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InfestLithium

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Everything posted by InfestLithium

  1. Did someone call my name? Welcome to the community, friendo! Whatever your other half told you about this magnificent family is absolutely correct and more. You are signing up for such an amazing community of meatsack slayers. Unfortunately I'm not good at the guessing game so I can I lose out on some brains. Anyways, enjoy your stay!
  2. Very informative...information right here, MMX. I'm glad to see a scientific perspective on this rather than a general "115 did it I don't know how but it did" response. It's good to see where everything would [potentially] originate from. I'm bookmarking this for future reference, because I really enjoy it that much. My favorite part of the list was hands down how the mini-bosses came to be and the Wonder Weapons at work. The mechanics behind such energy and usage fascinate me. Keep up the solid work. Brains to you galore, dear friendo.
  3. Treyarch tried something different, and they did it successfully. People argue about the "classic" feel because the Side Quests are being shoved down a player's throat just to play the game half the time. There are, however, is a simple way to fix that: just don't do the Side Quest. The thing about Origins is that everyone wants a staff, and everyone wants to upgrade it. At that point, you're pretty much halfways done with the Quest so many people feel that they might as well do everything else. The same goes for Mob of the Dead and the makeshift plane. Also, Mob of the Dead/Origins were just good examples of making the game similar to the classic maps by shifting the attention from the map layout to what was available. MotD returns the Verruckt feel and the weapons do not disappoint. Origins delivers everything we could possibly want with new additions so it automatically becomes the top favorite. It's not to say that the other maps failed. The perspective of gamers vs. devoted slayers is very skewed in terms of personal likes. Just as how everyone wanted to get rid of the N4 even when Black Ops II offered Tranzit because "we wunt teh o4 moor pls". You can't forever stay in the classic Zombies feel. New things have to be added and transitioned so variety is available.
  4. There better be a pretty price to pay for upgraded perks. I love the idea but if it would be implemented like the challenges in Origins, then it would be fairly balanced.
  5. Very, very nice model resource friendo! I have yet to obtain a program that allows .3ds files, so it's actually pretty cool seeing a whole figure of the model in Photoshop and screwing around with it. Just a quick question: these look a lot to be like Black Ops only models, but there are also some Black Ops II models (CDC) as well. Is it because you're combining all the models, or was the original parent directory like that already? P.S. The list function only works ifyou set it up like this: [list] [*] Item 1 [*] Item 2 [/list]
  6. As an informal rule of the board, we don't delete accounts. Well, Moderators actually have no power to do so - it's within the Admins' scope of power. And even if an Admin is able to, accounts are never deleted. If you are going to be inactive, you can just leave your account as is in the [possible] event you decide to come back. I hope you understand. :)
  7. I agree with Jay. The difficulty varies whether you're playing Solo or Co-op. You have to take into consideration how long each round may be due to the number of zombies per wave as well as distractions. For solo, I would say Call of the Dead or Nacht der Untoten. CotD because everything is coming after you at once, and NDU simply because you're going to be running some very tight circles for a good while and might slip up. For co-op, it's easily FIVE and Shangri-la. FIVE is so terribly enclosed that if even a few zombies from someone else comes the opposite way of you and your horde, you're done unless you have a luckshot of a weapon. Shangri-la is extremely fun with randoms but most players (the novice ones in particular) will go down and end up having the same situation as FIVE, except with a bit more leniency.
  8. I half agree and half disagree. Yes, it was meant to be a powershot of a weapon that deals massive damage if used accurately. At the same time, it doesn't make it a useless Wonder Weapon. It's like the evil twin of the original Ray Gun in that it's mainly for direct hits versus splash damage. Even in the high rounds, beautiful headshot damage.
  9. Cooking and buying some propane and propane accessories, I tell you what. Welcome to the family, friendo! Glad you found us - I promise that you have come to the right place for finding top-notch zombie slayers. :)
  10. Buildables and variety. Nothing is more exciting then grabbing your buildables and using them just for fun on every map, whether it's simple like the Zombie Shield or an Elemental Staff/Sliquifier/Acid Gat Kit. The variety relates to a major overhaul of change from the mode of transportation to (like what was said before) the process of turning on power. It's just incredible how much of a difference each map is.
