K1llsteelr
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Everything posted by K1llsteelr
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I dont believe that is a recycled asset If you check into that board and the squadran no on the NML groom lake banner you will find the links to the recon planes and projects like corona and sign and links to mj12 this then leads back to cambridge five spy ring and cypher (also computer code) Jesus and trinity college have many links to the project including grain boundrys The cambridge five show the leak of info The dragonlady has an interesting date for the u2 as the camara was pointing up not down The type of camara is also interesting in the oxcart project In the U2/oxcart research you will come across the missions to recon the soviet launch sites in 1957 and that is where the image mixmaster had (flown out from W germany i believe) Did anything check out with the TG http://forum.axishistory.com/viewtopic. ... immermeyer Perk dead eye sounds like something you would give to pilots http://en.wikipedia.org/wiki/DIX_%28drug%29 Is dix an evolved project number as roman numerals are impossible to find on the web Has anyone read nazis on speed?
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Well in the power room of veruckt there are two quadrapole magnets between a spark gap inside a faraday cage I believe it is to provide transport of the beam around the map If an F quadrupole and a D quadrupole are placed immediately next to each other, their fields completely cancel out (in accordance with Earnshaw's theorem). But if there is a space between them (and the length of this has been correctly chosen), the overall effect is focusing in both horizontal and vertical planes. A lattice can then be built up enabling the transport of the beam over long distances—for example round an entire ring Also the meter next to (i guessing an ionising chamber) Box with smashed glass connected to the electric fence http://www.files.chem.vt.edu/chem-ed/ms/quadrupo.html The wireless lamp on the dentist chair is also interesting your see a coil like the one next to the chair in the video at the top Front of the pyramid where you put the rod in looks like a quadrapole
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j2gOh39IyPM Well from what i can understand a particle accelerator is a generalized term and it all depends on its purpose For instance a CRT television set is a simple form of accelerator If you want to create a particle beam store and be able to tap it off and experiment\measure\use it will get more involved and it needs to broken down into sub systems and then try to identfy with history Focusing the beam and steering it is where quadrapoles and strong focusing can come in http://en.wikipedia.org/wiki/Strong_focusing http://en.wikipedia.org/wiki/Quadrupole_magnet Development of radar really pushed on this world of physics like the recievers and converters that displayed the signal on the Phosphorus screen and the equipment to genorate and recieve These are some interesting books Japan where quite advanced in these fields Your find some refs to the ku-go death ray http://books.google.co.uk/books?id=_AHn6smb4zEC&pg=PA334&lpg=PA334&dq=ku-go+death+ray&source=bl&ots=WKryJEEmBg&sig=kEVZyAUAABlQWZ7LXlnS5Wm-IwA&hl=en&sa=X&ei=g3VBT_SlKemx0AWZ4eGPDw&ved=0CCsQ6AEwAjgK http://stonebooks.com/archives/050724.shtml http://en.wikipedia.org/wiki/Cavity_magnetron http://en.wikipedia.org/wiki/Klystron Refinement and analysis seems to a big part of the story and i think you can line some real tech to the actual maps DR http://en.wikipedia.org/wiki/Neutron_ac ... n_analysis Five http://en.wikipedia.org/wiki/Molecular_ ... separation The centifuge in assension could be a http://en.wikipedia.org/wiki/Tokamak Looking at the objects in the map theres seems to me evidence of superconducters and hybrid metals Ion implantation http://en.wikipedia.org/wiki/Ion_implanter If the ion energy is sufficiently high (usually tens of MeV) to overcome the coulomb barrier, there can even be a small amount of nuclear transmutation. The question is what where doing in the first place to start it off to know what was involved If i you use all the WW project nova data and put together i can only theorise it was the Amerika-Bomber project It was the next step after v2 failed The 2 stage project with rocket and plane plus dual use capsule\warhead seems likely It would need a pilot for this one way missile and would have to be guided by phased array radar from land and uboat The pilot,payload,vehicle would need to be tested in a simulated enviroment and then progress to more field tests These are the begining of the inner space tests so radiation pressure gforce etc http://www.google.co.uk/url?sa=t&rct=j&q=balloons%20and%20barrels%20in%20space&source=web&cd=1&ved=0CEsQxQEwAA&url=http%3A%2F%2Fdocs.google.com%2Fviewer%3Fa%3Dv%26q%3Dcache%3Ad85RBxq4c_sJ%3Awww.mpg.de%2F941974%2FS003_Flashback_056_057.pdf%2Bballoons%2Band%2Bbarrels%2Bin%2Bspace%26hl%3Den%26gl%3Duk%26pid%3Dbl%26srcid%3DADGEESgFsFY2QJ1ePt_CfVUtA4ZXbn3SllBJ5YAdXI3CTMhA4x7fhG9RQEN_IYNfnhIVG32wpyI7O2AWcLvrmnx3CspAHOClmX0m7X2t2yAmWX4_TOKDxxC0YrcIweSX55vaOc3nTj-q%26sig%3DAHIEtbQXNhf-grPpO0NTwLE-WMfqEZ_E2w&ei=TJBBT9f9POLP0QX0ns2PDw&usg=AFQjCNGSs0qtIanthzbW_GHAIyc5vf4jag&cad=rja The difficult part is deciding what is relevent from the intel and what point the project changes after new discoverys in there experiments Im guessing that they could only syntheticly produce a short halflife 115 isotope though In most of these refinement processes it seems they are getting weapons grade U235 and pure u238 to create 115
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Separate or Together (Camping and Looping)
K1llsteelr replied to Black Wolf's topic in General Zombies Discussion
