K1llsteelr
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Been away offline for time thought i would say hi and ask if anything interesting was happening in the land of the undead ?
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My 4 Most Hated Type of Zombie players
K1llsteelr replied to jokrAzrael's topic in General Zombies Discussion
Killstealers Players who board others windows for zero points at the start It may sound petty but the simple way to start zombies is collect all your board points before the zombies breach That way they are easy to kill if you have an open window at the start of the round It takes more time at first but the rounds leading up to opening a door go quicker and you get all the window points and drops Theres the odd time the zombies wont spawn at a window for 2-3 rounds but you can sort that out with teamwork to balance points This may sound basic but i dont see it used that much I use it as a test if the square peg goes in the round hole i chill and think of a crazy place to run or a practice with a a gun i dont normally use To be honest im not a great zombie player so this attitude might be wrong what do you think? -
Please Treyarch, PLEASE no more of these errors...
K1llsteelr replied to Superhands's topic in Single Player
No one checked and pulled the cable on xbox Im a liar it doesnt reset your game So its possible the game had a fatal error in code for an unknown reason Would it still try to connect to steam for end of game stats as you still have a shell to display the error or would it fail? Just saying its not all clear to me it may be my ignorance or miseducation or misinterpretation I think there should be more focus on the more exciting side of zombies ie running and gunning destroying everything in your path playstyle like in nml You may have converted me i might start playing on the pc again I would be insane to say i dont want 3arc to make sure the game never crashes -
Please Treyarch, PLEASE no more of these errors...
K1llsteelr replied to Superhands's topic in Single Player
I will be honest i and say i don't really understand this I don't have cod on pc and can only share my experience on Xbox If your signed into live and for whatever reason there is a disconnection from the xlsp gateway it will boot you out of the game I don't know what that error code is but there could be many reasons of why you got booted and there are other reasons outside the game or even the network itself The internet is not infallible and just because your internet doesn't disconnect doesn't mean that the server or pc/router wont timeout and boot you I'm not saying this is what happened and im not saying your wrong or i know better as i more than likely know less than most What i am saying is sometimes it is impossible to trace a fault let alone pinpoint the source I don't know much about testing or bugs but i imagine to find a bug then you need to be able to recreate it and know the steps to have a starting point to trace and fault find an error I can see two initial problems with zombies even in a console (for standardization) closed monitored network environment 1.Its an endless wave game there is no end only HW/SW breakdown or human error/fatigue 2.The Variables of the environment are endless, is it even possible to recreate and test everyone many times that can be calculated within the game? Now i will agree with Strwrsbob and say that current console tech could be a little outdated but lets be honest if a nextgen console arrived on are doorsteps tomorrow we would still find fault at some point however small and want improvement that is just human nature and the inability to know everything But i personally believe that network infrastructure is a bigger problem when it is involved Here in the UK is interesting i mean you could say that the UK network needed major work before it was privatized and broken up and that reinvestment never really happened like it should of done and even today the government is pouring money in where it can If i traced my line though the junctions down to the exchange i imagine i could find some components that are older than me and then some Now saying that you could live right next to a ISP with the best fiber optic connection which is next to a platform gateway an connecting with an approved router on a standardized console and it still times out even though you had decreased the margin of error Now in the UK you could draw a 100 mile radius and the quality of connections within that area is frankly unbelievable And you could have two connections roughly the same distance/ping and BW and have a garbage connection and a good connection I haven't even mentioned connecting to other countries Now you could say dedicated servers could help solve some of these problems but they are not a win/win situation For a start you have to regionalise servers which maybe not be a problem in the US if everyone wants to play with US players or suffer having a lower response time by playing on a server outside the us Here in Europe it can cause more problems because of population numbers and language barriers If it is a dedicated server and that is where the game is run from, how does splitscreen/solo/LAN work ? Does this mean two separate engines? Also there are questions about how and if platform OS tools are integrated when not within a p2p platform network Dedicated servers also cost resources and these would need to be found from somewhere and it seems to me you would have to reinvest in tech that is already established and working P2p has a lot longer life you can still play old p2p games online but it is not the same story for dedicated Now I'm going to talk about elite because i think its relevant as they way i see it the reason for it was to add some features that you would get from dedicated servers but keep within a p2p network Most people (including me) liked the fact you had some basic stats for zombies with waw and missed them in BO Now from what i can understand the freedom to integrate servers within p2p console networks was limited This is changing but it will take time and resources Saying the waw system was overloaded is an understatement to say the least If we want the game to progress we have to accept change Ok elite had its problems and lead