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Everything posted by Death_Angel
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The Zombies Storyline: What we know so far (Video)
Death_Angel replied to Flammenwerfer's topic in General Zombies Discussion
Awesome job man! this will be awesome for some of my friends that are just starting to like cod zombies and i'm trying to explain the story of it since they didn't know it even had one! Keep them coming if your planning more!! best cod zombie videos i've seen so far!! -
Treyarch please don't post any gameplay
Death_Angel replied to mememe101's topic in General Zombies Discussion
Get off your but and go out and enjoy the sunshine! then when 11/13 comes then you have my permission to nerdgasm over the game that seems so mysterious until then... -
I'm already suffering from withdrawal... I NEED MORE!!!!!!!!
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My trailer finds - Weapons, characters, etc.
Death_Angel replied to Verrückt's topic in General Zombies Discussion
re-watch the trailer man there is indeed a driver, and its still the hidden figure that looks like a bus driver who is possibly what many are saying a robot, zombie, Richthofen, etc... -
Alright i'm back with more pictures this time the pictures of the stages and i manage to get the map all together... also does anyone know how to get rid of the top bar on full screen mode on youtube? so i could perhaps make a better map... and if anyone missed it i posted all the four characters from video on page 2 at very bottom
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First off.... i need a new pair of everything... second of all i'm finally glad they showed us this... Back to this, we still can't see the one driving the bus and "it" (i'll call it that way until we can confirm what or who it is since we have a lot of people saying its one of couple different things...) but it seems to be still, hardly moves when you actually get a glimpse of it and doesn't seem to interact in any way at the moment. also i took the time to get some pictures of the characters or "glimpse" of them i haven't labeled which is which like "character 1" or such so admins feel free to take them and label.... I will continue to examine the video more and post more info or images as i go through it over and over again... also some zombies have strait jackets so this might somewhat help with type of location or some asylum nearby
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The bus driver is not a robot.
Death_Angel replied to JuggerWicho's topic in General Zombies Discussion
I'm still unsure about this robot theory since we only get like a couple seconds to even look at the driver, but everyone needs to go back to science class and remember how metal react to oxygen and getting burnt from a nuclear blast. If it was a robot which i'm still not sure until we get that reveal, the fake skin would burn, melt, or disintegrate. Also the metallic robotic parts would be rusted from radiation and burn, and the rust would have advanced so much from intense exposure that the metal rust would basically look like flesh almost burnt from a certain view. As for the eyes i don't see them "glowing" yellow so its probably the blur from the yellow outline on what looks like a hat or just a yellow looking blur, you don't see the glow effect like on the other zombies so it's probably not a zombie. I'm just speculating from what i see so far but we should all seriously probably just sit back and wait until the reveal it's only 2 or 1 day away depending on your time zone, THEN everyone can be "Mr.IwasRight" on each other.... -
the game at this point is done in terms of mechanics, specs, design, story, and etc.. but it is not published yet and until it is published it is not entirely done developers can in fact go back in and do some changes if needed including adding more to it if they want, but even still after game is published ideas can still be given for future DLC's. Maybe there is a DLC that is not in the work at the moment and lets say we ask if they could add zombie pigs then they could do that, maybe we ask if they could make it so we can trade weapons they can do that as well. These days even after the game is published they can make further changes with game updates or dlc's.
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Not sure if this means anything..
Death_Angel replied to IPunch_Infants's topic in General Zombies Discussion
well they are showing a pic of the hallway that leads to the zombie development team and they are saying "time for a little ride..." so i'm guessing sometime this month (this week or a few more) we'll finally be seeing something either a look at whats going on, a teaser trailer of some sort, or at last a trailer for zombies? thats just my prediction i could be totally wrong and they are still teasing us -
How many of you actually preorded the care package?
Death_Angel replied to graymonkey44's topic in General Zombies Discussion
Nope i went for hardened, waste of money for the care package if you asked me. That RCXD from previous game was crappy and not worth the extra bucks uses a crap load of AA batteries and only lasted 2 hours using it non stop was kinda fun but a waste... i could buy an RC car for like $50 that uses rechargeable batteries that would last me longer and much more fun. So i bet this little quadtropter or whats it call is no different. -
Trying to work out reza elghazi new tweet ...
Death_Angel replied to punkrockzombie's topic in General Zombies Discussion
i was seriously questioning that too but i kinda nudged it at the time it could be since at some point during black ops we were all speculating a zoo map for zombies but it turned out to be a multiplayer map, perhaps it was originally planed to be a zombie map? -
Trying to work out reza elghazi new tweet ...
Death_Angel replied to punkrockzombie's topic in General Zombies Discussion
i was thinking that once i solved this, maybe they will probably do more of these? if we're lucky they will be the same type of decryption messages or they might use different ones or when we get the game some easter eggs might have these type of codes? -
Trying to work out reza elghazi new tweet ...
Death_Angel replied to punkrockzombie's topic in General Zombies Discussion
yeah it was a bit disappointing cause it was decoding the message as i typed in the passphrase and i thought it was gonna be something sweet but then it showed that lol i gotta say it was still pretty fun doing it sure got me all hyped :D -
Trying to work out reza elghazi new tweet ...
Death_Angel replied to punkrockzombie's topic in General Zombies Discussion
I'm no certain if i'm right or just pure coincidence but i used this cipher tool called Vigenere Autokey i left the alphabet key empty and in the passphrase i put jimmy zielinski put the code in the "your message here" and got this zOMBi EsZOM BiEsC AN'Ts PELL! "zombies zombies can't spell" EDIT: ok so now if i use the regular Vigenere tool and in passphrase i put zombies it decrypts to "jimmy zielinski can't spell" so i'm thinking this is either what it is and we wasted our time to the whole jimmy mispelling your or we're close and we need to try a different passphrase or similar decoder... jIMMy ZiELI NsKiC AN'Ts PELL! another usefull decoder is the "One Time Pad" where you put the code and you can type out something in the pad and if i put "zombies zombies can't spell" i end up getting "jIMMy ZiELI NsKiZ OM'Bi ESZO!" jimmy zielenski zombies zo! -
Trying to work out reza elghazi new tweet ...
Death_Angel replied to punkrockzombie's topic in General Zombies Discussion
Well if anyone wants to try i found this that has all kinds of code decrypters... i'm still trying http://rumkin.com/tools/cipher/ -
yes yes YES A MILLION TIMES YES!! i love that mod its mainly like playing multiplayer as you see with classes, it makes it a hell of a lot more enjoyable than the regular zombies.... i do hope 3arc sees this or something and hope they are still in the early stages of making it cause this could make it even more awesome!
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What Nuketown zombies COULD look like.
Death_Angel replied to TheXithylFiles's topic in General Zombies Discussion
that a pretty nice layout on how it could be the pap could possibly be like a secret underground bunker underneath nuketown that when you want to use it you'd have to activate stuff for it to show up and the power could be activated pretty obviously where the electric thing is at... aside from that i think this thread is still related to the other thread so it should probably be combined with it since it's talking about the layout which is also what you are pretty much talking about... -
Should the zombies AI be modified?
Death_Angel replied to Edward Richtofen's topic in General Zombies Discussion
I'd say that they should tweak the AI to make it challenging but also fix some of the somewhat annoying issues like no matter on which platform i'm playing whether it be xbox, ps3, or on pc they always seem to attack me multiple times and their arms are only swinging once, and sometimes they are able to hit me and they are not even a mere feet close to me, and i always pay a close attention to these things cause i see it happen to other players as well. So the AI should definitively require tweaking but still make it challenging. I noticed that in Black ops I don't know if its on every map but on like Ascension they seem to avoid getting shot at by either stopping and moving over or dropping and rolling forward. Maybe it would be much of a challenge if some of them decide to outsmart us if the map allows them, they would run the opposite direction and simple run around only to trap us from the other direction in which we might be heading. -
That's why zombies has the wonderful option of making private parties and playing only with your friends that actually do know how to play zombies, if you don't have any of those then that's also why we have a "Teammate Finder" section in the board index to find people that really know how to play zombies. Also i like your style LJx19 lol when i'm playing with my buddies we only revive someone if we can doesn't matter what weapon you have if we can't get to you your screwed...
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The "Wunder-ful" Wunder-Weapon Discussion!
Death_Angel replied to killerussian's topic in Research & Development
i read a few people somewhere here about meele wonder weapons i am really liking this idea, its a bit hard to just try to imagine how this will play on call of duty zombies since its already nearly impossible to meele zombies without having an insta-kill power up.... we should have some meele wonder weapons like perhaps these few that i just came up with... Wunder-Schwert : A japanese katana crafted using element 115 stone by masters of swordsmiths in fuedal japan just before the germans over took control of areas with element 115 meteors. Sword when strikes creates a big slash of element 115 electrifying anything in its path and when it is pack-a-punched has a wider range in its strike. Donner Vorschlaghammer : A mighty sledgehammer build from a very concentrated and extremely dense element 115 meteorite. Has a primary meele which you swing and create a gore fest of zombie guts. Secondary meele attack in which you strike at the earth creating a quake knocking down zombies and those nearer to the quake are affected by the magnificent vibration and explode from the extreme high frequency the quake causes. Pack-a-punchig this weapon will only increase damage and range. Panzerhandschuh-115PT (115 prototype) : Untested gauntlet with devastating power in which those hit by it disintegrate along with those nearby, in not careful its user can receive damage. Pack-a-punching this meele weapon is not recommended as it is still in its protoype stages and is still not tested in various fields in its normal state. -
Houska Castle - Possible Zombie Map/Connection?
Death_Angel replied to The Angry Kat's topic in Asylum
This is quite an interesting theory and i would totally love to see this as a level and since the zombie team has more freedom and they said in an article that the zombie mode won't be attached to the campaigns timeline maybe they will set it at an earlier time perhaps that it would take place right after the nazi that too over the place were turned to zombies? just my speculation but i do hope this is one of the maps they make you make it sound so interestingly awesome! [brains] -
4v4 co-op in Zombies confirmed
Death_Angel replied to lackingvoltage's topic in General Zombies Discussion
I understand what you are saying, and I admit I'm being a little childish. I guess my main problem is not with the mode itself, I'm just worrying it might take away from traditional too much. I'm worried they might've focused on this more, unless this is something big with the story. just remember they said they are gonna include a classic zombie mode which is the one we all know and love so if you end up not liking it you can always go back to the classic mode :) -
New supposed Zombies Teaser...is fake..
Death_Angel replied to jimirmixes's topic in General Zombies Discussion
who knows 3arc always seem to give use some of the weirdest teasers like this one teaser where everything was black and all you hear was a radio transmission that was pretty freaky... but yeah its almost as this guy is working so hard to make legit fakes...but we'll all find out soon enough whether its fake or not long as you keep all leak stuff out of this forums your thread wont get deleted...but i think even leak "info" can get you in trouble...
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