Jump to content

K1llsteelr

Member
  • Posts

    133
  • Joined

  • Last visited

Everything posted by K1llsteelr

  1. Is there a firetrap in the ios version Also there is no generator next to the teleporter is there any other signs of power ?
  2. Great work on the chart and other info you have provided [brains] Re:Team points Just a thought but dont you get a points bonus at the end of the game In a 2-Player game you earn 45 Team Points per kill. In a 3-Player game you earn 35 Team Points per kill. In a 4-Player game you earn 30 Team Points per kill. Collective kills multiplied by the amount awarded at game end Re:drops for points 2000 multiplied by 1.14 By round 30 this is 89386 Even by using wall guns or constantly spinning the box over would take forever 1 2000 2 2280 3 2599.2 4 2963.088 5 3377.92 6 3850.829 7 4389.945 8 5004.538 9 5705.173 10 6503.897 20 24111.39 30 89386.24 40 331374.6 49 1077613 In the higher rounds do you think it is possible to reach the amount so a drop is spawned this way I know nothing but it seems quite messy codewise do you think its capped Is it possible that you will reach a certain point that the only time a drop is spawned is by the 2% chance Drops limited to 4 per round is the moon launchpad sequence included ? I havent paid much attention to the pads but notice that drops are not always there is it possible a drop earned from accumitive points can spawn there ? Is it also true that you can only get the ray gun twice before the box needs to move to allow it to put back on the list So if you locked the box on moon (to prevent a firesale more chance of other drops)you could only get 2 rayguns out of it or will it refresh when it hits the 13 cycle but cant move because the other locations are hacked If the box hasnt moved and there are less than 4 windows destoyed this should increase your chances of max ammo when a drop is spawned
  3. Because it takes teamwork it is challanging and it wasnt fully tested for exploits Just like veruckt
  4. K1llsteelr

