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InfestLithium

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Everything posted by InfestLithium

  1. That is where we correlated the painting from; Green Run. The whole image has three particular sections which are various paintings in that map.
  2. Not worth the flopping, considering that you don't want to run into the altars or other obstacles. Bear in mind that the zombies will spawn from up above platforms, then drop to the ground. They come from all around so proning yourself is not a good idea. Nevertheless, having Flopper anyways is a plus. I used this method and got to 43 in as little as 2.5 hours. I made the mistake of grabbing the Zombie Shield after a new round started, and had zombies spawn within the tunnels blocking my way back to the portal. Very useful method but a serious time lagger if you don't have the right arsenal. I used: - Spatzz +447 (PaP'ed STG) - Boomhilda - Juggernog/Speed Cola/Quick Revive/Deadshot Daquiri/Double Tap II - Zombie Shield, Maxis Drone (EXTREME ADVANTAGE), Claymores - Golden Shovel, Golden Helmet, one free perk slot (which I used poorly for Double Tap II) I found that having the Shield was a bit of a disadvantage for me because I would get too cocky with it and face the horde behind me more than I should have. The Boomhilda Rounds 30+ aren't too effective but act as a great single-killing gun when I need to save one zombie without damaging it. Note that even putting so much as one bullet into a zombie will cause it to despawn upon going back above ground. If you have little to no reason to go above ground, then don't do it, especially when the round starts. It might also we wise to invest in Mule Kick for a horde-killer, like a Ray Gun/Ray Gun Mark II. You'll be spending anywhere from 3-10 minutes trying to finish off a round. I got extremely blessed by the Zombie Gods to grab so many Max Ammos and Insta-Kills during the middle of the round. A Semtex is insanely wonderful when trying to "tag" your chain of zombies. Don't even bother with the One Inch Punch. Your first 30 rounds will go by awfully quick if you Pack-a-Punch your whole arsenal, so there is no time to dwindle around with unnecessary items.
  3. Yep. For sacrificing the ability to have a staff, you are allowed a large open area with just you, your gun, and some zombies. These are some awesome tips and tricks, friendo. I too never really knew about the Crazy Place tip until I started experimenting a few days ago. I know that the Panzer Soldats don't really stack up, but they will wait for you the moment you jump through a portal.
  4. I like this idea. The whole copy-cat move Americans have made over everything. First they steal data & blueprints, then the technology, the weapons, the research, and even the entire operation of experimenting directly with element 115. I too wondered why Broken Arrow would destroy any evidence of the outbreak even though the original outbreak was not from them...or was it? Perhaps they were a major ingredient in increasing the magnitude and number of zombies after the bombing of the entire planet.
  5. Overpowered elemental flopping? IMPOSSIBRU. Sad to see how many glitches were patched up. I can't believe the audacity of people to exploit all these. It's not hard to play the game legitimately. I remember getting the falling out of the map bug, though. I was just about ready to throw my Xbox out of the window at that point.
  6. InfestLithium

    Firm?

    It's a holder for the Staff of Fire when doing the Easter Egg. There are a total of four holders; three in the giant robots and one in the location the video shows it in (Dig Site). Sorry friendo, no other 5th staff exists.
  7. Only one small problem: the events in Buried with the N4 are in a different time period than Shangri-la's event. Recall that Call of the Dead happens in 2011 whereas Moon occurs somewhere in the 2020's. For a long time, we estimated that CotD and Shangri-la could have never happened if Moon indeed took place in the 1960s/1970s. This, however, proved very wrong once Black Ops II was released. It revealed to us that Moon and maps beyond it would evidently take place 2020+. Shangri-la, however, took place in the 1990's at least. That being said, Buried didn't happen at the same time of any other map. Call of the Dead and Shangri-la followed before Moon, not after it. Thus, they still existed and the Earth was hit by missiles which didn't affect the original timeline.
  8. I still have mine glowing. Is it affecting those who have already activated the Maxis/Richtofen final step (the box in Buried) or people who have not done it yet?
  9. Randoms who insist heavily on waiting for the perfect timing for certain drops. I can understand not grabbing two nukes or Insta-Kills if they both appear at the same time, but I am not going to stand around while baiting a horde for a Max Ammo drop just because you want to make sure that you get those 20 extra bullets in your weapon.
  10. With that being said, you can still grab ammo off the wall with the same gun even if there are different attachments on it. Proved very useful when I got the Ak74-u w/ Extended Mag.
  11. Welcome to the community, friendo! It's always good to have another slayer alongside us, whether it be playing some matches or just being in discussions. Hope to see you around more. :)
  12. When this happens, I blame my team and not the player. Getting 2500 should be easy if your team works well together Agreed. It's not difficult at all to help out the poor guy/gal in reaching a measly amount of points like that. Even having two people to help out makes the greatest difference. Train a horde and let them snag all the points they can, or bottleneck it with them in tight areas.
  13. No doubt having a mic works wonders for you when playing Zombies. The simple act of having it in can make or break your game because players are less reluctant to leave a game when they have teammates who are verbally communicating to one another their goals, current situation, etc etc. What you had was just great gold, friendo. I'm lucky if I can get a team that doesn't lose a person before Round 5. :(
  14. Thank you for the warm comment, gamechanger. Most people don't favor the alternate/numerous timelines assumption because it's a cop-out for explaining things. For instance, we've been trying to figure when Kino der Toten existed during the Black Ops era compared to the rest of the maps. Lots of people called out the possibility of a 2nd dimension, which soon translated into an alternate timeline. I'm not saying we should not consider it; however, it's only useful as a last-minute resort if we have absolutely no evidence to figure out a time placement. Maxis couldn't have put Samantha in Agartha for the reason I posted above (#9). Richtofen could have possibly thrown her into their as her punishment since he wanted to rid of her...but then there becomes a problem of how/why she was displaced from being in Richtofen's body to being a spirit in that ancient dimension. I agree that something occurred in which she was practically forced into Agartha due to a distortion in time. Mob of the Dead's case wasn't so much of a distortion (excluding the presented future perk machines, guns, etc). Rather, it introduced us to the possibility of cycles occurring within Zombies. Remember that MotD happened prior to Samantha being in control of the zombies. While that remains true, I honestly believe you're onto something with that connection. We haven't exactly figured out what happens when we continue/break the cycle and how it reflected the events afterwards. For all we know, the pre-Easter Egg Origins may actually ignite - as you said - the Mob of the Dead we know. All we'd need is a little more evidence and connections to make it a stable reason. Good thinking, friendo! :)
  15. Sounds alright to me, seeing as all you need is to get extremely lucky with your digging and getting enough Zombie Blood drops. To upload a photo from your iPhone, you can use an image host (Imageshack, Tinypic, Photobucket, etc) and upload the image you'd like. Then grab the Direct Link for it and put it in between the IMG tags. I believe Imageshack allows mobile uploads if I'm not mistaken.
  16. Look again. Fixed. It's a habit to call them CDs when trying to deliver a point across.
  17. 8) It's because Samantha never gained full control upon entering the MPD. She had to build up her powers over a span of decades. Plus, she was bent on rage after seeing her father die before her very eyes. That totally overrides the original controller of Zombies to some extent. Besides, compare 60+ years of experience versus 20 years. 9) I believe Buried lead to Origins in some way, but I don't think Maxis would purposely remove Samantha and place her in Agartha just to have her freed. Remember that Maxis said he needed to open the Rift so he could save his dear daughter. That means she was already in there prior to Buried. 10) It could be possible, but I wouldn't count on it. Richtofen's view is fine the way it is based on what he manages to accomplish as his final Side Mission. He has gained just about maximum power as an omnipotent being. There is still something that he's missing, however, so he isn't 100% satisfied just yet. Also, thank you MMX for answering those. :)
  18. I would've gotten to Round 4 had I not picked up a nuke, or even decide on grabbing the Remington from the dirt mounds. I find that opening up Generator 6 asap is the best way to go. Don't bother using the Crazy Place teleporters because it won't work at all. 200+750+750+1000+1250+1000+1250+2250+1250+1500 = 11,200 points required to open the way to all generators. That's not including Pack-a-Punch. You can gain 600 points extra from doing all six generators since your reward is 100 points for completion. If you can get 2x more than twice, you should be good to go. Or you can go the cheap way and grab the Agarthan Reaper using the Maxis Drone. :P
  19. The way I'm looking at it (bear with me), the only way to solve the paradox was to go to a time where Origins did not exist, but did to some extent. In the "new" Origins, Group 935 excavated the site and found Element 115. There weren't any zombies going after them, and they did not create giant robots. Samantha was no longer in this era and history just smoothly flowed onward since then. Now the how explanation on this is the gateway to Agartha. Whomever resides in that dimension must be omnipotent. Samantha is a soul within the realm during Origins and she can reach out to everyone in Origins. Heck, she even knows all about them - their background, their full names, their way of life. She can directly talk to only one character so make guilt of so they can help free her. When finishing the Easter Egg, the Maxis Drone must pass through the gateway. This means that Maxis must go into the realm of Agartha. He too does not have a technical physical body, and going into Agartha would seemingly make him omnipotent as well since we just got done releasing Samantha from Agartha. While it's quite difficult to reason how he could magically become omnipotent without further proof, I keep looking back at Buried in which Maxis does become omnipotent from the Side Missions. There seems to be a trigger when passing through Agartha that fully allows him to become omnipotent and set the record straight. The light we see in The Crazy Place's ceiling is the very same light we see outside when we look up. I personally believe that this was an allusion to us "returning" back to the map but subtracting all that we've encountered. Maxis, now being omnipotent in Agartha, rewrote history so the events in our Origins didn't occur. This would cause him to be in his regular body still and the cycle of Zombies to continue with a few setbacks. The cutscene is also very hard to explain as well. Part of me wants to believe that Samantha has this oddly fuzzy memory of the Zombies universe yet she can't really claim that it's real, so she plays out the story with a boy named Eddie. It turns out that what she thinks is a little game is actually what occurred but she doesn't understand that because her memory is not in tact. This explanation comes with the essence behind being omnipotent. I'll try to make some more sense of it later on, sorry for the confusion haha.
  20. Shooter, you could not have better summarized what was exactly running through my head the last couple of days. Even wrote a small theory on the events of such a cycle occurring. A million brains to you, friendo.
  21. Most Difficult: 1.MotD 2.Die Rise 3.Origins 4.Nuketown 5.Tranzit 6.Buried Most Fun: 1.Origins 2.MotD 3.Buried 4.Die Rise 5.Tranzit 6.Nuketown Best Layout/Atmosphere 1.Origins 2.Mob of the Dead 3.Die Rise 4.Nuketown 5.Buried 6.Tranzit
  22. The moment Drust started to speak, I knew where you were going with this. It's definitely a tale to get into. I only hope that you continue with this; lots of imagery being used as well as dialogue to actually give the characters some more insight/personality. Now all they need to do is find the staffs, yes? ;)
  23. Thanks for the comments, critique, and corrections friendos! What started as a little thought bubble at work turned out to be such a monolithic research frenzy last night. I'm glad that you guys got a chance to read my crazy writing and voice your opinions on it. MMX: Whoops, I kind of jumped the gun with the 115-displacement ordeal. I meant to say that it was similar in the sense where removing things (or in Origins' case, adding things) that don't exist in the respective timeline cause a distortion. Mob of the Dead was only a minor displacement since Lucifer indeed took actual objects from the future and blatantly wedged them into an era where they were not actually invented yet save Electric Cherry. Origins, however, brought us Samantha in an era where she did not exist, did not belong, and - as Eternal put nicely - did not even have so much as any physicality to her yet she was in the realm of Agartha. That's a enormous distortion if I've ever heard of one. Eternal: Kudos for an in-depth of the paradoxical perception! See how much more would happen should the paradox remain unsolved? It does create a great deal of conflict when considering the final cutscene. If you see it as saying "hey we have no problems anymore because we know that we're on regular ground for once", then that's okay. I'm just trying to offer an alternative perspective based on the paradox. DeathBringerZen: Consider what you will about calling Zombies a child's game or not. I simply made the stance on what the paradox was and how it can remotely affect what we believe the cutscene to portray. I am a firm believer of a cycle playing a major key in this scenario. At the same time, it's relatively easy to just take what we want to see and go the easy way out. I'm not saying you're wrong at all. My guess is as good as your or anyone elses. I totally understand how it comes to that particular viewpoint. I agree if certain objects and references were not in the cutscene, everything would have panned out to be much smoother