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m12

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Everything posted by m12

  1. I use Photoshop CS4.
  2. Here is mine, I may refine some stuff, but this is version 1. EDIT: Already made a change It would be best to view it in a new window, as you don't get the WaW guy from the site background showing through. http://i83.photobucket.com/albums/j309/ ... psmenu.jpg EDIT 2: Added something to the Co-op bit ;)
  3. Sir, yes, sir! Working on it now. Just gathering resources.
  4. Image size? What are the dimensions of the image?
  5. m12

    Black Ops T-Shirts

    Ah well, thanks for answering quickly!
  6. We've seen people wearing Black Ops t-shirts in interviews (and not just members of staff, I don't think), so I was wondering if these are available to buy anywhere, or if they will be made available at all. Thanks for any help.
  7. I agree, it would be awesome! They could allow people to upload their own images and use them as tattos, but that might result in some childishly vulgar tattoos Oh, and mind your language please! ;)
  8. m12

    How to become a mod

    srm, you don't lose zombification if a thread if deleted. ;)
  9. Is it? I could have sworn it was a minute. Ah well.
  10. Look at my post :P
  11. He is, along with a few lucky others. I would kill for that :P
  12. Hmm... Why the 'A' in front of 'TOUGH'?
  13. I had a look at the wiki screenshots and I think this might be the only one of Woods that has been altered.
  14. I thought we could get some questions together for Carbon to ask or find out himself when playing Black Ops at the big event on September 1st. That's if you don't mind, Carbon. I have a couple: - Will UAVs/Recon Planes stack like in MW2? E.g. you call in two at the same time and get a minutes worth of it. - Will there be different ammo in multiplayer? Hope you don't mind me making this thread.
  15. "Yeah, that happened out in the field too, they kept getting complaints." Hanks Keirsey is awesome!
  16. Found out that the werewolf can be easily explained, the SOG's badge had a werewolf/normal wolf on it.
  17. On the live interview earlier today, it was confirmed it would be a huge event with loads of people there. Carbon and some people from other forums are going (Not sure if anyone else from here is), and I think it's hands on.
  18. I asked him if there was more to Gknova6, or was it finished, and he said it wasn't finished. It was in one of the Tinychats.
  19. Looks fake, the story has a silly name, the images are already released screenshots, and the Zombie mode is a picture from WaW, I think. Treyarch would use new images.
  20. I think he means the single player trailer, it's the only one I can think of that has all the different images, such as the missiles launching, etc.
  21. Hey, I was just reading a short article in PLAY, and it has an interview with Mark Lamia, it has some interesting stuff in there. I can't remember if scans are allowed or not, so I thought I'd type it up and post it. What was so appealing to you about black ops? Nothing they did could be known about, so for us it was just this totally fertile ground. And creating something in this era, doing Call of Duty: Black Ops, it was a totally ownable space for us to create this game. It was all inspired by what could have happened, or what did happen, or what we didn't know about what happened. What people think they know about this period is definitely not everything and is probably wrong. And you also met with some former Studies and Operations Groups members. Did they make it sound like suitable territory for a game? What they told us is that they would literally go into the armoury and then pick what they wanted, much like we would do... it's anything but a videogame, but as soon as they start talking about that stuff, you can imagine as game makers, we're like, 'wow, that's the kind of thing we like to do before we think about our levels'. We like to think about what weapons we want for this level and everything else. Could they really do some of the stuff in the game like overruling officer's orders and commandeering vehicles? That was kind of inspired by... literally, if you needed to, you could commandeer a general's jeep. You could really stop him at the road and take the jeep. They had identification so people would know they were SOG, and even a general would have to obey that. And do you have reason to believe that SOGs might actually have been operating behind Soviet lines during 1968? Clearly that would be a black operation if that actually occurred. And you don't know that it did or did not occur because, well, that's classified. Did you meet with any 'enemies' as well? On the other side, we met with some Soviet Spetsnaz. They came from a completely different perspective during the whole Cold War era. They talked about their training - you never knew that there were so many different uses for a shovel. Everything from a culinary piece to cook your food to the most lethal weapon you cold imagine to what it was actually intended for. There was something like a hundred different ways to use just a shovel. The only levels you've shown us so far have taken place in 1968. Will the game cover a broader period of time than that? 1968 is an important period for our story - there is a large portion of the game that does thread through that. However, I can tell you that the game does span a larger portion of time. It's not just about one location and it's not just about one year, it is about a larger period of time. I don't want to share with you the entire timeframe because it's actually part of the Black Ops storyline. Oh, go on... Our trailer gives you some info to piece together on how we might tell a larger period of time story. When you dissect it, it shows quite a few images. It may flash quickly, but when you slow it down, there's quite a bit there.
  22. So Werwolf was the German equivalent of the SOG? Perhaps they make an appearance in Black Ops?
  23. That interview actually had some good info, I'm hyped right now! :P
  24. Carbon said that it hasn't finished yet, there is more.
  25. I thought that was a hellhound?
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