    SO F*&%N ANGRY

    Correct players leaving makes no difference Didnt think a host could have a moderate NAT as there the one that port maps Obviously leaving a lobby before the stat has uploaded will make a difference Havent seen the round demoting for a while which is a good thing As far as i can work out theres just one chance to upload the stats to the server and if it gets corrupted in any way it wont record the data there can be lots of reasons why the stat doesnt reach the server or get corrupted WAW was no different it didnt always log your kills to add to the total even in purfect lobby situations
  5. Yes it happened to me a while ago the alarm keeps going and the lights stay on even though the zombie round starts i was holding the speed cola elevator and it made it easier to kill the zombies with the lights on but the alarms where driving me insane I didnt report it as a bug as i didnt see it was a big deal theres a lot more importent bugs and exploits that need fixing It resets the next time you get a PT round and goes back to normal
  6. Tabun and Sarin The structure diagrams are there Its to ed and stiener
  7. Has anyone noticed the nova gas containment chamber in 5 There are a few of them in SP project nova There is one in project nova with an iron cross on The only other time i have seen the iron cross recently was captured out of the gknova6 video stills Whats also interesting is a ship full of nova 6 sailing into the north sea past kent channel So im not ruling nothing out Plus all the maps in 5 and parts from maxis lab in DR
  8. Well if there is any Cosmic silverback in zombies(not DOA)then i dont believe we have seen the area they where created we have only seen the man\monkey hybrids in the SP and zombies which i believe are the creepers Now assuming that the hybrids are part of a supersoilder masterplan maybe they experimented with different types of primates I certainly wouldnt want a fight a silverback gorrilla
  9. Well considering die glocke as far as i know was a type of heavy ion accelerator i think your on to something I also find interesting that secret technology that was apparently lost at the end of war seems to keep popping up after the collapse of the berlin wall Don't get me wrong a huge skeptic into these theories but they make interesting reading
  10. I know this might be not needed for most but heres a good solo strat KINO SOLO# Easy strat (Turn off aim assist) Round 1 Shoot clip in lower leg and stab poss 210 points per zombag Round 2 Buy M14 & QR stay in front of QR counter, back up stairs if you need to Round 3 Starting at QR counter, back up stairs when you need to, you can circle round stairs or open door at top of stairs Round 4 Make your way to MP40 you want to stay in this room for dogs Round 5 Maybe dogs buy MP40 Following rounds Try and use the next 2 doors as barriers so you open them one each round and most of the zombies should be in front of you Use the same method with the power switch but you want the points to buy jug as soon as you turn it on You should have a crawler after you turn the power on so board some windows and link the teleporter trade the M14 in at the box if you allready havent Any automatic is good to make points but ideally you want Aug commando galil (Ak74u if you want to move faster) Start on gun platform and jump into teleporter when zombies come Nade from the projecter room and shoot the creepers When you teleport out waste a clip into the zombies running towards you and run straight up the right stairs(later rounds 1 or 2 zombies may come through the landing but easy kills) Use same route that you opened doors not giving the zombies too much lead Dont rush you will have to lap once before the teleporter cools down so pace yourself and dont hit no nukes Link the teleporter on you second lap Shoot the creepers first they kill the zombies End guns dragunov and galil or maybe Aug Im not a fan of the TG but this flattens them and you have normal movement speed I only used one trap and that was the automated turret by the teleporter before you jump in at the start of the round(starting after round 25) When i used the electric barrier on the first lap on round 31 (trying to conserve ammo) it just made the zombies spawn in front and behind me and put my lap all out of sync For dogs just fill up the jug area with claymores even if you have no ammo you can just pick them up and move them in front of the dogs You can buy QR 3 times Didnt mention buying SC and bowie but thats just common sense along with dont PP till you get your end guns Good luck and happy zombag hunting Oh and i think the dog round spacing is the same as DR SNN but the chance has decreased i know SNN was coin flip and DR was 1 in 3 anyone know
  11. Room with the powerswitch on the back wall and the bottom of the stairs leading off it
  12. I was lookin around with the sniper and noticed theres red writing on the containers with the people inside Not all have it Theres some writing with an arrow pointing to the lid and also some have letters or numbers at the back of the lid Has anyone worked out what the numbers/letters are Sorry if this has been posted before
  13. Maybe or you could read it chronological Meaning the RG was developed by maxis at derriese and they know this from documents found at Rising Sun facility (shi no numa)(SNN) by the soviets This would make sense as i said before the soviets captured secret japanese bio research from Manchuria and this goes back to russia this is documented I think the captured bio research goes to an actual base in a area that is featured in a SP mission Now known locations of HQ and the actual detail of the research of these Manchurian units is vague This is why i posted about shi no numa being a unit like Manchuria HQ Unit 571 when the nerve gas links where being made from GKNOVA docs The nazi's transported lots of documents and technolgy to japan and some of it was still on its way after the war in europe had ended So having new nazi tech at a secret japanese base would make sense
