Jump to content

InfestLithium

Administrators
  • Posts

    4,877
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by InfestLithium

  1. Good eye friendo, but I don't think there's any connection between the two. It just seems like a typical display of Romero's health.
  2. To be honest, I love the direction Treyarch is going with these bosses. It's unpredictable as to when you'll encounter them, and gives us more of a challenge that placing ourselves in a corner blowing all our ammunition until that Max Ammo appears. I love the Hellhounds and Space Monkeys to death because of the originality. At the same time, I also enjoy the likes of Jumping Jacks and Brutus and ghosts. These kind of things really enhance the gameplay and make going through rounds a bit tougher in order to reach an objective. Since when does getting a Max Ammo every 5 rounds/getting enough time to get set up mandate a good game? Just look at FIVE and Verruckt and Tranzit.
  3. Very keen connections are being made here, all of which are vividly making sense. I like the quick point A to point B sentences to show what the goals were at the beginning of Black Ops II. It really is difficult to not follow through with this easily and see what could happen in the next DLC, or at least what may occur as a result of these scenarios. +1, friendo.
  4. In-game, it pushes the players back to the point in which the Time Bomb is dispatched. Theoretically, we know it has the potential to move towards the future (Side Mission step ala Infinite Mode) or go back to a pre-positioned time. How it works just exactly, is up in the air. You can do things in the future and detonate the bomb to see that what you've done in that future has changed in the past. We are rewriting history little by little. It's almost as if there is a time bubble around the entire map - if not, area - that could only be affected by this time shift. Could it be using ethereal energy so fluctuate the time flow in that manner?
  5. Hm, that's a very interesting way to look at it. I still think it's just a simple game mechanic meant for accessing the complete ending to either side so the game can verify everyone has done said sides. But in a way, your description of Pandora's Box and what happens when this Buried box is activated (of course, I have yet to even do that part ) is very similar. Very nice connection, friendo. I hope to hear tons of elaboration for this.
  6. Oooh, that's very fancy! I desperately need money in my bank since I kept using it for the Time Bomb recycle while doing the Side Missions. Thanks for the share, friendo! :)
  7. You would probably be better of inserting your NavCard on Solo.
  8. -Favourite layout? Call of the Dead without a doubt. Moon comes in close second, but CotD has always had my heart. I love wide open areas not just for training, but for utilizing the environment to my advantage (i.e. icy waters, ziplines, shortcuts). Every perk machine and interactive object is spaced out perfectly so there is no ultimate hotspot to clear high rounds. It seriously calls for steady teamwork and great communication if you are not slaying solo. -Favourite starting room? Once again, Call of the Dead takes the cake. The biggest spawn up until Area 51. You could practically stay within that area forever if you don't mind haggling with George from time to time. -Favourite map with the best wall weapons? I am going to stick with Resolution 1925 on this one. It took every element from all the prior DLCs (minus the M1927) and clustered them all into one map. Those chalk drawings are just fascinating to play around with. Where else can I have an Ak74u and an SVU within the same area? -Favourite map with the best Wonder Weapon(s)? You can't go wrong with Moon's Zap Gun Dual Wield and the Zap Cannon. If dual-wielding Wunderwaffes and imploding zombies does put you on the edge of your seat, then you are on the edge of bullshit. -Favourite way to access the Pack-a-Punch? Good lawdy, Kino der Toten comes to mind first. You are given a nice little interval to Pack-a-Punch as many weapons as you like while giving yourself room to not be attacked by zombies. Plus, throwing grenades down from the balcony is so much fun. Do you even 'nade, bro? -Favourite map with the best traps? Alcatraz Island. AI really had it going with map traps (acid sprinkler, sniper tower, fan saw). While it lacked the typical buildables that we are used to, it made up for it in this pre-set traps that ultimately aid us in clearing the hordes. Have you ever upgraded the sniper tower? So much fun at such a little price. -Favourite map with the best special enemy(enemies)? Alcatraz Island once more with Brutus. This monolithic beast can lock basically any kind of contraption he could get his grubby hands on, and take you down with a few swipes of his baton. Not to mention, free power drops galore! When on the Golden Gate Bridge, it's ridiculously fun to wipe a good 5-6 of them at the same time. -Favourite way to get the Free Perk power-up? As much as I hate to admit it, Resolution 1925 calls out to me for this one. It's not so much a suicide mission to try and obtain the perks themselves, but there is a trade-off for clearing out the ghosts. If you can hold off well, then you will win both your current points and a new perk. It's not easy, but not ridiculously difficult either. It always keeps me well aware of what is going on.
