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Anti Earth

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Everything posted by Anti Earth

  1. Definetly! And it would be even cooler if we discover it, because it won't be well known! It might even be that only the COD zombie community knows of it! Can't we just beg Josh Olin to give us some clues? *pouts*
  2. You know my LEAST favourite upgraded Gun, besides JDs mysterious comments on it? The Kar28K! Gosh! Josh Olin once said in an interview "Even the worst weapons turn quite powerful, such as the KAR98 turning into the Armegodden" I immediately thought "OMG, I bet the Kar98 Paped is secretly, REALLY GOOD" But no.... just as terrible! I love the double barreled upgraded, because it just feels so random!
  3. *Note* It may seem that some people have made suggestions that were already on there, but that is because they were added after the suggestion. Just want to clarify this, it puzzled me for a moment!
  4. I just hope that Nazi Zombies is actaully part of the game, and will not be sold as a Map Pack (or whatever) as some has suggested! That would piss me off so bad, and destroy my very thin love for Treyarch I think we'll just have to wait (and molest JDs twitter) for stipulation on Nazi Zombies!
  5. You haven't justified it being a waste of time, you silly! You've just said that the audio is not TRIGGERED, but occurs through process So, the character dialogue is still out there, named 'Vox_Gen_Giant' that is extra special and nobody has yet identified it! Hell, I don't see why you shouldn't look!
  6. I *did not* find it, it's just part of the coding. The trigger within the coding is called 'Mythos Giant' I once found the term cached by google, on a web page that actually provided the game coding! Look, if it's found again, I'll post it, and you'll know what I mean. I think the reason I can't find it again, is because I use the term 'coding' What are other names for the programming in a game??? Transcript? AHA! Found the coding on the old forum! *thanks to Baddreams12345 and JezusSaurusRex* level thread play_giant_mythos_lines(); level thread play_level_easteregg_vox( "vox_corkboard_1" ); level thread play_level_easteregg_vox( "vox_corkboard_2" ); level thread play_level_easteregg_vox( "vox_corkboard_3" ); level thread play_level_easteregg_vox( "vox_teddy" ); level thread play_level_easteregg_vox( "vox_fieldop" ); level thread play_level_easteregg_vox( "vox_telemap" ); level thread play_level_easteregg_vox( "vox_maxis" ); level thread play_level_easteregg_vox( "vox_illumi_1" ); level thread play_level_easteregg_vox( "vox_illumi_2" ); play_giant_mythos_lines() { round = 5; wait(10); while(1) { vox_rand = randomintrange(1,100); if( level.round_number { if( vox_rand { players = get_players(); p = randomint(players.size); index = maps_zombiemode_weapons::get_player_index(players[p]); plr = "plr_" + index + "_"; players[p] thread create_and_play_dialog( plr, "vox_gen_giant", .25 ); //iprintlnbold( "Just played Gen Giant line off of player " + p ); } } else if (level.round_number > round ) { return; } wait(randomintrange(60,240)); } } Actually, are reflecting on this code.... I now think the Mythos Giant is actually a catergorization of audio... Segments of audio that can only be played after round 5, by pressing X on things The actual TRIGGER is Vox_Gen_giant, audio that occurs only under specific conditions, and is said by a random character. So maybe that audio is quite important for the story?
  7. That's A PENTAGON Not a PENTAGRAM! Knowing the difference could save your soul ;)
  8. It was me who mentioned the Mythos Giant coding by the way... I found some google and other forum pages about the trigger, but haven't found the actual coding itself! But anyway, maybe we should shoot the control panel on the main frame with a PaPed gun? Maybe the DG2 Paped? Maybe that control panel is right in front of us? ;)
  9. UPDATE Just threw a monkey bomb into the closed side of the furnace, through the grates... Nothing out of the ordinary, no screaming, just usual monkey bomb stuff I really want to follow up on the tower thing, I bet you have to zap them or something! :| I am going to go try that! UPDATE No success I shot the top of each tower in ascending number of spikes with the DG2, and when the 115 reaches the tip, it does a little shock thing (second flash of lightning), but nothing happened after all were shot. I tried it again with PaPed DG2, and the same thing happened, except the 2nd flash was still blue, even though the original shock was red!