  14. Round 23 solo but i stayed in the room you start in with a thomson and ptrs Not mine but this is the cool strat http://www.youtube.com/user/marinous#p/u/8/GIr68WT3iec It works i tried just dont use the raygun
  15. ED = dr richtofen Im being totally honest this original post was made in haste before Black ops release I honestly thought the trailer was for dramatic effect but found it weird that where the two walkie radios are where nikoli and Ed end up in the trailer and could be them you hear on the radio in teleporter b Has anyone also noticed the reason nikoli dies because he cant teleport and has to go down the tunnel this is funny because this really can happen And i have just thought something if time travel is part of zombies the Deriese complex would be on top of the list of places the americans would have time traveled back to as it had all there top research and scientests also documents linking companys etc on the nazi plans to move mass amounts of money around the world towards the end of the war Also if you look into nerve gas development on the soviet side they captured all the japanese technolgy and discovered the latest of the nazi's research but not much else is known and proberly never will be Its quite feesable that early novichok was already invented by the nazis during the war. If not the nazi and japanese info would have very useful in aid of developing it
  16. I certainly believe the nazis knew alot more about atomic weapons but choose not to use them as radiation in countrys they wanted to control makes them uninhabitable but believe they tested primative weapons on the russians Theres another scientist that might be of interest who worked on power generators for die glocke and then though project paperclip was moved to the us he was also an important player at NASA he was the only suviving member of the die glocke team I cant remember his name right now but if you watch the documentrys i posted a while ago his in there There worth watching as Igor is the main researcher to die glocke and most of his info has been locked in polish and not translated till this year i believe Treyarch have got alot of info from his polish books Also the SARIN scientists mentioned in the GK doc could be usernames Because of they way the soviets recovered nazi nerve gas research Novichok and possibly other unknown nerve gases could well of already been developed we will never Know If you read about cyclosarin gas GF this will become clear
  17. There the classification codes of nerve gases the germans used which Allies/nato kept. http://en.wikipedia.org/wiki/Nerve_agent I have mentioned these in several posts and the reason why this is connected to GK but my poor written skills cannot explain this Sorry about the grammer i could try and edit but dont see much point as i have made points in other posts prelaunch BO that have been close to what happens and i have explained to the best of my written abilitys also some theorys i have now have changed I talked about an icebreaker hiding a secret base and nazis in the artic before release and everyone thought i was nuts Hence waste of time I thought my post about the vril was useful and easy to understand but no replys Confirming it was an original schematic would of been a start and discussion of the device drawn on the blackboard being a deathray Now i have found a document with deathray header in BO misson project NOVA and posted this and asking if anybody has translated the german in the same room the document is but no reply I have also asked if anybody has read the polish researchers books about DR and die glocke etc which treyarch seem to have a lot of info from I think Nova gas turns humans into zombies Element 115 makes them undead The nazis could do this but has no control over the zombies The mind control im only guessing is a combination of drugs and radiowaves and this maybe never worked as the CIA carried on the experiments Oh and the 23 dec 1944 i think was when a nova gas V2 was launched this could of hit england (there was a UFO sighting in france on this date)and this date is on the telegram I was wrong about the bomb (maybe V2) picture from the gk transmission it looks like the back is full of novagas not zombies the other pictures also tie in with nazis in the artic and the effects of a deathray that the SS where designing at the end of the war My badly explained post above was also trying to point to the DR trailer and the fact that everyone is confirmed dead apart from ED and the location of the walkie radios make sense as this is where ED and Nikoli are in the trailer and this could be them saying goodbye
  18. Did we ever see a full company logo from the gkdrop The partial one in the drop maybe the same as some of the documents in sp in project nova radio room Im sure the folder says deriese theres lots of other bits i posted a few before viewtopic.php?f=53&t=3263
  19. on the SP misson project nova in the radio room threres lots of interesting documents one says deathray Theres a MKultra doc and im sure the folder says DERRIESE Got Rho the maps on the walls are quite interesting has anyone translated the german
  20. How about Steiner as the login for Derriese
  21. Do you understand the concept of software hardware conflicts Not everyone is having problems do you think the cpu was running at 100% when testing at treyarch CPU address issues are common in pc games Just having an up to spec machine doesnt mean you wont have problems and some things treyarch will fix and sometimes its down to your hardware config or OS etc There is an issue with a mem leak and they are working on a patch now Personally i would try diagnose the problem myself and check that there is no known issues with the hardware config and find out things like GFX DRV performance E.g Someone has same gfx card or driver SF but different cpu so there playing with no mem leak and lag but there might be a gfx conflict Even when you have no conflicts All platform servers will take a while to stat and optimise but that cant really start till everything settles down And Black ops is a multiplatform game not a dedicated PC game The PC would have been there testground and then all main platforms where developed together so they take the raw data such as motion capture sound etc etc and intergrate into each platform It is true that consoles are outdated and there life has been extended for obvious reasons So the standard for the PC is slightly shelfed on a multiplatform game Saying that COD BO is stunning audio and visual on the 360 People are complaining about visual quality in multiplayer comparing to MW2 dont understand that BO has more background content running with all the features and ssc and no one mentions theater WAW was epic but it did animation lag (Better since Dash update) and loading was not exactly seamless but it was a great game BO is different its more clean cut and i think the SP style of playing has changed with the new AI talking AI dont forget Combat training the online training sim how cool is that i dont even need to talk about zombies and theres the terminal The fact is there working on issues on all platforms All these issues are expected And a isp network overload
  22. Picked up BO last night Xbox360 Installed straight to HD Checked my router Ports Xbox 360 - TCP [80] UDP [88, 3074, 22728, 33233] Run BO got TU Played SP on Hardened 9-10 Hours with a few breaks The Story content and visuals are A1 and I'm amazed there still making ground with code considering out of date console hardware Sound engineering is quality everything fits in enough said Soundtrack ccr and the stones they shouldn't have done this This is the reason everyone's gone nuts its corrupted peoples minds No joking aside i think it was a good choice of rock which fits with the era and new productions that bridge the gap to the wide taste of players Game engine Runs like a dream no animation lag that waw suffered from Controls Now it doesn't take long to notice that treyarch have changed motion mechanics now i must admit i was getting wound up bit then i had a break sat back and had a think about the levels i just played and the style of combat i was coming up against and the weapons that are provided and it makes sense i mean it is called black ops so its about rapid controlled takeover of an area not just shooting wildly like on a battlefield and going prone in corner This makes your playing style more clinical you wont get away with going prone and reloading when the ai are near like waw because they hunt you and kill you and even changing guns requires fairly precise timing Weapons Gun models as you expect from a COD the stg moison and mp40 remodels are really nice the mission there in is a nice break from the close quarters battle The IR scope is a refreshing change There's plenty guns around i picked most things up but if you want to play it safe Ak74u extended mag and a ak74u dualmag or scope when there available I preferred the Assault rifles and the lighter LMGs i didn't really use the CB or DB not really my thing but they worked Snipers if your not firing from a well covered position your probably gonna die unless you no scope which works well in emergency's but ain't a tactic like waw but it wasnt useless and once in the right spot was lethal The aiming system in waw had random direction recoil they have tweaked this to be more realistic in BO alot of people are saying hitmarkers are off but i think its to do with this and to be fair guns dont recoil in same direction when you hold them at different angles Friendly Ai didn't get in the way much and only got me killed twice so vast Improvement there I only had it on hardened but there was plenty of nades around but only died once from one and i wasn't having to throw them back for most of the game Enemy Ai where fairly challenging on hardened the spetnaz hype it up with rolling around laying down shooting round corners Of course not everything was perfect on first Impressons there's alot of ak74u around which is ok but a few less would make you have pick other weapons this gun is a shortened recalibred ak47 and acts like one Assault Rifle with shotgun and FF you can empty the clip by the time you swap over and fire no problem for me because i dont use them anyway and its good to have weapons you mess around with AI telling me over and over to pick up the rockets or hurry up but that can be fixed by turning the voice volume down I will go back soon after ive played zombies and CT and play again on veteran and then recruit to pick up the Intel and have a good look around The style of combat turns out to be refreshing and different and some parts feel closer to MP firefights than campaign shootouts the way the enemy rushes in a confined area from all directions Sure you cant run in to corner go prone whilst reloading get back up again because you double clicked go prone again and shoot the ai that should of killed you because there right in front Is this a bad thing So my first impression of SP i was a little confused at first to work out what was going on but i embraced it and enjoyed it The way the BO community feedback is at the momment feels like the end of all in one cod FPS too many people to please I know it hasnt really taken off but DLC MP only games look likely and seperate retail Title with campaign and coop
  23. i was looking at the tin cans that are scattered around with a blue\white label and they look like theres a insect behind the name on the label anyone confirm that or know what they are because it would be interesting if there pesticide tins
  24. Take a closer look people
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .