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Daveyjone

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Everything posted by Daveyjone

  1. Don't take it seriously Obvious jokes/trolls are not to be taken literally, or they incite ignorance on your part guys..
  2. Welcome to the internet son. A land where words gets lost behind lies and resurface in another mans hands... :D
  3. Can we read posts? A lot of you are saying thing someone said two posts ago I still maintain like waffles that its in the ait, but rather its part of the drone itself, hense it obscuring the foreground An object as far down as the background suggests shouldn't be that less detailed from afar and yet only a part being shown, to do that it would have to be a few stories high, be at an impossible angle (almost 70 degrees to the floor by estimate only) and be very large... And upon observation, we see that the ground is infact metal! Hense the overlap on the left in Alpha's image. Much rather this is a close up of a side of a machine, swaying my view to that of Alpha's Regards, Shoreyo (What? Every other mod/admin signs their posts now, even though we know very well who is posting )
  4. Reverse that Waffle, its the side of the vehicle. Looks like a helecopter arm :D
  5. AGH bad inside of gun barrel graphics >.
  6. Every second there are posts, many of the same posts, even more than with GK.. this sites gotten bigger I can see that! :D
  7. [brains] Siz for first to post on it :3 And I agree, look at the iron posts holding it together, that's not a gun. MrRoflWaffles, maybe a rocket under construction but not a full finished one :D
  8. The most generic russian accent and you didn't know? Well It's not right for me to laugh as most people haven't met someone Russian who speaks english I bet you there's a FPS America somewhere in the iron curtain...
  9. Just remember this is all about black operations, they always had weaponry infront of their time, and this weapon looks a lot like Treyarchs new 'RC car' idea :)
  10. Has anyone guessed tacticus yet then? Well last time I did anything related to a prize I was backstabbed and someone else got all the credit (the only thing I actually would care about.) So I'm going to sit back and watch this unravel. In the meantime I'll be here for what I do best, emparting knowledge , If there's anything 20th century, or even anything in particular, related that you need to understand just pm me about it Helped out a lot of people last time I can tell you [brains]
  11. Can someone fill me in on this FPSRussia? Who is he? Please don't take this badly But I don't watch many youtube videos, but I've been told he is a guy who shows weapon displays, i.e. firing them.
  12. Actually a good idea, but maybe making the game a bit too easy for us I'd say with shotgun's, blast weapons (i.e. rayguns), explosives and high calibar weapons, i.e. some snipers and MG's. Maybe for others shooting them causes them to limp/fall for a bit?
  13. I've seen mounted MG's used to good effect in custom maps, They're usually non overheating and of course aren't overpowered as you are stationary
  14. Same here, balance them and do it well. My main problem is lag but that's not Treyarch's fault But I do know that a lot of people lag far worse, mainly those in central Europe far from the majority of hosts in Japan and the US, so there has to be something to reduce the handicap it brings, all I can think of is a dedicated server search system, so you can order your options by ping, location or no. of players. But thats a prevention, not a solution...
  15. Also as soon as a guy wins againt a party/clan or against unhappy players they would just all vote and give him this title out of scorn for beating them. No offense but the reason so many of these faults you complain about are due to Treyarch/IW trying to make a game on negative feedback as this, why was the Famas so powerfull? Because all other tactics that combatted high RoF assault rifles had been nerfed down due to complaints. If we just approached them with positive ideas as Gstroy did, building a balance rather than removing everything we could get somewhere.. n.b. People will always exploit. Remove one powerfull tactic people will do something else like dropshot, remove that and they'll think of something else to do to win. Nerfing never works against the ingenuity of obsessed players who want to win :)
  16. I agree, co-op campaign needs to return. They should have a playlist for each difficulty, and in the lobby you vote for the mission. And all rewards should benefit your multiplayer character in some way, but maybe not with XP cause then people would campaign-boost all the time. In-game, players who get killed will go into last stand mode, and if they're not revived in time they will respawn at the next checkpoint, and if all players die you all go back to the last checkpoint. I hated how in WaW if everyone died you had to start all over. I agree with all your points, I also hated that when you all died but surely for the xp boosting prevention why not just find the average xp people earn per hour on mp and make the winning slightly lower, then it will be enough of an incentive if bored with mp, but not enough to take advantage of. And @ Phill, my friend said the same thing on CoD6 while spawn killing with a chopper gunner Remember that if they're constantly dying usually it because you're killing them a lot more than they're killing you It can balance unfair games as the one I described. And of course the average pro gamer wouldn't complain about deathstreaks because they enjoy other people struggling while reaping xp now would they? [brains]
  17. Co-op campaign! The reason less people played it was becuase there was little incentive, don't do what EA did with Battlefield where you unlock weapons, people will just play it to unlock them and won't play again, rather give continuous xp for completeing missions rather than getting kills etc, i.e. completeing a mission on co-op gives you n xp for multiplayer, then playing on increased difficulty gives a bonus multiplier, i.e. on veteran is 10n XP.
