-
Posts
4,878 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by InfestLithium
-
Easter Egg problem: pedestals not spawning
InfestLithium replied to SuperR3t4rded's topic in Origins
I didn't know about having all the Generators active. Something to definitely keep in mind. From what I can remember, it's 6 that spawn regardless how many players are in a given match. Note that you can get your Ultimate Staffs back before releasing the Maxis Drone into the pit near the plane. Having the Staff of Fire+ was extremely helpful on Solo. -
That is where we correlated the painting from; Green Run. The whole image has three particular sections which are various paintings in that map.
-
Easy 25+ solo rounds (in case you're having trouble).
InfestLithium replied to 83457's topic in Origins
Not worth the flopping, considering that you don't want to run into the altars or other obstacles. Bear in mind that the zombies will spawn from up above platforms, then drop to the ground. They come from all around so proning yourself is not a good idea. Nevertheless, having Flopper anyways is a plus. I used this method and got to 43 in as little as 2.5 hours. I made the mistake of grabbing the Zombie Shield after a new round started, and had zombies spawn within the tunnels blocking my way back to the portal. Very useful method but a serious time lagger if you don't have the right arsenal. I used: - Spatzz +447 (PaP'ed STG) - Boomhilda - Juggernog/Speed Cola/Quick Revive/Deadshot Daquiri/Double Tap II - Zombie Shield, Maxis Drone (EXTREME ADVANTAGE), Claymores - Golden Shovel, Golden Helmet, one free perk slot (which I used poorly for Double Tap II) I found that having the Shield was a bit of a disadvantage for me because I would get too cocky with it and face the horde behind me more than I should have. The Boomhilda Rounds 30+ aren't too effective but act as a great single-killing gun when I need to save one zombie without damaging it. Note that even putting so much as one bullet into a zombie will cause it to despawn upon going back above ground. If you have little to no reason to go above ground, then don't do it, especially when the round starts. It might also we wise to invest in Mule Kick for a horde-killer, like a Ray Gun/Ray Gun Mark II. You'll be spending anywhere from 3-10 minutes trying to finish off a round. I got extremely blessed by the Zombie Gods to grab so many Max Ammos and Insta-Kills during the middle of the round. A Semtex is insanely wonderful when trying to "tag" your chain of zombies. Don't even bother with the One Inch Punch. Your first 30 rounds will go by awfully quick if you Pack-a-Punch your whole arsenal, so there is no time to dwindle around with unnecessary items. -
Easy 25+ solo rounds (in case you're having trouble).
InfestLithium replied to 83457's topic in Origins
Yep. For sacrificing the ability to have a staff, you are allowed a large open area with just you, your gun, and some zombies. These are some awesome tips and tricks, friendo. I too never really knew about the Crazy Place tip until I started experimenting a few days ago. I know that the Panzer Soldats don't really stack up, but they will wait for you the moment you jump through a portal. -
I like this idea. The whole copy-cat move Americans have made over everything. First they steal data & blueprints, then the technology, the weapons, the research, and even the entire operation of experimenting directly with element 115. I too wondered why Broken Arrow would destroy any evidence of the outbreak even though the original outbreak was not from them...or was it? Perhaps they were a major ingredient in increasing the magnitude and number of zombies after the bombing of the entire planet.
-
Overpowered elemental flopping? IMPOSSIBRU. Sad to see how many glitches were patched up. I can't believe the audacity of people to exploit all these. It's not hard to play the game legitimately. I remember getting the falling out of the map bug, though. I was just about ready to throw my Xbox out of the window at that point.
-
It's a holder for the Staff of Fire when doing the Easter Egg. There are a total of four holders; three in the giant robots and one in the location the video shows it in (Dig Site). Sorry friendo, no other 5th staff exists.
