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AnonymousChef

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Everything posted by AnonymousChef

  1. Just a bit of a heads up... NGTZ just posted the final part/step. Up on Youtube right now. Edit in! :mrgreen:
  2. Wait... It shoots flames o: Doesn't look like flames, looks more like some sort of energy blast. Look at some screen-frames near that one, there's some kind of lightning bolt on a zombie to the right hand side (not in this pic) and also right after there's a zombie that looks like it's bright blue (same wonder weapon)
  3. Guys, I've worked with coding before and the whole thing about weapon "hits" being false means that they shouldn't/do not need to be used is not what that means. The (weapon)_hit == false is indicatory that the (weapon)_hit is what's called a flag. A flag is basically like a little switch for a lightbulb. In this case, the lightswitch is when the (weapon) "hits" the gersch. The lightbulb is the (weapon)_hit. So that portion of the code is simply making sure that in the code, the lightbulb (weapon)_hit for that gersch device is switched off. If anyone has had any experience with coding (even something as simple as like a TI calculator its just setting a flag variable to false. When the gersch is hit by the (weapon) then the flag will be set to: (weapon)_hit == true. That rules out that the code saying all those (weapon) hits being "== false" does not mean that you either definitely need or definitely do not need those weapons. I'm taking a look into the interesting part of the code that seems to be referring to the damage counters and the apparent difference between the "ann_egg" and the "gersch_egg".
  4. There's something that interests me here... Did anyone else notice that there are two different "egg" reference codes? There's an "ann_egg" and a "gersh_egg". With the 4th part of the Gersh light egg, there are two different egg triggers (ann and gersh) which have different success and fail notifications (i.e. "_success" and "_fail"). Are there two different egg subsets here? Is there a certain order/amount that we have to use the weapons to activate the right "_success" flag(s)? *EDIT* Looking back over the code, I have figured that the "ann" stands for announcer and "gersh" implies Dr. Gersch. I don't know if there are in fact two different voices involved in the egg, I'd have to look back over some of the videos. But now I think we can look more into the egg if things like the announcer might say something versus Gersch might say something. *EDIT* There is one thing that seems suspicious and intriguing in the code though. Near the end after all of the "weapon_combo" and "thundergun_hit" flags being true or false or what-have-you, there is reference to a "trigger" and more specifically there is one line about "kill_trigger" on "death". The "death" does not seem to have a specific value to it, so it may reference a player death (meaning if a player dies the "trigger" might disappear) or maybe the "gersch death" where the gersch explodes and the "soul" (that little white dot) floats into the sky. Just some ideas). Gonna keep scouring the code...
  5. Yup. Activision released a statement denying any truth to findmakarov.com. Ah well. It's still a really good live-action. http://www.gamespot.com/news/6300925.html?tag=mncol;txt
  6. Yup, it's by Acitvision and a MW3 announcement. Activision has released a statement denying any link or tie with findmakarov.com. It's a hoax. A very good hoax, but a hoax nonetheless. http://www.gamespot.com/news/6300925.html?tag=mncol;txt
  7. I think its a passkey or levelkey for sia indicating Sam is angry. I base it on the fact that sam_is_angry is a keypoint reference for different sounds and effects. I think we'd have to delve into more of the code to find out more. Anyone know where I can find it? *EDIT* What's interesting that I've seen so far are a few references to "level" Cosmodrome. Is there another zombie map in the works involving a Cosmodrome?
  8. I really REALLY hope that that was sarcastic... :|
  9. I think there's a small possibility that the code really is incomplete at the moment, however I think it's quite possible that they will subtly slip in a patch to Ascension that finishes the code once the pack comes out for pc/ps3. It makes sense for them to delay the entire egg for 2 reasons. Reason 1: If we did manage to figure out the entire egg before the pc/ps3'ers got a chance to try and work on it, it would be extremely unfair to the same pc/ps3 players. Reason 2: Hate to say it, but the point of map packs is largely about making more money. The only way to do that is to generate good publicity (basic economics theory). Think about it, all of us on here have definitely heard about GKNova6.com (and if you hadn't I suggest you read everything on it ASAP), and once we figured out it really was Black Ops, quite a few of us were much more convinced to buy the game. Why? Publicity. So now think of the egg. Let's say for argument's sake that this egg sets up either a whole new storyline for zombies or furthers the one that has been set in place since CoD5. Let's also say for argument's sake that Treyarch/Activision released the map pack with Ascension with the full easter egg. If we had found the entire egg and it was all over, don't you think that pc/ps3 would lose a *lot* of interest in the pack? We'd have already figured out the egg so what was the point other than to have a few new maps? Not having a complete egg before it was released in full makes sense, as it's like a mini-viral campaign within Zombies. It's building our anticipation in a sense.
