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cjdog23

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Everything posted by cjdog23

  1. i dont kno, but i think thre is a thread devoted to that, ud have to search for it tho
  2. yeah, and i havent gotten brainz for my find lol jkjk, but yeah, a link between the 2 would be really cool
  3. hey cud i see what maps u've released apple? jw,
  4. They cant, its impossible (litterly) because if you have something you want to work like "Press X 2 times to activate radio" they do that in the gsc. Thats where you put all the scripts, you cant "hide it" or the engine cant read it. I am a PC mapper and I know alot. If you want to know the bell is even in the map, extract the fast file with a fast file extracter and get the gsc and see if any bell sounds are scripted to play. If it isnt in the GSC......it isnt in the map. I plan, very soon to create a decompiler but I first need to do some research, very deep.....and if it works out correctly I can decompile d3dbsp and fast files. Yes but he is not looing at those gsc's, he is looking at the default ones in the raw folder.
  5. i didnt even kno ppl were stil posting on this thread lol!
  6. yeah probably, for attention
  7. to you, warender, i apoligize, but my reasoning still stands for crazyapple.
  8. i said infinitly smarter becuase of ur immature profanity. if u must see the proof, use the search button. viewtopic.php?f=8&t=1381&hilit=more+to+solve+on+der+riese straight from carbon himself
  9. those are not the decompiled versions. download the .ff extractor and look at the difference between the maps. the raw versions are generic script for making a basic der riese/sumpf/verruckt/prototype map.
  10. CrazyApple.. you kno those sumpf scripts are the defualt ones for making a 1.3 versoin map, right? the actual unique sumpf scripts are in the .FF file! and there are 5 seperate scripts! same goes for Der Riese.
  11. treyarch is infinitly smarter then you. and so r most other ppl for that matter. u dont think trey can hide things w/o making it obvouse in the scripts? thry can. DER RIESE is my example, and watch you language, serously
  12. der riese is still undiscovered compltely!
  13. thanks mike! lol
  14. yeah some dont work ik, and each one has many different variations. I cud give you the whole 750MB files but... i dont kno how i wud upload it.
  15. where'd ya find it? ;)
  16. http://www.customcod.com/community/inde ... ttach=2484 there you go, i didnt hear any bells, and all the sounds in WaW wud end up being over 3gb's so... its the best i can do!
  17. im uploading ALL the NEW sounds from sumpf (shi no numa) now, ill provide a dl link when its finished.
  18. cool new theme carbon! ;)
  19. in the maps raw sound files there are at lesat 8 different .wav files under their own folder ghost_sounds
  20. ok.. they make the game on PC, so it will have the best graphics, then they convert it to 360, then they make a port of the 360 version to the ps3.
  21. ok, so wats with the werewolf in black ops?
  22. http://www.customcod.com/community/inde ... ic=10567.0 that is my thread on another site, includes a link,
  23. Hey, i was looking thru the voice over files in der riese and i found an unused one where the guy says "We're the f*cking werewolves!", its meant to be said after getting a PaP gun. Doesnt woods have a tat of a werewolve?
  24. then im sure you wil all be really happy to hear treyarch has confirmed that the pc version of the black ops will look "better" then the console versions. whatever they mean by that.
  25. ok. console is a command line inside the game, which i am very happy is confirmed, it does not, however, mean there will be mods for actual game consoles.
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