  10. The sigh is for the chalk board, not the vial. How do I know? I first did it, it did a normal groan. So I waited a bit, and then did it again Dempsey said "WHat the hell were they looking for?" A vial wouldn't make him say that, but a chalkboard covered in maps and clippings would! It doesn't upgrade your Juggernog, you silly! But you excited me for a moment anyway *UPDATE - I just threw a 4th Monkey bomb into the furnace, and the same thing happened. But I am noticing shapes and pictures in the furnace! There's a definite eye, and what looks like a silhouette of a dog!
  11. :oops: 9 boards = CHECK 5 sandbags = NO CHECK. There are 8 sand bags. Coincidentally, 3 + 5 = 8 3 letters = You mean in the word SOS? Have you confused bags with letters? :D
  12. *Sorry for the double post* I just threw another monkey bomb into the furnace The same sound files of Sam and the Monkey played but this time, zombies said "SAM" and "PLAYTIME", although there was only one crawlie left on the other side of the map. SO the voices were not coming from zombies Probably just poor programming *I just threw A THIRD monkey bomb into the furnace. The crawlie stopped and kept saying playtime and everything was the same. Maybe that's the purpose of throwing a monkey bomb in the furnace? All the zombies stop still!
  13. There are sometimes 4 red dots on the moon as youtube videos show sometimes they circle I don't know howe to activate them! I can't upgrade jugggernog I have shot at the xerum 525 jars, can't sigh at them. I have also opened all the doors and I have thrown a monkey bomb into the floorboards in the Garage! .... Do you think I should throw another monkey into the furnace?
  14. OKay, right now I have a solo Der Riese game paused I am on level 17 I have all perks and the Bowe Knife I have an MG and a SPH pack a punched I have monkey bombs I have bouncing betties I have activated the fly trap I have thrown a bomb into the furnace I have shot all teddys and monkeys I have activated the disappearing brick I have activated all radios I have activated the song through the brains I have heard the children singing I have experienced the box thing we are talking about (with the symbols. Myne was a skull in a diamond) I have made my characte groan at all the chalk boards + dog foot print + 935 book Is there anything anybody wants me to try? * ALso, here are some things we should look into.... - Furnace is double sided. Somebody should no clip into the closed side of the furnace. - There is a room under the dog paw print that is in the tunnel - There is a symbol on the wall just in that tunnel that changes from distance - There are 4 tours near the Catwalk-teleporter, each with a progressing amount of attached poles (First tower has 1, 2nd towers has 2, etc. ALl towers are capped). - There is what looks like a galaxy visible at a certian spot in the sky, or a Huge light WHat should I do?
  15. I am thinking bug sometimes, if you are in specific areas with team mates, it will cause a clash of the zombies target. You might be equal distance from the zombie then someone else, and tiny fluctuations in your position cause it to alternate between targets. (An example of this is the door next to the main frame, that leads to the garage. If you have 2 people and somebody stands on either side, the zombies will run back and forth between you). There is also the glitch by the window to the Fly trap if you stand at that window with ur back to it, the zombies can sometime freeeze and if you run away, they will run first to the window, then you! I think it is one of these glitches that went into a huge delay, or something of the sort :D
  16. Gah, I can't edit the sizes now, I've exited the page (ages ago) and I don't have an account! Haha, thanks German! ( I recognise your avatar : Trailer park boys!!) Bubbles is my favourite :)
  17. Yeah, sorry about that! They were more compact when I was previewing them on image shack! :|
  18. Were the designers of this Nazi Super Scientist facility drunk, or really really stupid? *Note* - Captains identify the architectural flaw, and words in quotations represent possible conversations between the Der Riese designers I apologise in advance for the poor quality pictures The architects of Der Riese seem to have a complete disregard for the placement and functions of wires "Hey frank, where did Maxis want these wires?" "Uhh... Just chuck em' the floor" Wires through the drain?? "Hey.... wasn't there supposed to be a drilling through the concrete right here, to feed this wire through?" "Oh Damn.... well, there's an emtpy drain right there...." Sand bags in the lab??? "God damn, these things are heavy. Let's just put them in AN ANIMAL TESTING LAB?" Discontinuous catwalks! "Haha, you know what would be freaking hilarious?" "what?" "if we put a catwalk right there, so people think they can walk right around the building but when they reach it, there's a big gab and a fence dividing the cat walks!" "OMG, that would be funny!" Pointlessly big doors attached to very low walls "Hey frank, why is that huge ass door right