  11. 160 bones is a lot of bones. In Origins, I cracked the hole in one of the giant robots' foot 3 seconds prior to it coming down. I know it was perfectly open because I saw the yellow light illuminating my entire TV from how close it was getting. Then, I just get stomped on. One down for me. I was so irritated that I didn't even bother for the Golden Helm the rest of the game.
  12. While it's unlikely that Nikolai and Tsar Nicholas II are both the same person, I really love the idea and connection you have going on. They both carry within the same culture, similar events, and pretty damn accurate positions. We know that Nikolai was in the service prior to being a politician then back into the military as his punishment, but I wouldn't call him as a Tsar on that note alone. But still, this is a very solid and actually entertaining connection. I love seeing real-world examples of characters and events being linked in Zombies in such a matter. Brains to you, friendo. :)
  13. Cargo [*:3rihwv7k] At the back of the spawn with the garage, there is a small little building in the far back center than no one really ever goes through. It's perfect for hiding out when manually using scorestreaks. [*:3rihwv7k] The opposite spawn side has a few large cargo crates on the right side that can be accessed be climbing them. They make great hot spots for Search & Destroy matches. Hijacked [*:3rihwv7k] At the back of the South spawn, there is a small boat that players can prone in and never be seen. It's useless, but a good spot for people who tend to chicken out. [*:3rihwv7k] The jacuzzi is very popular to go in, but a vast majority of people don't bother to look in that direction if you are facing against the corner of it.
  14. Having the Mark 2 is like winning the lottery - you have a chance, bu you aren't guaranteed a win every time you play. I also like how rare it is, because if a random gets it, goes down and bleeds out then I'm already calling rage quit across the map.
  15. Rest in peace to the guy that made me love looking into Custom Maps like DBZ. I loved watching his videos while he played...he was and still is one of the most genuine and fantastic zombie slayers to watch and be a fan of. :cry:
  16. The Wind Staff always wins in my book. Such a difficult object to make, but totally worth the treacherous effort in the end. Blasting away at some meatsacks for an instant halt.
  17. Y'know, I have been needing a full **** please report this topic, post **** set deriving from England with a currency that is not of my own lately...
  18. I wouldn't consider it crazy. We've killed monkeys and dogs, but that's not stopping us. It's just that it doesn't seem like wolves from the campaign mode would be injected into another mode involving aliens and escaping, unless it were to come as some form of reward.
  19. It's part of the campaign.
  20. I think that to be very useful in Hardcore, really. In Core, my teammate takes the hits for me or I end up getting killed by being the "purposeful shield". I take sacrifices for the team but that's only if I know I will be the sacrifice. :lol:
  21. That's love right there. I kind of expect for Exctinction to be short waves versus how the rounds transition in Zombies. And from what people have been saying about the additions in it, it doesn't sound like there will be much for objectives aside surviving or escaping. Even so, I don't particularly like "escaping" from endless hordes.
  22. If the walls are moving and you're toying around with a staff, I'd suggest grabbing the Staff of Ice+ and doing very, very small doughnuts in the middle platform. It works well if you know how far out of the middle you can extend from without being on the other side of the wall as it drops. A hotspot for getting hit, but rarely will you go down if you're charging your staff shots every so often. The Ice entrance or the Wind Entrance is probably your best bet if you're looking to run larger trains. Otherwise, the Lightning entrance allows enough space for running with a wall weapon but you only have one pathway out as R102609 stated.
  23. But there's been so many instances where someone edited the map preview image. I would sit on the border without giving too much hope into it. There's no point in getting excited for something that can't be validated.
  24. Does it deserve its own sub-forum? Possible. Will it meet up to the expectations that Zombies gave us? I highly doubt it. We will see.
  25. How do we expect to get into a better rank with high rounds when losing a teammate means our rounds don't count? I don't even play by rank anymore so screw the system.
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