Jump to content

Anti Earth

Member
  • Posts

    862
  • Joined

  • Last visited

Everything posted by Anti Earth

  1. The Thief ... That crazy scientist from the Pentagon who steals your weapons... His name is... DANIEL CLARKE Here is a picture of the Thief... THINGS TO NOTE IN THIS PICTURE 1) There is an equation involving A DIVISION than a double digit pronumeral, BY THE THIEFS EYE 2) There is an equation involving two ANTI-DIFFERENTIATIONS then some pronumerals, BY THE THIEFS NOSE [if you don't know what the symbol is of antidifferentiation, it looks like an f. The photo shows two of them, with '2 PIE' in between] 3) There is a short equation on the thiefs NECK, that contains BRACKETS 4) There is an equation, ENDING at the Thiefs LIP Here is a picture of 'DANIEL CLARKE' from the 'NUMBERS - INTEL' - You will immediately notice the equations written all over him, and realise he is the thief. But here is the evidance as to why.... =NOTE. I compiled these facts whilst looking at the INTEL from MY TV. THIS picture is blurry, and will not adequately show these facts. Please view it from your own TV, with the steps I will later provide THINGS TO NOTICE IN THIS PICTURE 1) There is an equation involving DIVISION than a double digit pronumeral (vp), BY CLARKES EYE (Just like the Thief) 2) There is an equation involving two ANTI DIFFERENTIATIONS then some pronumerals, BY CLARKES NOSE (Just like the Thief) 3) There is a short equation on Clarke's NECK, that contains BRACKETS (Just like the Thief) 4) There is an equation, ENDING at Clarke's LIP (Just like the Thief) Even with those identical features, the identity of the Thief is IMMEDIATELY proven. But if you want some further evidance.... - CLARKE has GREY hair | THIEF has GREY hair (intel - "Hair:Grey") - THIEF is a SCIENTIST | CLARKE is a scientist (intel - "[Clarke] was outset from various SCIENTIFIC communities") - CLARKE has hair on the TOP and SIDES of his head | THIEF has hair on TOP and SIDES of his head - CLARKE has a moustahce and short beard | THIEF has prominent stuble around the mouth! - CLARKE is a part of project NOVA | THIEF related to NOVA (Can't remember why now....) So yes, it should be damn obvious that he's the Thief. Let me summarise over the details... - Clarke and the Thief are both covered in identical equations in identical places - Clarke and the Thief both have grey hair in the same places (for both head and mouth) - Clarke and the Thief are both scientists (TO CLARIFY THESE SIMULARITIES... Enter "3ARC INTEL" at the Black Ops terminal. This will unlock all the intel. Then look at the 'Numbers' intel, from the campaign menu. You will instantly see the resemblance SO YES, YOU'RE WELCOME FOR THIS AWESOME DISCOVERY! But now let's look at the interesting details about Clarke, whom we now KNOW is the Thief... (The following is according to the 'NUMBERS INTEL') Subject: Clarke, Daniel Place of Birth: Oxford, England, UK Nationality: English D.O.B: 07/10/1923 Age: 44 (which makes the year 1967) Height: 6'1'' Build: Thin Weight: 175lbs Eyes: Brown Hair: Grey SUMMARY PROFILE: "Once upon a time, Clarke was an idealist and a staunch member of the British Communist Party in the 1940s. As tensions rose and the Cold War escalated, he was ousted from various scientific spcoetoes due to his open and regularly vocalised political opinions. As McCarthyism took hold in the US, similiar sentiments spread to the United Kingdom, and Clarke was even further demonized by his peers. He soon found himself without support for his research on the curing of livestock and farm workers from various biological and chemical maladies such as Anthrax and Foot & Mouth disease. A pariah, Clarke was forced to leave the country in order to find new supporters. In 1964, Clarke travelled to Moscow to meet a party representative for a new top secret Soviet initiative known as PROJECT NOVA. That representative was General Dragovich. BUT WAIT, THERE'S MORE Daniel Clarke is featured in the mission, 'numbers'. In the inital clip, the interrogater reveals that Daniel Clarke created the Nova6 chemical weapon. In that mission, Clarke reveals that he was "hired to stablisie certain volatile compounds... Nova6, biochemical weapon" During the mission, he destroys all of his work through detonation, and is later shot. - Summary of the details of Daniel Clarke (The Thief) > Was an opinionated scientist working on cures for biological/chemical maladies. > Was viewed critically by his peers, for sharing his political opinions. > This caused him to lose support for his research in cures. > He left England in order to find new support. > He eventually met with Dragovich, to join PROJECT NOVA > He stabilised Nova6 gas, and was killed! ____________ BEFORE YOU POST Consider the following questions and refutes, of which have already been addressed. Okay, here comes some REPEATED refuting. "Clarke is dead" Zombification. The game is full of it "There is no bullet hole on the Thief" The bullet hit him where