there?" "umm, to disclose areas of the lab, incase of outbreaks I guess" "But what about that low wall right next to it? I could jump that!" "... Shut up" Pile of rubbel instead of stairs "Oh Damn Frank, we made the building too high!" "Don't worry about it, we'll just put some gravel there and it'll be a sufficient ramp" "But these are for german perfectionists! Dr Maxis is very proud!" "I said DON'T WORRY!" Ladders leading to a dead end "Frank, I have another hilarious idea!" "What's that?" "What if we put a huge ladder to the top of the building right, so the person has to climb for ages and when they finally reach the top, we put a fence there so they can't go any further! They're just stuck there!" "HAHAHA, DO it!!!" Metal roller? "Frank, why did you put a metal roller in an area that doesn't have an attached metal door or any need for one, or any room for one?" "Hey, I don't tell you how to live your life!" Numberless clock "Hehehe, what if we discluded numbers from the 24 hour clock, so it's nearly impossible for people far away, to discern the time?" "Isn't that just stupid, and going to piss alot of people off?" ".... " Distached Cat Walk "That wall looks kind of bland" "Want to add some unnesescary catwalks, that nobody can reach, and that will only add structural dissupport to the building, piss off the scientists and thin out our budgets?" "Oh boy, DO I?" Unreachable ladder "Frank, I just finished adding a ladder to the chemical vat" "What?? I just finished fencing off that vat" "Oh... Well, at least acrobats can still reach it" Why is the bridge even mechanical? "Maxis has just asked that we give the bridge the ability to split and discontinue" ".... Why does he want that?" "I think he mentioned something about making alot of pointless crap that will consume as much electricity as possible and put everybody at a disposition" "Well, let's get going"
  19. I love that video! It identifies the habits of Nazi Zombie Gamers (such as facing away from windows being boarded up and facing away from the box when it's scrolling, and the fustration of getting the same gun). It also generalises the ACTUAL POINT of nazi zombies, which is to kill zombies with different guns, none of this plot stuff! So it kind of makes you realise the repetition and simplicity of the game!
  20. I am also going to go with DG1 = The REAL Die Glocke. I knew of This german project before COD5 was released, and when I played and discovered the DG2, I knew it was a neat idea. Imagine taking a real project and then turning it into a weapon, it being the 2nd design! Dg-2 is kind of a cool reference for science and history enthusiasts! :D
  21. ... what? What is the reverse comm room glitch?
  22. Look, I just played COD5 And honestly, it's actually quite fun, you can survive for alot longer and there is much less provokation for stress and anger! BUT COD5 has TERRIBLE CONNECTION for me!! It is ALWAYS 1 bar online. I loved MW2, because I got a satisfying 3 bars, and let us face it, the graphics were WAY better! (Cod5 has a strange lighting issue on characters, like they are made of plastic that has been subject to a camera flash). So... STOP HATING MW2! No, they don't have Nazi Zombies No, the spawn system isn't very good No, the game is not very balanced But COD5 is VERY LAGGY and looks like a bucket of ass! So... my suggestion for Cod7... (it's not really a perk, more of a connection system) BULLET PRIORITISATION!!!
  23. A Monkey party in the garage? Well, there are a few mysterys about the garage... Like 1 - The map shows 2 pieces of writing on top of eachother, at the location of the garage (I can't discern them). 2 - The disappearing brick is in the garage 3 - Throwing a monkey bomb in the furnace (that's in the garage) activates that audio clip from Sam 4 - Chains can be heard rattling when in the garage 5 - there is that strange symbol made from broken glass on the ledge above the garage 6 - Garage is the location of the only toy in Hide And Seek that isn't a teddy bear! Oooh, how we love mystery!
  24. Oooh, you have to be careful about sources of potential truth. The illuminati have their own 'conspiracy industry', where they provoke, make, and even fuel the absurd theorys of others! So, to know about H.A.A.R.P, you can't investigate 'what it is doing to people' because you will never find something you can distinguish as truth! Instead, investigate 'what H.A.A.R.P says it is doing, and what it can do' This will teach you what HAARP really is! And fiinally you can search the US militairy patents on H.A.A.R.P! :| Here's an allright sight http://uforeview.tripod.com/haarp.html But only the first 3 sections should be considered. The rest tries to identify the history that existed before the illuminati rewrote it, but that's a very uncertain business! Here's H.A.A.R.P's own site.... http://www.haarp.alaska.edu/ You'll notice a very suspicious lack of information! And a website concentrate on anti - H.A.A.R.P books http://www.haarp.net/ (should be considered sparingly, very uncertain facts!)
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