Ok, i just signed up to say that this bell thing is BULLSHIT. You little kids, go to hell!
Heres the script of the whole shi no numa map!
radio_eggs()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
while(level.radio_counter
{
wait(2);
}
level thread play_radio_sounds();
}
battle_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
battle_radio_trig = getent ("battle_radio_trigger", "targetname");
battle_radio_trig UseTriggerRequireLookAt();
battle_radio_trig SetCursorHint( "HINT_NOICON" );
battle_radio_origin = getent("battle_radio_origin", "targetname");
battle_radio_trig waittill( "trigger", player);
battle_radio_origin playsound ("battle_message");
}
whisper_radio()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
whisper_radio_trig = getent ("whisper_radio_trigger", "targetname");
whisper_radio_trig UseTriggerRequireLookAt();
whisper_radio_trig SetCursorHint( "HINT_NOICON" );
whisper_radio_origin = getent("whisper_radio_origin", "targetname");
whisper_radio_trig waittill( "trigger");
whisper_radio_origin playsound ("whisper_message");
}
radio_one()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_one_trig = getent ("radio_one", "targetname");
radio_one_trig UseTriggerRequireLookAt();
radio_one_trig SetCursorHint( "HINT_NOICON" );
radio_one = getent("radio_one_origin", "targetname");
for(i=0;i
{
radio_one_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_one playloopsound ("static_loop");
}
}
radio_two()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_two_trig = getent ("radio_two", "targetname");
radio_two_trig UseTriggerRequireLookAt();
radio_two_trig SetCursorHint( "HINT_NOICON" );
radio_two = getent("radio_two_origin", "targetname");
for(i=0;i
{
radio_two_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_two playloopsound ("static_loop");
}
}
radio_three()
{
if(!IsDefined (level.radio_counter))
{
level.radio_counter = 0;
}
players = getplayers();
radio_three_trig = getent ("radio_three_trigger", "targetname");
radio_three_trig UseTriggerRequireLookAt();
radio_three_trig SetCursorHint( "HINT_NOICON" );
radio_three = getent("radio_three_origin", "targetname");
for(i=0;i
{
radio_three_trig waittill( "trigger", players);
level.radio_counter = level.radio_counter + 1;
radio_three playloopsound ("static_loop");
}
}
These are all the fucking easter egg radios. NO ONE SIGN OF A FUCKING BELL OR A HANGING BODY! Fuck you!
Thanks for understanding.