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InfestLithium

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Everything posted by InfestLithium

  1. That is, if we ever get that mode. But Undead will still have the power to give medals, and I'm quite certain he will continue to make them since they are his babies.
  2. It's a very continuous error on Treyarch's part. One moment, you'll see something in the trailer and the next thing you know, it's almost as if it never happened the next scene. Once you move into the actual gameplay itself, it's non-existent. But it was legitimately a different color because there were several angles which you can see the eyes and it did not change until we got a different camera to look from.
  3. Well, they did bring back No Man's Land by creating the Golden Gate Bridge. It's an amazing area that offers the same obstacle paths as NML did, but without all that sticky mud (oh God, how I loathed it). I could see just how hard it would be if you miss your shots on killing Brutus, because every shot does indeed make a major impact.
  4. I call that the Mustang & Sally. But the VW acts very, very differently from the typical Blundergat/Sweeper. You have a blunderbuss/gatling combination that basically acts as a shotgun, whereas the Acidgat/Vitriolic Withering is a mini scattering explosive. To have two of the latter would be... the bomb. 8-)
  5. Welcome to the community, friendo! Migrating over to PC? What a shame, especially with the new consoles coming out. Tsk, tsk. Don't worry about those minor kinks - we all have something very interesting that makes daily things a bit more interesting. I'm confident that you'll contribute a ton of great information and discussion content. You will also meet so many friendly and helpful members here as well, so it's impossible not to make a new friend. Enjoy your stay, and slay on!
  6. His eyes aren't glowing, and it isn't like Brutus to stop after getting hit by anything, let alone the Hell's Redeemer. At least we have some kind of visual, but I think there's something fishy going on with this.
  7. @Shooter: I understand completely what you mean. When Die Rise first came out, this "rift" that was being mentioned seemed like a time distortion. During that topic, there was also various discussions about how Moon might have taken place in the late 60's/80's. Because of this, anything beyond that date up til Moon would have ceased to exist. But I do 100% agree with you that now it's just straightforward with no paradox anywhere (for the time being). :)
  8. Congratulations, friendos! You both truly deserved it with all the hard work that you've been pouring into the community. Both old and new unite to combine a force that is unmistakably amazing. Welcome aboard to a new horizon. :)
  9. Because it's in the Graveyard. Let me post the thread information:
  10. I think this is a great idea to reboot. The only major concern I see is determining certain time schedules for everyone, but the original thread just had a basic time period that people can play per slayer (I'd stick to that honestly). I just hope that this doesn't turn into a secondary teammate finder ordeal. Also, should people also list what their typical zombie objectives are? For example, doing Easter Egg/Side Quests, challenges, high rounds, misc.? That way, everyone gets a good shot in doing several tasks.
  11. Welcome to the community, friendo! Did you know that zombiebreakroom is a very good friend of CoDz? We love what they've created and continue supporting them. If you want to learn more about them and possibly even help them in some way, check out this thread by them: viewtopic.php?f=93&t=30220 Happy slaying! :)
  12. Bienvenidos al foro, friendo! La mayoría de nosotros no habla español, ya que se habla principalmente Inglés. De todas formas, espero que tengas un tiempo maravilloso aquí, y seguir matando zombies! :)
  13. This usually happens after you have done a couple steps towards the Pop Goes the Weasel achievement. That is, if you've rode the plane at least 4 times at this point.
  14. Interesting, because persistent upgrades don't happen in Grief matches... It doesn't seem to be related to headshots, meleeing, repairing the barricades, or anything other than simply shooting into the zombie.
  15. I don't believe you can, just because of this: I'm positive that there's a workaround for it, and I'll look into it more. I have a feeling that it is only by home country (meaning U.S. purchases can only be gifted to those in the U.S.).
