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Showing content with the highest reputation on 07/06/2016 in all areas

  1. For now i'm sure the grapple at su and the grapple at the trainstation is for avoiding the margwas in the endgame - if you are in junction you can jump down under the worm and just chill till you need to get a white orb - same at the other places where you can hide - e.g. the places of the items So you can wait till everybody is ready Never heard these voices but will see if i play soe again
    1 point
  2. Entry 114.98 It works! Like I said in the last entry, Die Glocke, the flightdevice, is transportated from the Der Riese facility to here, the airfield. Funny that they call this bunker “the airfield”, it doesn’t even has enough place for a plane to land. Every plane that would land here would crash, I am sure about that. But Die Glocke is no plane, its an antigravitydevice running by a Vrill element, or well, officer Hermann says so. Personally I think its only made by iron. But nothing of that matters: It works! I flies! To keep it hidden for the Allies, we tested it at night, when it was dark. My job is to control the red antennae on the roof of this building and at towers in the forrest. Very important, because otherwise the pilot wouldn’t see where he flies and he could crash our newest wunderweapon. Dr. Johnson, the American of whom I once wrote called today “A huge milestone in the history of science”. He said that Group 935 finally succeed in something. Entry 114.99 This is a hell. Apparently it was true what officer Hermann said about the Vrill element. Yesterday, everything seemed fine with the tests, but Die Glocke left a bit of the element in the air when it flew around. This caused a resurrection of hunderds of dead soldiers. While they make the most awfull noises, they are attacking the bunker, right now. All soldiers were ordered to barricade the windows and doors, and let nothing inside until the Wehrmacht arrives here to clear this site of the undead. Fritz hid Die Glocke at the roof, to make sure it won’t be harmed by them. In case we won’t survive this, he has written messages on the walls in which he refers that the machine is hidden at the roof, for the Wehrmacht. Everybody is trying to keep the living dead outside, but our ammunition is running out. Dr. Johnson was sure we won’t survive this and he sent pictures of this bunker and an explanation of what we did here to his son in America, Marlton. How you may ask? A homing pigeon. Many times the old ways are the best. Everybody who tells family of what we do here will punished with death, even Dr. Johnson. But he didn’t care. He says we are dead anyway… Entry 115 They are inside. We won’t make it. We won’t make it though this nacht der untoten.
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  3. @Anonymous The green eyed zombies also appear in Nightmares. Whilst some regular zombies seem to have green eyes, there is also a zombie type in Nightmares that has not been seen in regular zombies, and doesn't look like a reskin from the multiplayer campaign. The hooded green eyed zombies. Not sure what implications that would have for their origins, but interesting nonetheless.
    1 point
  4. Definitely looks like an inspiration from it! You kinda get the feeling that Treyarch wanted to revive the One Inch Fist from "Origins" but didn't know how...until now. And considering that they take inspiration from many films, there seems to be no secret that they wanted to aim for a design like this. While this device probably doesn't open a portal per say in Zombies, it really delivers in power and will 100% be utilized for the Easter Egg. Great connection!
    1 point
  5. Simply put, we've implemented a more lightweight chatbox by popular demand. As with our old chatbox, each reply is subject to the Code of Conduct on this forum. This is in no way to replace our Looking For Group module (LFG) - and as such, should only be used as a small chit-chat area. Abuse of the chatbox will lead to it being left in the Rift...although you wouldn't do that, would you?
    1 point
  6. Hey Trey, try out this part of the forum which is specifically for finding zombie players. http://www.callofdutyzombies.com/groupfinder/
    1 point
  7. All decent advice, but the thing that was causing the difficulty - being slowed down to a crawl's pace when you got hit - has now been removed via patch and you now only get slowed down a little. Training everywhere is easier now :)
    1 point
  8. Aloha guys, Tac here with a thread on the multiverse so everyone can understand it a little better. Of course, if you spot something of interest (or especially concern), drop a comment and let a discussion begin! Please note that this thread does not depict the order of the outbreaks, but the actual time we are physically playing there. Universe 1 Nacht Der Untoten through Buried, minus Mob of the Dead Universe 2 The Giant through Zetsubou No Shima Universe 3 Shadows of Evil and Mob of the Dead Universe 4 Origins Universes 5 and 6 (and 7 and 8 and 9...)
    1 point
  9. The zombies definitely spawn in much different ways than in the previous installments of this map. Yet all of the old training spots are still able to be run. Running trains in the Courtyard, the lower floor of the Lab C room, the Garage and the Pack-a-Punch Courtyard is still possible, you just need to play extremely safe. However I advise to not use the latter of those examples when you reach the higher rounds. Your loadout should consist of a high-powered weapon such as the Brecci or the Haymaker. Light Machine Guns, although powerful, lack the fast reloads of the shotguns as well as the base movement speed. Either of these should use Blast Furnace as the Re-Packed attachment. Also, obviously the Ray Gun should be your secondary weapon. The only real problem this brings is the splash damage, which shouldn't be a problem unless you get cornered, in which case you should spam your Re-Packed weapon and hope for an Alternate Ammo Type. The WunderWaffe is practically useless this time around as the arcing electricity takes a long time to take effect which lets the zombies still hit you so it is terrible if you get cornered. Basically, timing is key, as it has been in all zombies modes. If for example you are in the main courtyard and wanting to cross over, keep an eye out for the larger gaps between the zombies. If there isn't a gap, make one. Also remember sliding is available in zombies. Stampin’ Up would make sliding through trains easy, but it isn't a necessity. At the end of the day, a careful eye will let you slip right past the zombies and live another day.
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  11. From left to right... Zach Gonzalez -- Associate Producer Ryan Higa -- Senior Engineer ??? ??? Henry Schmitt -- Game Designer Mike Anthony -- Senior Game Designer Peter Livingstone -- Lead Engineer Evan Olson -- Senior Engineer Darwin Dumlao -- Senior Artist Mark Maestas -- Senior Game Designer Wade-Hahn Chan -- Game Designer Daniel Cheng -- Art Specialist Ji Hye Lee -- Associate Artist From left to right... ??? Ali Zandi -- Level Designer Justin Nesbit -- Level Designer Anthony Saunders -- Level Designer
    1 point
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