time was probably allot shorter than the developers desired but it was released and proto typed It was a move forward The fact is they have split the stats from the game and added new features and this has to be accounted for as new features increase use and extra infrastructure is needed Moving towards networking clans was another needed feature because general matchmaking doesn't work for all players and there needed to be some sort of system because of the anarchy within the community This feature is optional Security is another issue the more features added the more places can be attacked again more people and infrastructure required and major gripe of most players is security The more that can be shifted external to the platform network that allows more features in the game but doesn't impose departmentalization problems the better The zombie map because of its nature, more than likely takes more production time and resources than all four MP maps Add the fact (i may be wrong) but i see game companies constantly trying to recruit giving me the feeling the required skills are not meeting demand of expansion Now the way i see it is either we have elite or we have less features Now i do not pretend to know anything about these issues and all what i said could be wrong but i leave it open with as much understanding as i can I may be wrong but just owning a product and throwing it back at its creator and expecting it to be fixed and returned in a new version without any fair constructive feedback seems wrong If this was the general attitude with open source or custom maps then nothing would be developed that thought outside the box and rate of refinement would be retarded I might feel different if 3arc was telling me this is the best it could be and i will never have any issues ever but this is not the case I'm going to loop back to how this started and talk about high rounds Now in the Waw zombie days i did a few solo high rounds i enjoyed it but there is a cut off point for me and it seemed as though i was in a race for mainly endurance and a game that was once fun was starting to feel like work as after a point there wasn't much change Black ops arrived and i played a lot of Kino it was a good map it didn't feel to different circuits got smaller eventually i figured out you could just run round the turret and only need to buy skullcrusher ammo I liked playing five but the exploits put a lot of players off and it was difficult to get a decent game A lot of players couldn't grasp the concept of moving down to the four windows as fast as possible and holding that area Also that you could control when the PT spawns and kill him easy the first 2 or three times just with claymores When ascension was announced and it said it was in B&W at the start i didn't even dl it (its a great map btw) I bought cotd and i liked it but its a map that grows on you but in playing it solo i found i killed the buzz I worked out you could kill George with flopper on the ramp And at that point i was thinking when will that end where will this lead and how many cl*ster***** solo games am i going to have to play to reach my goal whatever that was At that time i had a bad net connection and cut my line and dropped zombies like a hot potato It was 3arcs fault for failing with the maps and they had ruined zombies by stupid mistakes I was wrong The end of the day the game is driven from the community when the community fails so does the game I will use five for an example If players didn't use exploits there wouldn't have been bad feeling If players just played the map and didn't worry about players using exploits there wouldn't have been bad feeling Maybe if this bad feeling wasn't there then this map wouldn't have been shunned and more players would get use to change I mean that seems to be problem in general we don't like change But without change the game stagnates and it gets boring Now in no way am i saying that you shouldn't do high rounds or downgrading them in any way(i actually like the content that is driven by it) but the game is mainly about coop The main reason i started playing solo was to learn circuits and find the quickest way to kill zombies so i could transfer it to coop This thinking seems semi redundant now Now the problem is that a lot of players don't seem to be advancing because they do not like change and this prevents the developers from cranking the difficulty up and players who like the challenge get bored I mean Im looking at the BO's map playlist on Xbox live 16000 people 9000 of them are playing Kino So all i can gather from this is the more experienced players want it to stay in its current form and all dev time spent on refinement and the general player population want the safe waw static style maps If they had stuck with this line of thinking then maps like shangri la and moon would have never been made or NML or new weapons or objects And i have yet to hear a good explanation of the astro on moon being a glitch not that i wont accept it isn't But think about it if that didn't happen the map would be even easier and you would get bored even quicker Didn't the head being blown off and the zombie still walking start life off as a bug Teddy may be a liar but the biggest liar is us to ourselves because we only see/hear what we want to and that goes for me to -
We dont know what happened to jfk in BO's It seems to me that its more likely the story didnt follow historical fact in this part Also in the Pap room in five there is a mission board Operation Cedar Falls The operation began on January 8, 1967 and ended on January 28, 1967 Now i know i'm contradicting myself saying that take no notice of JFK but take notice of the mission date but something is strange here and in the terminal (the whole game is strange ) and i believe that more can be found There is a picture that looks like sea with lighting (This is just a wild guess) in the five cutscene and its in the Pap room does anyone know what it is? The solomon isle quote from jfk is strange though i dont know anything about that apart from the sinking of the PT boat and stranding of the crew Do you think the the presidential seal is worth looking at ? Somebody might be able to make some links from this Is there any threads you think i should read about SP ?