I would rather loop but there is two problems with this When you play with less experienced players its easier to stay with them so they can get jug etc to stand a chance Hopefully they might learn running is fun I will use kino for the other example theres nothing i like more than running zombies But for me taking forever to get to 20 is painful In a 3+ player i would rather hold an area and than start running individualy when spawn delay increased This is where the fun begins I havent much experience with Shangri-la but camping the bridge makes me yawn But its another safe area for new players I dont undestand why people all go there when there doing the easter egg as you have little chance of keeping mr napalm And the easter egg is pointless unless you can run anyway DR waw catwalk i have one word Penetrator One sure way to get you negative feedback on your profile I mean when i was bored of moaning about stealing all the kills and explaining the point that there all down on the map for the taking Ie You do not need to hide and cuddle in a corner in a video game I would buy a sniper and join them and show them what killstealing really is On hindsight this was not the best thing to do But getting players off the catwalk is impossible and stealing all the kills is not clever or cool To be honest with five i dont mind holding the Pap room with 3 people and taken turns to run in the mule kick room The chances of this happening are slim Im sure you can but i have never seen 4 players running seperate areas in five and that map doesnt see much action Running the basement is ok but the combination of nova creepers and the teleporter uncertainty puts people off I know your say this is a stupid question but are the teleporters really random down there Because every now and again you sometimes seem to get a pattern I wouldnt put past treyarch if they put some crazy mechanic in that there is some logic to it all It sounds insane but if you add a randomiser that is triggered in a certain argument it would make it near impossible to work it out unless you had a sequence and a idea what would trigger the randomiser The reason i say this is the basement is a big part of the map to be a no go area Im sure if flopper was there players would be fighting to be in the basement with m&s and skullcrusher This would be far to easy But i think the perks are tied to the story so it wouldnt happen anyway -
I AGREE
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Thanks mixmaster couldnt done it without the load screen analysis Its in a pretty good position for the tech to be debunked further Five and shanghai la are the key to debunking more
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You seem to have a lot of info tankeo Perhaps the amount of times should be a mythbuster Should be easy to prove Your putting my posting skills to shame Btw You have more posts in five days than i have ever You was executing 1 an hour What i find funny is nikolai suffers the same fate in the video at the end of the official trailer 6uvNUDQEGSc
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I like the idea to add something extra to work for and posting ideas in forums is a good source of information for devs to build on The last thing i want to do is put suppression on ideas Here some ideas for you to cut to pieces Pro perks You have to goto the perk and hack it before it is purchased it will cost if you have it you just lose it and it will still cost You cannot buy the perk if you want pro so your have to tough it out Backstep your progress if zombie damage or weapon splashback occurs Ie you get hit=you need 2 extra headshots or whatever to complete your challenge Whatever challenge you need to do you must complete it within a time limit otherwise you have restart and pay again Limit the number of pro perks you can buy if you buy the most useful perks first Ie Jug PhD (QR on solo) If were talking the next zombie game Drop all weapon attachments including sights (even the snipers) you have to earn the right as a team to open an area where you can buy attachments with points and task like perk pro above I think one problem with zombies is its hit its resource limit so finding ideas to expand the game without disturbing the core of zombies is difficult You cant change the endless wave format The number of zombies on the map at the same time is capped You could step the health but that would be debatable if that was messing with the core of zombies and wouldnt have that bigger effect Theres not much you can do with spawn delay that already hasnt been done The addition of marathon pro has allowed the zombie speed to be increased i think this has also reached its limit Player base is polarized of what they want from zombies Finding the balance of difficulty for players is also a impossible task How do you keep the game progressive for hardcore players that drive the game without alienating new or casual players ? I also believe player numbers on individual map playlists is a factor You get more players playing kino on xbox live than all the other maps put together With dlc being combined with MP it makes it harder to tell why this is Black ops stepped up with zombies but i dont believe the community as a whole has moved with it and the gap between player skills has grown along with the total number of zombie players The later maps are more complicated and require communication and teamwork which is great but that doesnt seem to work with the majority of players Even if you have own a headset, and can use it to answer basic questions, the chances of you getting into a decent match with a low leaderboard score is slim For me the last 2 EE had a positive effect of splitting the gametypes where you could progress and get semi god mode or just play core zombies only problem with this is weapons,perks,zombie values are shared I know this seems way OT of pro perks but i ask the questions ? With resources brickwalled how can the game keep progressing when the majority of players are not moving in that direction ? How much resposibilty lies with game companys and platform networks to solve non hardware related matchmaking issues? Why are some of the most awesome maps that encourage players to use teamwork, communication and get players out of tunnel vision of sticking to one type of gameplay Ie the skills you need to suvive, hardly being used?
