I really like this list. Zombie Mode was amazing.
I would love for this mode to get more in-depth.
-More areas to actually make use of Sniper Rifles.
-The addition of players involved in a session of Zombies would make it easier to implement strategies. 6 people would be able split apart effectively while still maintaining a decent level of firepower.
-Let us jump over a Zombie Crawler!! lol
-Building Barricades. I would love to be able to build a barricade in the middle of a hallway and have it last until it was destroyed. Normal rebuild setting would apply.
-Zombie Mode Settings and unlockable Settings. Like you mentioned it isn't possible to get past a certain level because the zombies become far to strong. You could tweak the increase of the health, speed and amount of zombies that spawn per level. Also you could choose how many non-window barricades could be active at once.
Once you get to level 10 a certain number of times, you should be able to start at level 10. I can't tell you how many times I stopped playing because going back to level 1 after level 30 just feels like a grind.
-Perks. I think the four perks are fine but Stopping Power/Deep Impact would make ALOT of sense. Fireworks would be nice, that way the Rocket Launcher wouldn't be worthless. Maybe that could apply to the Flame Thrower too. Overkill for 3 Weapons?...no? ok.
-Weapons. Satchel Charges ftw. Ammo for every weapon should be available somewhere in the Level. As you said, this area will be Camped so a wide open space would be the best area for it.
Losing at level 33 because the Mystery box decided it wasn't going to give you good weapons is just ridiculous. You spend an hour getting there and then lose because you weren't lucky. Weak. I wouldn't mind the Mystery Box if it stopped giving you certain weapons as you progressed through the Levels.
Bayonets would be awesome for Window Stabbing.
-Create a Class. This allows you to select 3-4 perks that will be specifically available to you. That way you can have certain people have certain Jobs depending on what Perks you can attain. Juggernaught, Stopping Power, Double Tap and Sleight of Hand would be the guy up front while the guys in the back all have Quick Revive, Fire Works, Stopping Power and Sleight of Hand.
Also you can choose your starting weapon from an assortment of the weaker weapons. Also the Pistol you start with. The better the pistol, the less starting ammo you get. Obviously this doesn't make a huge difference but I personally like to use the Kar98 in the early levels, the Springfield and the Gewehr just don't get the job done for me.
Stun grenades or Flash grenades or some crazy Zombie grenade that stuns the zombies for a second. Thus buying you time but also allowing the Zombie Horde to build up a bit.
That's all I can think of right now.
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