs from IW shared some info about zombies. Specifically that it's a separate universe from 3arc & SH, and that it's not connected to campaign. They also said that they love EE's, and will be incorporating them into the maps. On top of that, they have also shared the first Infinite Warfare zombies related image - which apparently is an EE towards either the first map or mode: Cheers to @BlindBusDrivr for the photo. and here is a higher def version: OP: According to CharlieIntel, Activison has confirmed that the co-op mode for Infinite Warfare will be zombies: Playstation will still be getting DLC first, so this means another year of living in the dark a month after release (at least for us xboners). Any thoughts on where IW will take zombies?
    1 point
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