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As with all these puzzle pieces they seem to have many layered meanings Pygmalion is interesting because of Eliza Now if you look at the history of ai your find chess and cardgames you could interpret the player board..... The development of slot machines is also quite interesting As with most of my posts this is wildly overthought and in all probability has nothing to do with it but the subjects make really interesting reading
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New breakthrough in SNN location! [UPDATE]
K1llsteelr replied to Matuzz's topic in General Zombies Discussion
I cant see it mentioned but i thought the Kookaburra could be a joke about recycling assets as it was a bird native to few regions but the sound effect was used in media when any hint of a jungle or tropical enviroment was involved I doubt this is relevent but New Guinea was in constant boundry and takeover wars pre ww2 although i believe the frontline japanese area was under german admin untill ww1 when australia took over then in ww2 it became a frontline for the japanese There are still german namings like the Bismarck sea and Bismarck Archipelago Wasnt part of the waw campaign set in the solomon islands and mp banzai to think of it -
Hybrid scopes I really liked the idea of hybrid scopes in MW3 Do you think they could work in zombies? Would you like the ability to unequip a scoped by default weapon and make it iron sights? Would this make snipers too awesome? Would anybody like to see the tankbuster bought back as i have not seen anyone post about missing it ?
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Why haven't we gone back to the Moon?
K1llsteelr replied to IamTankDempsey's topic in General Zombies Discussion
Ok i hadnt read that i was just under the assumption that there was a reason for orion to be continued and i know it wasnt the only reason but the Partial Nuclear Test Ban Treaty helped put that on the back burner What was the reason to keep a project alive for a spacecraft if they had no intentions of using it? Why was the Space Nuclear Propulsion Office set up? What was the nerva project for? Sorry im not great with space history but didnt Kennedy push forward the plan to go to the moon Why didnt he wind down these other projects and pool all resources into man on the moon Sorry im being lazy and cant be bothered to read about it and im sure someone can tell me in this thread -
Why haven't we gone back to the Moon?
K1llsteelr replied to IamTankDempsey's topic in General Zombies Discussion
Wasnt jfks plan to carry on with apollo 18-20 and then move on to mars with Nuclear propulsion but this was cancelled by the nixon administration and the cancelled apollo funds where redirected into the shuttle Interesting thing to think about when you consider the ending of black ops -
I didnt think it is a bug but intentional to make it more difficult ie you have to waste ammo etc I dont know anything about coding but astro has to turn 180 then follow the ai path at an increased speed I thought it was just another point to physics like when you hack the guns and they turn upsidedown like reverse polarity The fist pumping also seems to polished to be stuck in an animation seq glitch but i may be wrong as i tend to overthink when it comes to zombies I find it best for someone to keep astro with them circling around and shooting astro and gathered zombies with same ammo that way you can use the explosion to kill the zombies and keep astro from causing any anarchy and you dont use any extra ammo plus the explosion can kill a lot of zombies
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The True Gersch and Teleporters Connection
K1llsteelr replied to Tac's topic in General Zombies Discussion
Concentration of light so intense that it forms an event horizon and becomes self-trapped According to general relativity, if we aim enough radiation into a region, the concentration of energy can warp spacetime enough for the region to become a black hole Spys http://www.lanl.gov/history/wartime/spies.shtml http://en.wikipedia.org/wiki/Venona_project laser isotope separation http://en.wikipedia.org/wiki/Molecular_ ... separation http://library.lanl.gov/cgi-bin/getfile?04-01.pdf http://library.lanl.gov/cgi-bin/getfile?04-03.pdf Numbers http://en.wikipedia.org/wiki/Recurrence_relation http://en.wikipedia.org/wiki/Alan_Turing http://en.wikipedia.org/wiki/Fibonacci_number Biological uses Some of the best-known difference equations have their origins in the attempt to model population dynamics. For example, the Fibonacci numbers were once used as a model for the growth of a rabbit population. Gravitational time dilation http://en.wikipedia.org/wiki/Redshift http://en.wikipedia.org/wiki/Blue_shift Gravitational time dilation has been experimentally measured using atomic clocks on airplanes. The clocks aboard the airplanes were slightly faster with respect to clocks on the ground. The effect is significant enough that the Global Positioning System's artificial satellites need to have their clocks corrected The basic concept of the delay line originated with World War II radar research, as a system to reduce clutter from reflections from the ground and other "fixed" objects. http://en.wikipedia.org/wiki/Delay_line_memory http://en.wikipedia.org/wiki/Lunar_Lase ... experiment -
Why haven't we gone back to the Moon?
K1llsteelr replied to IamTankDempsey's topic in General Zombies Discussion
Space race ended new defensive strategy needed It was a show of might of superpowers a friendly wargame of tech and how each nation could sustain and evolve technolgy After the race for the moon there was still an abundance of science and physics to be explored that could be conducted on earth like exploration of Einstein's General Relativity theory using LLR Also if you look how many componants are in a vehicle and how many return faults just in take off the chances of failure are high
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