YourdaWince
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Everything posted by YourdaWince
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Only when I turn into a pink Starfish and live underwater. Thanks for the attitude check. Im' very amused. /ObviousSarcasm
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So I did a search, but definitely didn't find anything unless Im just so caught up in the excitement. Haha. But anyways, Im' currently playing Zombies with my friends and we decided to do the Easter Egg, but spread out through certain rounds. So we're doing it and whatever and I have for Perks: PhD, Stamin, Speed, and Juggy. Monkey's come and we all watch those four Perks because no one has Revive. So we do that and whatever and we still get the free Perk from the Monkeys and i end up with 5 Perks now. Which I find pretty sweet. I thought I'd share because I didn't see any findings about this and I always wondered if it was possible.
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Did the Survivors kill off the Hellhound Population?
YourdaWince replied to Whenwherewhy?'s topic in Ascension
Or Space Monkeys fit the mood better with how Ascension is built and the story behind some of the new quotes and character designs...? Personally, I like both enemies, but if we had to toss in a theory as to why they're gone, I'd saw because Sam wanted to challenge our heroes to a new threat. -
After you beat the Silverback, you either step on a teleporter or you get teleported back to the first stage, but your rounds keep going. It's pretty much endless until you get the Game Over.
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The next clue to the mystery finally leaked over the net?
YourdaWince replied to Elwood's topic in Ascension
I definitely know what you're talking about, aahaha. But whatever the case, that definitely seems like a plausible thing. Maybe this Easter Egg could end up having more than one secret ending...? By that, I mean, maybe the Death Machines are one way to end up. So by doing other steps; IE Overheating this device; maybe you'll reap another award. -
Operation Ω - "Victory cannot be achieved without sacrifice"
YourdaWince replied to mallen23's topic in Ascension
I didn't go exploring because even with Death Machines, we were still getting swamped, but I actually did this Easter Egg the other day with some friends and once we got back to our camp spot, one of my friends ended up going down. Sadly, the extended time of the DM resulted in him going down. We had a crawler and whatnot and traveled around the map to hit the box and all that jazz, but overall I never really noticed anything out of the ordinary. Just my two cents. :3 -
You'd think that but the Scientist floats away before Sam decides to throw a snitch fit.
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Generator, 2 Hoses, Tools Symbol - The next step? (Pic)
YourdaWince replied to yourmapper's topic in Ascension
I actually realized that sign the other night while I was playing. Haha. I was in a funk and no one in my party had a mic, so I was just walking around and stared at the repair sign for like three minutes and thought, "Eh. Random billboards." and walked away. Nice find. -
I never get Juggy. Haha. I always buy PhD Flopper. I try to get the game to stealthily give me Juggy because if you don't open bottom or Top, there's no need for the Monkeys to go after it, yea? :3 Speed is def the one to guard because it's 3000, even if you're on Solo and have loads of money. But overall, use Claymores. Claymores are the BEST way to hold Monkeys off so you have time to run around because they go after anything and everything in their way.
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Nope. I think everyones preoccupied with the Easter Egg events after obtaining the Death Machines. If there is even anything after them...
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Sounds community-reasonable. :3 Death machines do help you stay alive and kill more zombies. Maybe it's a survival pun. And then somethings just gonna appear and it'll unlock more steps.
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I don't believe you can interact with objects while holding a Death Machine, so I think that throws your idea out the window. :3 But definitely a good thought, though!
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Different types of rockets, I'm assuming by what you're trying to get at? But to answer your question, "No. I didn't know the difference." Care to elaborate?
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Probably along the way they got attacked by your batch of Monkeys and fought them instead of making it to Juggy? That's what I got out of that story.
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Telixion's hint to us? (Solution to the generator puzzle)?
YourdaWince replied to Strwrsbob's topic in Ascension
I feel like a total failure for not understanding that picture at all. FML. -
Best thing for Monkey Rounds are Ray Guns, Blackhole Grenades, and good aim if you don't have either. Monkeys only go for the current Perks you have on you. Start off with PhD Flopper and camp in that area. It's definitely the easiest one to defend at the beginning. Once you start opening doors and whatnot, use your Claymores as defenses towards them. Monkeys always go the same route to every Perk, so using Claymores as a distraction gives you some extra time to run over and defend your Perk before they even get close. And since you're camping miles away, Zombies have no need to come through the Spawn points and eff your Claymores up. Ray Guns are definitely the best for killing the Monleys because of it's splash damage. Blackhole Grenades actually do work; Monkeys attack any and everything in their path; so when you use the Blackhole the Monkeys will go and attack it, only to be sucked in and killed. End of story. Heh.
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I have a SWEET Togekiss Emblem. :3 Add me! I wanna see your Emblem! LOL. GT: YourdaWince
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I voted for PhD Flopper. Honestly, I think it's probably the best Perk in Zombies. Combine it with Juggy and a team that could keep you covered, it's definitely the sneakiest but also most powerful combination. Camping right beside the Perk Machine; one person watches inside window and one person watches top window while two trade off at the stairs is one of my favorite tactics on this level. It's pretty good because there are a lot of high spots and low spots that you can take advantage of with this one single perk to get rid of multiple Zombies. It's pretty genius.
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Dempsy's Doll is by the Claymores past Stamin-Up. The flaming barrels LEFT beside the Claymores. It's laying down.
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Thanks LlamasPajamas! :3 So you can have Five? Haha. @brainz87 Personally, I think Double Tap was only good for the Ray Gun and H115 Oscillator. Other than that, it was kind of an 'Eh.' Perk.
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NEW HD Ascension Videos, Easter Eggs and more! *UPDATED 2/2*
YourdaWince replied to carbonfibah's topic in Ascension
Those effects are for Stamin-Up. PhD Flopper creates a nuke effect when you Dolphin Dive from high places and reduces splash damage. And I guess the nuke effect is the return effect of fall damage. -
Question for anyone who happens to come across this, but I doubt I'll get First Strike anytime soon, so... In the first set of Zombie Maps; pretty much every map before Ascension and excluding Nach; they only offered Four Perks. Since there is an addition of Two in Ascension, can you have more than Four Perks this time around?
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I slept for a couple hours my friend I'm set! 2min XD letsgooo!!! LOL! You kids and your hunt for Zombie knowledge. Hehe. 1 min left! Enjoy guys! &&By the way... Your sig is HUGE. -___-
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You guys make me jealous, aahaha. I'm definitely too broke for the MP. Why didn't I think of it earlier in time? :3 Idk. People to impress. ;D Hahha! But oh well. I hope you guys all have fun tonight! Don't stay up too late!
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Depends on where they're placed around the map.
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