NZheadshot1
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Everything posted by NZheadshot1
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What's interesting is that we haven't seen much of 935 at all, practically since WaW. It's strange that the group is suddenly becoming more important. And its details like this (referring to the time) that make an awesome map. Lol its JUST like the clock on Der Riese displaying 1:15 indefinitely
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THE ENTITY CONTROLING THE ZOMBIES ON MOB OF THE DEAD
NZheadshot1 replied to Maxis1's topic in Mob of the Dead
coudln't read it, the big white wall of text blinded me momentarily... -
Yea didn't think about that. We'll that's at least a comforting though
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I think it was perfectlemonade who was saying that it was still going into the 70s
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You wouldn't happen to know how long it's a OHK would you?
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Mob of the Dead "Where are we going" music video
NZheadshot1 replied to BizBloodshot's topic in Mob of the Dead
I love this song and this video is... how do you say, BAD IN ASS! -
Didn't actually think about it til you said it, but this is probably pretty accurate. Besides the infinite damage weapons, we've only seen one other weapon (scavenger) thats a OHK til 34. That makes the golden spork way more powerful than something like the ray gun... BTW has anyone ever figured out whether the Redeemer does infinite damage or not? That just seems a little OP since it doesn't go away..
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Really hope they fix this issue before it comes out for PS3... :?
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Die Rise Building The Sliquifier Without Buying Doors
NZheadshot1 replied to MrCaffiene82's topic in Die Rise
Cool didn't realize you could do this. But my only problem with this is the first couple of rounds are really meant for point-building. I think I'd rather use this to build it, but then just leave it setting there until I needed it so that I could have that extra weapon slot for an AK or a PDW. -
Avenged sevenfold's carry on! Hidden previews?
NZheadshot1 replied to Stop Mocking Me0's topic in General Zombies Discussion
Doing the same thing over and over again and expecting different results is actually the definition of insanity (thank you far cry 3 ) But this is actually kinda awesome. I got chills while reading through the lyrics and noticing how well they lined up with die rise and mob of the dead -
This is an awesome thread. Keep it going so us PS3 players know how to start our matches lol
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They fixed this. Rounds don't freeze anymore. HOwever I agree that this whole "having to play public matches to get onto the leaderboards" thing is kinda ridiculous...
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"It appears as though the persistent rank data for.."
NZheadshot1 replied to Ceejay's topic in General Zombies Discussion
I don't know about this. The first time (and only time) I had this happen to me was immediately after hitting round 42 on Die Rise (the first time I'd gone past 30) and when I came back I had this message and had been promoted to skull/knife... -
What is considered "High Rounds" on this forum?
NZheadshot1 replied to TheBSZombie's topic in General Zombies Discussion
I think about it as having certain milestones. For example, rounds 1-10 are low rounds, because you still have zombies who aren't running. Rounds 10-40 are mid-rounds, because that's when the spawn rate is still mostly unpredictable, but the zombies movement speeds are all the same. Round 40 is when you officially hit the high rounds because that's when the spawn rate begins to level out. 64+ is nose-bleed high - that's when the spawn rate actually hits max -
The 10 Commandments of zombies
NZheadshot1 replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
Lol nah it's from Zombieland -
Zombies is Changing for the Worse
NZheadshot1 replied to ETEl2NAL407's topic in General Zombies Discussion
Yea I'll admit, I didn't read the other posts, sorry about that :oops: On the other hand, 30 minutes in Der Riese or Kino got me to about round 20~25 without having to do any crazy set ups. 30 minutes is too long to simply get set up. We should be mostly set up from the moment we set foot into the map -
The Best Elements of Zombie Mode
NZheadshot1 replied to ZombicidalManiac's topic in General Zombies Discussion
I agree. Killing zombies in the sunshine is kinda gay... -
The Best Elements of Zombie Mode
NZheadshot1 replied to ZombicidalManiac's topic in General Zombies Discussion
But the problem is that we're seeing "cool new concepts that haven't been seen before" (sic) with every new map, its just that none of them are actually cool. Buildables were an interesting idea, but after finding all the pieces for the first time, it just became routine. With things like the Pack-a-Punch and the teleporters, we got an immediate (and useful) return. Seriously, who actually used the electric trap on tranZit?? No one ever asked for the face-huggers or the fog. Or with Die Rise, I can see that they were trying to introduce a new idea for perks by putting them in the elevators, but did anyone actually enjoy running around juking out a single zombie for 5 minutes while waiting for the elevator with juggernog to arrive? (btw this isn't supposed to be a personal attack, your comment was just a good segway into what I wanted to say -
Zombies Team Hard at Work?
NZheadshot1 replied to gunslinger979's topic in General Zombies Discussion
I thought that we decided that the whole zombies team switching with the campaign team for this DLC was just a rumor someone started? am I missing something? -
The 10 Commandments of zombies
NZheadshot1 replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
Rules: 1. Cardio 2. Doubletap anyone get the reference???? -
the zombies are stretching infinitely?!
NZheadshot1 replied to itsallagame's topic in General Zombies Discussion
It has to do with the whole rag-doll effect. This NEVER happened on WaW -
Regards, Mac I'm not certain I undertand :? Unless this is a weapon found in Black Ops 2? I'm not too familiar with multiplayer, and I haven't played MotD yet due to being a ps3er...
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Zombies is Changing for the Worse
NZheadshot1 replied to ETEl2NAL407's topic in General Zombies Discussion
lol. he thinks chopper's wrong. Hey everybody, this guy thinks chopper's wrong! Sorry BS, but I have to agree with him. I'm ps3 player and so I haven't gotten to pay this map yet, but based on tranZit and die rise, I can easily agree. It takes WAY TO DAMN LONG to get set up for a single game of zombies -
Semtex was introduced in Call of the Dead, I believe... Ah... Ok... Rewind... It IS odd this is the first zombies map to not have ANY type of buyable grenade... Where were they on tranZit? I'm sure they were there, I just can't seem to recall where...
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