Phillips455
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Everything posted by Phillips455
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btw there are 5 power nodes, after that you activate the swtiches during a monkey round, then stand on the persure pad underneath the rocket, then collect the letters to make the word luna, and then shoot the glowing ball with the tunder gun, ray gun, pap crossbow and the dolls, then youll get a cut scene
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Telixion's hint to us? (Solution to the generator puzzle)?
Phillips455 replied to Strwrsbob's topic in Ascension
ATTENTION EVERYONE, THE EASTER EGG HAS BEEN SOLVED!: Here is what you do for the last step. 1. Throw a Gersch Device at the light. 2. Have you and your team shoot the following weapons at the black hole, 1. Thunder Gun (non-upgraded) 2. Ray Gun (upgraded) 3. Makiyashi Dolls 4. Cross Bow (upgraded) 3. Now that should do it, when you are done it will go to a cut scene and you will get a death machine! Here is Proof: EDIT! Go towards the bottom for the last step! EDIT #2 Post if this has worked for you! include animscripts\zombie_utility; #include common_scripts\utility; #include maps\_utility; #include maps\_zombiemode_utility; #include maps\_ambientpackage; #include maps\_music; #include maps\_busing; #include maps\_zombiemode_audio; init() { PreCacheModel( "p_glo_electrical_transformer" ); PreCacheModel( "p_zom_monitor_csm_screen_on" ); PreCacheModel( "p_zom_monitor_csm_screen_logo" ); PreCacheModel( "p_rus_electric_switch_stop" ); PreCacheModel( "p_rus_clock_lrg" ); flag_init( "target_teleported" ); flag_init( "rerouted_power" ); flag_init( "switches_synced" ); flag_init( "pressure_sustained" ); flag_init( "passkey_confirmed" ); flag_init( "weapons_combined" ); level.casimir_lights = []; level.lander_letters[ "a" ] = GetEnt( "letter_a", "targetname" ); level.lander_letters[ "e" ] = GetEnt( "letter_e", "targetname" ); level.lander_letters[ "h" ] = GetEnt( "letter_h", "targetname" ); level.lander_letters[ "i" ] = GetEnt( "letter_i", "targetname" ); level.lander_letters[ "l" ] = GetEnt( "letter_l", "targetname" ); level.lander_letters[ "m" ] = GetEnt( "letter_m", "targetname" ); level.lander_letters[ "n" ] = GetEnt( "letter_n", "targetname" ); level.lander_letters[ "r" ] = GetEnt( "letter_r", "targetname" ); level.lander_letters[ "s" ] = GetEnt( "letter_s", "targetname" ); level.lander_letters[ "t" ] = GetEnt( "letter_t", "targetname" ); level.lander_letters[ "u" ] = GetEnt( "letter_u", "targetname" ); level.lander_letters[ "y" ] = GetEnt( "letter_y", "targetname" ); keys = GetArrayKeys( level.lander_letters ); for ( i=0; i { level.lander_letters[ keys ] Hide(); } teleport_target_event(); reroute_power_event(); sync_switch_event(); pressure_plate_event(); lander_passkey_event(); weapon_combo_event(); level notify( "help_found" ); monitor = GetEnt( "casimir_monitor", "targetname" ); monitor SetModel( "p_zom_monitor_csm_screen_off" ); } play_easter_egg_audio( alias, sound_ent, text ) { if( alias == undefined ) { return; } sound_ent PlaySound( alias, "sounddone" ); sound_ent waittill( "sounddone" ); } activate_casimir_light( num ) { spot = GetStruct( "casimir_light_"+num, "targetname" ); if ( IsDefined( spot ) ) { light = Spawn( "script_model", spot.origin ); light SetModel( "tag_origin" ); light.angles = spot.angles; fx = PlayFXOnTag( level._effect["fx_zmb_light_floodlight_bright"], light, "tag_origin" ); level.casimir_lights[ level.casimir_lights.size ] = light; } } teleport_target_event() { teleport_target_start = getstruct( "teleport_target_start", "targetname" ); teleport_target_spark = getstruct( "teleport_target_spark", "targetname" ); level.teleport_target = Spawn( "script_model", teleport_target_start.origin ); level.teleport_target SetModel( "p_glo_electrical_transformer" ); level.teleport_target.angles = teleport_target_start.angles; level.teleport_target PlayLoopSound( "zmb_egg_notifier", 1 ); teleport_target_spark = Spawn( "script_model", teleport_target_spark.origin ); teleport_target_spark SetModel( "tag_origin" ); PlayFXOnTag( level._effect["switch_sparks"], teleport_target_spark, "tag_origin" ); level.teleport_target_trigger = Spawn( "trigger_radius", teleport_target_start.origin + (0,0,-70), 0, 125, 100 ); level.black_hole_bomb_loc_check_func = ::bhb_teleport_loc_check; flag_wait( "target_teleported" ); teleport_target_spark Delete(); level.black_hole_bomb_loc_check_func = undefined; level thread play_egg_vox( "vox_ann_egg1_success", "vox_gersh_egg1", 1 ); } bhb_teleport_loc_check( grenade, model, info ) { if( IsDefined( level.teleport_target_trigger ) && grenade IsTouching( level.teleport_target_trigger ) ) { model SetClientFlag( level._SCRIPTMOVER_CLIENT_FLAG_BLACKHOLE ); grenade thread maps\_zombiemode_weap_black_hole_bomb::do_black_hole_bomb_sound( model, info ); level thread teleport_target( grenade, model ); return true; } return false; } teleport_target( grenade, model ) { level.teleport_target_trigger Delete(); level.teleport_target_trigger = undefined; wait( 1.0 ); time = 3.0; level.teleport_target MoveTo( grenade.origin + (0,0,50), time, time - 0.05 ); wait( time ); teleport_target_end = getstruct( "teleport_target_end", "targetname" ); level.teleport_target Hide(); playsoundatposition( "zmb_gersh_teleporter_out", grenade.origin + (0,0,50) ); wait( 0.5 ); level.teleport_target.angles = teleport_target_end.angles; level.teleport_target MoveTo( teleport_target_end.origin, 0.05 ); level.teleport_target StopLoopSound( 1 ); wait( 0.5 ); level.teleport_target Show(); PlayFXOnTag( level._effect[ "black_hole_bomb_event_horizon" ], level.teleport_target, "tag_origin" ); level.teleport_target PlaySound( "zmb_gersh_teleporter_go" ); wait( 2.0 ); model Delete(); flag_set( "target_teleported" ); } reroute_power_event() { monitor = GetEnt( "casimir_monitor", "targetname" ); location = GetStruct( "casimir_monitor_struct", "targetname" ); monitor PlayLoopSound( "zmb_egg_notifier", 1 ); monitor SetModel( "p_zom_monitor_csm_screen_on" ); trig = Spawn( "trigger_radius", location.origin, 0, 32, 60 ); trig wait_for_use( monitor ); trig delete(); flag_set( "rerouted_power" ); monitor SetModel( "p_zom_monitor_csm_screen_logo" ); monitor StopLoopSound( 1 ); level thread play_egg_vox( "vox_ann_egg2_success", "vox_gersh_egg2", 2 ); level thread activate_casimir_light( 1 ); } wait_for_use( monitor ) { while(1) { self waittill( "trigger", who ); while( IsPlayer(who) && who IsTouching( self ) ) { if( who UseButtonPressed() ) { flag_set( "rerouted_power" ); monitor PlaySound( "zmb_comp_activate" ); return; } wait(.05); } } } sync_switch_event() { switches = GetStructArray( "sync_switch_start", "targetname" ); success = false; while ( !flag( "switches_synced" ) ) { flag_wait( "monkey_round" ); array_thread( switches, ::reveal_switch ); self thread switch_watcher(); level waittill_either( "between_round_over", "switches_synced" ); } level thread play_egg_vox( "vox_ann_egg3_success", "vox_gersh_egg3", 3 ); level thread activate_casimir_light( 2 ); } reveal_switch() { button = Spawn( "script_model", self.origin ); button SetModel( "p_rus_electric_switch_stop" ); button.angles = self.angles + (0,90,0); button PlayLoopSound( "zmb_egg_notifier", 1 ); offset = AnglesToForward(self.angles) * 8; time = 1; button MoveTo( button.origin + offset, 1 ); wait( 1 ); if ( flag( "monkey_round" ) ) { trig = Spawn( "trigger_radius", button.origin, 0, 32, 72 ); trig thread wait_for_sync_use( self ); level waittill_either( "between_round_over", "switches_synced" ); trig delete(); } button StopLoopSound( 1 ); button MoveTo( self.origin, time ); wait( time ); button delete(); } wait_for_sync_use( ss ) { level endon( "between_round_over" ); level endon( "switches_synced" ); ss.pressed = 0; while(1) { self waittill( "trigger", who ); while( IsPlayer(who) && who IsTouching( self ) ) { if( who UseButtonPressed() ) { level notify( "sync_button_pressed" ); playsoundatposition( "zmb_push_button", ss.origin ); ss.pressed = 1; } wait(.05); } } } switch_watcher() { level endon( "between_round_over" ); pressed = 0; switches = GetStructArray( "sync_switch_start", "targetname" ); while (1) { level waittill( "sync_button_pressed" ); timeout = GetTime() + 500; while ( GetTime() { pressed = 0; for ( i=0; i { if ( IsDefined( switches.pressed ) && switches.pressed ) { pressed++; } } if ( pressed == 4 ) { flag_set( "switches_synced" ); for ( i=0; i { playsoundatposition( "zmb_misc_activate", switches.origin ); } return; } wait( 0.05 ); } switch( pressed ) { case 1: case 2: case 3: for ( i=0; i { playsoundatposition( "zmb_deny", switches.origin ); } break; } for ( i=0; i { switches.pressed = 0; } } } pressure_plate_event() { area = GetStruct( "pressure_pad", "targetname" ); trig = Spawn( "trigger_radius", area.origin, 0, 300, 100 ); trig area_timer( 120 ); trig Delete(); level thread play_egg_vox( "vox_ann_egg4_success", "vox_gersh_egg4", 4 ); level thread activate_casimir_light( 3 ); } area_timer( time ) { clock_loc = GetStruct( "pressure_timer", "targetname" ); clock = Spawn( "script_model", clock_loc.origin ); clock SetModel( "p_rus_clock_lrg" ); clock.angles = clock_loc.angles; clock PlayLoopSound( "zmb_egg_notifier", 1 ); timer_hand_angles_init = ( 270, 90, 0 ); timer_hand = Spawn( "script_model", clock_loc.origin + ( -1, 0, 12 ) ); timer_hand SetModel( "t5_weapon_ballistic_knife_blade" ); timer_hand.angles = timer_hand_angles_init; step = 1.0; while ( !flag( "pressure_sustained" ) ) { self waittill( "trigger" ); stop_timer = false; players = get_players(); for ( i=0; i { if ( !players IsTouching( self ) ) { wait( step ); stop_timer = true; } } if ( stop_timer ) { continue; } self PlaySound( "zmb_pressure_plate_trigger" ); time_remaining = time; timer_hand RotatePitch( 360, time ); while ( time_remaining ) { players = get_players(); for ( i=0; i { if ( !players IsTouching( self ) ) { wait( step ); time_remaining = time; stop_timer = true; timer_hand RotateTo( timer_hand_angles_init, 0.5 ); timer_hand PlaySound( "zmb_deny" ); wait( 0.5 ); break; } } if ( stop_timer ) { break; } wait( step ); time_remaining -= step; timer_hand PlaySound( "zmb_egg_timer_oneshot" ); } if ( time_remaining { flag_set( "pressure_sustained" ); players = get_players(); temp_fx = undefined; if ( IsDefined( players[0].fx ) ) { temp_fx = players[0].fx; } timer_hand playsound( "zmb_perks_packa_ready" ); players[0].fx = level.zombie_powerups[ "nuke" ].fx; level thread maps\_zombiemode_powerups::nuke_powerup( players[0] ); clock StopLoopSound( 1 ); wait( 1.0 ); if ( IsDefined( temp_fx ) ) { players[0].fx = temp_fx; } else { players[0].fx = undefined; } clock Delete(); timer_hand Delete(); return; } } } lander_passkey_event() { flag_init( "letter_acquired" ); level.lander_key = []; level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s"; level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r"; level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e"; level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y"; level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a"; level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i"; level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m"; level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h"; level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u"; level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t"; level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n"; level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l"; level.passkey = array( "l", "u", "n", "a" ); level.passkey_progress = 0; level.secret1 = array( "h", "i", "t", "s", "a", "m" ); level.secret1_progress = 0; level.secret2 = array( "h", "y", "e", "n", "a" ); level.secret2_progress = 0; thread lander_monitor(); flag_wait( "passkey_confirmed" ); level.lander_audio_ent StopLoopSound( 1 ); level thread play_egg_vox( "vox_ann_egg5_success", "vox_gersh_egg5", 5 ); level thread activate_casimir_light( 4 ); wait(1); level.lander_audio_ent Delete(); } lander_monitor() { lander = getent( "lander", "targetname" ); level.lander_audio_ent = Spawn( "script_origin", lander.origin ); level.lander_audio_ent LinkTo( lander ); level.lander_audio_ent PlayLoopSound( "zmb_egg_notifier", 1 ); while ( !flag( "passkey_confirmed" ) ) { level waittill("lander_launched"); if ( lander.called ) { start = lander.depart_station; dest = lander.station; letter = level.lander_key[ start ][ dest ]; model = level.lander_letters[ letter ]; model Show(); model PlaySound( "zmb_spawn_powerup" ); model thread spin_letter(); model PlayLoopSound( "zmb_spawn_powerup_loop", .5 ); trig = Spawn( "trigger_radius", model.origin, 0, 200, 150 ); trig thread letter_grab( letter, model ); flag_wait("lander_grounded"); if ( !flag( "letter_acquired" ) ) { level.passkey_progress = 0; level.secret1_progress = 0; level.secret2_progress = 0; } else { flag_clear( "letter_acquired" ); } trig delete(); model Hide(); model StopLoopSound( .5 ); } else { level.passkey_progress = 0; level.secret1_progress = 0; level.secret2_progress = 0; } } } spin_letter() { level endon( "lander_grounded" ); level endon( "letter_acquired" ); while (1) { self RotateYaw( 90, 5 ); wait( 5 ); } } letter_grab( letter, model ) { level endon("lander_grounded"); self waittill( "trigger" ); flag_set( "letter_acquired" ); playsoundatposition("zmb_powerup_grabbed", model.origin); model Hide(); if ( letter == level.passkey[ level.passkey_progress ] ) { level.passkey_progress++; if ( level.passkey_progress == level.passkey.size ) { flag_set( "passkey_confirmed" ); } } else { level.passkey_progress = 0; } if ( letter == level.secret1[ level.secret1_progress ] ) { level.secret1_progress++; if ( level.secret1_progress == level.secret1.size ) { } } else { level.secret1_progress = 0; } if ( letter == level.secret2[ level.secret2_progress ] ) { level.secret2_progress++; if ( level.secret2_progress == level.secret2.size ) { } } else { level.secret2_progress = 0; } } weapon_combo_event() { flag_init( "thundergun_hit" ); weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" ); focal_point = Spawn( "script_model", weapon_combo_spot.origin ); focal_point SetModel( "tag_origin" ); focal_point PlayLoopSound( "zmb_egg_notifier", 1 ); fx = PlayFXOnTag( level._effect["gersh_spark"], focal_point, "tag_origin" ); level.black_hold_bomb_target_trig = Spawn( "trigger_radius", weapon_combo_spot.origin, 0, 50, 72 ); level.black_hole_bomb_loc_check_func = ::bhb_combo_loc_check; flag_wait( "weapons_combined" ); level.black_hold_bomb_target_trig Delete(); level.black_hole_bomb_loc_check_func = undefined; focal_point Delete(); for ( i=0; i { level.casimir_lights Delete(); } } bhb_combo_loc_check( grenade, model, info ) { if ( IsDefined( level.black_hold_bomb_target_trig ) && grenade IsTouching( level.black_hold_bomb_target_trig ) ) { trig = Spawn( "trigger_damage", grenade.origin, 0, 15, 72 ); grenade thread wait_for_combo( trig ); } return false; } wait_for_combo( trig ) { self endon( "death" ); self thread kill_trig_on_death( trig ); weapon_combo_spot = GetStruct( "weapon_combo_spot", "targetname" ); ray_gun_hit = false; doll_hit = false; crossbow_hit = false; players = get_players(); array_thread( players, ::thundergun_check, self, trig, weapon_combo_spot ); while ( 1 ) { trig waittill( "damage", amount, attacker, dir, org, mod ); if ( isDefined( attacker ) ) { if ( mod == "MOD_PROJECTILE_SPLASH" && (attacker GetCurrentWeapon() == "ray_gun_upgraded_zm" ) ) { ray_gun_hit = true; } else if ( mod == "MOD_GRENADE_SPLASH" ) { if ( amount >= 90000 ) { doll_hit = true; } else if ( attacker GetCurrentWeapon() == "crossbow_explosive_upgraded_zm" ) { crossbow_hit = true; } } if ( ray_gun_hit && doll_hit && flag( "thundergun_hit" ) ) { flag_set( "weapons_combined" ); level thread soul_release( self, trig.origin ); return; } } } } thundergun_check( model, trig, weapon_combo_spot ) { model endon( "death" ); while (1) { self waittill( "weapon_fired" ); if ( self GetCurrentWeapon() == "thundergun_upgraded_zm" ) { if ( DistanceSquared( self.origin, weapon_combo_spot.origin ) { vector_to_spot = VectorNormalize( weapon_combo_spot.origin - self GetWeaponMuzzlePoint() ); vector_player_facing = self GetWeaponForwardDir(); angle_diff = acos( VectorDot( vector_to_spot, vector_player_facing ) ); if ( angle_diff { flag_set( "thundergun_hit" ); RadiusDamage( trig.origin, 5, 1, 1, self ); } } } } } kill_trig_on_death( trig ) { self waittill( "death" ); trig delete(); if( flag( "thundergun_hit" ) && !flag( "weapons_combined" ) ) { level thread play_egg_vox( "vox_ann_egg6p1_success", "vox_gersh_egg6_fail2", 7 ); } else if( !flag( "weapons_combined" ) ) { level thread play_egg_vox( undefined, "vox_gersh_egg6_fail1", 6 ); } flag_clear( "thundergun_hit" ); } soul_release( model, origin ) { soul = Spawn( "script_model", origin ); soul SetModel( "tag_origin" ); soul PlayLoopSound( "zmb_egg_soul" ); fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" ); time = 20; model waittill( "death" ); level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 ); level thread wait_for_gersh_vox(); soul MoveZ( 2500, time, time - 1 ); wait( time ); soul Delete(); wait(2); level thread samantha_is_angry(); } wait_for_gersh_vox() { wait(12.5); players = GetPlayers(); for ( i=0; i { players thread reward_wait(); } } reward_wait() { while ( !is_player_valid( self ) || ( self UseButtonPressed() && self in_revive_trigger() ) ) { wait( 1.0 ); } level thread maps\_zombiemode_powerups::minigun_weapon_powerup( self, 90 ); } play_egg_vox( ann_alias, gersh_alias, plr_num ) { if( IsDefined( ann_alias ) ) { level maps\zombie_cosmodrome_amb::play_cosmo_announcer_vox( ann_alias ); } if( IsDefined( gersh_alias ) ) { level maps\zombie_cosmodrome_amb::play_gersh_vox( gersh_alias ); } if( IsDefined( plr_num ) ) { players = get_players(); rand = RandomIntRange( 0, players.size ); players[rand] maps\_zombiemode_audio::create_and_play_dialog( "eggs", "gersh_response", undefined, plr_num ); } } samantha_is_angry() { playsoundatposition( "zmb_samantha_earthquake", (0,0,0) ); playsoundatposition( "zmb_samantha_whispers", (0,0,0) ); wait(6); level clientnotify( "sia" ); playsoundatposition( "zmb_samantha_scream", (0,0,0) ); } this is from the cod hq: http://www.callofduty.com/board/viewtop ... 0#p4591370 -
Telixion's hint to us? (Solution to the generator puzzle)?