  9. It won't work when you have to recharge. Nice try.
  10. It's not legit. This was proposed before several time by people who claimed they could buy the Ray Gun off the wall. This video is just abusing the idea of "drawing" the wall weapons with false hope.
  11. Thank you for not ripping into me entirely. I knew that I was not even 80% correct, but the concept of using magnets and electricity can still be applied to this. Just probably not in Faraday's name, I am afraid. So would you say that Maxis was here long enough to create this device, or even use it to some extent? If made with ethereal energy, then for what reason?
  12. When you go through the mansion, your grenades are restocked.
  13. At this point in time, I’m fairly confident that everyone has encountered the Paralyzer in our brand new mode, Buried. There’s no resisting slowing down zombies until they ultimately disintegrate. But let’s face it - you probably just enjoy it for its levitation ability, huh? Fwoosh, swoosh! Substitute jetpacks are so much fun! While all that is fun to tinker with, how about a brief explanation of the inventor of such a mechanism? In order to better understand the Paralyzer, we must look into its potential creator - Michael Faraday. Kudos to MuderMachineX for the discovery of Michael Faraday’s involvement in Buried! Life of an Inventor Michael Faraday was born on 22 September 1791 in south London. His family was not well off and Faraday received only a basic formal education. When he was 14, he was apprenticed to a local bookbinder and during the next seven years, educated himself by reading books on a wide range of scientific subjects. In 1812, Faraday attended four lectures given by the chemist Humphry Davy at the Royal Institution. Faraday subsequently wrote to Davy asking for a job as his assistant. Davy turned him down but in 1813 appointed him to the job of chemical assistant at the Royal Institution. A year later, Faraday was invited to accompany Davy and his wife on an 18 month European tour, taking in France, Switzerland, Italy and Belgium and meeting many influential scientists. On their return in 1815, Faraday continued to work at the Royal Institution, helping with experiments for Davy and other scientists. In 1821 he published his work on electromagnetic rotation (the principle behind the electric motor). He was able to carry out little further research in the 1820s, busy as he was with other projects. In 1826, he founded the Royal Institution's Friday Evening Discourses and in the same year the Christmas Lectures, both of which continue to this day. He himself gave many lectures, establishing his reputation as the outstanding scientific lecturer of his time. However, in the early 1840s, Faraday's health began to deteriorate and he did less research. He died on 25 August 1867 at Hampton Court, where he had been given official lodgings in recognition of his contribution to science. He gave his name to the 'farad', originally describing a unit of electrical charge but later a unit of electrical capacitance. Electricity, Magnetism, and Phenomenons In 1820 Hans Christian Oersted (1777-1851) had discovered the first link between electricity and magnetism. Oersted found that when a magnetic compass is held near a wire that carries an electric current the needle of the compass (which is a tiny bar magnet) is always deflected to a point at right angles to the wire. The experiment implied that an electric current produces a magnetic force that influences the compass needle. When Faraday read of Oersted’s experiment he like other members of the scientific community became very excited and decided to investigate it on his own. In September 1821 Faraday demonstrated “electromagnetic rotation” by showing that a current-carrying wire could be made to rotate around a fixed magnet. This was the first primitive electric motor. Sixty years after of Faraday’s demonstration electric trains were running in Germany, UK and the USA. Unfortunately this experiment triggered off a rift between Faraday and his mentor Davy that was never healed. Davy thought that Faraday had overheard a discussion between Davy and William Hyde Wollaston (1766-1828). Faraday admitted that he may have gotten a start from the discussion between Davy and Wollaston but his apparatus was substantially different and the effect demonstrated by Faraday was completely different from the effect predicted by Wollaston. History has put its stamp on the originality of Faraday. After discovering the electromagnetic rotation Faraday wanted to convert magnetism into electricity that is the reverse of what Oersted did–electricity was converted into magnetism. In 1831 Faraday demonstrated that when a magnet is moved past a wire, or pushed into the mount of coil of wire while the magnet is moving it creates an electric current in the wire. This discovery formed the basis of the electricity generator or dynamo, in which electricity is produced by rotating magnets that move swiftly past coils of wire. Faraday found that by combining mechanical motion with magnetism he could produce electric current. He detected the presence of electric current when he moved the coil of wire over the magnet but when he let the magnet just sit motionless inside the coil of wire there was no electric current. This was the principle of electromagnetic induction or the basic principle of electric generator or dynamo. Joseph Henry (1797-1878), an American physicist, had also come up with an excellent demonstration of this idea. However, he never published it. On the other hand, Faraday pursued his work with extraordinary single-mindedness and got the credit for its discovery. Henry had accepted Faraday’s originality. It is said that the then British Prime Minister Sir Robert Peel (1788-1850) after seeing a demonstration of the dynamo effect asked Faraday what use the discovery was. Faraday replied, “I know not, but I wager that one day your government will tax it.” Faraday himself did not try to develop the practical applications of his discoveries. Rather he became deeply interested in understanding how electricity and magnetism are related to each other. It was Faraday who showed that the various types of electricity – static, voltaic, animal and thermoelectric – were the same. Faraday’s work on electrolysis had far reaching implication. In 1934, he formulated his famous laws of electrolysis which govern all that happen in electrochemical technology and industry. Faraday’s pioneering research in electrochemistry created the necessity of coining some appropriate terms to describe his work. With the help of his friend Whewell Faraday coined a number of terms which are being commonly used till date: anode (from the Greek ana for ‘up’ and hodos for ‘road’, cathode (from the Greek, Kata for ‘down’), ion (for ‘wanderer’ in Greek) and consequently anion or cation. He also coined the terms `electrolyte’ and `electrode’. It was Faraday who created the notion of a ‘field’ to describe electrical and magnetic forces. Since his childhood Faraday had a profound belief in the inter- connection and unity of natural forces and phenomena. Faraday said : “I have long held an opinion, almost amounting to conviction, in common I believe with many other lovers of natural knowledge, that the various forms under which the forces of matter are made manifest have one common origin; or in other words, are so directly related and mutually dependent, that they are convertible, as it were, one into another, and possess equivalents of power in their action’. He thought that his field theory and his findings on the interrelatedness of magnetism, electricity and motion contributed to his vision of unity of natural forces and phenomena. Faraday’s belief in the fundamental unity of nature was vindicated by subsequent works of James Prescott Joule (1818-89), Joseph John Thomson (1856-1940), Harmann Ludwig Ferdinand von Helmholtz (1821-94), Rudolf Julius Emmanuel Clausius (1822-88) and James Clerk Maxwell (1831-79). Faraday’s Paralyzer The weapon itself is a monolithic device and considerably heavy one as well. When utilized on an active organism, it slows them down and at one point, seems to paralyze them. Using the weapon in long durations will continuously slow their movements down until they are shown to implode or disintegrate in a short burst. Let’s explore the science behind such a contraption. Faraday is widely known for his discoveries in electromagnetic induction, diamagnetism, and electrolysis. The Paralyzer can be seen with elliptical magnetic rings revolving around one another near the front of the weapon. A large motor is found towards the rear of the weapon which holds as the power source, possibly holding a large amount of electricity. The cylinder between the magnets and the motor is what channels the energy from electricity to the tips, called the span, of the device. The span or tail itself does not protrude the energy delivered, but rather focuses the said energy to expand. Electricity that is stored within the motor passes through the inner tube of the weapon. When passing through, however, the revolving frame (ellipticals) creates a magnetic field that propels the electric particles from the original energy source (electricity). As the trigger is held down and the motor is activated, the magnets revolve faster and faster to absorb the particles and energy. The electricity that is used returns back into the motor to allow infinite energy renewal as result of an electromagnetic conductor inside the motor itself. Once the energy passes from the magnetic orbitals, the energy is now distributed out of the weapon. The span/tail concentrates the energy into a rather large circumference - or size - to allow multiple objects to interact with the energy. Because the energy is still magnetized, it may also deliver a sufficient amount of electrical energy to cause paralysis. But Lithium, then how can we fly all over the environment? Electromagnetism is not found in gravity, so we can’t say that it is involved in it. When propelling such excessive amount of magnetic energy onto a surface that cannot be affected by the particles, it may actually oppose gravity for a brief moment. It’s not reversing gravity, but using the energy the push away from a given surface. Think of water jetpacks if you want a vivid image of how this could work. It’s a wild theory, yes. But with the referencing of Michael Faraday, a long-time famous inventor with inventions that even inspired Nikola Tesla and Albert Einstein, there seems to be a strong relation between him and this interesting device. Perhaps there are more mechanisms that he is responsible for on this map, including the power grid within the abandoned town.
  14. Samuel says the same thing, except that he mentions while he may not be dressed like one, he is "still a cowboy at heart".
  15. Way is my witness to just how insane it can get when trying to Pack-a-Punch in the very high rounds. I must give this map a very solid 10/10. While the theme isn't my personal favorite, Treyarch balanced this map & mode very well. It's perfect for exploring and gives you a great number of options for finding a good spot to dig in instead of locating the nearest training area. The difficult depends on how skillful you are with your slaying skills, something that we've lacked in a map for a good while now (Mob of the Dead really opened us up to it, though). Just a quick personal overflow of pros/cons: + Beautifully designed layout to create a challenge and make a distinction between Point A and Point B rather than one large circle + Larger arsenal of weapons and none of which are incredibly overpowered (even with the Mark II) + Additional buildables + Variety of open and enclosed spaces + Forcing of teamwork instead of individual separation + Great placement for perk machines and Pack-a-Punch + New AI that can help you out in many, many ways that we have not seen before + Ghosts are a challenge that tests how well you can avoid these new "bosses"; your reward is keeping your money for Pack-a-Punch + New perk that can make or break your game, depending how you want to go about it + Navigation of map can go from low grounds to rooftop jumping to mineshafts to Paralyzer jetpacks (hey that's unfair!) + Mini persistent upgrades and small Easter Eggs to aid us along the way, yet keep the difficulty the same - Amount of points the ghosts can take away from you, but it can be easily justifiable + What - you really thought I could make more cons?
  16. InfestLithium

    8th Perk?

    It's not a perk, but some kind of persistent upgrade. Once you have obtained it, it will clear the last perk you purchased or the non-essential one. Some have said that getting the candy and then buying your perks causes this.
  17. Did you use the Paralyzer on the witches? Some people have reported that using it would create an absurd number of witches inside the mansion and crash your game. Of course, it seems to have been fixed at this point but it may linger around for those who did not receive the hotfix.
  18. There have been some stories about the ghost being Lucy Lane in Caligo, but that's just as close as you can get. From what we see, this ghost wants people to come into her house so she can reap their money and souls (since you can be downed by them). But the one part that always gets me is when the original spirit is found playing the piano after doing the Ballistic Knife step. All the other copies - including her - are shown to be crying. Why is she crying, and for what reason would she be playing the piano that can be seen at the bar?
  19. 1) It locks you in the system but will allow you to redo all the other side of the Side Missions once you leave the game. So in your case, you'd be able to do Richtofen but not Maxis again from my understanding of it. 2) You need four people, yes. All with the same side you are on.
  20. Locking can only occur when you complete a whole side with a full team. So if I chose all Maxis and locked it in, then I would get the ending for Maxis and reset my progress. But if you are mixed (such as Tranzit being Maxis and Die Rise being Richtofen) or you have not hit the button, then you can change your sides for any of the Side Missions.
  21. Everyone must leave the maze. The order should not change; the maze itself will change but each game match has a correct sequence already in it that needs to be solved. Once you reset the maze, the color that sparked should be the same no matter how many times it's reset.
  22. Once you complete the Infinity Mode step (where you obtain the switch from a dead body), place the switch on the gullotine and activate it. Then the maze levers should appear. They reset when you leave the mansion and come back to the maze (best to go through the building for that instead of the portal).
  23. Just some quick fixes on the steps for the Richtofen Easter Egg: * For Infinity Mode, you do not need to wait for a new round to start. You can leave a crawler at the end of the round an detonate the Time Bomb. You will be put into Infinity Mode. You have about a 30-ish seconds to find the bodies. Some info on the bodies: Hint: You can recycle the Time Bomb as many times as you like. It will definitely make the game a bit longer, but if you have a hefty amount of money in the bank, you will definitely want to take advantage of it. * Coloured switches in the maze is a pain, but it's a good idea to jot down what combinations you do. You do not need four people to do this, but I'd highly recommend it since you need to stand by all four switches once the last switch is pulled. When the last switch is triggered, only the correct ones will spark in a 3-second delay. Some people have claimed to hear a slight noise after pulling their levers to indicate that it is correct beforehand, but I can't exactly verify this. You can reset the maze by simply going from the back of the mansion to the front (where you take the tunnel to the top of the Sweet Shop). It's much quicker than going through the portal every time. Hint: Try finding the 1st and 4th correct switches. Once you do, then you will have narrowed down your combinations tenfold. * The Sharpshooter Step is very time-consuming, but you may use any weapon you so choose. The PDW was brilliant for us. You can even use the Paralyzer/Petrifier to take down the targets. Practice knowing where your targets will spawn! Manually reload your clip once it falls a little before halfway to avoid an auto-reload. The Sweet Shops is by far the hardest area to maintain, so you may really want to take time to find every spot the targets show up in. Use as little bullets as possible.
  24. Just completed the Richtofen side. One person used PDW (me), one used the Remington pistol, one the Paralyze, and the other a PDW as well I believe.
  25. "You will stay forever" Also, look into the concierge bells scattered across the map. They are interact able after completing one of the steps.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .