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speedmetal890

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Everything posted by speedmetal890

  1. there was a radio by stamin up i swear it said 1471 to many zombies to think about it :P
  2. ok so i have placed the fuse and blown up 4 generators... not to sure where to go... the dialog was about needing a drink... as the had drank all of it...
  3. running does seem the best way to go... once you have a upgraded VR11 you can get rid of george for a few rounds camp up the points rinse and repeat
  4. there is a wheel in the power room you can turn left or right depending on what way your looking by pressing X any sugestions?
  5. ive tried 1511 (number of the shutterboard) nothing... hmm any ideas
  6. managed to get rid of him for a while,,, upgraded VR11 and ray gun for afters he came back tho :(
  7. i think you've hit the nail on the head there.... always get pissed off going down with a balistic knife :)
  8. the only paradise i see for them is death Hmmm so possibly a Chievo for dying? or maybe paradise for them is a freshly PAP'd zombie killer!
  9. good find on the code! do you have any over files? Hmmm candoiler.. i remember reading about this... i seem to remember it was for holding more ammo.. like bandoiler did in WaW MP
  10. i'm right in thinking that MENU_ZOMBIE_TEMPLE or MENU_ZOMBIE_COAST is the picture placeholder for the map lists? so if we have the code, we 'should' have the picture
  11. te same guy has posted a shed load of "code" with out seeing the code i'm a bit reluctant link below http://www.se7ensins.com/forums/topic/4 ... -and-more/
  12. Saw this link floating around on this forum, has any one seen any facts about this? Would help with the lack of max ammo's in the later rounds http://pastie.org/private/3dnu9gbll8upbgegdpu9uq
  13. we were discussing this earlier, i love the sound of this... but im worried its not real.. anyone can post to IMDB making it as useful as wikipedia :p
  14. can anyone post to IMDB tho?
  15. i think this is the link he speaks of http://www.imdb.com/title/tt1896726/
  16. the only thing i have noticed was the teddy on the window ledge is missing (last time i played it on BO anyway) still reacts when you shoot where it should be tho
  17. Russia... perfect location for the PPSh some might say :)
  18. sia = sam is angry samantha_is_angry() { playsoundatposition( "zmb_samantha_earthquake", (0,0,0) ); playsoundatposition( "zmb_samantha_whispers", (0,0,0) ); wait(6); level clientnotify( "sia" ); playsoundatposition( "zmb_samantha_scream", (0,0,0) ); } Client notify i beleive to be for player dialog there would be a line of code somewhere with the random dialog that will have a tag of 'sia' so when the script hits level clientnotify( "sia" ); it will call a random dialog refering to sia ive heard the players say stuff like "oohhh shes mad"
  19. where is this interview.. i must of missed it?
  20. what the hell have i missed?!?! i left at "end of transmissions" SitRep please
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