Phillips455 replied to Strwrsbob's topic in Ascension
We need to spell out LUNA (Already confirmed to be the forth node) Guys, he says we need more powah when you throw the Gersch device at the lights for Node 5... What gun in Ascension has power.... The ray gun ofcourse! You reload it using batteries! Could this have anything to do with the next Node? or we could use another generator..... -
NEW HD Ascension Videos, Easter Eggs and more! *UPDATED 2/2*
Phillips455 replied to carbonfibah's topic in Ascension
with the phones, i once gopt a phone about nixon saying he was running out of ammo :? (also im a cheap scat who doesnt have any capture card at all) -
well i believe he was planning to go into space on the rocket, but: firstly he left the other 3 for dead, and due to group 935 breing dismanteled he was forced to work with the russians, but the illunimati wanted him to keep a close eye on them, so they were able to send the 3 to the russian facility but before ricthofen came, sam came,with maxis, and they forcerd thee soviet soliders to do somethings.... then one day the 3 return where ricthofen was given clearence to go into the rocket, but everyone dissappered.. (they died) and the genereator went down Ricthofen suggested he could build one from spare parts but the other 3 decided they needed to get to the powwer swtich the 3 had no idea ricthofen betrayed then, but they where still test subjects as they where emune to 115, but ricthofens suit was made to also resist the material... jut my £2
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nope it isnt there ive tried the box over 100 times now on about 10 different games, (i know, host left ) ive had the gevous (idk how the fuu to spell it) and the dolls, with the Black hole bomb being my best, since monkeys arent in ascention also i love the monkeys enterence, they eneter by7 a satiliet crasshing infront of you and them escaping towards the perk machines...
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wolfy you are still yellow... :?
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If First Strike isn't on your MarketPlace yet come here.
Phillips455 replied to DA PIST0L23's topic in Ascension
you mean like this :? (btw i bought points today...) -
If First Strike isn't on your MarketPlace yet come here.
Phillips455 replied to DA PIST0L23's topic in Ascension
just downloadibng it right now, so dont tell me any spoilers :D -
I Declear UndeadWolfy the winner of UOTM febuary :D
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vahn said about it being realesed on 3am est , not changing for different time zones eg, it will be realeased at 8-9am in britian (GMT) *editied the right times*
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Double lulz
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well, carbon, try to record some gameplay of zombies, eg look at easter eggs of kino ,ascention ,five and dead ops
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if phd decresease the amount of damage a grenade does..... wait i get it now ;D anyway, mini nuke for diving, THATS AWSOME!!!!!!!!!!!!
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i believe thats the refueling level for the lldr, since it says right after tyou get off that it needs to refuel. also, id thought the ouzzel was to use all 3 lldr's then click the switch that turns on, therefor launching the ropckket and leving a pillar which allows you to get to the pack a punch room on the other side just my two pence ;)
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lol, and hes winning too, love your new avatar carbon ;)
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wolfy and digital are tieing? :O
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actually john trent is reznov, x is someone else...
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Awsome, but you missed the ending where they show you the stanimm-up machine which costs 2000 points
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Stamin-Up :: A clear view of the new perk machine
Phillips455 replied to GrizzBeardKing's topic in Ascension
also, it only costs 2000 points, that the second cheapest :D -
Gersch device due to the fact i will get an acheivment for it, AND if a n00b glitches, i can send him straight back to his helly grave :twisted:
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Stamin-Up :: A clear view of the new perk machine
Phillips455 replied to GrizzBeardKing's topic in Ascension
great close up, but is that the 5 other perk symbols benath it?????? -
***SEQUAL to BO + South Africa to be in CoD!***
Phillips455 replied to Daveyjone's topic in Black Ops
and the british *cough* english... *cough*
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