  10. I just want to put this out there. I have been interested in Quantum Mechanics and the like for awhile now, and I've been looking at practical applications for certain Quantum Mechanics principles. I looked at the Casimir effect awhile ago, and I noticed something interesting. When I was looking on Google for a certain supplement to some side research I was doing, I glanced across a DARPA reference, which was strange to me. So I decided to follow up just now, and look into it, and surprisingly this is what I found: http://www.nanowerk.com/spotlight/spotid=7337.php I would suggest thorougly reading this, but notice especially the bottom of the page. In addition to referencing potential time-travel capabilities through stabalized wormholes (only to the past though, I'll explain only if necessary). So time travel and even wormhole manipulation has been studied before at least in some detail or ernest. So what's the big deal? Well, it is known that the person trying to escape in Ascension references the Casamir device and that it needs extreme amounts of power to activate. As has been previously mentioned, the Casamir effect can act as a wormhole stabilizer and allow interstellar travel. Well it's quite possible that the concept in Ascension is that this mysterious person needs to reactivate this Casamir device that was most likely used on him to trap him in an area (most likely with sam) so that he can escape. It is possible for a few other things to happen as well. Theoretically according to multidimensional theory, time travel could be simply traveling through the fourth relative dimension. So if the wormhole could provide time travel, then that means it runs through/to the fourth dimension. So the person could be trying to escape the fourth dimension and to do that would need to get in to the Casamir device "again" which you as the players activate. So my theory is that the Casimir Device is a multidimensional transporter. It is also possible that the Gersch devices (being black holes that provide a point of travel between two areas) could be wormholes, and indeed might be minor or failed versions of Casimir Devices, or even be something as crazy as the transmitters of the Casimir Device, allowing such travel (think, that's why you had to shoot the GERSCH DEVICE to MAKE IT MORE POWERFUL AND ACTIVATE THE CASIMIR DEVICE). So what's that mean for the Easter Egg? Well...I don't know... Personally I was intrigued by some other research on the Casimir effect. The first piece of research was furthering that article above, how the Casimir effect has been studied to provide propulsion for spaceships in a vacuum. It seems implausible that the next step in the Egg is to find something related to spaceship propulsion. The other piece of research was that the Casimir effect can be manipulated to alter the properties of a black hole as well as a wormhole. I find that to be more plausible (at least of the two), that the next step involves more Gersch devices. Actually, now that I think about it, it would make perfect sense, because if the Casimir device still was in "effect" you could experiment with that. However I think I heard something about the device shutting down due to power failure or overload or something. Either way, or whatever way you choose to believe, I'll leave this post on this thought: Who is that mysterious man? Is it a man? Who is it trying to escape? Is it trying to escape the "thing"? Who says it's not lying? What if it's Sam pretending to be some dude? What if Sam was trapped (intentionally) in one such Casimir device, and was trapped in the 4th dimension? And then when you activated the device, Sam screamed, but it didnt necessarily mean a scream of pain, maybe a scream of triumph. What if the thing you just let out was Sam? What's the next step?
  11. Just a question, did the PaP room shake when you walked in?
  12. Semi-contribution here. Two theories. a) maybe everone has to get into the PaP room with the death machines? if you notice there are batteries and things around the map that are sparking. According to some people, the bottoms of the death machines say "Sparky" on them. Maybe you have to shoot/destroy all of the sparking battery-things on the map with the death machines in 90 seconds?
  13. Lol someone do it and try shooting it...maybe zombie? Maybe zombie boss?
  14. Has anyone tried it against the "Ascension" code? I don't know if you guys have checked out the decryption for the number code transmissions on the level Ascension (not zombie, campaign). I'm going to edit in the link ASAP but definitely check it out when you can. *EDIT* Here's the link to the code/decryption. Also, if anyone has the 2004 copyright version of Profiles in Courage, let me know ASAP for further decryption. viewtopic.php?f=16&t=4092
  15. Very nice find, and it actually made me realize something. There was a reason for all of this and its very simple. We knew that this was a teaser for Ascension but we didn't know what it meant. Now that it's out we know that there are evil little monkey things that are rather... :twisted: . But here's the link we missed: Ascension was the name of the space program with Laika as the test subject of a launch/re-entry program. The diagram of Sputnik in the background is meant to point us in the direction of the Sputnik that Laika was launched in/with. We know for sure that the image on www.gknova6.com was a zombie-ish monkey in a space suit with sputnik in the background. So the link is that the monkey is the replacement for Laika. Think about this: When the map pack came out, the monkey round on Ascension was supposed to be the hellhound round on other zombie maps! They were trying to tell us that monkeys (the picture on gknova6.com) were replacing dogs (Laika in the Sputnik program). Very clever Treyarch developers....verrrryyyyyy clever....