-
Only one small problem: the events in Buried with the N4 are in a different time period than Shangri-la's event. Recall that Call of the Dead happens in 2011 whereas Moon occurs somewhere in the 2020's. For a long time, we estimated that CotD and Shangri-la could have never happened if Moon indeed took place in the 1960s/1970s. This, however, proved very wrong once Black Ops II was released. It revealed to us that Moon and maps beyond it would evidently take place 2020+. Shangri-la, however, took place in the 1990's at least. That being said, Buried didn't happen at the same time of any other map. Call of the Dead and Shangri-la followed before Moon, not after it. Thus, they still existed and the Earth was hit by missiles which didn't affect the original timeline.
-
I still have mine glowing. Is it affecting those who have already activated the Maxis/Richtofen final step (the box in Buried) or people who have not done it yet?
-
CODZ game-Biggest pet peeves with randoms
InfestLithium replied to Mr. Jay's topic in General Zombies Discussion
Randoms who insist heavily on waiting for the perfect timing for certain drops. I can understand not grabbing two nukes or Insta-Kills if they both appear at the same time, but I am not going to stand around while baiting a horde for a Max Ammo drop just because you want to make sure that you get those 20 extra bullets in your weapon. -
With that being said, you can still grab ammo off the wall with the same gun even if there are different attachments on it. Proved very useful when I got the Ak74-u w/ Extended Mag.
-
Welcome to the community, friendo! It's always good to have another slayer alongside us, whether it be playing some matches or just being in discussions. Hope to see you around more. :)
-
When this happens, I blame my team and not the player. Getting 2500 should be easy if your team works well together Agreed. It's not difficult at all to help out the poor guy/gal in reaching a measly amount of points like that. Even having two people to help out makes the greatest difference. Train a horde and let them snag all the points they can, or bottleneck it with them in tight areas.
-
No doubt having a mic works wonders for you when playing Zombies. The simple act of having it in can make or break your game because players are less reluctant to leave a game when they have teammates who are verbally communicating to one another their goals, current situation, etc etc. What you had was just great gold, friendo. I'm lucky if I can get a team that doesn't lose a person before Round 5. :(
-
Thank you for the warm comment, gamechanger. Most people don't favor the alternate/numerous timelines assumption because it's a cop-out for explaining things. For instance, we've been trying to figure when Kino der Toten existed during the Black Ops era compared to the rest of the maps. Lots of people called out the possibility of a 2nd dimension, which soon translated into an alternate timeline. I'm not saying we should not consider it; however, it's only useful as a last-minute resort if we have absolutely no evidence to figure out a time placement. Maxis couldn't have put Samantha in Agartha for the reason I posted above (#9). Richtofen could have possibly thrown her into their as her punishment since he wanted to rid of her...but then there becomes a problem of how/why she was displaced from being in Richtofen's body to being a spirit in that ancient dimension. I agree that something occurred in which she was practically forced into Agartha due to a distortion in time. Mob of the Dead's case wasn't so much of a distortion (excluding the presented future perk machines, guns, etc). Rather, it introduced us to the possibility of cycles occurring within Zombies. Remember that MotD happened prior to Samantha being in control of the zombies. While that remains true, I honestly believe you're onto something with that connection. We haven't exactly figured out what happens when we continue/break the cycle and how it reflected the events afterwards. For all we know, the pre-Easter Egg Origins may actually ignite - as you said - the Mob of the Dead we know. All we'd need is a little more evidence and connections to make it a stable reason. Good thinking, friendo! :)
-
Sounds alright to me, seeing as all you need is to get extremely lucky with your digging and getting enough Zombie Blood drops. To upload a photo from your iPhone, you can use an image host (Imageshack, Tinypic, Photobucket, etc) and upload the image you'd like. Then grab the Direct Link for it and put it in between the IMG tags. I believe Imageshack allows mobile uploads if I'm not mistaken.
-
Origins EE "Little Lost Girl" Written Steps + Staffs
InfestLithium replied to Ehjookayted's topic in Origins
Look again. Fixed. It's a habit to call them CDs when trying to deliver a point across. -
8) It's because Samantha never gained full control upon entering the MPD. She had to build up her powers over a span of decades. Plus, she was bent on rage after seeing her father die before her very eyes. That totally overrides the original controller of Zombies to some extent. Besides, compare 60+ years of experience versus 20 years. 9) I believe Buried lead to Origins in some way, but I don't think Maxis would purposely remove Samantha and place her in Agartha just to have her freed. Remember that Maxis said he needed to open the Rift so he could save his dear daughter. That means she was already in there prior to Buried. 10) It could be possible, but I wouldn't count on it. Richtofen's view is fine the way it is based on what he manages to accomplish as his final Side Mission. He has gained just about maximum power as an omnipotent being. There is still something that he's missing, however, so he isn't 100% satisfied just yet. Also, thank you MMX for answering those. :)
-
I would've gotten to Round 4 had I not picked up a nuke, or even decide on grabbing the Remington from the dirt mounds. I find that opening up Generator 6 asap is the best way to go. Don't bother using the Crazy Place teleporters because it won't work at all. 200+750+750+1000+1250+1000+1250+2250+1250+1500 = 11,200 points required to open the way to all generators. That's not including Pack-a-Punch. You can gain 600 points extra from doing all six generators since your reward is 100 points for completion. If you can get 2x more than twice, you should be good to go. Or you can go the cheap way and grab the Agarthan Reaper using the Maxis Drone. :P
-
The way I'm looking at it (bear with me), the only way to solve the paradox was to go to a time where Origins did not exist, but did to some extent. In the "new" Origins, Group 935 excavated the site and found Element 115. There weren't any zombies going after them, and they did not create giant robots. Samantha was no longer in this era and history just smoothly flowed onward since then. Now the how explanation on this is the gateway to Agartha. Whomever resides in that dimension must be omnipotent. Samantha is a soul within the realm during Origins and she can reach out to everyone in Origins. Heck, she even knows all about them - their background, their full names, their way of life. She can directly talk to only one character so make guilt of so they can help free her. When finishing the Easter Egg, the Maxis Drone must pass through the gateway. This means that Maxis must go into the realm of Agartha. He too does not have a technical physical body, and going into Agartha would seemingly make him omnipotent as well since we just got done releasing Samantha from Agartha. While it's quite difficult to reason how he could magically become omnipotent without further proof, I keep looking back at Buried in which Maxis does become omnipotent from the Side Missions. There seems to be a trigger when passing through Agartha that fully allows him to become omnipotent and set the record straight. The light we see in The Crazy Place's ceiling is the very same light we see outside when we look up. I personally believe that this was an allusion to us "returning" back to the map but subtracting all that we've encountered. Maxis, now being omnipotent in Agartha, rewrote history so the events in our Origins didn't occur. This would cause him to be in his regular body still and the cycle of Zombies to continue with a few setbacks. The cutscene is also very hard to explain as well. Part of me wants to believe that Samantha has this oddly fuzzy memory of the Zombies universe yet she can't really claim that it's real, so she plays out the story with a boy named Eddie. It turns out that what she thinks is a little game is actually what occurred but she doesn't understand that because her memory is not in tact. This explanation comes with the essence behind being omnipotent. I'll try to make some more sense of it later on, sorry for the confusion haha.
-
Shooter, you could not have better summarized what was exactly running through my head the last couple of days. Even wrote a small theory on the events of such a cycle occurring. A million brains to you, friendo.
-
Most Difficult: 1.MotD 2.Die Rise 3.Origins 4.Nuketown 5.Tranzit 6.Buried Most Fun: 1.Origins 2.MotD 3.Buried 4.Die Rise 5.Tranzit 6.Nuketown Best Layout/Atmosphere 1.Origins 2.Mob of the Dead 3.Die Rise 4.Nuketown 5.Buried 6.Tranzit
-
The moment Drust started to speak, I knew where you were going with this. It's definitely a tale to get into. I only hope that you continue with this; lots of imagery being used as well as dialogue to actually give the characters some more insight/personality. Now all they need to do is find the staffs, yes? ;)
-
Thanks for the comments, critique, and corrections friendos! What started as a little thought bubble at work turned out to be such a monolithic research frenzy last night. I'm glad that you guys got a chance to read my crazy writing and voice your opinions on it. MMX: Whoops, I kind of jumped the gun with the 115-displacement ordeal. I meant to say that it was similar in the sense where removing things (or in Origins' case, adding things) that don't exist in the respective timeline cause a distortion. Mob of the Dead was only a minor displacement since Lucifer indeed took actual objects from the future and blatantly wedged them into an era where they were not actually invented yet save Electric Cherry. Origins, however, brought us Samantha in an era where she did not exist, did not belong, and - as Eternal put nicely - did not even have so much as any physicality to her yet she was in the realm of Agartha. That's a enormous distortion if I've ever heard of one. Eternal: Kudos for an in-depth of the paradoxical perception! See how much more would happen should the paradox remain unsolved? It does create a great deal of conflict when considering the final cutscene. If you see it as saying "hey we have no problems anymore because we know that we're on regular ground for once", then that's okay. I'm just trying to offer an alternative perspective based on the paradox. DeathBringerZen: Consider what you will about calling Zombies a child's game or not. I simply made the stance on what the paradox was and how it can remotely affect what we believe the cutscene to portray. I am a firm believer of a cycle playing a major key in this scenario. At the same time, it's relatively easy to just take what we want to see and go the easy way out. I'm not saying you're wrong at all. My guess is as good as your or anyone elses. I totally understand how it comes to that particular viewpoint. I agree if certain objects and references were not in the cutscene, everything would have panned out to be much smoother and there wouldn't be this much trouble over the validity of the Zombies universe. I actually didn't take too much heed to Jimmy Z's tweet because I honestly didn't want to base a whole theory off of some text he wrote that is actually quite vague if you think about it. It is very well possible that this is all nothing but a game. What I theorize, however, was the idea of it not being a game but at the same time, led to it because of the paradox. This in turn would cause some kind of cycle to continue. The only question we'd have to ask is who is the real omnipotent being - Samantha, or Maxis? [i include Maxis because if he went through the gateway to Agartha, could he have told Samantha the Zombies story given that he would somehow be omnipotent as well when in Agartha?] Grill: Thank you! I jumped the gun a great deal when discussing the relationship between Agartha and The Crazy Place. I meant to say that The Crazy Place was a sub-component of Agartha. But I like the idea of an airport/bridge, as that is what I now believe it to be. Thanks to everyone who pointed that out. My mistake! Keep those posts commin', friendos! I really appreciate the time and effort you all put into your comments. :)
-
If Origins is a paradox and it is rewritten with its true history, then it makes the ending cutscene viewed differently. It's kind of hard to explain how, but think of it this way: Maxis (in Buried) finally becomes omnipotent. It might be possible that by releasing Samantha from Agartha in Origins, there is a moment in time where he snaps as a result of going through time. This of course means that a small event occurred and Maxis knew exactly what to do. Going through Agartha may have resulted in history being leveled out and him telling the story of Zombies to Samantha in the future. That itself is a very flawed explanation, but it's why I didn't include it in the original post; it wasn't what the theory was revolved around. This reason only allows us to see that the story actually loops within itself up until Origins. Maxis retells the true story to Samantha [leaving out tidbits of course], in which she "plays" out the story but causes the story's ending (Origins) to be tweaked. This may be because to Maxis, Origins was nothing more than a research opportunity. Origins in Samantha's eyes, however, would create a different outcome in which the heroes "save" her. It's nothing but a cycle that continues on until broken.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.