Too much messing about just to get what you need, never a good thing IMO. The layout and feel of the map is awesome, but it should never take over an hour just to get set up for a high round game. They struck a great balance with Eisendrache after the mess that was Shadows, but it seems like they've gone backwards again and overcomplicated things.
I'm still all for the idea of, per DLC, one big, complex map and one simpler survival map, be it a remake of an old zombies map or a rehash of a multiplayer map like they did in the earlier days, then everyone's happy. Surely, with the popularity of The Giant from both seasoned and new players, this was a sign that a lot of people enjoy the simpler maps? Great for just jumping right into a game without having to spend the majority of your time running around doing searching, quests and EEs. With a lack of features (just perks, box, traps and PaP really) it shouldn't take them very long. Alas, I don't see this happening, but it's a nice idea...