there IS HAIR covering it on the Thief. The Thief's hair covers his wound. "Zombies are dumb. Thief takes guns" As we hear on the radios, they are trying to control the zombies. The thief is a good example of a success. "Thief is in the wrong time" Time travel. Also present in the game "If he time traveled, why is he older?" Because your age doesn't reset when you travel back in time. He could have time travelled way BEFORE the time of FIVE, and thus grown older through time until reaching the time of FIVE. Alternatively, he could have grown old after being revived, than time traveled. "The Thief is not wearing CLarkes clothes. He's in a lab coat" Clarke was a scientist. I am sure he once wore a lab coat. "Clarke was shot in the brain. Zombies need brains" An entirely unsupported claim. No where in Nazi Zombies does it say Zombies need a brain. They are UNDEAD. Their brains have long rotted away.
  2. Reminds me of the old CODs, where the facial expressions were programmed seperately from any link to whether the character was still alive. So after you killed an enemy, they'd drop to the ground but continue to blink and open and close their mouths! Good times
  3. You didn't even read my post, did you? :(
  4. Omfg, that picture is EXTREMELY referential to Pentagon zombies, and I'll explain why... - The multiple clocks, as seen in 'FIVE' - The war room web screen, as seen in 'FIVE' - Shows pinboard with clippings, as seen in many Nazi Zombies maps - SHOWS THE RED TELEPHONE, that acivates an audio egg in 'FIVE (song = won't back down by Eminem)' - The whole GK thing! That's a really awesome picture! I wonder why they put it in!
  5. I hypothesise.... When they made Black Ops (not the edition with all the old, revamped maps), they did not include any coding or programming of any kind for the old guns or their noises (obviously... because they're not in it). Since they were only using the old guns for the 'hardened?' edition, they wouldn't re-create the sounds for each gun, they'd just transpose them from WaW to BO. So I guess they just forgot about transposing the sound from WaW for the Kar98k! :|
  6. Somebody in another thread made a very good point about this stupidity! their point.... The people on the leaderboards, who have reached round 70+ ... Do you think they have seen ANY kind of boss on Kino, except dogs? No, they haven't. So shut the hell up about this Boss crap.
  7. "The game must have been licking potato chips or something and not looking at me, coz' there's no way that scrotum scratcher coulda' killed me"
  8. LOL, that was freaking hilarious! :D
  9. That last picture shows a note that was in DER RIESE The specific note was UNDER THE DISAPPEARING BRICK! I don't like how Treyarch are just re-using things :(
  10. Some of you are posting *CONNECTIONS* between 5 and Kino, rather than evidance. You're just listing simularities. It's like saying "5 is part of the story coz there's zombies in it..."
  11. The use of glitches is discouraged here. yes, you may find that ideologically incorrect somehow, but the fact is that there are members of Treyarch on these forums who frown upon your misuse of the game. It is also against the Code of Conduct, as has already been pointed out to you...
  12. That's really nicely filmed! I commend you! :D
  13. Okay... This is probably why the code says "Is he who he says he is?" I think he was working with the enemy. I suspected it all through the campaign before his apparent death, and as soon as I saw that he doesn't escape with you, I knew! :|
  14. No clip Every area of a map is accessable on the one plane, even if you're only supposed to be able to teleport there :)
  15. It DOES say 'projectionist' Why? The 'projectionist' is talked about in the radios, that's why! "I've had the projectionist make edits to the film..." that's what is said in the radio about reaching their subconscious through subliminals
  16. Awesome idea! I would give you brains, but I'm on empty Will ASAP! :D
  17. You coould devote this thread just to the screens... but there's no much to elaborate on O_o
  18. Like - Realistic behaviour of the combat training AIs, OMFG! Dislike - The SUPER FREQUENT deaths from behind during Hardest Combat training setting Like - The Thief!
  19. I'm afraid this has been mentioned. Although it doesn't have it's own thread dedicated to it, there are threads dedicated to the Treyarchs illuminati references, so you should probably search a little harder ;)
  20. Thaaaaankyou!!! If people want to inspire false hope in themselves for unrealistic things that they'd like to ruin a game with, let them do it in their imaginatioN! Don't spread it here and try to reason with it! It's stupid and time wasting! O_o
  21. Could he even take your guns if you were in last stand? :|
  22. :evil: :evil: :evil: :evil: AAAAAM NOTTTT!!!! :evil: :evil: :evil: RAAAAHRAGGHRRARAARRRAGGGH!!!! 8-)
  23. PS3 or Xbox3-shitty... I mean 360 :)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .