Robash
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Everything posted by Robash
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Yeah like the idea of the smoke in the back ground.. Defently better than the map pack3 picture sticking out the side! Doesn't quite work whilst browsing on my phone.. Only top 50% has the brackground... Which is stationary , But that's no biggy! Think a more colour schemed style of smoke would be better.. and certainly will allow for all text and images to be viewed
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Laser Cels are a lithograph technology where the image is actually printed on industrial grade Mylar. Unlike traditional animation cels and paper; Mylar will not fade, chip, crack or deteriorate. Additionally, this synthetic is immune to heat, light and moisture. Surely the last few post covered that... "Logically" it is the picture;)
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Tactical insertion? Sure they said they were getting rid of these! Hope they have something up their sleave to stop boosting??
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I call BS Following suit... A) a month early? That one mean potentially lots of "gameshop" workers will get to play the game first? B)even if he gets a copy the store will have x amount of stock locked away... I'm sure manager will check there is still x amount each day... If not .. sacky sacky! C) you can't have secrets on the Internet !
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Some weird stuff I found in Der Riese (Might mean something)
Robash replied to xStopDropNKillx's topic in World At War
I've just shot the satellite with a dg3 and nothing... As for the faces... There is some freaky looking "face" images in maxis office.. Though the same pic (looks like dirty smudges) are on both walls in the same position... Kind of like a border! If anyone could post some pics that would b great -
Still hunting recognition? lol Home page is lookin good.... Not iphone friendly though!
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Oh my.... Is that Henry bollocks still going on? Thought they would of worked it out by now? Or at least the hoaxer would of gave up / laughed at them?
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*cough*wrong section*cough* This has been covered and dissected by the legend that Is alphasnake... His topic is in the "waw zombie section" http://www.callofdutyzombies.com/forum/viewtopic.php?f=8&t=754 Hop on over there and see his work... Put your own input in there
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Recently there has been a lot of talk about the Der Reise picture files found on the pc... Below are all know picture files, originally posted by JezusSaurusRex on the old site.. "proof that der reise wasnt finished" Name : zombie vending ammo Found as one single image Name : zombie signs factory Also found as one single image Name : zombie poster anatomy Another single image Name : zombie books Yet another single image Name : zombie factory notes image of the moon Name : image of the moon? Name : zombie factory dome Perfect image of the chalkboards Name : zombie chalkboard Perfect picture of the "coast" board Name : 4350101234_d31fa35c44 (??) Perfect picture of the "paris" board Name : 4349352659_7c65f1cab8 (??) Perfect picture of the "theatre" board Name : static 13 Images of pack-a-punch skins...or otherwise as the name suggest... Name : theatre ceiling tile Found as one single image Name : 4350101164_92c6ec3507 (??) Another single image Name : zombie 24 Two single images of wire and broken wire... note ; there are some other files for the actual wire images , but there are speciically these two.. Named : zombie clothcable and zombie clothcable broken These are raw images of when you're inside the teleporter Name: 4349352359_ca9314875c Name: 4350100788_262e1eee9e Found as a single image Name : teleporter chalk Der reise map (teleporter room) Name : zombie 23 Der reise map (loading screen) Name : loadsc11 this final one is from the Asylum, though it is not a "der reise image" it is intresting none the less! Name : zombie 19
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I did see that... But they are not the same... Or that similar ...
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I assume it was added after by the original picture poster on the old site
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This is one of the raw images of when you're inside the teleporter It is one of lesser known picture files The above link is very good and contains all of the known picture files in der reise
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*EPIC* Zombie Event [Need someone to host on XBox, too.]
