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Everything posted by InfestLithium
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Shangri-la on Mars...but how? A possible answer!
InfestLithium replied to FatedTitan's topic in General Zombies Discussion
This. But instead of a physical biodome, why not consider Vril energy as a form of "cover" for Shangri-la? We know that Element 115 is capable of displacing certain things throughout time AND space, ignoring any space-time continuum laws. If Vril is very similar to the attributes (effects) of 115, wouldn't it be equally possible to have an Earth-terrain map enclosed in a sustainable biodome while being transported to Mars? I would believe so. Hence, why the map is still lush. Let's not forget that a 115 meteorite hit the temple, which could further the effects of time and location displacement. I admit I was always an advocate for the area being settled on Earth versus Mars, but over time it started to make logical sense why Shang could potentially be displaced on Mars. -
Welcome to the family, friendo! Enjoy your stay, and please watch your step for any zombie remains on the floor.
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^ Probably a good idea to investigate it. Recall Kino der Toten on the Wii, and how we got the Great Leap Forward information? It would seem that there is going to be a pattern here.
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Do you suffer from these conditions?
InfestLithium replied to Mr. Jay's topic in General Zombies Discussion
The unplanned pregnancy. Well, nobody is actually pregnant...but it may as well be the case. You finally get into a solid game with players who communicate effectively, all strategically planning out defensive tactics that will yield record-breaking stats in one game. Everyone is following good slayer logic while allowing each player free control over what routes to take in order to survive. Suddenly your phone rings and it's [insert person who you associate with the most]. They're coming over or invite you someplace. You can't say no because you risk a good friendship or simply come off as an asshole. Even when you lay them down lightly, they suddenly show up to your front door despite your request to be left alone. Now you're forced to answer the door, which causes you to leave your game and have your entire night ruined. -
Escape the Undead (Choose Your Own Adventure)
InfestLithium replied to InfestLithium's topic in Zombie Stories
I don't get laid enough to stare at computer monitors while designing, haha. Haha, I take that as a good thing. These kind of books always kept me occupied. The objective is to start at one point, and "follow" the numbers from there on. This episode starts off with either two options: #3 or #8. You choose the option that you'd take, and then go to that number then click the spoiler. In each spoiler, you will have more options or just one lone option. A bad decision can cause your death. ;) -
Because it's publicity. He knows that any tweet he sends out - and read by the zombie community - is golden every time. All he needs to say is one word, and everyone gets riled up. Never has he been direct. The Z-man has always been a little troll by making us go back to Zombies maps (new and old) over a tweet.
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There is no EE continuation, Tattoo. It's just another Jimmy Z gimmick for everyone to rush back to Zombies. In prefer for something new to "magically" appear, you'd need a title update. And unless you've somehow gotten it when popping in either of the Black Ops discs, rest assured that there is nothing new. Go back home kiddos, it's getting late. @ You wouldn't happen to have any soft pretzels to snack on...would you?
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When you're reading a good book, you find yourself absorbed into it. Not necessarily because the story is phenomenal, but more so because the author has done such a brilliant job using the right diction and phrasing of senses that you almost feel like you are in that world itself. One writer knew how to do this very well with the horror universe - R.L. Stine. You may recall that name from his beloved Goosebumps series back when you and I were only small children, still afraid of things like the Boogeyman or ghosts or monsters lurking around the dark shadows of a street corner. It's 10:17pm here, and I think a few of my co-workers are drinking out behind the building. Work is very tedious and boring around this time of night for me, so I've begun a little bit of experimentation with Stine's "Give Yourself Goosebumps!"-esque stories. The format will be confusing for those who have never read those books, but it's nothing more than a choose-an-option-and-see-where-it-takes-you adventure. Every excerpt will contain various situations within a post-apocalyptic world filled with the undead. Make several decisions, which each one having their own outcomes. The fun is continuing the path set before you by following the color-coded storylines. Beware - one bad decision can lead to the end of your tail. If you finish this episode, please post how your story ended and see what others have reached! You control your decisions because in tonight's episode, you are the star because you've just entered... ...The Twilight Undead Zone Episode 1: A Trail Long Forgotten You pull your hoodie over your head. The sky is starting to darken as the sun slowly sets over the collapsed hills. The ground beneath your feet feels jagged against the soles of your boots. On both sides of the uneven dirt path, you see charred branches of what used to be a lush landscape full of trees. Despite the smoke being cleared for some time now, the smell of rusted metal and burnt greenery is still fresh in your nose. Your backpack feels heavier and heavier despite only having a few empty canteens, flint, and an old family heirloom. It's killing your back. The path eventually starts sloping upwards to a small hill. In fact, it's more of a divided hill intersecting each other, except for a small unmarked trail winding left and right to the top. As you approach the broken landscape, the sun has set so low that no light is shed in front of you - only reflecting shades of the sunset from the rocks laid on the side of the hill. You hesitate, looking at whether you should just attempt to climb the hill when a low gurgling sound creeps far behind you. Dammit, you think to yourself as you turn your head. Despite the area around you darkening, you make glimpse of a dark outline staggering from behind the decayed trees. It's hard to tell what the figure is, but you can make a good guess by its limping movement towards you. As it rears a bit closer, it suddenly stops. Sweat begins to form on your forehead as you try to keep your breath low. You begin to take a small step back. Suddenly, you feel your foot hit something on the ground which causes you to flop backwards on your rear. The sound of the thud makes the figure lift up its head. You stare in horror as you see its glowing, blue eyes protrude from its oblong head. It releases a bloodcurdling scream that no ordinary human could possibly make and begins to charge at you. You take a quick look at the monstrosity which is still a good distance away from you and notice a small but chipped slab of rock sitting before your feet. You're already at the foot of the hill though...maybe there is still some time to escape if you take off now. Take a stand against the creature (# 3) Make a break for the hill (# 8) Note: I will keep making updates to add more parts to the adventures. As of now, there are only a total of: 9 options.