  16. These are specifically related to high altitude delivery but involved aerosols nonetheless, you can wiki the operation names if you want to find out more. or check the thread @ viewtopic.php?f=53&t=2634 I have been wondering myself whether the smoke/gas is indeed nova gas, it would be very interesting indeed if the gas that emanates from the crawlers is actually nova gas too. Back to the trailer... I dont really know if this is relevent to the SP or zombies story at all but the ship in the trailer is called the Rusalka (which is slavik for female ghost or water nymph) it was the name of a Russian Ironclad that was lost at sea in 1893 but the wreck was never found until 2003, It has always been assumed it was sunk by bad weather conditions though when divers inspected it they never could conclusively prove what sank it (I smell a conspiracy ) also interestingly Rosalka is the name of an artifcial lake formed in Poland in 1943 less than 50 miles from Der Riese! Maybe the ship not being found until recently has ties to the underwater diving scene? Are you possibly one of the people that goes to inspect the wreckage?
  17. Well, as most of us know, the new launch trailer is out. While IMHO it does not look as fantastic as I would have liked it to be, I noticed something rather important that was not mentioned in the general discussion version of this topic. About mid-way through the launch trailer there is a cinematic shot of a hallway with an american flag, a sign on a door that says something along the lines of "Admittance on/of/to Authorized Credentials Only" next to a radioactive sign. Here's what we do know: -On the gknova6.com website there have been a few floating numbers spotted with no solid ties to anything -There appears to be some sort of fire in the building (noted by the floating ashes everywhere and the reddish glow) -On the gknova6.com website there are multiple shots of zombies walking (dragging themselves?) down a hallway that resembles something akin to a hospital -Evidence of a larger structure nearby (seen through the roof on freeze-frame) What is shown in the trailer: -A bunch of floating numbers all over the place -What appears to be an explosion (note the roof panels being blown off, couldn't possibly be ordinary wind) -What appears to be smoke (potentially a gas, but there is no definite conclusion) -A nuclear hazard sign on the wall What can be gathered: -Obviously the floating numbers are a tie from the Launch Trailer to gknova6.com, therefore the place shown in the trailer is the place where gknova6.com is located (in addition to many of the shots depicting scenes in this hospital-resembling area) -The "hospital" is not in fact a hospital, but some sort of nuclear site -The nuclear site is American (which is *very* interesting, because it was the Soviets in history that attempted to weaponize and aerosolize gases [potentially a play off of one of the earlier trailers, with "what if everything you knew about history was a lie"?]) -That smoke may actually be the gknova6 gas (note the emptiness of the corridors) -The roof panels flying off is a solid indication that there was an explosion, in addition to the dust (one of two possible theories here: a) the missile shown earlier was sent to destroy some american nuclear site for an unknown purpose, or the missile contained a payload of gknova6 gas, delivering it on impact) Any thoughts about what they could tie into? Is the nuclear site from the trailer SP-only? Is it exclusively Zombies? Is it one of the primary connections between SP and Zombies?
  18. Agreed. First of all, see this (sorry it's the cached version, I'm at school for awhile and they block EVERYTHING) --> http://callofduty.wikia.com/wiki/Nova-6 Nova 6 is most likely the centerpoint of the entire campaign. Zombies probably will have some sort of connection to Nova6, but the actual Nova6 is most likely just a weaponized and gasified chemical nerve agent (again, see above). Remember earlier in GKNova6 documents where there are references to multiple chemical nerve agents (Tabun, Sarin, Soman) with random references around the internet with other potential nerve agents that may have been created. Maybe a prototype or an earlier/later version of GKNova6 resulted in people becoming zombies? The level WMD (the leaked snow level in CODBO) is also apparently to locate the manufacturing plant for it in Russia (hence the russian lettering on the GKNova6 website videos regarding zombies). I would bet that the GKNova6 in the campaign is a different version of a Nova project that lead to zombies (i.e. the Nova that makes zombies is Nova 1, 2, 3, 4, 5, 7, 8, 9, 10, etc.)