Robash replied to Benfeild's topic in World At War
I'm pretty certain you can not organise "events" on codz unless you are admin or a mod That's what the team mate finder section is for.... For users to organise matches and playdate sessions -
I click a JFK controversy thread.... and get nothing about JFK I see whet your coming from but this has been mentioned in several interviews " weaving in and out of history" I recall But this links as much to ... Oh il leave it And from a veteran :mrgreen:
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You can read the article here ... http://www.xbox360achievements.org/news/news-6102-Gamescom-2010--Call-of-Duty--Black-Ops-Interview---Josh-Olin--Treyarch-Community-Manager.html Or read here.... Nice to have a choice! It's a big read but some intresting stuff.. We caught up with Treyarch Community Manager, Josh Olin, at Gamescom last week to ask a few questions about Call of Duty: Black Ops and how the shadow of MW2 has influenced development. Find out what measures Treyarch is taking for Black Ops' multiplayer, the advantages of adopting a Hollywood approach for single-player, the game's new RC cars, zombies and much, much more. First off, is there going to be a multiplayer beta for Black Ops? It's possible. We're just not sure. We've had betas in the past, we know the value of a beta, we know the risks of a beta and we also know it's popular and that people like that, so if we do decide to do it and you want to be the first to know, follow the game on Twitter or via the Facebook page. Those are the best ways to get that information. Do you think that betas are becoming more essential in this day and age? Modern Warfare 2 was criticised for its glitches and people exploiting the system, for instance.I don't think they're critical. You're never going to get enough beta testing in-house and once the game is released, if a million people play one hour each game, the game's already got more testing than any QA (quality assurance) department can ever do and so some people might say that's a reason to have a beta. A lot of the hacks, glitches and exploits that were found with MW 2 weren't necessarily because it was a bad product or because it didn't have a beta. It was just because that's when all the console modding happened about a year, a year and a half ago. So, World at War was as vulnerable to those things, it just didn't seem nearly as prolific because Modern Warfare 2 was the game to play in 2009, right? Console modding – and I don't want to get too into techno speak here – is basically hacking the system and then gaining access to system-level variables that developers never intended for people to have access to, and we always assumed we were safe because the platform was safe and secure, but it got cracked. With Black Ops, that's all behind us. We know how they did that, so we have worked in preventative measures for all the current-day modding geeks were using to exploit the Call of Duty games. Then moving forward of course, they're very intuitive, they're very creative, smart people, these hackers, so they'll probably find some way around the blocks and if they do we've built-in security tools to allow us to enforce our policies and moderate our leaderboards and lobbies, so it shouldn't be as big an issue with Black Ops. Can you tell us roughly how many hours of gameplay the single-player campaign will have? No, because it's just not done yet, but there is a sweet spot. We don't want the game to be too long, because then people lose their attention span and then they just never finish it. They put it down or by the time they get round to it, they can't remember how it started. So there's problems in having a game that's too long and of course the problem with having a game that's too short, is people will feel like they didn't get enough, but there is a sweet spot where you want people to feel like they want more, but they also feel like they experienced a great story. That's the sweet spot we're going to try to hit and whatever the length ends up as, we're going to try to tell the perfect story that we want to tell, with all the right pacing. Pacing a story is critical and that influences and is influenced by the length of the game. The RC cars seem to detract slightly from the traditional Treyarch Call of Duty game, so how did they come about conceptually? There are a lot of these really unique weapons that were made available to these Black Ops teams, so you see that in movies all the time where it's a camera attached to a car and it blows up, right? It's in Bad Boys 2 and plenty of movies do that sort of thing, and that does really happen. They do attach explosives to remote-controlled cars and that happens in war. They attach explosives to much worse things than RC cars, believe me. So, it was a fun way to do some vehicle elements in multiplayer and of course the Prestige Edition item that we made out of that - announced just last week – has a fully-functioning RC car - minus the explosives - that you'll be able to drive around and it has a 200-foot range and it wirelessly transmits video and audio back to the receiver, so it's the true surveillance vehicle. Activision came to us and said that we're doing another Prestige Edition for Black Ops and we need to find something in the game that's cool, that people would want, so we toyed around with a lot of things. We were going to go with one of those little remote-controlled helicopters at one point, as there's a helicopter in the game, but it just wasn't as cool and we looked at the modified RC car we had in the game and thought this would be a cool toy. How many people would like to drive the car into another room and... Who knows the kind of nefarious purposes we're going to find for this car, but it should be interesting because it's got video. People can create all sorts of different viral videos with all that stuff. Every year these editions seem to be getting progressively crazier, so how are you going to one-up Black Ops' remote-controlled car next time you make a Call of Duty? That's a good question. Maybe we'll package explosives with it, I don't know. A working crossbow. There's a lot of new stuff for multiplayer... Yeah, there's definitely a lot of new stuff for multiplayer. There's a huge, huge new multiplayer mode that I can't talk about, but we'll reveal it on September 1st. I think people are going to be very surprised with what we unveil. They're not going to be expecting this deep a multiplayer, because frankly we've never had a dedicated multiplayer team like we've had on this project. In 2008 when we made World at War, we worked on three blockbuster games that we released that same fall - Quantum of Solace, Spider-Man: Web of Shadows and World at War - so we had about 250 developers at Treyarch working on three games. Now we have all of our developers working exclusively on Black Ops, so fundamentally from day one, we've had a dedicated single-player team, dedicated multiplayer team and dedicated co-op team each focusing on their own discipline. It's kind of like having three games in one. If any one of those teams can ship a blockbuster title in 2008 and it's just one of three components in Black Ops, it's like, how big is this game going to be? Will Black Ops' co-op be similar to World at War's? It's four-player online co-op or two-player local splitscreen. That's pretty much all I can say, but it's going to be a fan favourite. Will the World at War zombie maps packaged with the Hardened and Prestige editions be available in Germany this time? To my knowledge, yes they will, but you'll probably want to verify that with your local PR. It's not Nazi Zombies any more, and I think that was the problem last time – the Nazi portion of that. So, even for World at War, the second map pack released for it had Shi No Numa and those were Japanese zombies, so it just didn't make sense to call it Nazi Zombies any more. So in the PR for the Hardened and Prestige zombie maps, we just call it World at War 'Zombies'. Shi No Numa will be one of those maps, and that has Japanese zombies in it too. It's not just German zombies now. Do you think there's more pressure than ever to deliver now, given the success of Infinity Ward's Modern Warfare 2? Yeah. The biggest entertainment launch in history, right? With every Call of Duty game, the goal is to ratchet that up more and raise the bar one level higher, so that's a big ratchet, but we're in a good position to do just that. But I've got to defer to you guys though to let us know if we've made a great game and ratcheted the bar up a level. Do you think it's fair to say that Black Op's single-player is more Hollywood, with more explosions and action? It's very cinematic, so in that sense, yeah. We're using technology for performance capture, which is the same as what James Cameron used for Avatar. We went to the same motion capture studio called the House of Moves in Los Angeles. So, we used that stuff and it's really the first First-Person Shooter to implement all of that technology, because it's all so new – it only came out about a year or so ago – we have that in the game and it's allowed our character's performances to really breathe on-screen. So, in that sense, again yes it's kind of like Hollywood where we're casting actors that can perform their movements, their facial expressions and their voice, all in one take. We've gone for actors with theatre backgrounds so they can really read well to the people at the back of the theatre. It's impressive. The quality of the performances you get is really unlike anything you'll have seen before. I think in 'Victor Charlie', you might have seen a little bit of that where they come up out of the water and kill those two VC and they're searching the bodies and talking, and you have the syntax and just before you go in and plant the C4, that whole dialogue exchange where they're reading off each other and giving each other subtle nods and hand motions, all of those things are perfectly in-sync with the voice and face. Previously, with World at War where we had to record the voice and face separately from the body, some things would fire off slightly too soon and those little things do kind of flatten the performance, but we don't have that problem any more. With so many powerful weapons at your disposal and the ability to fly a tooled-up helicopter, are we going to see more destructible environments in Black Ops? Yeah. I think in Victor Charlie you probably saw that you can shoot a rocket at one of the buildings and the building sort of erupted. If you shoot the M202 (rocket launcher) across and take out the anti-aircraft gun, you'll probably blow up the building too. Those are cinematic set-pieces. We're not making it fully-destructible, it's just not what Call of Duty is. But any set-pieces where things should be destructible, they will be. It has to have that immersion, but we're not making a game where a grenade blows a fist-sized hole into something. There are other games for that. In Payback though, with the helicopter, everything is destructible. Everything. Every hut, every house, every pipeline, every bridge, every tree, because like I said, it's fun and it made sense that everything in that level should blow up. Does it get hard making these action set-pieces, because you don't want to be repeating the same scenarios over and over? Yeah, it does. That's part of why it was important to pick a genre and an era that was fresh and new, because we need to have these new things that we can do. And it's also really hard from a technical standpoint to keep making it bigger and badder, because the hardware isn't necessarily expanding when you look at the consoles. It takes a lot of mathematics back at Treyarch to re-factor all their engine technologies and processes to make those huge vistas and huge explosions that you saw in Payback. That was not an easy engineering feat. So has the era freed you up a bit to take a few more liberties and go crazy? Definitely. Purely from a black ops standpoint