Personally, I'm all for a harder map. Honestly, I'd love to play the map en-mass. However there are SEVERAL aspects of this map that concern me GREATLY.
For starters, the easter egg. (Spoilers will be Spoilers)
However, I did enjoy the cut-scene at the end. (Oh come on that's not a spoiler we all know there would be one).
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It's clear however, this map is either too highly textured, or too poorly tested. All around, entire perk machines VANISH before your eyes due to entity limits. Exposed death-barriers everywhere. It's really inexcusable.
I'm all for a big map, but when you start to sacrifice quality for the sake of having a map with X number of plant possibilities being the same gimmick for everything, I begin to doubt the process.
On the other hand, water in this map was incredible, love what they did with it. When the new mod tools come out, I'm going to see If I can't make an underwater box-map.
I also REALLY liked the sheild and how you can now use it to periodically charge items, reducing their price. Obvious custom mapping tool is obvious.
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The plant thing is a HUGE letdown. I hate having to water plants repeatedly to get a desired outcome. The biggest drag being having to keep up with it for 3 rounds. With 4 types of water, it just becomes a big fetch-quest, even with the golden bucket.
The skull and the Massamune however, I loved. I never use the sword, Ragnaroks, or annihilator, but I will be using that skull to REIN HAVOC! And while the K-t4 isn't the most EFFECTIVE weapon, it's upgraded form is still acceptable.
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The gobble gums this time around were actually pretty good. We got one that freezes zombies (USEFUL), one that keeps the teddybear from appearing (and I want to see if this also keeps the teddy-bear-bottle from appearing in the Wonder Fizz) which is KINDA useful, then we have the one that makes drops last longer, although I don't know if that means it keeps drops from disappearing or if it extends the use of drops like insta-kill and death machines. The only real let down was the secret shopper on. At first glance it appears you can buy ammo for ANY gun you're holding by buying ammo from any wall chalk. Not true, you can only use it on guns that were originally from walls. So the bows? Yeah can't get ammo for those. Masamune? Nope. AS? No-sir-ee.
But nothing was as much of a let down as finding out that no new weapon kits were added. It's a shame I REALLY wanted to use the Marshal-16s in the giant... Maybe they'll be added in an update?
All in all, I give this map a 6/10 right now. It could be so much better, but unless we start to find more stuff, it isn't looking too good.