Jump to content

InfestLithium

Administrators
  • Posts

    4,876
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by InfestLithium

  1. Hope that's not all the decor they're doing. I mean, if you've ever been at Six Flags before, then you'll know most of the line area is fenced off because the rollercoaster's beams are all over the place. And there's very little room for decoration even at the loading platform.
  2. It's definitely a distant marketing move on Treyarch's behalf, but considering that the studio is located in So Cal, I'm not all that surprised either. But considering I only live an hour and a half away from Six Flags, I just might entice @Boom to come with. Wouldn't hurt, really.
  3. Welcome to the family, friendo! G+? Pfft, who uses that? It's all about the forums, mate. ;) But anyways, enjoy your stay and happy slaying!
  4. Hey hey...I rig the votes by getting a party of 5. Nuketown all day until the map is no longer an option. ;) Since Nuketown is the running theme for everything MP remakes, I could easily foresee another Firing Range map. Treyarch was wise to listen to their fans when they added Studio, and it's still one of the most-favorited maps of all time. Personally, I would absolutely die for a remake of it again. (It totally has nothing to do with it being the only map I can actually do good on.)
  5. I disagree; you're spending $60 on the game alone, and then another $60 for all the DLCs (or $50 if you nab the Season Pass). That's rough;y $110-$120 for those things, meaning the remaining $80 or $90 is with all the collectibles. I don't know about you, but a mini-fridge alone is generally $80 anyways so having a special one that is customized for us Zombies lovers is a damn good deal. If you can't afford it (not you specifically, just generalized), then that's not their problem. Because there will always be someone to take that offer immediately and get a pretty good ROI down the line. Of course, I agree that it should be very limited...but at least in spurts, y'know? Hope they make another drop next month. I know my wallet it ready.
  6. ? It was a girl's face but with skeletal features, as if undead. http://img2.wikia.nocookie.net/__cb20140423064639/callofduty/images/8/89/Jump_Scare_Zombies_texture_BOII.png I can definitely see the Moon in its eye, though; the dark part being space and the bottom being part of Griffin Station.
  7. I honestly thought it was more or less a depiction of God. Y'know, with MotD being in a satanic environment and all. There are a few similarities, but the goofy eyes are really throwing me off. Plus, yeah the nose looks a bit different compared to Nero's. I wouldn't count it out, though; Treyarch claimed these were linked in some fashion (as we have theorized many aspects on why it's connected) so there's a pretty damn good chance this jumpscare wasn't for nothing. I mean, look how connected Origins' jumpscare image was to the theme.
  8. You'll always be in one of our 6 Pokeballs, Jolty. Thanks for the great times, and I hope to see you in battle once again. ;)
  9. All fixed up, friendos.
  10. If anyone is curious, @Hells Warrrior's channel description is Latin for an evil voodoo ritual which will turn you into nothing but dust instantly if you dare try to shamelessly self-advertise your channel within the forum itself. This means making a topic just to boost your "internet popularity".
  11. Welcome to the family, friendo! You know it's a crime to have never played THE GREATEST MAP IN ALL OF ZOMBIE EXISTENCE (Moon), right? Well, that's just an opinion but still - get on it. Enjoy your stay and happy slayin'!
  12. Welcome to the family, friendo! Don't worry about it - we're happy to help in any way so we understand how excited it is to have possible new information. Happy slayin'!
  13. In addition to this, the beta has what you expect: lots of bugs and glitches. By keeping the time period short, you're being prevented from becoming accustomed to the beta format (which may change in the final release) and it avoids repetition as @Stop mocking me0 stated. You have no idea how many people religiously play a beta and end up not buying the actual game because they've made their decision from playing for several months. Late August to mid November is a pretty long ride, especially when you're trying to keep the hype intense.
  14. Let's stay on topic, folks.
  15. I would be very careful about taking the trailer into such specific detail. Remember what happened with Call of the Dead and Tranzit trailers/intros? Edited or completely removed content that many of us noticed. I would take everything in trailers with a grain of salt excluding direct dialogue and purposefully-focused objects. But I do agree (and hope) that this map ought to have some slight altercations with enough throwback that it's not completely different to us.
  16. CoD fans are always happy for XP. And with Zombies getting a new progression system? Yeah, having Double XP on launch to get ahead of everyone and see what's in store is kinda really a big deal. Perhaps not for you, but then again, you don't speak on the behalf of those who love the level-up progression.
  17. Welcome to the family, Matt! Thanks for being a part of serving the US military. Now let's see how those skills fair up in some good ol' zombie slaying, yeh? Enjoy your stay and happy slaying!
  18. Cater to an audience that will legit eat an apple for Double XP < Cater to an already pro-Doritos and pro-Mountain Dew audience to add onto the infamous gamer stereotype C'mon guys, this is Marketing 101. In order to appeal to the gamer, you gotta think like one. Whoever is working Treyarch/Activision PR is genius.
  19. The black sword definitely looks different compared to the other images. I agree with @Lenne that 1, 3, and 4 looks identical from the blade. It seems to change glow when doing a charged attack or something similar to it. Perhaps it's something similar to MotD's Hell's Retriever vs. Redeemer. I'm thinking the glowing sword is the strongest version of it.
  20. Why is it so hard to believe a parallel/alternate universe? We've dealt with time travel, purgatory, temporal displacement, all the shenanigans. And additionally, it's been supported indirectly by the developers through all the maps we've dealt with. The ending of Black Ops 2 only opened the idea more so. I mean, Maxis going through Agartha/The Rift in Buried in order to save his daughter and allow the entire world to collapse? That's the end of that reality - the original timeline. The Earth was to cease to exist, and Maxis said it himself to the N4. Everyone was screwed. Being said that, the only option left is to restore the world once again and prevent a disastrous future. Hence why we deal with our Origins crew - an alternate reality where each soldier crossed paths with similar interests and actually worked together to fend off the undead (which according to the original timeline could not have occurred). And if that's impossible to believe, look at the obvious: had this alternate reality been anything else, that would mean the Germans were victorious in WW1. We know that's not true. The original storyline kept close to OUR actual history...or, at least the conspiracies and events. We know several universes and realities exist in Zombies. The firmly believe that it's all centralized in one linear time stream is just ignorance at its finest. Time bounces around in this game - that's what the developers wanted. The WaW bios gave us each soldier's history and background. That is still canon in the original timeline. In fact, it could still remain canon if we believe Origins was the true predecessor up until the zombie outbreak in the excavation site. Personally, I believe that (but the discussion is due for another thread). Tl;dr: Bios are canon to an extent. Alternate universes are very much possible and evident. Consistency in time fluctuates in the story.
  21. Welcome to the family, friendo! You've fallen victim to the Xbone trap...don't worry, several of us are on that unfortunate boat. But it'll go by fast over time.
  22. Welcome back to the family, friendo! If you know the email/username of your last account we can revive it for you. Just PM us your information.
  23. About the whole Maxis death scenario...the beginning of The Giant cutscene shows the occurring events in which Richtofen teleports Maxis and Samantha to Moon. We know this, because it's virtually a repeat of the audio recordings we hear in Griffin Station (Moon). Both got teleported there, Sam ran into the MPD thus being trapped, Maxis was told her to kill all of them and was shot. Thus, Sam ruled over the zombies. But @alexthingy is spot on - there would need to be more time before the zombies were ruled by Samantha. Which makes me believe that yellow-orange is the default color of the zombie eyes. Sam could have easily adopted it. As far as the Origins ending goes...what we do know is that the NO4 went through a teleporter in Origins. After that is up in the air. Sam's new storyline seemed to be going smoothly - a kid named Edward, Maxis alive, and her dog not undead. Why would she or anyone want to change that course of time? The NO4 went somewhere and were given an objective: to stop the original Richtofen in the alternate timeline. Time seemingly froze right at 1:15am and the NO4 where there. Looks like they were already there a few minutes prior to Richtofen doing THE THING. And the quote that Dempsey says to Richtofen is "Dammit Richtofen, I thought we were done with this!", which means they probably could rewrite history in the favor much easily so long as the original Richtofen followed their commands. With him dead, NO4 Richtofen declared that they would create a better tomorrow themselves.
  24. Two per retailer on location...man, what a bummer. While I hope Activision pulls a usual stunt by saying "just kidding here are some more" last second, I've kinda given up on it. In fact, I'll just go make my own Juggernog version as a hobby project. So no loss there.
  25. If a crawler dies out, at least have it re-spawn as a full one that will sprint at you. They actually do die regardless if you're around or not; it's just that they go out faster if a player is too far away from it. A majority of us are story-driven and need more than 30 seconds to fully investigate the map - especially when doing an Easter Egg.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .