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InfestLithium

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Everything posted by InfestLithium

  1. Festo you're skimming again lol. I would say the first time Brutus spawned in on Mob of the dead. I turned and ran the other way right into my wall of zombies. The rank was also a big win for me, however all the crap I got for it the rest of year pretty much ruined it for me. Whoops! I got so excited with my nostalgia that I totally ignored the "2" in the title. My bad. For BOII, I'd have to say jumping off the catwalk edge on the dig site (Origins) and reviving someone who was down at Juggernog while mid-air. I think it's fair to say that most of my favorite and exciting moments involved reviving people in very hasty situations. I was born to be a medic. :)
  2. Reviving a teammate in Shangri-la from the cliff near the waterfall to the end of the bridge near the mudpit room with a Krauss Refibrillator. Bazinga, baby.
  3. It is possible, but only if you are playing your cards right with opening debris and doors a round after clearing out your current area's dig spots. This gives larger chances for new spots to arise as well as co-current ones.
  4. Richthofen is a bit delusional after teleporting. Would he know about all the Group 935 stations? More than likely considering that he's prepared several bases on his own accord. As for Samantha's whereabouts, at that instance he may not have truly known her location since he was not in Griffin Station at the time of her taking over.
  5. My dear Grilliam, I meant lackluster as "we have pretty much nowhere left to go that gives us open questions like Black ops did". You pretty much put a sock in my mouth, so thanks for reminding us about the underlying statues of the ancients. I pretty much forgot about those. As far as anything beyond that goes, I still wish we'd have more insight on things like The Flesh or the Tranzit Conspiracy or...just more like BO did before.
  6. When you have a lackluster ending like Origins', it throws off a great deal of people who don't even know where to begin anymore. The ideas are limitless, but at least with Moon you had several templates to go off of whereas Origins leaves you at a dead end because...well, there really isn't anything to imagine other than something non-cannon.
  7. I only bag the tea across one's face if they were complete dicks to me in a Grief match. My rule of thumb is to only respond back in a manner no more yet no less harsh than they have casted upon me. I can take a loss or win fairly simple, but I will not hesitate to troll the original troll.
  8. Comparing it to Zombies is the worst thing you can do in terms of scoring it. Put our beloved move aside and then you'll see that Extinction is a pretty damn interesting - if not creative - mode.
  9. Yet there is something wrong with the pattern which the aliens move...you must take enjoyment in the things we dislike.
  10. Have you ever actually completed Point of Contact? It's not as short as you think. On top of that, you're heavily relying on your squadmates to fill their roles. Trying to hold the team up by yourself is an extremely daunting task, considering you are assigning yourself to a limited arsenal and ability range. It's all about that communication.
  11. I cannot agree with this more. In fact, let's throw in all the weapons that we see, whether in a trailer/cutscene or loading screen. We get so pumped when watching scenes from Call of the Dead and Origins because of the badass kills from each character. I don't care if they are deemed "special weapons" and would only be used in a limited time; just give it to us so we can die happy.
  12. https://www.youtube.com/watch?feature=p ... eAu459huTA Hopefully that'll work for ye.
  13. They probably gain more intelligence - at least certain groups of the alien race - the longer into the missile's aftermath. That being said, it's no doubt that they will become more challenging in the upcoming chapters. The latter question is actually very thoughtful, Undad. To unearth something is to say that the aliens were underground for quite some time. You could assume the alien race hibernated under the surface long, long before the strike yet not before mankind's homage on Earth. At the same time, however, you could easily say that they were indeed on the planet before man came around.
  14. I don't know how many times I go down because of stupid human errors such as that. I just get excited when I see a notification via Skype, phone, or Xbox Live and flip out. I try every time to do it in a timely fashion (new round transition, last zombie) but find myself in a predicament where my teammates just had to trigger something.
  15. Magma: When approaching the broken tram near the heavy lava pool area, there is a small little pathway going from one of the tram windows and into the station. People tend not to look this way, and it makes a great route for getting into the building quicker than the middle route. Uplink: Even though it's a very popular remake of Black Ops' Summit, people forget very easily about the the lone rail car on the downslope near the sniper tower. I see someone in it maybe once every 20 matches, but it's too much fun to pass. Dig: Near the far back of the spawn where there are stairways against the walls (like second-level floors), there is a small tunnel underneath one of the staircases. It's rather open to the sides but very well-hidden and obscure. Raid: The building that overlooks the pool bar (where snipers love to hide) also has a tiny ledge at the top floor. You can go up to it - and even get into the room - by climbing the structure of the walls. It's a very popular spot, however, so it gets a good amount of attention. At the same time, it can work wonders with the correct class setup and mode.
  16. I absolutely loved Vengeance's Multiplayer maps. Definitely the better of the four because of how the layout was structured so well. I was a sucker for the remake of Summit, haha. Zombies-wise, I couldn't go wrong with Uprising. I love the other DLCs for their Zombies maps, but Uprising gave us a brilliant Mob of the Dead and Cell Block Grief. Now those are two modes to be damn proud of.
  17. Thou shall not cross thy teammate's undead routes.
  18. Really weird, but it looks like IW is going to be releasing a good number of these. I have no idea what those mini mighty morphin' power rangers might be...but I guess it does live up to the LOL portion of it.
  19. So we either look at Extinction as "there are no ties", or "there was enough time to create a cover up and send military teams to investigate/clear the areas". Sounds pretty good to me so far. Thanks for giving background on ODIN, friendo. Now I wonder whether the storyline of Extinction (given there is one) will pan out within the 10 years prior to Ghosts actually starting via Campaign. +1 to the Grilling machine.
  20. Welcome to the community, friendo! Look around and don't be afraid to be a part of our many, many discussions. Hope you enjoy your stay at the Hotel CoDz. ;)
  21. High rounds tests your endurance, commitment, and strengths as a Zombie player. There's something about pounding hours and hours into one match just to satisfy that "Hmm let's see how far we can go in one run". It also shows your strengths & weaknesses when you're on your own. It doesn't mean you're 1337 or anything; it just means that you can hold off for large amounts of time on your own. Beyond Round 70-ish, it's all the same song and dance.
  22. Very good reference, friendo. I agree that it seems to be going backwards in the time flow, taking us to the -ahem- origins of events.
  23. You got a friendo on this one as well. Consider me a part of not only the gaming portion but donating as well. Let's kick some undead ass.
  24. If I wanted to play in a foggy town where I couldn't see anything, I'd be playing Tranzit.
  25. Thanks, Alpha. That should really deter any incoming spammers. It might be at the risk of new members, but it's fairly easy to navigate through the spammers vs. actual members when manually done. Nice work.
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