and there wouldn't be this much trouble over the validity of the Zombies universe. I actually didn't take too much heed to Jimmy Z's tweet because I honestly didn't want to base a whole theory off of some text he wrote that is actually quite vague if you think about it. It is very well possible that this is all nothing but a game. What I theorize, however, was the idea of it not being a game but at the same time, led to it because of the paradox. This in turn would cause some kind of cycle to continue. The only question we'd have to ask is who is the real omnipotent being - Samantha, or Maxis? [i include Maxis because if he went through the gateway to Agartha, could he have told Samantha the Zombies story given that he would somehow be omnipotent as well when in Agartha?] Grill: Thank you! I jumped the gun a great deal when discussing the relationship between Agartha and The Crazy Place. I meant to say that The Crazy Place was a sub-component of Agartha. But I like the idea of an airport/bridge, as that is what I now believe it to be. Thanks to everyone who pointed that out. My mistake! Keep those posts commin', friendos! I really appreciate the time and effort you all put into your comments. :)
  24. If Origins is a paradox and it is rewritten with its true history, then it makes the ending cutscene viewed differently. It's kind of hard to explain how, but think of it this way: Maxis (in Buried) finally becomes omnipotent. It might be possible that by releasing Samantha from Agartha in Origins, there is a moment in time where he snaps as a result of going through time. This of course means that a small event occurred and Maxis knew exactly what to do. Going through Agartha may have resulted in history being leveled out and him telling the story of Zombies to Samantha in the future. That itself is a very flawed explanation, but it's why I didn't include it in the original post; it wasn't what the theory was revolved around. This reason only allows us to see that the story actually loops within itself up until Origins. Maxis retells the true story to Samantha [leaving out tidbits of course], in which she "plays" out the story but causes the story's ending (Origins) to be tweaked. This may be because to Maxis, Origins was nothing more than a research opportunity. Origins in Samantha's eyes, however, would create a different outcome in which the heroes "save" her. It's nothing but a cycle that continues on until broken.
  25. Warning: If you have not done the Easter Egg for Origins or do not want to know the ending just yet, avoid this thread as much as you can. We have finally uncovered the beginning to the ending, and the finale of what we have begun. The final cutscene - much to many people's dismay - revealed a little too much of a horrific condition that the Zombies we've come to understand and live through is all but a child's game...or is it? I'm here, friendos, to show us how wrong we've been to turn the other cheek. Let's begin with understanding the paradox of Origins. The Paradoxical Circumstance In the winter of 1918, two German scientists by the names of Doctor Ludvig Maxis and Doctor Edward Richtofen brought their research and team - Group 935 - to mine in an ancient cavern somewhere in Northen France. Their result after months of research resulted in an Ancient Evil awakening as the element 115 was uncovered. Soon, their work led to their own destruction. Allied forced reared, with plans to capture the leading scientists. What they soon discovered was a battlefield full of giant patrolling robots, German/Ancient zombies, and a bloody Richtofen that had recently performed a lobotomy on what was Doctor Ludvig Maxis. The unlikely group of soldiers teamed up to fight off the hordes while listening to the ominous voice of a young girl calling herself Samantha. With their help, the Allies and the German freed her from Agartha and lived happily ever after. Well guess what? It did happen. But at the same time, it never truly occurred. How could this be you say? Simple - it's a paradox. Maxis says this quote right as you release him into the light. We'll go into more discussion about that event, but let's focus on what he just said. The four 'heroes' just freed Samantha from what she called Agartha. The paradox Maxis speaks of is something more than just the cutscene. For the moment, ignore the cutscene. Here is the pure definition of a paradox. par·a·dox noun \ˈper-ə-ˌdäks, ˈpa-rə-\ Definition of PARADOX 1: a tenet contrary to received opinion 2 a : a statement that is seemingly contradictory or opposed to common sense and yet is perhaps true b : a self-contradictory statement that at first seems true c : an argument that apparently derives self-contradictory conclusions by valid deduction from acceptable premises 3: one (as a person, situation, or action) having seemingly contradictory qualities or phases In other words, a paradox happens when there is some form of opposite that juxtaposes the original idea. It is against what what originally supposed to function as. The paradox we see in Origins is not the