  18. I've been saying this for years! So good to meet someone who agrees, I've always wanted to have a Dawn of the Dead style event where I cutomise it so they stay at lv5 strength and don't run This plus the ability for friends to join these modes at any round, and AI allies to keep you company that drop in friends replace..
  19. I'm intruiged by this, what do you mean, you control the special zombies?
  20. Just have a private mode with custom settings, then us nostalgics and the new guys (as you put it nicely) can have private games tuned to our liking free from leaderboards or the majority of selfish players, of course one of two things (or hopefully both) has to happen or it will be ruined: Either include the option to have up to 3 other AI allies for private modes (playing on your own would get boring, even with custom settings) Or allow you to make your custom game private, of course it would be under a seperate search to the leaderboard orientated game mode, but resistance 1 did this and there were hundreds of custom, player made servers where it was unranked and we all had more fun :)
  21. This. Yes I agree, these are the easter eggs I like. You don't need a big thing to tell story, its like reading a book, and Ive lost where Im going with this, so I will end this post here. Anyway I would love a map with no perks or pack a punch. That to me is survival. No second chances, No super weapon, just you, lead and a horde of undead eager to devour your brain. Exactly man, [brains] for this
  22. This is a mirror topic to Zombie suggestions where all your ideas for multiplayer can be placed together, this saves the forum from simmilar posts To start things rolling I'll put my idea down: All I want - and what many people I know from this site and from my area have expressed a desire for - is one thing, for the programmers to stop nerfing things because people complain! It is a fact of life that there will always be exploiters and there will always be people to cry about it An obvious example is MW3's infection mode, it was about a day or so untill I started seeing players camped on telegraph poles. And the thing that made me laugh more was that the first update removed throwing knives as people trying to get MOABs complained about them, so then no one could kill these exploiters! People will always complain, unfortunately for us as soon as Treyarch, trying to make people happy, remove these problems, these people complain about something else! how many players who complain use the words "CoD 4/5/any earlier edition was so much better"? Back then they still complained YET obviously there needs to be game balance! At least a few complaints will always have a basis in truth, however many more are becuase the player is terrible or lags like myself 8-) So to Treyarch I say when theres something to balance: improve, add on! Don't nerf everything! An example summarises my point simply: Grenades in Call of Duty have become the laughing stock of FPSs, I remember seeing an image of Zakhiev from CoD 4, looking down sadly and below him it was encaptioned: "Back in my day surviving a grenade actually meant something" Improving would be returning the use of scavenger on grenades and making them as strong as they realisticly would be (larger blast radius, more powerful), then also adding on more features onto them to keep the game balanced, i.e. extending the grenade timer before they explode. This would mean without cooking people would be more likely to throw back or escape it sucessfully, while anyone cooking would have to sit there unable to sprint or shoot for longer, making them more exposed! Another bonus this would have is that martydom would be balanced enough to be a good deathstreak, the only complaint people ever said to me was that if they didn't have enough time to run from a martydom death, well now with an extended timer you do! But remember it is now more powerful, so it wouldn't become worthless like half the deathstreaks nowdays And don't forget semtex can also be improved! Make it have an increased timer as well, OR better would be to turn it into something equivilent to the sticky grenade from CoD 5, more powerful, but with a smaller explosive radius, so you have to be more accurate! Another example is perks, I for one had no problem with Juggernaut or martydom, the only people I know who did also complain now about stalker and killstreaks! And the complaints in MW2 were based around Iinfinity Wards idea of having perk sets (eg: marathon, lightweight, commando class) which people claimed were overpowered. Isn't the solution obvious? Improve the perk class system rather than nerf all the perks! If we all say we loved CoD 4/5 (Which I and many I know do ) then why are all the things that made it right being removed? Improving the system: Take all the most powerful perks and put them in the same class so you can only choose one! I.e. Perk slot one: Juggernaut, Stopping Power, Sleight of Hand, Double Tap, Last Stand Now you won't get people who take a lot of hurt then go into last stand when you have no ammo (that's not my complaint - one of someone I know ), you won't get rapid fire, sleight of hand dudes with sub machine guns spraying everywhere or double tap stopping power decimators (again, I have asked a lot of people their views of what annoyed them rather than use only mine (which can be bias - I'm only