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nayrcraig

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Everything posted by nayrcraig

  1. It has helped me while running around the map on the lower rounds But it seems the longer I use it the more likely it is to cause problems when it stops killing zombies. Although I'll usually buy it in my first run and if I go down I don't get it back
  2. I find the roof is a pretty good spot, and having the shield on your back helps nearly everywhere. BTW i haven't really gone for any very high rounds yet, how long is the retrieve effective for? Some times when I'm training on low rounds I would use 2-3 shots with it and it would kill most of the crowd
  3. Well maybe I am a fanboy...but what does that mean, What is a fanboy? Is it a bad thing? and why am I a fan boy for liking the changes they are making to the maps?
  4. Personally I disagree, I like having new challenges and even some small objectives like feeding the dogs to get the hells retriever. I also loved playing Der Riese and Kino back in W@W and BO but now I want some thing different, not more of the same. Having challenges to get perks make the game more interesting and fun for me and having to play without perks while I wait to get another afterlife to turn them on or enough points to unlock them after the wardens been on his run is a good thing for me, makes thing a bit different each game. Having the doors cost more makes me concentrate on getting points at the start of games and think more about were I really want to go and what I really want to get. Holding off hoards of zombies while waiting for a perk to come down the elevator is better for me than getting a perk then kitting the zombies for the rest of the round, But maybe I find fun in different things and what I like isn't in the spirit of zombies but Regardless I want zombies to keep getting harder and I want there to be more to do than just, turn on power, get perks and guns from one spot, kill zombies. If they kept making the same sort of maps I would have got board.
  5. I've noticed this also, they seem to have 4 way conversations when together. It is very noticeable at the start as they try to come to grips with what is going on
  6. Here is a pic of the said image
  7. well in that case I would like to apologize for suggesting that the video might have been fake, the lack of footage or even achievement mislead me. But on another note i really didn't like the way he was talking in that video, is figuring out the achievement by ourselves really a bad thing? But we have went there before, Congrats to them for getting the first video of the ending I suppose
  8. I'm not mad, I just though the lack of explanation or even an achievement looked a bit strange. I'm sorry if it seemed like i was raging because that is not at all how I intended to come across. And if I was one of the people you were referring too tac I'm sorry, personally I don't see it as they have spoilt it in any way, if codz had found it and uploaded a video to youtube would we have ruined it? They clearly labeled the video and promised to upload the steps, so they aren't even keeping it to themselves
  9. PTG wants recognition, they wouldn't fake a video for it. Not telling who, but info has been spread that they've been invited by Treyarch, and they told all the steps of the way. Yea, well i was just hoping for more of an "ending"
  10. I'm not saying it is fake but Could the "kill" sign and the "life over" screen not be edited to look like that? There doesn't seem to be much proof that they did solve it, and I would expect more than a "game over" screen when we complete the Side-quest But I'll guess we will find out once they post the steps.
  11. One of my friends i was playing with claims to have heard Nicolai talking while playing as weasel, as of now i cant confirm this but he said he heard some Russian mumbling and then "Wheres my vodka" I'm going to go into theater to check soon but has anyone else experienced this?
  12. Once you finish the round you can find fuel bottles to "re-fuel" the plane And as for building the plane I had loads of fun trying to solve all the puzzles, the one in the warden's office took the longest but we got it after following the wires back to the generators.
  13. Just finished playing the map for about 3-4 hours straight, taking a little break now So far i am loving the map, got use to the map quicker than i thought i would, not as confusing as die riese. I haven't got a chance to look into them yet but story elements look really cool. Writing on wall and noticeboards ect. Game-play wise i love it, getting death machine from the box was a fantastic surprise and I can't wait to P-A-P it. Plane was really fun to build, solving the puzzles to get each piece and working out how to open the door on the roof. Not having a power switch was strange at first but once I realized everything was permanently activated and there was levers that let you use the afterlife without losing perks I loved the new power mechanic. Overall playing with 2 other friend it has been by far the most enjoyable first experience of a map pack I've ever had.
  14. It's also available in the store for me in UK
  15. I got a team and I'm off school Tuesday, it would be the perfect day if I didn't have my maths mock on Wednesday I should have revised more this weekend
  16. Like tac has said, I doubt they wouldn't have the exact details of gryphon station planned out from the start but rather they put orange dots on the moon, and then confirm them to be 115 in the terminal, so that going to the moon would always be a crazy option they would have. There was a picture of the Eiffel Tower in Der Riese but if they bring out a pairs map in BO2 that doesn't mean they had that map planned since then, just that it was an idea that they had
  17. I didn't notice this till I tried to play chaos mospit, time to get some more Gold SMGs
  18. There is a lot of discussion about the time of die rise or to be move exact the time the rockets hit and I do agree it does seem to be more futuristic and the calendars may even be ale to help us get an exact year, or a set of possible years at least. And also welcome to the site, its great too see more people here to discuss the story side of things, and you seem to have a pretty good grasp of it. I hope you enjoy it here
  19. nayrcraig

    hi guys

    Welcome to the forums! I'm sure you can get a mod to move this to the introduction section, but regardless I hope you enjoy your time on the forums. If you want a game you can also post in the Teammate section to find some good players on here to play with. I'm guessing you on PS3 if you are waiting for die rise, trust me it will be worth the wait, it's an awesome map.
  20. http://www.callofdutyzombies.com/forum/viewforum.php?f=84 Here you can find a sub-section for each map, these are dedicated to gameplay and strategies.
  21. Sure, we can organize time for games to suit everyone, maybe i should have put that in the OP... :oops:
  22. I've decided to move this to the general zombies discussion for sign up and then the actual tournament will posted in the tournament section. Me and SeaboundSlayer are hoping to organize a Grief knockout style tournament, you beat on team and you move up to play the winner of a different game. This is not the topic for the actual tournament I am just trying to see who would be interested and then we can start looking at things such as team size, rules, maps ect. (I'm thinking of 2v2 teams as it means we can have more games and people who cant find a 4-man team can play with 2 players and 4-man teams can split into 2 teams, but that isn't a final decision.) If you are interested then post below, currently we are only holding a Xbox tournament as me and seabound are both on Xbox. Include your GT and Timezone in your post for example mine is: GT: nayrcraig Timezone: GMT EDIT:Two optional questions to help make organizing a bit easier. Do you have a team already? When can you play?
  23. nayrcraig

    WHATUP!!

    Hello SUPRA, nice to see you sign up. I'm on Xbox so we wont be able to get a game but i hope to see you around the forums, if you have any questions about the forums or anything else really please message me.
  24. Mule kick is on Die Rise And i would like to see what other perks are going to be added and maybe ad one of the final one, Who's Who is a good perk but there may be other good ones too, we will just have to wait.
  25. The sliquifier used to have a chaining affect that meant skilled players could use it to kill many zombies in one shot, this effect was nerfed in the update and the gun is now much less effective. The reason a lot of people are complaining about this is that they believe that there was no need to nerf the gun as it took a lot of skill and knowledge to use the effect that they nerfed and it takes away a lot of awesome and fun strategies people could use on the map. You can still get to high rounds using old strategies form Bo but some people want change. The reason people are happy about this is that it was possible to abuse the chaining effect in areas with only one spawn point to get to very high round with little effort or skill. A better solution would be to fix the problem with the spawns instead of nerfing the gun. That is my current understanding and IMO it was a mistake to nerf the gun, other than the exploits I do not see any advantages to it but that is just my opinion and since i am not one of the few that used the gun much before the patch i can only speak with the knowlage given to me by others
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