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Looking into the different isotope refinement process and understanding the effects that it has in its enviromental reach is the key to understanding what was going on Isotope analysis and production could be and was intergrated in the same systems is produced by bombarding an Americium-243 nucleus with a Calcium-48 nucleus. It then decays... after further decay a meta-stable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even re-animation of. http://en.wikipedia.org/wiki/Americium http://en.wikipedia.org/wiki/Transuranium_element http://en.wikipedia.org/wiki/Radiation http://en.wikipedia.org/wiki/Polarization http://en.wikipedia.org/wiki/Spin_%28physics%29 I believe shangri-la is a natural reactor http://world-nuclear.org/info/inf78.html http://en.wikipedia.org/wiki/Natural_nu ... on_reactor http://en.wikipedia.org/wiki/Oklo http://en.wikipedia.org/wiki/Stern%E2%8 ... experiment Uranium is a paramagnet http://en.wikipedia.org/wiki/Paramagnetism Looking further to identfy components or enviroment will help understand whats going on Focus stone theory Americium It might be not Americium and could be at another elemental stage of uranium http://en.wikipedia.org/wiki/Natural_nu ... on_reactor Carbon The effects of the eclipse https://docs.google.com/viewer?a=v&q=ca ... 1ssQyJfgIQ Rays from the sun that are filtered and intensified The moon is blocking the sun so only the outer plasma is being used Also the Magnetosphere is effected from the solar winds this drops the barrier that protects the planet from the rays Cosmogenic isotopes (or cosmogenic nuclides) are rare isotopes created when a high-energy cosmic ray interacts with the nucleus of an in situ atom. These isotopes are produced within earth materials such as rocks or soil, in Earth's atmosphere, and in extraterrestrial items such as meteorites. By measuring cosmogenic isotopes, scientists are able to gain insight into a range of geological and astronomical processes. There are both radioactive and stable cosmogenic isotopes. The jgb at the very least fires a polarized beam I havent had a good look at the Jgb EE stage to know if i can link anymore info about a stage of starting element The gongs may provide a resonance It could be used as a carrier http://en.wikipedia.org/wiki/Harmonic_oscillator http://en.wikipedia.org/wiki/Quantum_ha ... oscillator http://en.wikipedia.org/wiki/Nuclear_magnetic_resonance Moon I doubt that they are mining 115 from the moon directly Instead they mining a element that is the very least Americium but more likely uranium ore that is being converted to a gas like Uranium hexafluoride http://en.wikipedia.org/wiki/Uranium_hexafluoride http://en.wikipedia.org/wiki/K-25 http://en.wikipedia.org/wiki/Uranium_enrichment FIVE In the map five part of the teleporter down in the basement is MLIS MLIS was conceived in 1961 at the Los Alamos National Laboratory. http://en.wikipedia.org/wiki/Molecular_ ... separation DR The analysis needed in these processes i believe 935 where using in DR http://en.wikipedia.org/wiki/Neutron_ac ... n_analysis "But more commonly a small sample is taken, usually by drilling in an inconspicuous place" "The sample is then encapsulated in a vial made of either high purity linear polyethylene or quartz" "The sample and a standard are then packaged and irradiated in a suitable reactor" Gases Gas is pretty important you will have to understand the hardware to know why a mixture of gases is needed in isotope separation and why elements are made into gases Gases are also used in electrical components The boxes connected to the fences in SNN and verruckt i believe would have had a dielectric gas inside http://en.wikipedia.org/wiki/Dielectric_gas The waves would of conducted through the waveguides (metal bars inside the box) and out of the cathode that doesnt work You will see waveguides in different forms in these boxes of the back of the raygun and the outside of the teleporter The twist with verruckt was i believe they where administering perks using current http://en.wikipedia.org/wiki/Iontophoresis If zombie where put into storage they couls have used QR to wake them up Gas can also be a by product like xenon in uranium separation I believe there DR documents for this Xenon can also be used to control fission A buildup could also cause meltdown this possibly happened at kino due to the damage in the firetrap room and and verruckt to the damage on the fences A gas can also be changed with current http://en.wikipedia.org/wiki/Sulfur_hexafluoride "Although most of the decomposition products tend to quickly re-form SF6, arcing or corona can produce disulfur decafluoride (S2F10), a highly toxic gas, with toxicity similar to phosgene. S2F10 was considered a potential chemical warfare agent in World War II because it does not produce lacrimation or skin irritation, thus providing little warning of exposure" With gases we also need to think about Photochemistry and Chemiluminescence (this applys in other fields not just gas though) http://en.wikipedia.org/wiki/Photochemistry http://en.wikipedia.org/wiki/Photosensi ... sitization Verruckt I find the 2 cathodes with four magnets/coils in the power room in Verruckt interesting (1 half of this is also in the firetrap room minus the cathode replaced with an anode which i believe to be a high focused electromagnet and part of isotope separation) http://en.wikipedia.org/wiki/Quadrupole_magnet http://en.wikipedia.org/wiki/Strong_focusing "If an F quadrupole and a D quadrupole are placed immediately next to each other, their fields