cutscene; it's not Zombies being a child's game or Samantha playing with a boy named Eddie (who we would probably jump to conclusion saying it's Edward Richtofen). The paradox is Samantha. Samantha: The Paradox of Time and Space Can't wrap your head around it yet? Allow me to elaborate a bit more. The paradox IS Samantha in Origins, but it goes a bit deeper than that. We know that when we play Origins, Samantha tells us she is trapped and attempted to reach her father for help on escaping. Alas, he succumbed to the illness from 115 and was soon "removed" from himself entirely. The best way I can explain what occurs afterwards is through a little table. Do you see what happened? Pre-Easter Egg, Origins was true to some extent. Samantha inserting herself into a timeline she did not even exist in greatly displaced the era, thus creating what is known as a time distortion. This concept is very much similar - if not, exact - to what element 115 is capable of. The abilities and magnitude of 115 through the distortion unbalanced everything in time. The best way to explain the wonders of 115-time/space relationships is in MMX's thread here: viewtopic.php?f=155&t=35943 115 has the unnatural ability to pluck objects and references from certain timelines and insert them into areas where they may not really belong. If they truly should not belong somewhere, you will end up with something like this: The perk machines in Mob of the Dead are distorted because they do not belong there. Not on a larger spectrum, imagine how much more destruction this might cause...hint hint, it's what Origins is and is not. The table directly shows what happened before freeing Samantha, and what happened after freeing Samantha. But how is this possible? Look back at Maxis' quote. "...the paradox must be resolved" is not implying that the very simple act of freeing Samantha is the paradox. Rather, Samantha intervening in a timeline she is not meant to be in is the cause. Releasing her from Agartha only told revealed to us that there was indeed a paradox within Origins. Now this is where things get tricky. How do we know that Origins is false prior to the Easter Egg and that Samantha is the reason behind this problem? The key is her. The why to the question is the Crazy Place, a.k.a. Agartha. The Realm of Agartha - The Crazy Place Ahhh, the magical land of Agartha. The perfect hotspot for Zombie discussions and one of the most-desired locations to fight off zombies in. Apparently, our dear little Samantha is trapped somewhere in there and asks our four heroes to free her. But it seems that even prior to her, a certain German had a much similar route to take. Richtofen knew very well about the research going into the study of Agartha. This, of course, was due to Ludvig Maxis' work as he himself was following the steps which Samantha told him. To further prove this fairly-odd paradox of Samantha's intrusion in Origins, even Maxis does not recollect knowing her existence. You might be asking the computer screen "what do these quotes have to do with the Crazy Place being a part of Agartha"? Allow me to explain a bit further into this. The Crazy Place is a realm that does not follow the same essence of our Earthly dimensions. It can travel through space and time. It is not linear in our timeline as a result. This ancient realm is accessed by using a gramophone to play what Samantha calls "songs of the ancients" which actually levitates stones nearby to open a portal to the realm. While there are four portals known to exists, they all lead to the same realm with different "entrances". In it, four pillars stand - one for fire, one for lightning, one for wind, and one for frost. They aren't perfect elemental attributes for Earth (where it's just water, fire, earth, and air); however, they are the correct attributes for the Crazy Place. It's also important to note that the only zombies that spawn here are carnivorous (kudos to MMX for pointing that out) Ancient Agarthans. Note the Black Sun symbols on their faces and chestplates. The Black Sun symbol - mistaken for a black swastika - is common to many of us hardcore slayers. A short excerpt from Rissole's Nazis, Vril, Thule, Die Glocke, Illuminati and More contains most of the information regarding the relations of the Black Sun to said ancient groups. "The symbol common to the Vril Society, the Thule Society and the Nazi Movement was the black swastika. The swastika is a sun symbol. The black swastika represents the Black Sun. The Sufis believe in a fourth dimension, a "Hidden World" (Rumi Mathnavi, quoted in Idries Shah: The Sufis, New York 1964). This common belief was one of the reasons for the early contacts established by Thule Society members with Sufi and Dervish organisations in Turkey in the early decades of the 20th century. The Thule/Vril Society held that the Hidden World actually exists and is populated by highly advanced beings of Aryan origin. It was the Nazi goal to cooperate with these beings, obtain from them occult knowledge and create a race of supermen of Aryan stock to exterminate all inferior races and take over the world. This Hidden World is illuminated by a pallid Black Sun which gives off energetic radiations in the form of VRIL. Whoever possesses VRIL controls the world. The Nazis believed that VRIL could be harnessed for the purposes of greatly enhancing the human race physically and mentally, and could also be used in the manufacture of advanced weaponry." While we're no longer dealing with the Nazis or Illuminati in this era, what we can take from this is that Vril has been around longer than we think as well as those who are capable of utilizing the energy. All of these advances races - whether extraterrestrial or not - are considered Agarthans. Here is a short excerpt from a website explaining the told legends of the Old Race. http://www.tokenrock.com/explain-Agartha-195.html It doesn't need to be said that the Agarthans could not take others as part of their own. When we look at one of these ancient zombies, can you tell that they are pretty humanoid for the most part? These kinds of zombies only spawn when either in the Crazy Place or activating 115 conversion generators. To better understand the relationship between the realm and the real world, let's take a look at some radio logs. Now if that doesn't satisfy you to believe that these ancient zombies can pop out virtually anywhere, let's look at another radio log: The keyword here is "portals". You will see a glowing, white hole in the ground where the ancient zombies jump in from. If you go into the Crazy Place, however, they jump down from the ceilings/megaliths rather than portals. Therefore, these zombies that "pop out" on Earth are actually jumping through portals from the Crazy Place. To assume that the ancient zombies are actually ancient Agarthan zombies and that they "originate" from the Crazy Place, we can fairly assume that the Crazy Place is at least a component/subsidiary of Agartha. We've learned many instances in Origins now, and how things are interceding one another. But I can tell that you're not satisfied yet. Now what if I told you something that would ultimately solve the paradox? This is now the time for Maxis to join us. The Light From Above This is it. Literally, this is the answer to the paradox. A light? Some clouds? A sky? No no no, think a bit harder. Once you free Samantha from Agartha (in our little eyes, a different level higher than the Crazy Place), the sky has opened up. Here, it gets a bit tricky. How can the same sky that comes from the outside we were at when above ground suddenly appear overhead in a realm that is supposedly deep within the Earth? The answer is actually more simple than you think. This is the gateway to Agartha. Pick up that jaw off the ground! I need to show some proof before I can make such a ludicrous claim, correct? The Crazy Place is a different realm of time and space. We can travel to and from it without disturbing it...or so we though. The only way to open this gateway is by placing down the ancient staffs (well, replicas really) and releasing the energy from within the Agarthan zombies. I theorize that the energy released from them is actually the same energy we run unto several times through the story of Zombies - Vril. With the power of the staffs and essence of Vril, Agartha is opened up before our very eyes. This is where we release the Maxis Drone into the air. We may have released Samantha, but now he must go to her. But how does going into the depths of Agartha mean anything if we freed her from that realm? What many of us missed is that Maxis never said anything else about Agartha. Rather, he said "I must go to her now". The only way he can do that is if the paradox is solved. So that leads us to the final conclusion: what happens as Maxis enters the gateway, and how exactly does he solve it? Believe what you can out of what I am going to say. The gateway to Agartha...is the teleporter. Keep in mind that before you can actually end Origins, you must access the teleporter in the middle of the Crazy Place. This teleporter can fully travel through time and space regardless of where the next set point is going to be. That new point was Origins. Did you see what happened? You just became conflicted with the paradox. Samantha's intervention in the Origins we know greatly disturbed the space-time continuum in Zombies, causing everything in that point in history to shift and awaken the Ancient Evil. Once we released Samantha from her dimensional prison, we then used the gateway to Agartha to go into a time where Samantha was not present - that time being the true Origins. Look back at the table a good number of scrolls ago. The Origins we are now present in post-Easter Egg is what actually happened in history. That means there weren't any zombies or giant robots or ancient evils or body-less Maxis or anything. It was just a research operation that discovered element 115 for the first time in recorded Zombie history. We re-wrote the past that was altered from the original. That, my dear friendos, is the solution to the paradox.
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