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Son of a @Boom ... It is that. For some reason it looked like the perk bottles. Maybe I ought to turn the brightness up on my phone. :P
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There are definitely two perk bottles, I'll give you that. As for the Shrink Ray part...I'm not sure that could be it let alone what part it would resemble/why it's there. And welcome to the community, friendo!
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COD 2015's era: Future or past
InfestLithium replied to Stop Mocking Me0's topic in Research & Development
We gotta go future. As much as people dislike futuristic elements in Call of Duty, it's the best option to flow with. Like Mocking said, it allows for a plethora of imaginative tools, weaponry, gadgets, and concepts. That's why so many shooters work with the future - it's easy to mold and holds no static infrastructure. There is no formula to follow other than "Hmmm it would be awesome if we changed the dynamics of _______ by adding ________ with it". Plus, when have we ever thought that going back in time would make things "okay"? Besides, Zombies-wise we don't want anymore historic/past maps. We've already screwed up the storyline by wedging new maps in between others only to cause story displacement. Maybe one like MotD here and there to offer relevant information so we can soothe the "time wound", but nothing more. The future is bright. -
Wrong game title @Black Hand Smith , haha. You're thinking Black Ops II. Mine definitely has to be Project Nova. Something about it gives me that classic World at War vibe (guess why haha). Plus, it goes into some damn good story behind Reznov in Black Ops, his motives for killing the three conspirators, and the feel for revenge once you see what happens to Dmitri.
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Welcome to the fam, friendo! Aha! Now everyone who is on PS3 is rolling in...and say! MotD fan as well, are we? Enjoy your stay, and keep slayin!
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Welcome to the family, friendo! We could always use more PS3 players, eh? Enjoy your stay and keep slaying!
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I usually aim for the lighthouse first when it's around 5 or above. At the start of the game, I'm pretty complacent about using the M14. By round 4, the zombies will begin running and George will begin creating those damned sprinters. Hence why 5 is probably going to be your limit before you make like a tree and leave. The lighthouse path is better anyways because: - MP5K is along the path after the first debris is removed - Stairwell is great for running short trains to rack easy points w/o power - Sickle down below - about 80% chance of Mystery Box spawning on that side of the map In fact, you could go powerless using either the stairwell or Ak74u area until as high as Round 15 (though at that point you' probably want power on anyways). If you are dying to have some kind of perk after power is on, invest ASAP on Speed Cola or Juggernog if you already have enough points to purchase your way through.
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Pretty sure it was the late 1930s/early 1940s. The Monkey Bomb is only present in Origins (like many other future arsenal) because of element 115's time displacement effects. That being said, stating a weapon is in ______ map means nothing about its date.
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We've awaited your return, friendo. Welcome home. :D
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@Black Hand Smith , that's assuming Moon occurred prior to Call of the Dead, which it did not. :)
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Welcome officially to the community friendo! Not that you weren't already welcomed, but now you can have living proof that you were. :P
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Your EE Music Playlist
InfestLithium replied to Electric Jesus's topic in General Zombies Discussion
Verruckt: Burn It Down - Five Finger Death Punch Shi No Numa: Nobody's Listening - Linkin Park Der Riese: The Night - Disturbed Kino: Mirror's Truth - In Flames Five: Derezzed - Daft Punk Ascension: This Calling - All That Remains Call of the Dead: Still Counting - Volbeat Shangri-la: Black Hole Sun - Soundgarden Moon: Now - Staind Tranzit: A Light in a Darkened World - Killswitch Engage Die Rise: I Don't Wanna Stop - Ozzy Osbourne Mob of the Dead: Afterlife - Avenged Sevenfold Buried: Darkness Within - Machine Head Origins: Save Me - Avenged Sevenfold Sent from my iPhone using Tapatalk -
Welcome to the family friendo! You came to the right place for everything Zombies, so have yourself a look around and get right to posting! Sent from my iPhone using Tapatalk
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Woods had a 115 tattoo in Black Ops as well.
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Treyarch Changing Things Last Minute
InfestLithium replied to FatedTitan's topic in General Zombies Discussion
Sorry mate, but the leak was nothing more than a fake. I remember exactly when this was released specifically on CoDz, and someone proved that one of the panel images originates from a totally different video game, the exact image and shabang. Twas a perfect replica. Edit: Posted this a long time ago: http://www.callofdutyzombies.com/forum/index.php/topic/153143-bridging-the-gap/?p=1418171 -
@Slade : But wouldn't they still have access to the main teleporter, given that these are Griffin Station scientists? That is, if any of them were even alive at this point in time. We're looking at anywhere from 60-80 years since Griffin Station was first established. If my memory serves me correctly, didn't Samantha end up killing everyone within the Moon base right after the incident with Maxis' "death"? Note that they are wearing spacesuits; these astronauts knew very well that they were going into space. How they knew and how they found the pyramid prior to using it for travel is beyond me. I want to say that these astronauts are American/Russian, but I can't call that without a shred of evidence.
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