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HalfSwiss

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Everything posted by HalfSwiss

  1. I love the Ray Gun against monkeys, and everything else in this map. I always seem to get it as well, which is great. When I get it I really don't use anything but it. I usually have a R115 as well, but only every use it when I'm out of ammo or I can easily conserve. I know from experience that unless you have the Ray Gun in higher rounds, you can kiss your perks goodbye. That's the reason I lost one of my revives around round 30 or 40 on my 50-round run. I ended up running out of ammo with my Zeus Cannon and H115, so I had to resort to using a trap.
  2. I had a ballistic knife with a sickle on round 13 or 14 once and everyone had died, and for about 10 minutes I ran until I died.
  3. Zombie Map: Der Reichstag Based On... : Heart of the Reich/Downfall WaW Campaign Missions Atmosphere: Nighttime, lunar eclipse shining in the sky, many visible flames Perks: Juggernog, Speed Cola, Quick Revive, PhD Flopper, Blitzkreig Vodka (Cost: 3500 - Adds a third weapon to your arsenal, which is a simple radio. This radio shows a bright light, similar to calling a attack chopper in the Black Ops campaign, which lets you call in a Napalm Strike. You get one strike per round. Max ammos will give you another strike if you have none, but you never get 2 at a time.) Setting: Combination of Downfall MP map and Dome MP map, both in WaW. Weapons: All weapons in Ascension minus dolls, Thundergun, and all wall weapons. Thundergun is replaced my Wunderwaffe. All wall weapons are the typical WWII weapons in WaW Zombies. There is also a new wunder weapon which replaces nothing: Teufel Handschuhe - Only obtainable from the box, it's a melee weapon that takes a whole slot, but is fast and a one-hit kill until Round 15. Once upgraded, it is a one-hit kill until Round 25. Certain weapons are also replaced by WaW box weapons as well such as the PPsh-41. AK47 also replaces HS10 (upgraded has Flamethrower), and M60 replaces HK-21. Characters: Tank, Nikolai, Takeo, and Richtofen Layout: Start out in the outdoor area of Dome. You buy doors all the way to the open area of Heart of the Reich, where you can buy doors to buildings. Traps: Three fire traps, one flogger-style trap. Special Round: Flaming Zombies: This round has about a quarter of the zombies of a normal round, but they all enter with a blood-curdling scream, sprinting at you while on fire. The fire hurts you almost twice as much as a normal zombie hit, just under enough to kill you if you don't have Juggernog. You get Max Ammo at the end. If no one get's hit, then you also get a 50% perk discount for the next 3 rounds. Backstory: This takes directly after Kino, with a map still between this and Ascension. The team manages to alter the teleporter to bring them here to Der Reichstag. Special Grenades: Yuri Device - Same as the Gersch device (red instead of purple black-hole-stuff). Foo Fighters - Serve like the chickens in dead Ops Arcade; press the bumper and one will apear by your side and shoot as you do for 20 seconds. Zombies: Mixture of German and Russian zombies. Pack-a-Punch: You must get to the other side of the map from the spawn and activate the link. After this, then you must press three buttons along the way back to spawn with unlimited time. Once you are at spawn, you press one last button to activate the teleporter. The teleporter is in the middle of the map and may be used once a round.
  4. Now this really annoys me. I did something to show you guys not to believe everything you see like you used to (fake screenshots) but now it seems you guys don't believe anything. First, you didn't believe the info from IGN, then some people even said when the Ascension e-mail came out "I think it's legit," and now you're saying art from the Official Xbox Magazine is fan art? You guys need to be a tad more open.
  5. HalfSwiss

    How many?

    ThatGuyWhoCamps I believe said 4 in one of his videos and he seems to know his stuff, but other than that I dunno.
  6. no likes and no subs disappoints me Just kidding, but how come the zombie lasted so long? I don't remember throwing a Gersch that round and if I did, it was a few waves of 24 back on that round.
  7. http://www.youtube.com/watch?v=2our0VFr ... ideo_title
  8. I just had a thought that probably means nothing. What if you were to down yourself just before the death machines were handed out? Maybe you would respawn somewhere significant?
  9. Mine is a Swiss flag in the shape of a shield. Very similar to this:
  10. Yeah I was playing with my friend once and he threw a couple Gersch Devices in the map and they disappeared.
  11. http://www.google.com/search?hl=en&defl ... d=0CBQQkAE Definitions just in case.
  12. Regardless that was awesome.
  13. Just some ideas I came up with if we were to fight Nazi again... Foo Fighters - Special Grenade - If you throw one, three circular, glowing objects will follow you for 30 seconds. These triple your firepower by firing as you do with the same bullets. http://files.abovetopsecret.com/images/ ... f29092.jpg Pack-A-Punch - Nazi UFO - As a work of conspiracy theories and fiction, some people know of these Nazi UFO's. In a large outside area, you can enter the small UFO with a Pack-A-Punch inside it. For 60 seconds, you are in the air, and then you land in another spot in the map where you must get out or you will be cornered by zombies. Once you're out, the UFO takes off back to its normal spot. http://upload.wikimedia.org/wikipedia/c ... aziufo.png Kugelblitz - Wonder Weapon - Shoots a ball of electricity which detonates a second after detonation. Works very much like a Wunderwaffe and can kill 15 zombies unupgraded, 30 upgraded. Has a clip of 2 with 8 reserve ammo. Any other ideas?
  14. Corrosion, Upheaval, Hangar, and Makin.
  15. Today, I got 31 kills in a Gun Game. And lost. Last week, I got about 40 kills in Sticks and Stones and was humiliated.
  16. I like Ray Gun with a Lamentation or R115.
  17. How about a new special grenade similar to frags, but explodes with he same effect as a Wunderwaffe?
  18. I shoot four bullets at the beginning of the round into anywhere on their bodies except for the head. Then I knife. I do this process until I run out ammo and then I'll just knife. There's usually a max ammo in the first few rounds, anyway. It'd be nice to start maxed out, though. Sometimes I take an M14 and stay to about Round 7.
  19. I actually don't understand why people want a minion device so bad... I think it would be kind of lame...
  20. This makes me hope for an all-zombies map, because Treyarch probably wouldn't pull another FIVE without our old friends in another map to compensate.
  21. Well it would be like a Gersch device that doesn't kill and has a bit more ammo.
  22. I can just imagine running from zombies along the Nile River, a pyramid to my left, a new Egyptian-style Wunder Weapon, with some cool traps along the way in the blazing hot sun. That would be sweet.
  23. I want a portal gun, similar to the Gersch device. You can teleport zombies to a random spot on the map in a tight situation or escape yourself. Basically, it's like the teleporters on FIVE, but you place them.
  24. To me solo is the hardest. I've only gotten to Round 10 on this map solo.
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