human ) or skim forums which could be full of trolls or griefers ) One last example I was prompted to say was that not only are people unhappy with grenade launchers being too powerful, they don't like them being unrealstic! (you can please some people all of the time... etc ) An idea which I improved and added onto from CoD4's first perk slot (which were all equipment related) was a fouth perk slot; an 'equipment slot' here you can choose one thing from the list: -Special grenades (you only normally start with lethals), -Extra grenades (for both special and lethal - see below), -Underslung attachment for either primary/secondary weapon (i.e. flamethrower, grenade launcher, masterkey etc), -Ability to scavenge equipment and launchers (lethal grenades, launcher ammo (RPG, Strela 3/Stinger M203/GP25/rifle-grenade etc), special equipment, special grenades, etc simply anything that comes from this list + lethals) - obviously this only becomes available if you have scavenger as a perk , -RPG/other launcher as third weapon (just like in CoD 4/5 obviously they won't be selectable as a secondary! But let Treyarch deal with that, the idea of using up an equipment slot to free up your secondary weapon would be cool, then you could have a strela for planes and an RPG/Javelin for protection or another secondary gun, also; possibly this could, if Treyarch bring it back, allow you to choose the flamethrower?, -Specialist equipment (one thing like a claymore, bouncing betty, tactical insersion, motion sensor etc), -Hardline style perk which increases number or killstreak options to 4 or a simmilar related idea The clincher is that in every perk slot theres an option to choose annother equipment slot instead, so if someone wants to have a GL which they can scavenge they can, but then they only have two perks! And someone who really wants to be a lone wolf with equipment, special grenades and extra grenades will have no perks! I am no FPS game planner, so if I can solve these problems I know Treyarch can blow us away with something like below, but with better perks, equipment slot ideas and overall better layouts! This is a rough plan I came up with: Equipment slot: Special grenades, Extra grenades, Underslung attachment for either primary/secondary weapon, Ability to scavenge equipment, RPG/other launcher as third weapon, Specialist equipment, Increase killstreak options. 1st Perk slot: Juggernaut, Stopping Power, Sleight of Hand, Double Tap, Last Stand, Hardline, Scavenger, Extra Equipment slot option. 2nd Perk slot: Flack Jacket, Danger Close, Overkill, Commando, Steady Aim, Lightweight, Gas Mask (not just nova 6 but also all other special grenades are negated.), Extra Equipment slot option. 3rd Perk slot: Bandolier, Eavesdrop, Ninja, SitRep, Stalker, Dead Silence, Toss Back (love it! and would be very helpful with improved chances to throw back and the increased grenade power.), Extra Equipment slot option. Deathstreaks: 3 deaths: Juiced 3 deaths: Team Player (http://callofduty.wikia.com/wiki/Team_Player_(Perk)) 4 deaths: Martyrdom, 4 deaths: Final Stand 5 deaths: Gain a perk/equipment slot (choose any one resets upon death if you get a kill), 5 deaths: Painkiller 6 deaths: Dead man's hand And finally, instead of pro perks, when you have been awarded the challenge for a perk you can select it alongside a perk on the same slot as a 'pro' in itself, obviously it is a shadow of the full perks power, i.e. jugg increases health by half as much as the full, stopping power increases bullet damage half as much, sleight of hand only half as fast, scavenger only allows you to scavenge half as much ammo from each bag, gas mask only prevents nova6 etc. Remember this is only unlocked once you complete award requirements (that previously gave you pro) for that perk then you would to maximise efficiency be forced to use another perk, which makes players end up using at least 3 extra perks they wouldn't have done before which makes the game les boring (i.e. I never see someone without sleight of hand on MW3 or black ops! This would change that) Also this means when someone wants to use two perks from the same slot (i.e. they want gas mask and iron lungs, now they get to have both or at least one and a half!) NB: As pro perks wouldn't be here and so new perks would have to be invented to use their pro perk abilities, or bring back old perks which used their ability (unless Treyarch decided to include pros after doing half that perks challenges then after all are done you get this).
  23. AI. Nuff said. When solo you can choose to have up to 3 AI characters. Examples? L4D2 singleplayer mode. Much more fun solo with AI, and you can always remove them or have just 1. If we're going with non leaderboard modes i.e custom settings this makes testing them more fun, or with splitscreen + AI, friend + AI...
  24. Well anything is possible, we just need to find a good modder :mrgreen:
  25. First I believe this is for xbox as well, my internet is not good so I couldn't watch the video. As I also have this problem I can give general reasons: If you have a strict NAT type you can't join hosts with strict NATs If your far from the hosts location geographically, i.e. far from either Japan or the USA. Sorry for editing your post - Just fixing the spelling to get the sense across better and fixed your video link :D
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