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  • Steam Now Charging For Mods


    Ryan R.

    Let me be the first to say, I’m all for #pcmasterrace.  I believe the PC is superior to consoles, in every way.  But I do still own, and use consoles.  Because I believe in playing console and PC exclusives.  But at the end of the day I still would like every game released on every platform.  Now let’s get into the drama Valve has started this week.  Valve & Bethesda have decided to start charging for mods for its popular game Skyrim.  Steam has always been known for its great marketplace.  Always running deals and giving our wallets a fighting for.  Every year they take advantage of us during the holiday, summer, spring, fall sales.  We can never get enough, even if we don’t need the games, the prices beg to differ.

    Skyrim has always been a huge game on the marketplace.  With close to 80,000 peak players Skyrim has always been a go to title for most adventure lovers. 

    Modding has always been huge in this game.  Modders have made the game, larger, more beautiful, and more fun.

    But know, to use the mods we all know & love we have to pay the price.  And that’s just not right.  One of the hardest blows to take is that Valve takes 75% of the cut from the mods creator.  If I made a very popular mod and decided to charge for my work and valve who did nothing but sell the game takes 75% I would be furious.  I’m sure Bethesda takes a substantial cut of that as well being that it is their game.  But still if I did all the effort of creating the mod I should be a split between me and the original creator of the game Bethesda.  With valve getting a small hosting cut.

     

    The PC gaming community has always been known as open.  The community was growing quickly.  Every day people were selling consoles to buy or build a computer of their own.  To play these games and mod these games.  But people get worried when they see that modding is now being charged for.  It could scare lots of people away.  The fact that GabeN (Gabe Newell Founder of Valve/Steam) would do this is a shock to me.  From always being known as a community guy, always running sales and giving the people what they want (except Half Life 3) he’s been a great impact of the PC community.  We shall see if this continues and expands into more games in the coming weeks.  But for the sake of the community I hope they end this now.

     

    If you would like to help fight against this change, sign the petition!

    https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

     

    Let me know what you think about this situation in the comments below.

     

    Edited by Covert Gunman


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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
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      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
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      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
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    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
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    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
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  • Posts

    • Disclaimer: All screenshots / images are re-purposed from videos form public channels. Source links will be provided at the end of this text guide for credit and reference.   -----------------------------------------   Easter Egg Guide   Recommendations, tips and tricks for completing this Easter Egg as easy as possible are available at the end of this post.   STEP 1: Turn on AMP Generators (power) across 3 locations/modules:   Location 1: Guard Station, near exit heading outside Location 2: Juggernog room, near tentacle trap switch Location 3: Bio-Lab, center 2nd floor of entire lab     Note: These locations will always be marked by a yellow start icon in the match.   Step 2: Activate the Pack-a-Punch machine underwater in the Bio Lab.   Step 3: Obtain the Beamsmasher Wonder Weapon.   Note: There are two ways to get the Beamsmasher: via the Mystery Box, or by completing the side quest. If you intend on doing the sidequest, expand the spoiler below.     Step 4: Obtain the hard drive from a Tentacle Trap by shooting the trap tentacles with the Beamsmasher and give to Peck/Strauss.   There are 4 possible locations where this hard drive can drop (see list below); however, you can tell which is the right one by finding the trap that has a broken upper grate and a Project Janus keycard on the floor. Make sure you are using the primary beam of the Beamsmasher on the tentacles, and not the alternate beam.   Juggernog room Spawn / Guard Station Bio Lab (entering Speed Cola tunnel) Bio Lab (entering PhD Flopper tunnel)     Step 5: Find and enter the 3-digit passcode for the Bio Lab chamber.   After completing Step 4, you can actually begin doing this step and location the digits needed to unlock the Bio Lab chamber. The locations for the digits can be found:   First digit is in the Quick Revive room. Look at the clock in the zombie spawn barricade and note what hour the short hand falls on. Second digit is in the Mess Hall (cafeteria). Look at the bulletin and note what number is on the playing card tucked on the board. Third digit is in Engineering (workbench, outside of Juggernog building). Look at the "Days Since Last Injury" sign and note the number.     Once you have all the digits, go back to the Bio Lab chamber (center of the entire lab) and enter the digits on the keypad.   Step 6: Turn the Bio Lab chamber dials to release Nathan. If you are doing this Quest with multiple people, a majority of the squad needs to turn these dials simultaneously. For instance, a 4-person squad only need 3 people to turn the dials.   Note: After Step 6, you will enter the mid-Quest boss fight against Nathan. Be warned that this will lock you in the Bio Lab with infinitely spawning zombies until Nathan is defeated.   Step 7: Obtain the key card in the bottom of the Bio Lab water.     Bonus tip: while you are down here, go to the left where the Pack-a-Punch lift originally was underwater and find a lightly-shaded rock. If you throw/shoot an explosive at it, you will be able to retrieve an oxygen tank. This will be very helpful for the final boss fight.   Step 8: Travel to the bottom of the Ship, climb up the ladder, and obtain the nodes.     Note; Similar to the Nathan boss fight, you will be locked in the Ship room but only have to deal with 3 waves of zombies spawning in. After completing these waves, the hatch where you entered the room from will re-open and you can exit. Note that while you have the node on you, you will be unable to sprint.   Step 9: Take and reconnect the node to 2 of 3 locations that may have a missing pipe connection. Repeat the same for the next node.   There are 3 possible locations these incomplete connections can be:   Crab Island, opposite of the workbench near the shore Under the Sea Tower (see image below) Speed Cola Sea Caves, right side path     Note: It will take a couple of seconds to connect each node, which means you'll be susceptible to zombies while completing this step.   Step 10: Return to the Guard Station and obtain the hacking device from Peck/Strauss.   Note: Some players have reported a slight delay with getting the hacker device. Make sure the dialog with S.A.M. and the crew finished, then long-interact with Peck at the Guard Station window until the dialogue reactivates again.   Step 11: Travel to 3 buoys outside the island water and hack each one within the time limit.   Each buoy will flash a yellow light and have satellites on top of them, so you'll know which ones to hack.     You will need to jump into the water and interact-hold with the buoy to hack it. Once you hack the first buoy, the timer will begin to hack the others. During this time while you are hacking, you'll be swarmed by Parasites.   Step 12: Upon the final buoy hack, immediately go back to the Bio Lab and defuse 3 bombs within the time limit.   When you enter the Bio Lab for this step, you will be locked in, similar to the Nathan boss fight. 3 bombs will slow appear in a few windows that you'll need to de-activate. Their locations are always the same:   Ground floor (floor where Melee Macchiato is at), left window before left stairway begins Ground floor (floor where Melee Macchiato is at), right window before right stairway begins 2nd floor directly under the 3rd floor     De-activating the bombs take a LONG time, and you will absolutely be susceptible to zombies. If you are doing this with a 2 or more squad, the bomb progress will SLOW RESET if you do not complete it all the way (bomb progress is halted in Solo). I highly recommend throwing down Decoys/Monkey Bombs and using Aether Shroud to get through them all.   Note: Failure to complete this step will immediately end the game. It's important to be well-prepared before attempting Steps 11-12.   Step 13: Enter the Bio Lab door near Melee Machiatto where the boats spawn for the final boss fight.   Note: Once you enter the boss fight, the next round will "start" but you will be locked in the docks area. It is widely and strongly recommended to have a Chopper Gunner scorestreak, Tier 3 armor, full equipment, mid-level upgraded guns and at least 10k essence before starting this fight.   THIS BOSS IS LONG AND DIFFICULT. But still do-able. Round number does not change the boss health or damage. There are 3 phases to this boss, with an intermittent "break" between each phase. Infinite zombies will be spawning all throughout this fight.   Phase 1 is basic - shoot the red tumors on the boss's arms, as these are the critical spots for damage. Boss will occasionally slam and sweep the field, so hide behind the boxes in the corners to avoid this attack. Interim Phase 1 begins after you get Phase 1 ends (33% health gone). The boss will disappear and multiple zombies will appear including a couple Manglers, which you will want to defeat. You'll get a max ammo after surviving for a while. Phase 2 is the same as Phase 1, except the critical spot is now the mouth. Same attacks as before. Eventually, the critical point will move to the boss's tentacles (where you'll see yellow tumors). Interim Phase 2 begins after Phase 2 ends (66% health gone). Same as previous interim phase, but now Amagalms are in the mix. You'll get a Max Ammo from this as well. Phase 3 is the most difficult. Besides the previous attacks, the Boss will now slowly charge a blue energy ball above its head. Right before it unleashes it (which is a ONE-HIT-KILL), jump into the outside water and let the attack finish, then resurface and climb back up onto the docks. Critical spot will be its head while it's blue. When it turns red, it will get red tumors in the same spots as Phase 1. Rinse a repeat until the boss is defeated. Alternatively, shortly after this phase begins, go behind one of the corner boxes and activate the Chopper Gunner scorestreak. Shoot the head and you should be able to almost if not completely defeat the boss with this alone.   Completing the Quest will allow you to exit the match with Exfil-like rewards or continue playing. If you choose to continue, round-based zombies will return and you will be presented with several rewards such as Wonder Weapons, all perks obtained, rarity upgrade tools, and scorestreaks.   -------------------------------------------------------- Image/video sources:   https://www.youtube.com/watch?v=VvsvyH3h-xk https://www.youtube.com/watch?v=W2AKsf1IH8M   --------------------------------------------------------   Recommendations   The Terminus Easter Egg has a sharp learning curve to it for most players. Here are some weapon and equipment setups that will help you further succeed in completing this Easter Egg.   WEAPON LOADOUT   Primary: GS45 (akimbo) or ASG-89   The GS45 akimbos are basically Mustang & Sally. Not only will they keep you alive for most of the quest, but they are highlight effective against the final boss, allowing you to hit ANY part of its body and do damage. Not to mention, they will melt the Nathan boss fight as well.   For the final boss fight: Rarity 3 and Pack-a-Punch 2 will do just fine.   The ASG is a heavy-damage gun that shreds Manglers and does good damage on the crit spots of the final boss. Paired with Dead Wire, it can also take down Amagalms easier and still do big damage against manglers.   For the final boss fight: Rarity 3 and Pack-a-Punch 2 will do just fine.   EQUIPMENT LOADOUT   Tactical: Decoy/Smoke Lethal: any (preference: Combat Axe) Field Upgrade: Aether Shroud   You absolutely will need some kind of decoy tactical to do a couple of steps that involve turning your back on zombies, especially the bomb step. While you can also craft these and Monkey Bombs at the workbench, I highly recommend starting out with some to stack a couple ahead of time before wasting your salvage.   I do recommend the Combat Axe as a lethal simply because it's retrievable and One-Hit-Kills normal zombies. You can stack up to 5 (from my experience), and works very well when trying to conserve ammo during the final boss fight.   Aether Shroud will absolutely help in some of those time-sensitivity steps and help you deliver some nearly-uninterrupted damage on the final boss. Overall a very solid field upgrade to stay alive with.   GOBBLEGUM LOADOUT   Cache Back (spawn Max Ammo) Shields Up (replenish all shields) Idle Eyes (ignore zombies for 30 seconds) Hidden Power (upgrade current gun to Legendary rarity) Wonderbar! (next Mystery Box roll will yield a Wonder Weapon)   Most people would run with Cache Back and Idle Eyes, simply because ammo and time is so precious in BO6. If you're looking to min/max the Quest, however, nothing beats saving salvage and essence like Hidden Power and Wonderbar to skip the tediously-long Beamsmasher side quest or get your primary weapon ready for the boss fight early on. It's up to you what you value most when doing the Quest.   PERK SETUP   Quick Revive (+Equivalent Exchange augment a major plus) (preferably with squad) PhD Flopper Stamin-Up   Quick Revive is always a must. And with Equivalent Exchange during a squad Easter Egg hunt, you can get back into the fight quicker.   PhD Flopper is also a must if you're going to use the GS45's Pack-a-Punched versions, Sally & Forth.   Stamin-Up will help you escape tight moments easier, which for a map like Terminus, is going to be very handy for you.   In reality, however, you don't need to prioritize much on perks (aside Quick Revive), as you can get free perks by doing some of the side quests in Terminus. The real need for them arrives when it's time for the final boss fight.   OTHER TIPS   If you are not high enough level to craft a Chopper Gunner for the final boss fight, then do your best to get one from a drop by a Mangler or Amagalm and hold onto it tightly. 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    • The Nitro Deck is one of our favorite handheld controllers for Nintendo Switch, and right now you can save big on one of the awesome retro-themed models bundled with a custom hardshell carrying case. As part of Amazon's Black Friday gaming sale, the Nitro Deck Limited-Edition Controller Bundles are discounted to only $50 (was $80). You can choose between six nostalgic color schemes, including one inspired by the purple GameCube controller and a handful of translucent editions. Nitro Deck Nintendo Switch Controller + Carrying Case Bundles GameCube-themed purple controller bundle -- $50 ($80) Retro Mint controller bundle -- $50 ($80) Crystal Pink controller bundle -- $50 ($80) Emerald Green controller bundle -- $50 ($80) Orange Zest controller bundle -- $50 ($80) Atomic Red controller bundle -- $50 ($80) Nitro Deck Gamecube-themed Switch controllerThe carrying case is a great add-on, especially since the carrying case you have now likely isn't the right size for the Switch while attached to the Nitro Deck. But Amazon also has discounts on the Nitro Deck without a carrying case, including a Hellboy-themed edition, as well as the Nitro Deck+, which has a few new features, including two extra buttons, video out, and a modified layout. Nitro Deck ControllerHellboy Special Edition -- $48 ($60) SNES PAL Gray -- $40 ($50) Retro Pink -- $35 ($50) White -- $40 ($50) Black -- $40 ($50) Nitro Deck+ ControllerClear Black -- $50 ($70) Clear White -- $50 ($70) Clear Black with HDMI Adapter -- $60 ($80) Clear White with HDMI Adapter -- $60 ($80) You can also save $10 on CRKD's NEO S wireless controllers for Nintendo Switch and PC. A compact controller with an interesting form factor, the NEO S is available in a variety of colors, including an eye-catching gold. See all Switch Deals at AmazonView the full article
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