RedDeadRiot
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Everything posted by RedDeadRiot
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Yeah it's fully responsive and to be honest we are "more" interested in feedback from mobile and tablet users than we are web users, I simply haven't tested it as thoroughly as I want too but the suite has been rested extensively by the community and invision (it's pretty stable mobile and web). All feedback and bugs are welcome to be reported and improvement suggestions. We (staff) have the ability to make changes but the site is for everybody that uses it and we need to make it work for everyone. The custom pages we are doing need to be as mobile friendly as possible as well, but some just won't be as responsive (by design) - we'll do what we can to make every page as mobile friendly as possible though. I hear you loud and clear, I'll use my tablet throughout the day on the new site and give you some feedback once i get through most of it. I'm using a galaxy tab 4. Maybe someone on an iPad could kick in some input too.
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So mobile friendly, a caveman could access it! Great work guys.
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Uhm i just like crawling down the stairs in DR head deep in zombie limbs. WaW was amazing, from campaign, to mp, to zombies. Campaign was even dark and evil feeling. Even if they did make a WaW 2 they NEED to capture that same feeling In campaign or it would ruin the game as a whole to me. Zombies would still kick ass obv, but that campaign made the game for me. I DO remember playing Shangri La for about 15 hours the day it came out till Niik, Aciid and whoever our 4th was solved the EE. still cant believe we were first in world to finish it lol
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Future Zombies Treyarch Hints from DICE Chat
RedDeadRiot replied to yourmapper's topic in Research & Development
But i mean like, with the story line thats really where it kicked into gear. I hear what you're saying though. Idk, to me DR is the map from where all other maps branch off. Maybe not directly, but it all starts there for me. One thing we can agree on is that November is toooooo far away -
Future Zombies Treyarch Hints from DICE Chat
RedDeadRiot replied to yourmapper's topic in Research & Development
Yes, but DR is where it was harnassed, where the evil really came to be. As far as I'm concerned, to me thats where it would end IF they were to send us back to a specific area to end it. -
Future Zombies Treyarch Hints from DICE Chat
RedDeadRiot replied to yourmapper's topic in Research & Development
I think we all shoulda known we would be going back to DR at some point. Doesn't every viral outbreak always end where it started? For it being one of the most info rich maps we have, there sure isn't a lot there, for how big of a piece it is in the puzzle -
Hey @GRILL nice to see another familiar face. Can't wait to get it rolling again.
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He doesn't have an account yet, he's big on a "competitor"s forums for now, He'll get turned around once he sees how our community bonds over actual zombies. His name is Lyle, a giant turd bird who is excellent at zombies ( I taught him well ) I appreciate it, Stability is very much evident again, great work. Can't imagine many things that would make me happier than Codz chuggin full steam ahead with so many zombies they're crawling out of our heads.
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What if there was a game dedicated to zombies?
RedDeadRiot replied to xACE_OF_AWSOMx's topic in Research & Development
I still think Tranzit was their way to see if a open world zombies mode would work. Maybe have triggers in each area that start a more classic zombies experience, while having challenges and random events throughout the entire map. DLC's can be add ons to the map itself. -
Will We Ever Know The Events After Moon..
RedDeadRiot replied to LILNIG's topic in General Zombies Discussion
I think we see all our holes/flaws in the story line filled up by time Post launch support is wrapping up for whatever the next installment in the franchise is. This is a story that, unfortunately, has to end in order for zombies to move forward. -
#InternetHighFive mi amigo, happy to be back. Like I said, things look great. Can't wait till things kick up here. A little birdie tells me it should start soon. My birdie being a calender.
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I do what I can man, life's gotten difficult but CoDz is forever If I drank coffee I'd know but I don't get invited to such things haha. Do you have a Skype account? I'm not sure if I have you or not but I'm tacticalinsertion, so add me and I'll get ya in our group chat Hahaha I feel ya about life, I'll add you in a bit, I think mine is off my IRL name. I'll shoot you a req on the box too.
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Hey all. Some of you old heads may remember me. Most of you however, I've never seen, nor spoken too. Maybe names have changed, colors have changed and it's been a long time since I've been "active". I regained interest when I found my account opened on my computer, to find my brother (an avid zombies fan) ran around posting stupid crap in German (my apologies, I've since beat the crap out of him). That being said, It's a new generation of zombies (and fans alike) and I can't wait to dive back in it. To the new staff, the site looks great and organized. Keep up the good work. I was at my peak on CoDz during the briefcase drop, and during the Nova era. Prided myself on work with cyphers and puzzles. I was an original Dweller (one of few still surfing the forums it seems)10k+ brain holder( for those who remember the original brains), and I am proud to still be able to call most of the original staff members some of my closest friends, and look forward to gaming, theorizing, and most of all enjoying this great world Treyarch built for us with you all when November rolls around. Expect for me to be a lot more active and, like I said, can't wait to start chatting it up with you all. 9 short months my friends, nine. short. months.
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Good to see you're still alive and kickin, Tac. Where do all the old heads get coffee at?
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concept What we want in Call of Duty Zombies 2015
RedDeadRiot replied to Matuzz's topic in Research & Development
I approve of teaching new tricks to an old dog, as long as the old dog still pees on trees, yaddamean? -
concept What we want in Call of Duty Zombies 2015
RedDeadRiot replied to Matuzz's topic in Research & Development
This old head nods approvingly. Adapt or die......or go back to what works with some new twists. Forever holding a zombie at the window on Der Riese, Red. XXX -
Call of Duty Zombie Mcfarlane Figures
RedDeadRiot replied to AlphaSnake's topic in General Zombies Discussion
Would be sweet, my dad collects McFarlane figures from back in the day. -
As a member of Trollarch Staff and Assistant to the V.P of trolling trollers, Bite us.
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Updated post with challenges/ PRESTIGE MODE!!! Check it out and let me know what you think :evil:
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All sigs have been sent and OP has been updated to include users in their respective tiers. Thank you again! Working on challenge/prestige updates now, I think ya'll will like them ;)
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Making everyones sigs tonight, sorry I had a busy weekend! 8-)
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I understand where you're coming from this is just suited more toward headshot prone players, I'm gunna do some challenges that will add things to your "title" but you have to have one first ya knowww.
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Yeah it's all about the ratio! We might have something coming for having a s%^t ton of headshots too though :D
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Thank you! Yeah I think the most fun will be playing and really focusing on gettin headshots to get our ratios up. Good luck! Are you just going to be sending PM's when you get around to making them? No hurry, just curious Yeah I will, I'm at work then I'm going to a basketball game but ill knock out all the "requests" by tomorrow morning!
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