RedDeadRiot
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Everything posted by RedDeadRiot
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i know what the light house does! In the new map
RedDeadRiot replied to Lowseyloz's topic in Call Of The Dead
Or maybe it just does what a normal lighthouse does?? There's a mystery box light coming out of the top of it, most likely gunna be where the power/whatever the main objective is for the map. -
No More Theories on Call of the Dead,It's a Lighthouse.
RedDeadRiot replied to The Red Russian's topic in Call Of The Dead
Well it does deserve negative brains, nothing here proves anything towards the zombie map. I'm a little dissapointed here jtg :/ -
TBH, I'm really happy xbox get's these a month early.
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ehh i just did some pretty good searches of all the official 3arc pages and there wasn't anything of interest on there. Seems to me like it's 3arcs way of staying current. However one theory was that it means our heroes time-traveled to current day at somepoint.
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How to be a typical user on these forums.
RedDeadRiot replied to Red Pegasus's topic in Call Of The Dead
On topic: Your avy is aweessommeee -
Best Mw2 mod ever.
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Docta Floppa was awweeeessommmmeee. Fav perk ever.
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Who do you think had the worst death in the cod series?
RedDeadRiot replied to Hanz_123's topic in Black Ops
Seriously wanted to cry. -
What Is Your Favorite Call of Duty Multiplayer Map Ever?
RedDeadRiot replied to BTrabucco's topic in Black Ops
uuuuuuuuhhhhhhhhhhhh PIPELINEEEEEEEEEEEEEEEEEEEE -
I hope they incorporate special powers and hers is zombie sammich making.
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Just because there are new players doesn't mean it's a spinoff? I was getting kinda bored of the characters anyways. Relax guys, they know we want the story. Ye who have little faith in 3arc shalt not have zombies!
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Some new map pack 2: Escalation - Call of the Dead ideas
RedDeadRiot replied to beastofthebeach's topic in Call Of The Dead
Not to seem homosexual but when Lamia said "Call of the Dead takes it to a whole new level." my pants twitched a little. -
It was mainly to hype up the game and keep us all busy. Also laid out the backstory to the campaign.
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OMZ NO MOON??? NO AREA 51??? WAHHH HENRY LANGHEM. I hope i can shoot zebras in zoo :)
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Just like when you could see samantha in the blood across the bridge from the bettys in DR :p
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Tunguska and SNN are irrelevant in terms of being associated. I can't see tunguska as a map, mainly because it was used more of in the sense that that is where they could harvest it from. I know it was hinted at in all the GKNOVA stuff too but i feel like it's more of a plot point than anything else. I really feel like Discovery will be our next map mainly because the map info, and because the antenna and objects on the outside of the map that are seen in the launch video for First Strike that are not included in the map itself. And think about it okay, the map that was launched in Ascension COULD very well contain Nova Gas, and Discovery is based off of the Campaign mission where they are using Nova Gas and testing it. Maybe not discovery itself, but a map based off it. Look at the geometry of some of the buildings etc, they would all work VERY well for a zombie map.
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One continuous, unsolved factor throughout the storyline.
RedDeadRiot replied to RedDeadRiot's topic in Ascension
Maybe the teleporters transport them through the same space that gersch is stuck in, and maybe there's hell hounds there too? just a thought. -
One continuous, unsolved factor throughout the storyline.
RedDeadRiot replied to RedDeadRiot's topic in Ascension
No, they went straight from SNN to Der Riese. Then straight from Der Riese to Kino. The only reason they don't happen right after one another is because they're traveling through time. -
One continuous, unsolved factor throughout the storyline.
RedDeadRiot replied to RedDeadRiot's topic in Ascension
You have to realize how much Treyarch puts into this though, part of me thinks some of the dev team cares more about zombies then the rest of the game. The first two maps when the characters are insignificant we just spawn. Then the spawns start getting customized. With Treyarch zombies isn't just a "game" i would assume loyal zombie fans would realize that. -
Did i say you were a retard? No. Did i say you picked them up? No. And a 2x + Insta kill would be way more than a kaboom insta kill, which is what i was getting at. Even at round 30 any smart player wouldnt pick up a nuke unless they were getting overran. It's a complete waste of points. I only commented on the fact that you said "Why can't these things happen on round thirty" or however you worded it.
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One continuous, unsolved factor throughout the storyline.
RedDeadRiot replied to RedDeadRiot's topic in Ascension
Then why would they even bother showing the teleporting/lander? Why not just spawn us into the maps like on KDU, Verruckt, and SNN? -
I realize this is the wrong place for this, since it is a general zombie storyline post, however there seems to be a lack of activity in the other pages, so yeah ONE thing i have noticed about all of the maps in the storyline so far. We can always determine why/what they are doing in the particular map right? But, has anyone else noticed how we can never figure out HOW THE HELL THEY GOT THERE? Our heroes were introduced in SNN, and upon spawning we were already in the building. SNN- Der Riese = Teleportation, we know this because upon spawning in DR you are teleporting into the map. However, with no signs whatsoever of a teleporter anywhere on SNN we are left with one single question, how did they wind up transporting? Der Riese - Kino = Teleportation, again. Pretty much the same as with the SNN - DR transfer, in Kino you spawn coming out of the teleporter, however how did one of the machines from DR fly them all the way to KINO when all the teleporters that have been shown in both maps that have them are literally linked to one another via the blue cords that run along the ground? Kino - Ascension = Now this is the one that really sends my mind spinin. Upon spawning in Ascension we are already on a lander descending. We have to assume that since there is one lander on the entire map that is working, and it only flies to landing pads that are NEARBY, that our heroes were already in the general vicinity. (maybe at the famous fourth landing pad?) Now i realize some of you may debunk this as useless information, but i feel like it could be a big part of the story line in some way, shape, or form. Feel free to discuss your theories and ideas below :)
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Why would you want a nuke and an instant kill? I usually skip nukes anyways unless it's in a sticky situation
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Witnessed 2 ORBS float up into sky at last node!!!
RedDeadRiot replied to DanoTheEggHunter's topic in Ascension
^^^ What he said. You can't activate the orb unless all the buttons are pushed at once, which requires four people. -
Who am i to discuss what i ate for lunch with then? Ohhhh i get it.
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