  19. How's this? (Kinda modified your idea for the sake of saving as much money as possible) http://www.customink.com/designs/codz4/ ... -_-button1
  20. Hey! I've had some experience designing custom shirts for people/presents/etc. I've drafted up one here: http://www.customink.com/designs/codz3/ ... -_-button1 Message me directly or quote this post with an idea and I'll design it! (btw, i kinda have to put the sponsor logo on the shirt, it saves 50 cents per unit)
  21. Uhhhh.... not to be a total killjoy here, but if you're talking about the morse code now, you really havent been on in a while, have you? (no condescension implied). RAIS was a theory that someone had about the morse on the TV from the original GKNOVA6 website. Supposedly it's a reference to the uses of the Time Manipulation Device from a game called Singularity (reversal, age, something-with-an-i, and stasis), in possible hints at a sequel. However, there really is no solution as of yet, and I personally am not really sure whether there even is an applicable meaning anymore... If you want to work on Morse Code, there are some recent theories about the new GKNOVA6 website and how the person/zombie-that-wants-a-cookie is banging on the window in Morse Code. Check it out!
  22. Reposting this from one of my earlier posts...
  23. HOLY SH**!!! I looked into the whole Ebola virus thread, and decided to dig as far as I could. After scanning around a bit, I found a piece on Wikipedia that mentions offhandedly that Ebola is considered a Class A Biological Weapon! So I looked into any history of Ebola being developed and/or used as a biological weapon. While it has never officially been used, I found this: http://www.globalsecurity.org/wmd/intro/bio_ebola.htm This article at the very end says plainly that in the Soviet-era, Ebola was being tested in aerosolization and for use as a biological weapon! GKNOVA6 has to be these tests! Also, other certain articles discuss the Soviet capture of documentation from Unit 731 (will explain in a bit) in 1945 (wow, perfect time period???). Unit 731 was part of the Imperial Japanese Army which covertly tested biological weapons (the exact ones were never known). Among being purposefully subjected to deadly viruses, these soldiers underwent testing from things such as: removing and relocating limbs, purposefully damaging their bodies, and putting them in pressure chambers to see how long it would take to die (new GKNOVA6 image anyone?). The Soviets captured a lot of documentation from them that could very well describe these "black" tests. I will keep digging! (sry if this has been posted before)
  24. Actually if you google it without "I'm feeling lucky", it comes up with a link about halfway down for the same general NASA site, but with a disc-burning instruction built into whatever file the link is to. Does someone with a disc-burner and a spare disc want to try and burn it and see what they come up with? Link Below: http://starbrite.jpl.nasa.gov/prod?obje ... PE+%3D+RAW
  25. Wow...I just realized that we all missed something rather huge and in front of our faces... Refer back to the documents, namely the ones with the cards with a bunch of numbers on them. Ironically, I visited the Holocaust Museum in D.C. this weekend, and notices out of the corner of my eye one such card in an exhibit. After further reading of the plaque on the wall, it identified the card as a "Hollerith Card" which were first produced during the Holocaust by (the future) IBM to identify and track prisoners in the concentration camps. If you notice on one of the cards Carbon received, there is the infamous IG symbol. As noted before by others, that is the IG Farben logo. However, I failed to notice anybody looking any further into the cards, only into the IG Farben company. I decided actually to look further into the cards. When I looked around Wikipedia and Google, I could not really come up with much, but I did stumble across this: http://en.wikipedia.org/wiki/Punched_ca ... ard_format This is a Wiki that details the origins of the Hollerith Punch Card, including the soon-to-follow IBM punch card. The card shown in the "documents received in the mail" is in IBM card format. These cards *originally* were for prisoner camps, but later became a great system of programming for IBM. Each card could contain actual information based on simply what numbers were punched. From there, letters and special characters could be represented by numbers (letters had 2 number codes, special characters had 3). When looking at the documents, one of these IBM cards has columns highlighted. This leads me to the thought that some code is hidden in there. Also, the long string of numbers in the two "paragraphs" (second or third document) could be an IBM-coded message. This could potentially be deciphered. I will work on this when I have a bit more time, but I will put this out there for now to be picked at. Also, another thing to note is that the maps shown in the documents detail a famous supposed IG Farben plant that was hiding these IBM card makers (which were being hunted at the time as they were conducting illegal acts under slave and labor laws [the Jews were being "sorted" according to what they were capable of]). This specific plant was targeted by the aforementioned Operation Paperclip. Just putting this out there because it is definitely a start to the meaning of the cards included, and contributes to the inclusion of IG Farben in this mess. Please please please post if you have deciphered or made any progress deciphering this!!!
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