completely cancel out (in accordance with Earnshaw's theorem). But if there is a space between them (and the length of this has been correctly chosen), the overall effect is focusing in both horizontal and vertical planes. A lattice can then be built up enabling the transport of the beam over long distances—for example round an entire ring" I hope you can see the idea of beam transport and how it fits in I also believe electrostatic electricity plays a big part in the hardware looking into Van de Graaff generator is the best pointer i can give you http://en.wikipedia.org/wiki/Van_de_Graaff_generator The dentist chair lamp and coil on the table are also interesting http://en.wikipedia.org/wiki/Wireless_e ... ansmission http://en.wikipedia.org/wiki/Single-wir ... ission_lin I would also like to mention that using a high energy focused beam would be a good way to wipe someones mind When you look at project thor and sub projects and the actual evidence theres more evidence supporting a isotope breeder and analyser than anythink else In fact there was more than one die glocke You only have to look at the amount of enriched isotopes that the nazis had and thats not counting what was lost in subs going to japan or buried in a mine somewhere If die glocke was a part of a type of synchrotron the beam could be split and stored and used for different purposes This is common in this type of equipment http://en.wikipedia.org/wiki/Synchrotron http://en.wikipedia.org/wiki/Particle_accelerator http://en.wikipedia.org/wiki/Synchrotron_light http://en.wikipedia.org/wiki/Cyclotron_radiation http://en.wikipedia.org/wiki/Cyclotron What they didnt have was a moderator there heavy water plans where scuttled Just because there was more than one accelarator/separator die glocke doesnt mean they where exactly the same and photosynthesis suits the zombie story All the reported above isotopes of element 115, obtained by nuclear collisions of lighter nuclei, are severely neutron-deficient, because the proportion of neutrons to protons needed for maximum stability increases with atomic number. The most stable isotope will probably be 299Uup, with 184 neutrons, a known "magic" closed-shell number conferring exceptional stability, making it (with one further proton outside the "magic number" of 114 protons) both the chemical and the nuclear homolog of 209Bi; but the technology required to add the required neutrons presently does not exist. This is because no known combination of target and projectile can result in the required neutrons. It has been suggested that such a neutron-rich isotope could be formed by quasifission (fusion followed by fission) of a massive nucleus, multi-nucleon transfer reactions in collisions of actinide nuclei, or by the alpha decay of a massive nucleus (although this would depend on the stability of the parent nuclei towards spontaneous fission I find quasifission intersting i have never heard of it before Define quasifission Partial fusion followed by fission of very large atomic nuclei as a possible means of generating neutron-rich isotopes Gkfwc4Uzgss j2gOh39IyPM aAcDM2ypBfE
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[center:1fud55va]Looking into the different isotope refinement process and understanding the effects that it has in its enviromental reach is the key to understanding what was going on[/center:1fud55va] Isotope analysis and production could be and was intergrated in the same systems is produced by bombarding an Americium-243 nucleus with a Calcium-48 nucleus. It then decays... after further decay a meta-stable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even re-animation of. http://en.wikipedia.org/wiki/Americium http://en.wikipedia.org/wiki/Transuranium_element http://en.wikipedia.org/wiki/Radiation http://en.wikipedia.org/wiki/Polarization http://en.wikipedia.org/wiki/Spin_%28physics%29 I believe shangri-la is a natural reactor http://world-nuclear.org/info/inf78.html http://en.wikipedia.org/wiki/Natural_nu ... on_reactor http://en.wikipedia.org/wiki/Oklo http://en.wikipedia.org/wiki/Stern%E2%8 ... experiment Uranium is a paramagnet http://en.wikipedia.org/wiki/Paramagnetism Looking further to identfy components or enviroment will help understand whats going on Focus stone theory Americium It might be not Americium and could be at another elemental stage of uranium http://en.wikipedia.org/wiki/Natural_nu ... on_reactor Carbon The effects of the eclipse https://docs.google.com/viewer?a=v&q=ca ... 1ssQyJfgIQ Rays from the sun that are filtered and intensified The moon is blocking the sun so only the outer plasma is being used Also the Magnetosphere is effected from the solar winds this drops the barrier that protects the planet from the rays Cosmogenic isotopes (or cosmogenic nuclides) are rare isotopes created when a high-energy cosmic ray interacts with the nucleus of an in situ atom. These isotopes are produced within earth materials such as rocks or soil, in Earth's atmosphere, and in extraterrestrial items such as meteorites. By measuring cosmogenic isotopes, scientists are able to gain insight into a range of geological and astronomical processes. There are both radioactive and stable cosmogenic isotopes. The jgb at the very least fires a polarized beam I havent had a good look at the Jgb EE stage to know if i can link anymore info about a stage of starting element The gongs may provide a resonance It could be used as a carrier http://en.wikipedia.org/wiki/Harmonic_oscillator http://en.wikipedia.org/wiki/Quantum_ha ... oscillator http://en.wikipedia.org/wiki/Nuclear_magnetic_resonance