where those guys are CIA and all of those things that we're showing you were all deniable operations, so they're things you don't even know about, they were all classified. It gave us a lot more creative liberties. If you're creating a World War II game, you can't rewrite history and with World War II, most people know what did and didn't happen. With this one, not a lot of people know the stories, so it allowed us a lot more creative freedom. Do you think that there's more of a need for authentic character performances, as people now seem to increasingly pick up on the most minor of details? Yes. Especially in a game like Call of Duty where it's cinematic and it's not like a sandbox shooter. It's definitely a scripted game from start to finish, but people come to expect that from CoD. There are a lot of other story-driven games out there like Uncharted 2 that are really big, cinematic experiences as well, but I think it all depends on the kind of game you're looking at. Can you tell us more about Black Ops' video editor, or is that another thing we'll see more of on September 1st? That falls under the September 1st thing, but of course the teaser trailer has been ripped apart and dissected and right at the end, you guys accurately picked up that there's some sort of recording stuff in the game and I can just tell you that it's a big feature and you're going to learn a lot more about it on September 1st. Were the Call of Duty subscription rumours frustrating for you guys? That's why I diffused it when those rumours really started to get out of control and everybody started clamouring onto it, I just had to get a tweet out about it. So, I talked to our PR guys and they were like, “No. No no no no no. You do not have to pay to play Black Ops multiplayer. You buy the game, you put in the disc and you can play multiplayer all you want.” Have you planned any downloadable content yet? :oops: No, we're not planning it. We're going to support the game aggressively post-release and it's Call of Duty. I mean, it doesn't take a rocket scientist to figure out that we're going to do DLC, but there are no plans, nothing is confirmed yet, we don't know what's going to be in it. What we're doing right now is just heads-down, focusing on our number one priority to make sure what's in the box is the best possible thing we can make. The whole team is dedicated to that right now. Is it at all possible that Black Ops will support DLC for the game's other modes outside multiplayer? Anything is possible. With World at War we did co-op stuff as well, so that's another possibility. There's a lot of stuff we could do through DLC, but who knows what the future holds with that. edit: made it look tidy :D
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Intresting idea Is there full moons In the other 3maps? That would make or brake your theory! Welcome Good first post (minus the Henry link)
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"Embrace the trinity" Always thought that this ment linking the 3 teleporters and then you can return to the mainframe through the sky (teleport) I'm sure I have tried to activate the flytrap more than once... Has anyone seen / done this? Like the idea of 20monkey bombs in the furnace... That relates to previous theories in the other thread about "having a party in the garage" Also like the idea of activating the flytrap 3 times... If possible ... Sure I've tried! Has anyone successfully shot the floating objects ? Maybe a DG 3 blast will do something?
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Link added to original post.. If you guys find anything different or interesting just post with the corresponding header and I will update the original post... I do feel this is the first link to gknova and zombies.. And there defently is some areas for us all to think about... Enjoy!
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Document 32 ( 3parts) Below the "text" is a variation of the image of the illuminati occult... slightly different is the "all seeing eye" has been replaced by the "black sun".There has been several variations of the back sun over time, this specific one was created as the logo of the inner circle of the Nazi SS.. led by Heinrich Himmler. The “text” seems to be written in code.. mz yviym niqpiu oocnxzc. ftwvjkvl. cvbkwkjskmi. bji xcwb. vlm vvcvl. jnsug fzqyojx bji mxmt. usugsvg lqfi qv. kwx za isl. ditkidg mv vlm yitviqu evf xpg hmcha uxitx ecpskro. rsegv. o.gvucr s.psenilii. jgaiti wh xpg ftcgs uyv. uiitgp vlm vvcvl. qv ma uxqnp bjizg. wwp sn vlm jyl. hsct pmvxmtw. jwmtfyvi 87. xidytcv zcwi gb giklteakp if vmo gck lwpszgq. Using a vigenere cipher on the text this can be deciphered . A passphrase Is required to use this sort of cipher. Using passphrase "ice" ice because .. I = 9 c = 3 e = 5 you get this: ex ungue leinem mkultra. blurbird. artischocke. the past. the truth. blome brought the evil. someone hide it. gov vs god. believe in the welteis and the deads start walking. power. g.erman k.nowledge. beware of the black sun. search the truth. it is still there. son of the hud. four letters. buildung 87. tabular rasa ex yggdrasil ad rem cui honorem. Which cleaned up slightly reads as... From part, we may judge the whole, Mkultra. Blurbird. Artischocke. The past. The truth. Blome brought the evil. Someone hide it. God vs god. Believe in the Welteis and the deads start walking. Power. German knowledge. Beware of the black sun. Search the truth. It is still there. Son of the Hud. Four letters. building 87. Clean the world in a manner which is honorable." Below I have broke down the individual lines... this is not the finished article.... merely a starting block for us all to work off.... MKULTRA, Bluebird, Artichoke These in effect are the same thing, all names given to illegal CIA projects which involved testing an array of drugs on American citizens in an attempt to alter brain functions, these drugs included LSD, MDMA (ecstasy) Herion , Cannabis and many others. Primarily their aim was to retrieve information using their research but supposedly they also figured out away to control the subject, to perform a variety of actions subconsciously such as assassination. God vs. god The first thing you notice is the cases of the g, it is possible that its not referring to supernatural being within a religion but instead to a person who is playing god.. doing things that only gods should do which is why it is God vs. god, because they are defying god. this could be again in reference to experiments that were carried out in the US. it could be referring to the experiments done by group 935 at the die riese facility in an attempt to create law defying technology... Die glocke fly trap and wonder weapons. Believe in the Weilteis and the dead start walking Weilteis is German for "World Ice"...possibly a reference to the world ice theory which was the official cosmology of the Nazi party. Roughly the theory is the big bang ice style... leaving the earth with several satellite planets which in turn.. And with the help of ice meteors disintegrated and became part of earth’s structure, one can allegedly identify the rock strata of several geological eras with the impact o these satellites... Possibly tying in with the nova of GKNOVA? (see “four letters”) So if you believe this "the dead start walking".. a blatant reference to zombies and also the meteor in shi no numa. German Knowledge Before being cleaned up the text read G.erman K.nowledge.. thats what i’m working off The acronym would be GK which could be the reason for the first part of GK NOVA 6 also the reason for the naming of the GK group mentioned in other documents. GK NOVA - New German Knowledge ( NOVA meaning new in Latin) If this is the case then it would of meant that the group would have to be of the allied forces; England or America, because Germans refer to themselves as Deuschlanders in their native tongue.. therefore making it D.euschlander K.nowledge... which doesn’t fit! Im thinking German knowledge is relating to operation paperclip (which is mentioned in several documents) Which as we know was an American operation to take several thousand Nazi scientist and researchers immediately after WWII and continue their Nazi research and development.. these scientists were later linked to other conspiracies including Roswell and area51. Beware of the black sun the SS black sun image on the illuminati image on the document is also of the modern images symbolised by modern neo-Nazi's. "beware of the black sun" could suggest that SS/neo-Nazi's are involved and may be in danger... or even it could mean beware of them as it says Blome brought the evil. Someone hid it search the truth . it is there linked because I believe they are linked/similar talking about the same thing, whether it be knowledge in the way of research or an actual object. because it says search the truth it is most probably talking about knowledge as opposed to something physical Kurt Blome was a high ranking Nazi scientist before and during WWII. biome focused his studies on bacteriological warfare... though on paper he was working on "cancer research". After his arrest by the allied forces he was sentenced to death for his war crimes. though, the Americans intervened and saved him from his death in exchange for information about the German experiments he'd done on prisoners. Eventually he was enrolled in the American operation paperclip to work on chemical warfare. Four letters Could be referring to Nova... Nova was the code name for the Nazi nuclear program Also a nova is a cataclysmic nuclear explosion caused by the accretion of hydrogen onto the surface of a white dwarf star, which ignites and starts nuclear fusion in a runaway manner Son of the HUD Possibly referring to Hudson... black ops playable character, other possibilitys are.. Heads up display Department of Housing and Urban Development Hudson river? Building 87 Coordinates 21*21'32"N 157*57'41"W Building on an island on Hawaii Island, though info on the page is protected by category military. http://wikimapia.org/15862255/Building-87 Edit : link added Clean the world in a manner which is honourable I think this final statement relates to war of some sorts, maybe ridding the world of war (or zombie infestation!) without use of chemical warfare are “alien technology”
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Compilation Of Everything(All Info, Easter Eggs, Story, ect)
Robash replied to Benfeild's topic in World At War
Benfield why are you reserving ? Just edit Good idea... But you should of added your own info... Do some research Also ... Verruckt means asylum -
Yeah The video is awesome ... and the message at the end... So funny! There is also a booster clan [NBH] nuke booster hunters... I can't see that treyarch would include tacticals... Sure thats been confirmed... And there wasn't aware of any in waw ... So the dirty boosters will have to stay on suckfest 10th prestige noon tubing each other
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Fake indeed... Basic throw together of already released screenshots... Strongly doubt zombies would be first in line
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I'm not a fan of boosters... You may know tat if you've seen my "message for boosters" thread! Call me naive but wasn't the booster problem in mw2 because of the inclusion of tacticals? ... No tacticals... No boosting? Or not? Either way boosters are scum cheaters... If you cant play a game... Don't cheat... Beacause cheat winning isn't winning is it?
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Woods does indeed have a tat of a werewolve.. Maybe a secret wink in the right direction .... Just puttting it out there.... we all love a potential link!
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This is the only exciting document I have seen... Bump it seeing as not many people have responded their thought ... Though carbon was quick to reply... But then the xonvo moved away from this...
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