  16. Great work and research done here, friendo! I thought the connection of Reznov to the Ak-47 was because that was the weapon he used throughout the Vorkuta mission, but I could be wrong. There are some very, very interesting relations between the face and his own. Even if it's a mere allusion, it's an interesting Easter Egg nonetheless. +1 :)
  17. Friendos! We need more submissions, or else you lose your chance to win the free soundtrack. This is something you don't want to pass up. It doesn't hurt to win something for free - what is to lose? ;)
  18. They don't. It seems to be a joke on certain things. Prisoners would attempt to swim away from the island only to be captured or never seen again. As for the other titles...possibly a reference towards different ways in escaping the island.
  19. Welcome to the community, friendo! I think they have been trying to aid those who have a hard time in recovering themselves from previous sticky situations. Tombstone is such a great flop only because it's on a map that is way to expansive considering how far each station is. There is no easy way to get your tombstone unless you are lucky enough to spawn right next to it. Who's Who is perfect for Die Rise. The awkward vertical layout made it hard for teammates to come and revive you, so you now have a second chance to save yourself and whatever you had on you. Mob of the Dead had a ton of things going on for the new Afterlife touch, but it did act as a secondary quick revive for the player.
  20. That's correct. I've killed not even one before heading to the bridge, and I've been able to get the Hell's Redeemer multiple times. If you stay on the bridge for at least two whole rounds with using only the Hell's Retriever, you should be able to throw the tomahawk into the portal every time.
  21. I'm not sure where everyone is throwing theirs, but I usually go underneath the set of stairs on the way to the Warden's Office (near one of the power switches) and if you look where there ought to be a cell, there is some tables/debris and the portal right across from it. You can throw the Hell's Retriever easily from there, and it seems to work every time given you did the bridge part correctly.
  22. That would be incredible. You could do one side and have a special map completing this storyline. Back to the O4: couldn't we possibly have another scenario of Call of the Dead, where we assist the original crew in some fashion? I can't fathom how we could help them, but we may encounter evidence/trails of them in the next map and not necessarily expect to have them in the Side Mission.
  23. Well, there are actually quite a few differences I have noticed as well since Black Ops II was released. It certainly is a tad harder than expected, but Black Ops is much worse as World at War is the ultimate bad guy of difficulty. Some things I've noticed about BOII: [*:1478dqta]Double-slaps are very common now, sometimes happening in even one hit. It's been lessened over the years, but we still face the dilemma of windmilling zombies. It's funny, because the walkers are usually the ones at fault for this. [*:1478dqta]Speaking of walkers, those things will be your ultimate downfall. It's easier to train a good 20+ zombies in whatever path you choose to run, but the walkers will block that said path immediately without hesitation. [*:1478dqta]Zombies do not run in straight lines anymore. Ascension really popularized this with the side-stepping and barrelrolling zombies, but now it's permanent. You'll find that zombies will almost be side by side in conga lines, and rarely ever move straight towards you. In fact, once they reach you, they've become smarter in encircling you so there's no escape (if you dare to stop/trap yourself). [*:1478dqta]The hit detection for both the players and zombies is awkward. Sometimes you won't receive damage whatsoever, while other times one small hit can take you down even with Juggernog. I don't even know what to make of this.
  24. Welcome to the community, friendo! Ah, you found our Podcast der Toten thread? Wunderwa! You're a keeper. You're in a heavy metal band? What is the name of your group? I live out in Southern California, and I rarely let a band name slip from my grasp - especially the local ones. My first gameplay was on Kino der Toten as well. Funny how we can share so many things in common! I remember having the hardest time just making it beyond the Hellhound rounds...ah, the memories. I'm sure we'd all love to hear your input in any given discussion. We all speak the same language here (zombies), so you'll find yourself very well at home. Plus, we have such a friendly and active community. Enjoy your stay, and keep slayin'!
  25. Very nice and detailed analysis, friendo! Lots of connections are being made to each lyric, so you need to heavily look at each part instead of trying to convey the overall meaning without linking things together. Great job. :)
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