Moon I doubt that they are mining 115 from the moon directly Instead they mining a element that is the very least Americium but more likely uranium ore that is being converted to a gas like Uranium hexafluoride http://en.wikipedia.org/wiki/Uranium_hexafluoride http://en.wikipedia.org/wiki/K-25 http://en.wikipedia.org/wiki/Uranium_enrichment FIVE In the map five part of the teleporter down in the basement is MLIS MLIS was conceived in 1961 at the Los Alamos National Laboratory. http://en.wikipedia.org/wiki/Molecular_ ... separation DR The analysis needed in these processes i believe 935 where using in DR http://en.wikipedia.org/wiki/Neutron_ac ... n_analysis "But more commonly a small sample is taken, usually by drilling in an inconspicuous place" "The sample is then encapsulated in a vial made of either high purity linear polyethylene or quartz" "The sample and a standard are then packaged and irradiated in a suitable reactor" Gases Gas is pretty important you will have to understand the hardware to know why a mixture of gases is needed in isotope separation and why elements are made into gases Gases are also used in electrical components The boxes connected to the fences in SNN and verruckt i believe would have had a dielectric gas inside http://en.wikipedia.org/wiki/Dielectric_gas The waves would of conducted through the waveguides (metal bars inside the box) and out of the cathode that doesnt work You will see waveguides in different forms in these boxes of the back of the raygun and the outside of the teleporter The twist with verruckt was i believe they where administering perks using current http://en.wikipedia.org/wiki/Iontophoresis If zombie where put into storage they couls have used QR to wake them up Gas can also be a by product like xenon in uranium separation I believe there DR documents for this Xenon can also be used to control fission A buildup could also cause meltdown this possibly happened at kino due to the damage in the firetrap room and and verruckt to the damage on the fences A gas can also be changed with current http://en.wikipedia.org/wiki/Sulfur_hexafluoride "Although most of the decomposition products tend to quickly re-form SF6, arcing or corona can produce disulfur decafluoride (S2F10), a highly toxic gas, with toxicity similar to phosgene. S2F10 was considered a potential chemical warfare agent in World War II because it does not produce lacrimation or skin irritation, thus providing little warning of exposure" With gases we also need to think about Photochemistry and Chemiluminescence (this applys in other fields not just gas though) http://en.wikipedia.org/wiki/Photochemistry http://en.wikipedia.org/wiki/Photosensi ... sitization Verruckt I find the 2 cathodes with four magnets/coils in the power room in Verruckt interesting (1 half of this is also in the firetrap room minus the cathode replaced with an anode which i believe to be a high focused electromagnet and part of isotope separation) http://en.wikipedia.org/wiki/Quadrupole_magnet http://en.wikipedia.org/wiki/Strong_focusing "If an F quadrupole and a D quadrupole are placed immediately next to each other, their fields completely cancel out (in accordance with Earnshaw's theorem). But if there is a space between them (and the length of this has been correctly chosen), the overall effect is focusing in both horizontal and vertical planes. A lattice can then be built up enabling the transport of the beam over long distances—for example round an entire ring" I hope you can see the idea of beam transport and how it fits in I also believe electrostatic electricity plays a big part in the hardware looking into Van de Graaff generator is the best pointer i can give you http://en.wikipedia.org/wiki/Van_de_Graaff_generator The dentist chair lamp and coil on the table are also interesting http://en.wikipedia.org/wiki/Wireless_e ... ansmission http://en.wikipedia.org/wiki/Single-wir ... ission_lin I would also like to mention that using a high energy focused beam would be a good way to wipe someones mind When you look at project thor and sub projects and the actual evidence theres more evidence supporting a isotope breeder and analyser than anythink else In fact there was more than one die glocke You only have to look at the amount of enriched isotopes that the nazis had and thats not counting what was lost in subs going to japan or buried in a mine somewhere If die glocke was a part of a type of synchrotron the beam could be split and stored and used for different purposes This is common in this type of equipment http://en.wikipedia.org/wiki/Synchrotron http://en.wikipedia.org/wiki/Particle_accelerator http://en.wikipedia.org/wiki/Synchrotron_light http://en.wikipedia.org/wiki/Cyclotron_radiation http://en.wikipedia.org/wiki/Cyclotron What they didnt have was a moderator there heavy water plans where scuttled Just because there was more than one accelarator/separator die glocke doesnt mean they where exactly the same and photosynthesis suits the zombie story All the reported above isotopes of element 115, obtained by nuclear collisions of lighter nuclei, are severely neutron-deficient, because the proportion of neutrons to protons needed for maximum stability increases with atomic number. The most stable isotope will probably be 299Uup, with 184 neutrons, a known "magic" closed-shell number conferring exceptional stability, making it (with one further proton outside the "magic number" of 114 protons) both the chemical and the nuclear homolog of 209Bi; but the technology required to add the required neutrons presently does not exist. This is because no known combination of target and projectile can result in the required neutrons. It has been suggested that such a neutron-rich isotope could be formed by quasifission (fusion followed by fission) of a massive nucleus, multi-nucleon transfer reactions in collisions of actinide nuclei, or by the alpha decay of a massive nucleus (although this would depend on the stability of the parent nuclei towards spontaneous fission I find quasifission intersting i have never heard of it before Define quasifission Partial fusion followed by fission of very large atomic nuclei as a possible means of generating neutron-rich isotopes [youtube:1fud55va]Gkfwc4Uzgss[/youtube:1fud55va] [youtube:1fud55va]j2gOh39IyPM[/youtube:1fud55va] [youtube:1fud55va]aAcDM2ypBfE[/youtube:1fud55va]
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Getting though the top door of the labs is risky, your have more chance if rest of the team stays out of the labs when the rounds starting, and boards the windows on the previous round to help you out But most of the time people jump in and out of the biodome door making all the zombies spawn in the labs Even if they do stay away its luck where the zombies spawn but with the windows closed this should give you enough time to make it to the biodome and buy an mp5 on the way I have quite a strange method I double back to the power room wait until i see a zombies head pop out the ground then move at walking pace to tunnel 6 trying to pick up as many zombies behind me as i can If one spawns in front in tunnel 6 i will try and run past and do a double u-turn to regroup with the rest of the zombies I will circle for a short time in the recieving bay or tunnel 11 depending how far i get pushed before i can group the zombies It makes it lot easier if your team help you out by staying in the biodome and just running zombies and not killing them If this is the case you can take this route above and when you have all the zombies out on the map make a safe path though tunnel 11 and back to the biodome If you had real bad luck and have low points hopefully your teammates will have the brains to let you carve the whole train up so you can get back on track asap The key here is teamwork and with there help you can get back to the biodome safely with a gun within 60 secs For me if you playing with randoms and they dont want to help you out,the game is doomed anyway so just go for broke and move on to the next game.
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I dont mean to be harsh in my post and it is good to debate these things Quick Revive Pro (solo) (having a different effect in solo than in multiplayer, the pro variant of Quick Revive will also have differing effects) How to earn - Kill 150 Zombies Effect - When downed, a nuke powerup is automatically earned, you are picked up much faster, and zombies do not respawn for 20-30 seconds The effect of this pro variant is to give players time to collect their bearings after getting up, because I cannot tell you how many times in solo I've gone down, gotten up, and then gone right back down again before I can move six feet. QR solo was a nice addition to help progress the map but in doing this it also reduced the playtime Waw was a lot harder to learn the map on solo in the higher rounds and took a lot longer to master You can have a care free attitude with black ops solo which is good testing things out but decreases the playtime and difficulty The fact is the same with most zombie problems you have to resist human nature Do not kill any zombies when you are knocked down it will be your downfall They will collect away from you giving you a chance to get some distance to get jug without 28 spawning at once in front and behind you The M&S i think is intentionally given to you to ruin your day unless the round is nearly over dont fire at them Unless zombies have stopped spawning nuking them all would be worse than doing nothing and you will have not much chance of suviving in most situations Covering a path with claymores to jug and staying off that area until you need it is a good move Add this with not shooting any zombies when your down is the key to getting back in the game Juggernog Pro How to earn - Kill 150 Zombies Effect - Removes flinch when hit and recover from red-screen faster You don't want to make the pro variant for this perk too powerful (nor do you need to, as people will always buy it anyways) If you up the jug you need to balance the game and keep it challenging Being you can only get so many zombies on the map and the health/wave scheme is pretty good i dont know what else your do with limited resources to balance giving a player hardened pro The other problem is most of the time when kiting in higher rounds, hits register but dont display being in that situation with 2+ zombies is going to help you You are going down hardened pro or not Speed Cola Pro How to earn - Reload 50 Times Effect - Switch weapons faster and prime grenades faster This will be especially useful for players who use monkey bombs and Gersch devices, as they take a long time to prime This i like idea of weapons but deploys as once again it would make it too easy Only problem i have with weapons is i believe mule kick slot is a perk like the bowie and you get lag when changing so i would rather this was fixed although i dont think it can be (i think they added it not just because of demand but also to patch a glitch where you could put a 3rd gun in your bowie slot) Double Tap Root Beer Pro How to earn - Kill 200 Zombies Effect - Extended mags on all weapons (excluding all Wonder Weapons besides Ray Gun) Double Tap empty your clip too fast? Solution: extended mags. Something useful that might make players rethink this underrated perk Another nice idea but once again it effects balance and you need a counter I might be wrong but if you look weapon stats there tuned quite carefully with different fields not just damage Wouldnt adding extended mags to all guns drop a field of tuning PhD Flopper Pro How to earn - Kill 75 Zombies with Explosives (includes "flop attack") Effect - Immune to Nova crawler explosions, napalm zombie explosions, and traps, and makes the "flop attack" more powerful (like slightly less powerful Scavenger explosion) Like Juggernog, it's hard to come up with a pro variant that wouldn't make this perk grossly overpowered, but this effect might do nicely I dont understand the problem with creepers they have 75% health you can kill them without them exploding and they kill the other zombies you might as well just get rid if your going to nerf them I believe there in the map for gameplay reasons Ie to keep you out of areas you could dominate easily They would spawn everywhere on the map otherwise Also george as a boss is easy killed with flopper on solo what do you do to counter things like this ? Put georges health up x2 ? But then the guns would go out of sync So it the same question how do you balance ? Staminup Pro How to earn - Run 2 Miles (easily done with a crawler, but whatever) Effect - Unlimited sprint and weapons are ready faster after sprinting Easy challenge, I know, but it's for a fairly mediocre effect Again balance you obviously underate this perk its can be just as useful picking up teammates as QR Deadshot Daiquiri Pro How to earn - Kill 100 Zombies with Headshots Effect - Even more hipfire accuracy, longer range, more damage multipliers to the head This is a hard perk to overpower. Even with these effects, it will probably still be rarely bought I will be honest now and try not to be bias Personally i do not like this perk It does not work well with all weapons or individual playstyles Im not saying its not usefull sometimes for some players but i find it a handicap and can be difficult depending on what weapons you are using It also changes your direction when running and going into ADS that is my no1 hate I wouldnt mind if it was taken off the list of perks from george and you could hack it back even at a cost after you do the EE on moon Ie you are not forced to have it on any map Players shouldnt really need it and if they do they are more than likely not use it as other perks are more important For me doing the damage and making good points is the skill of the game and i dont think this perk fits with that Mule Kick Pro How to earn - Kill 100 Zombies Effect - Any weapon lost as a result of going down with Mule Kick will be regained upon rebuying Mule Kick This is an effect I came up with after many painful experiences of losing a great weapon by going down with Mule Kick. This effect just seems to make sense Once again balance nobody likes losing there gun but it really isnt a big problem You shouldnt have your most important gun like WW RG in the third slot I understand about having 3 upgraded weapons but most of the time at the stage when 3 guns is benefical to your gameplay your end up trading it in and getting it back or something the same grade or you get to the point where you need a wallgun you can buy ammo for that you can easy replace for 5950 points
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I can understand what BlindBusDrivr is saying Designs come from the same planning office and you get similar features The soviets also liked standardising things Im sure theres more than one overhead image in the game as a whole There is one that is all over the walls of revelations and five in the bottom righthand corner of a document I havent got the actual image of the pic and document from in the game I think i have the original doc that 3arc have changed the signature on which looks the same
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Nice work Does the overview image relate to any docs in game For instance the doc on five has image in the rh bottom corner and im sure there are others in this game
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OAhKcsMcInk JPy2VL3BKvg kDv1ELePCnU QRG8iWMylBc JPy2VL3BKvg http://en.wikipedia.org/wiki/Battle_of_the_Beams Reading the free pdfs on this next link provides a better insight into german radar as some subjects can be found in english but some are still to be translated into english http://www.radarworld.org/books.html http://www.radarworld.org/index.html http://en.wikipedia.org/wiki/Doppler_radar http://en.wikipedia.org/wiki/Global_Positioning_System http://en.wikipedia.org/wiki/Caesium http://en.wikipedia.org/wiki/Atomic_clock http://www.google.co.uk/url?sa=t&rct=j& ... 6w&cad=rja Aside from the primary mission of sending a living passenger into space it also contained instrumentation for measuring solar radiation and cosmic rays http://en.wikipedia.org/wiki/Telemetry http://en.wikipedia.org/wiki/Telecommand http://en.wikipedia.org/wiki/Pulse-position_modulation Wireless telemetry made early appearances in the radiosonde, developed concurrently in 1930 by Robert Bureau in France and Pavel Molchanov in Russia. Mochanov's system modulated temperature and pressure measurements by converting them to wireless Morse code. The German V-2 rocket used a system of primitive multiplexed radio signals called "Messina" to report four rocket parameters, but it was so unreliable that Wernher von Braun once claimed it was more useful to watch the rocket through binoculars. In the US and the USSR, the Messina system was quickly replaced with better systems (in both cases, based on pulse-position modulation). Early Soviet missile and space telemetry systems which were developed in the late 1940s used either pulse-position modulation (e.g., the Tral telemetry system developed by OKB-MEI) or pulse-duration modulation (e.g., the RTS-5 system developed by NII-885). In the US early work employed similar systems, but were later replaced by pulse-code modulation (PCM) (for example, in the Mars probe Mariner 4). Later Soviet interplanetary probes used redundant radio systems, transmitting telemetry by PCM on a decimeter band and PPM on a centimeter band. Meteorology Telemetry has been used by weather balloons for transmitting meteorological data since 1920. Space science Telemetry is used by manned or unmanned spacecraft for data transmission. Distances of more than 10 billion kilometres have been covered, e.g. by Voyager 1. Rocketry In rocketry, telemetry equipment forms an integral part of the rocket range assets used to monitor the progress of a rocket launch. Problems include the extreme environment (temperature, acceleration and vibration), the energy supply, antenna alignment and (at long distances, e.g. in spaceflight) signal travel time. Flight testing Flight test programs typically monitor data collected from on-board flight test instrumentation over a PCM/RF link. This data is analyzed in real time for safety reasons and to provide feedback to the test pilot. Challenges to telemetering this data include fading, multipath propagation and the Doppler effect. The bandwidth of the telemetry link is often insufficient to transfer all data acquired; therefore, a limited set is sent to earth for real-time processing while an on-board recorder ensures the full data set is available for post-flight analysis
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Checking into the early development of computers and code will reveal more thats possible The Magnetstromapparat is also interesting with the way it cycles What is underneath the diagram ? Just a simple on off binary 01010101010101010101010 There is also evidence in the maps of superconducters film/magnetic tape for storage, valves
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How Richtofen and Maxis were both here and neither knew
K1llsteelr replied to BlindBusDrivr's topic in Shangri-La
Interests in tibet start before 1938 The russians where also in tibet before 1938 The Japanese where also there in 1939 Ernst Schäfer the leader of the 1938 expedition had been there before in 1931, and in 1934–1935 with Brooke Dolan II as leader Brooke Dolan II went back to Lhasa later in the war as a member of the oss Radio equipment was supplied to tibet There are films in National Archives by the oss of tibet The Ahnenerbe nazi expedition would have also recorded films when not measuring skulls -
Nice work Tom Blowing astro up with all the zombies around is awesome I do not believe any gun models that are not usable in the map would be able to spawn and shoot in a circle I imagine it is a full model with effect which would be a high use of resources for a small event I would of thought the only weapons you could get to spawn are weapons available from the box ie not wall guns Is the player radius a variable like the perk machine radius i mean i have seen it revive players 4 players down at earth with 3 on the stairs and 1 throwing qed's at the perk machine may show some insight You wont get max ammos x2 etc The zombie spawn end of round effect shouldnt apply It could increase the frequency that nothing happens
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http://manuals.playstation.net/document ... ttest.html http://www.callofduty.com/blackops/help PlayStation 3 - TCP [80, 81, 443, 3074, 5223] UDP [3074, 3075, 3478] http://portforward.com/ If you have PnP enabled and still have strict nat you should check your router first to find out why Pnp with custom port forwards can also cause problems I would not advise dmz As for lag it might slightly improve from being able to select from a bigger pool of connections
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You can get 2 ray guns from a qed Theres a block on the box to prevent 2 players in the zone Theres a block on the focus stone Theres no block on the hacker Splitting the hacker can cause trouble in disorganised teams and this is the reason i think 3arc intentionally let it be shared Having the hacker is a huge benefit in the early rounds it also speeds up the neverending box spinning Everyone fighting for the hacker and quitting because they didnt get it will not make good gameplay also the benefits from 1 player holding the hacker gives to much of a point lead If they applied the tesla code theory with the hacker they would need to drop the round/teleport bonuses and make it so you only have a limited amount of hacks before you have to drop it for a round so someone else can have it I personally dont care if they block it but i wont play moon in matchmaking its bad enough with people giving the "sorry i stole all your kills but i need the bowie knife so can you open the next door" Like previously said its what you achieved personally and if you know you cheated then its not alot of good I mean if you go to 50 on moon you should be getting 4-5000 kills on 2 player game but alas for many this is not true my point is there is many people glitching
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